Add more functionality to preferences window.
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@@ -36,6 +36,10 @@ class PFFittingEnginePref(PreferenceView):
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
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self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is even, set Reactive Armor Hardener to match (old behavior).",
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5)
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# Future code once new cap sim is implemented
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'''
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self.cbGlobalForceReactivationTimer = wx.CheckBox( panel, wx.ID_ANY, u"Factor in reactivation timer", wx.DefaultPosition, wx.DefaultSize, 0 )
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@@ -63,15 +67,20 @@ class PFFittingEnginePref(PreferenceView):
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self.sFit = Fit.getInstance()
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self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
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self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)
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self.cbUniversalAdaptiveArmorHardener.SetValue(self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"])
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self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)
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panel.SetSizer(mainSizer)
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panel.Layout()
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def OnCBGlobalForceReloadStateChange(self, event):
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self.sFit.serviceFittingOptions["useGlobalForceReload"] = self.cbGlobalForceReload.GetValue()
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def OnCBUniversalAdaptiveArmorHardenerChange(self, event):
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self.sFit.serviceFittingOptions["useStaticAdaptiveArmorHardener"] = self.cbUniversalAdaptiveArmorHardener.GetValue()
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def getImage(self):
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return BitmapLoader.getBitmap("prefs_settings", "gui")
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