Implement selectable booster side effects and persist them to the database, very much based on the fighter ability code. Still need to name them and enable the effects.
This also removes the old boosterActiveSideEffect table definition (migration script to drop table still needs to be written)
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@@ -206,6 +206,7 @@ from gui.builtinContextMenus import ( # noqa: E402,F401
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metaSwap,
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implantSets,
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fighterAbilities,
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boosterSideEffects,
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commandFits,
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tabbedFits
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)
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