Add projected warp strength to scrams

Changes to effects:
Added warp strength projected effects to all kinds of warp disruption
modules except for WDFG (this will need some more thinking). Fixed
a bug where warp disruptors appeared to reduce the warp strength of
the ship they were fitted to

Changes to targetingMiscView*.py:
Replaced abs() with multiplication by -1 where appropriate
This commit is contained in:
burnsypet
2017-10-30 21:05:46 +00:00
parent 20a1618e41
commit d522fff511
5 changed files with 12 additions and 6 deletions

View File

@@ -9,6 +9,9 @@ type = "projected", "active"
def handler(fit, module, context):
if "projected" not in context:
return
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
# this is such a dirty hack
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:

View File

@@ -6,4 +6,5 @@ type = "projected", "active"
def handler(fit, module, context):
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
if "projected" in context:
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))

View File

@@ -2,7 +2,6 @@
#
# Used by:
# Modules named like: Warp Scrambler (26 of 26)
from eos.saveddata.module import State
runTime = "early"
@@ -12,6 +11,9 @@ type = "projected", "active"
def handler(fit, module, context):
if "projected" not in context:
return
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
# this is such a dirty hack
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE: