Determine the necessary changes to use db with test code,
I made necessary edits .travis.yml necessary to depend on wx mod indirectly when running test code eos\config.py copy from development branch, This change was necessary when using data base in test code. service\settings.py copy from development branch. and modified SettingsProvider.getSettings and Settings.save. After that, we made the same as master branch except for necessary code. This change was necessary when using data base in test code. and other improvement.
This commit is contained in:
@@ -1,143 +0,0 @@
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# noinspection PyPackageRequirements
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import pytest
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import os
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import sys
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import threading
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from sqlalchemy import MetaData, create_engine
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from sqlalchemy.orm import sessionmaker
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script_dir = os.path.dirname(os.path.abspath(__file__))
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# Add root folder to python paths
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sys.path.append(os.path.realpath(os.path.join(script_dir, '..', '..')))
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sys._called_from_test = True
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# noinspection PyUnresolvedReferences,PyUnusedLocal
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@pytest.fixture
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def DBInMemory_test():
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def rollback():
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with sd_lock:
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saveddata_session.rollback()
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print("Creating database in memory")
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from os.path import realpath, join, dirname, abspath
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debug = False
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gamedataCache = True
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saveddataCache = True
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gamedata_version = ""
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gamedata_connectionstring = 'sqlite:///' + realpath(join(dirname(abspath(unicode(__file__))), "..", "eve.db"))
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saveddata_connectionstring = 'sqlite:///:memory:'
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class ReadOnlyException(Exception):
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pass
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if callable(gamedata_connectionstring):
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gamedata_engine = create_engine("sqlite://", creator=gamedata_connectionstring, echo=debug)
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else:
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gamedata_engine = create_engine(gamedata_connectionstring, echo=debug)
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gamedata_meta = MetaData()
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gamedata_meta.bind = gamedata_engine
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gamedata_session = sessionmaker(bind=gamedata_engine, autoflush=False, expire_on_commit=False)()
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# This should be moved elsewhere, maybe as an actual query. Current, without try-except, it breaks when making a new
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# game db because we haven't reached gamedata_meta.create_all()
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try:
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gamedata_version = gamedata_session.execute(
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"SELECT `field_value` FROM `metadata` WHERE `field_name` LIKE 'client_build'"
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).fetchone()[0]
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except Exception as e:
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print("Missing gamedata version.")
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gamedata_version = None
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if saveddata_connectionstring is not None:
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if callable(saveddata_connectionstring):
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saveddata_engine = create_engine(creator=saveddata_connectionstring, echo=debug)
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else:
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saveddata_engine = create_engine(saveddata_connectionstring, echo=debug)
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saveddata_meta = MetaData()
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saveddata_meta.bind = saveddata_engine
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saveddata_session = sessionmaker(bind=saveddata_engine, autoflush=False, expire_on_commit=False)()
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else:
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saveddata_meta = None
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# Lock controlling any changes introduced to session
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sd_lock = threading.Lock()
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# Import all the definitions for all our database stuff
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# noinspection PyPep8
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#from eos.db.gamedata import alphaClones, attribute, category, effect, group, icon, item, marketGroup, metaData, metaGroup, queries, traits, unit
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# noinspection PyPep8
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#from eos.db.saveddata import booster, cargo, character, crest, damagePattern, databaseRepair, drone, fighter, fit, implant, implantSet, loadDefaultDatabaseValues, miscData, module, override, price, queries, skill, targetResists, user
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# If using in memory saveddata, you'll want to reflect it so the data structure is good.
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if saveddata_connectionstring == "sqlite:///:memory:":
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saveddata_meta.create_all()
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# Output debug info to help us troubleshoot Travis
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print(saveddata_engine)
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print(gamedata_engine)
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helper = {
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#'config': eos.config,
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'gamedata_session' : gamedata_session,
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'saveddata_session' : saveddata_session,
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}
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return helper
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# noinspection PyUnresolvedReferences,PyUnusedLocal
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@pytest.fixture
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def DBInMemory():
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print("Creating database in memory")
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import eos.config
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import eos
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import eos.db
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# Output debug info to help us troubleshoot Travis
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print(eos.db.saveddata_engine)
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print(eos.db.gamedata_engine)
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helper = {
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'config': eos.config,
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'db' : eos.db,
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'gamedata_session' : eos.db.gamedata_session,
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'saveddata_session' : eos.db.saveddata_session,
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}
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return helper
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@pytest.fixture
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def Gamedata():
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print("Building Gamedata")
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from eos.gamedata import Item
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helper = {
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'Item': Item,
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}
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return helper
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@pytest.fixture
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def Saveddata():
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print("Building Saveddata")
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from eos.saveddata.ship import Ship
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from eos.saveddata.fit import Fit
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from eos.saveddata.character import Character
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from eos.saveddata.module import Module, State
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from eos.saveddata.citadel import Citadel
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helper = {
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'Structure': Citadel,
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'Ship' : Ship,
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'Fit' : Fit,
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'Character': Character,
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'Module' : Module,
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'State' : State,
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}
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return helper
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@@ -1,66 +0,0 @@
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import pytest
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# noinspection PyPackageRequirements
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from _development.helpers import DBInMemory as DB, Gamedata, Saveddata
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# noinspection PyShadowingNames
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@pytest.fixture
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def RifterFit(DB, Gamedata, Saveddata):
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print("Creating Rifter")
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item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Rifter").first()
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ship = Saveddata['Ship'](item)
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# setup fit
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fit = Saveddata['Fit'](ship, "My Rifter Fit")
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return fit
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# noinspection PyShadowingNames
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@pytest.fixture
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def KeepstarFit(DB, Gamedata, Saveddata):
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print("Creating Keepstar")
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item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Keepstar").first()
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ship = Saveddata['Structure'](item)
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# setup fit
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fit = Saveddata['Fit'](ship, "Keepstar Fit")
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return fit
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# noinspection PyShadowingNames
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@pytest.fixture
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def CurseFit(DB, Gamedata, Saveddata):
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print("Creating Curse - With Neuts")
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item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Curse").first()
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ship = Saveddata['Ship'](item)
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# setup fit
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fit = Saveddata['Fit'](ship, "Curse - With Neuts")
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mod = Saveddata['Module'](DB['db'].getItem("Medium Energy Neutralizer II"))
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mod.state = Saveddata['State'].ONLINE
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# Add 5 neuts
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for _ in xrange(5):
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fit.modules.append(mod)
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return fit
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# noinspection PyShadowingNames
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@pytest.fixture
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def HeronFit(DB, Gamedata, Saveddata):
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print("Creating Heron - RemoteSebo")
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item = DB['gamedata_session'].query(Gamedata['Item']).filter(Gamedata['Item'].name == "Heron").first()
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ship = Saveddata['Ship'](item)
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# setup fit
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fit = Saveddata['Fit'](ship, "Heron - RemoteSebo")
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mod = Saveddata['Module'](DB['db'].getItem("Remote Sensor Booster II"))
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mod.state = Saveddata['State'].ONLINE
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# Add 5 neuts
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for _ in xrange(4):
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fit.modules.append(mod)
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return fit
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