Rely on clicked item instead of selection where it makes sense
This commit is contained in:
@@ -19,9 +19,8 @@ class AmmoToDmgPattern(ContextMenu):
|
||||
if srcContext not in ("marketItemGroup", "marketItemMisc") or self.mainFrame.getActiveFit() is None:
|
||||
return False
|
||||
|
||||
item = selection[0]
|
||||
for attr in ("emDamage", "thermalDamage", "explosiveDamage", "kineticDamage"):
|
||||
if item.getAttribute(attr) is not None:
|
||||
if mainItem.getAttribute(attr) is not None:
|
||||
return True
|
||||
|
||||
return False
|
||||
@@ -30,10 +29,9 @@ class AmmoToDmgPattern(ContextMenu):
|
||||
return "Set {0} as Damage Pattern".format(itmContext if itmContext is not None else "Item")
|
||||
|
||||
def activate(self, fullContext, mainItem, selection, i):
|
||||
item = selection[0]
|
||||
fit = self.mainFrame.getActiveFit()
|
||||
sFit = Fit.getInstance()
|
||||
sFit.setAsPattern(fit, item)
|
||||
sFit.setAsPattern(fit, mainItem)
|
||||
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fit))
|
||||
|
||||
def getBitmap(self, context, mainItem, selection):
|
||||
|
||||
Reference in New Issue
Block a user