Implement "Set as damage pattern" for ammo
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@@ -1 +1,2 @@
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__all__ = ["moduleAmmoPicker", "itemStats", "damagePattern", "marketJump", "droneSplit"]
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__all__ = ["moduleAmmoPicker", "itemStats", "damagePattern", "marketJump", "droneSplit",
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"ammoPattern"]
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@@ -9,7 +9,6 @@ class DamagePattern(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, context, selection):
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return context in ("resistancesViewFull",) and self.mainFrame.getActiveFit() is not None
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@@ -311,7 +311,7 @@ class ItemView(d.Display):
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if sel == -1:
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return
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menu = ContextMenu.getMenu(self.active[sel], "item" if self.searching is False else "itemSearch")
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menu = ContextMenu.getMenu((self.active[sel],), "item" if self.searching is False else "itemSearch")
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self.PopupMenu(menu)
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def itemSort(self, item):
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