Pass calling window to context menu

This commit is contained in:
DarkPhoenix
2019-07-30 19:12:45 +03:00
parent 5a0ca503c1
commit cd20164d7a
49 changed files with 199 additions and 204 deletions

View File

@@ -14,7 +14,7 @@ class AmmoToDmgPattern(ContextMenuSingle):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
self.settings = ContextMenuSettings.getInstance()
def display(self, srcContext, mainItem):
def display(self, callingWindow, srcContext, mainItem):
if not self.settings.get('ammoPattern'):
return False
@@ -30,15 +30,15 @@ class AmmoToDmgPattern(ContextMenuSingle):
return False
def getText(self, itmContext, mainItem):
def getText(self, callingWindow, itmContext, mainItem):
return "Set {} as Damage Pattern".format(itmContext if itmContext is not None else "Item")
def activate(self, fullContext, mainItem, i):
def activate(self, callingWindow, fullContext, mainItem, i):
fitID = self.mainFrame.getActiveFit()
Fit.getInstance().setAsPattern(fitID, mainItem)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=(fitID,)))
def getBitmap(self, context, mainItem):
def getBitmap(self, callingWindow, context, mainItem):
return None