From c0ed413af56a44246f7aa1e37dc00915aacea783 Mon Sep 17 00:00:00 2001 From: cncfanatics Date: Tue, 7 Sep 2010 22:44:54 +0200 Subject: [PATCH] Make the generic save button have "Create", "Rename" or "Copy" on it depending on the action instead of "Save" --- gui/characterEditor.py | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/gui/characterEditor.py b/gui/characterEditor.py index ba4ec9946..615cf8cd0 100644 --- a/gui/characterEditor.py +++ b/gui/characterEditor.py @@ -170,9 +170,12 @@ class CharacterEditor (wx.Dialog): self.skillTreeChoice.SetSelection(id) self.btnDelete.Enable(True) self.btnRename.Enable(True) - self.rename(event) + self.btnSave.SetLabel("Create") + self.rename(None) def rename(self, event): + if event is not None: + self.btnSave.SetLabel("Rename") self.skillTreeChoice.Hide() self.characterRename.Show() self.navSizer.Replace(self.skillTreeChoice, self.characterRename) @@ -218,7 +221,8 @@ class CharacterEditor (wx.Dialog): self.skillTreeChoice.SetSelection(id) self.btnDelete.Enable(True) self.btnRename.Enable(True) - self.rename(event) + self.btnSave.SetLabel("Copy") + self.rename(None) def delete(self, event): cChar = controller.Character.getInstance()