Add effect for entosis link and update effect comments

This commit is contained in:
DarkPhoenix
2015-04-28 18:24:25 +03:00
parent 024e0ad4f5
commit d734ccbf0d
166 changed files with 153 additions and 184 deletions

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# #
# Used by: # Used by:
# Modules from group: Armor Reinforcer (57 of 57) # Modules from group: Armor Reinforcer (57 of 57)
# Modules from group: Entosis Link (2 of 2)
type = "passive" type = "passive"
def handler(fit, module, context): def handler(fit, module, context):
fit.ship.increaseItemAttr("mass", module.getModifiedItemAttr("massAddition")) fit.ship.increaseItemAttr("mass", module.getModifiedItemAttr("massAddition"))

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Scorpion # Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Scorpion # Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Scorpion # Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Scorpion # Ship: Scorpion
# Ship: Scorpion Ishukone Watch
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

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@@ -1,9 +1,9 @@
# commandshipMultiRelayEffect # commandshipMultiRelayEffect
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2)
# Ships from group: Command Ship (8 of 8) # Ships from group: Command Ship (8 of 8)
# Ships from group: Industrial Command Ship (2 of 2) # Ship: Orca
# Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator", fit.modules.filteredItemIncrease(lambda mod: mod.item.group.name == "Gang Coordinator",

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# #
# Used by: # Used by:
# Modules from group: Rig Drones (64 of 64) # Modules from group: Rig Drones (64 of 64)
# Modules named like: Optimizer (16 of 16)
type = "passive" type = "passive"
def handler(fit, module, context): def handler(fit, module, context):
fit.ship.boostItemAttr("cpuOutput", module.getModifiedItemAttr("drawback")) fit.ship.boostItemAttr("cpuOutput", module.getModifiedItemAttr("drawback"))

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@@ -2,6 +2,7 @@
# #
# Used by: # Used by:
# Modules from group: Rig Shield (72 of 72) # Modules from group: Rig Shield (72 of 72)
# Modules named like: Optimizer (16 of 16)
type = "passive" type = "passive"
def handler(fit, module, context): def handler(fit, module, context):
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("drawback"), stackingPenalties = True) fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("drawback"), stackingPenalties = True)

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@@ -1,7 +1,7 @@
# dreadnoughtMD1ProjDmgBonus # dreadnoughtMD1ProjDmgBonus
# #
# Used by: # Used by:
# Ships named like: Naglfar (2 of 2) # Ship: Naglfar
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Dreadnought").level level = fit.character.getSkill("Minmatar Dreadnought").level

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# dreadnoughtMD3ProjRoFBonus # dreadnoughtMD3ProjRoFBonus
# #
# Used by: # Used by:
# Ships named like: Naglfar (2 of 2) # Ship: Naglfar
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Dreadnought").level level = fit.character.getSkill("Minmatar Dreadnought").level

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@@ -1,7 +1,7 @@
# dreadnoughtShipBonusHybridDmgG1 # dreadnoughtShipBonusHybridDmgG1
# #
# Used by: # Used by:
# Ships named like: Moros (2 of 2) # Ship: Moros
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Dreadnought").level level = fit.character.getSkill("Gallente Dreadnought").level

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@@ -1,7 +1,7 @@
# dreadnoughtShipBonusHybridRoFG2 # dreadnoughtShipBonusHybridRoFG2
# #
# Used by: # Used by:
# Ships named like: Moros (2 of 2) # Ship: Moros
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Dreadnought").level level = fit.character.getSkill("Gallente Dreadnought").level

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# dreadnoughtShipBonusLaserCapNeedA1 # dreadnoughtShipBonusLaserCapNeedA1
# #
# Used by: # Used by:
# Ships named like: Revelation (2 of 2) # Ship: Revelation
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Dreadnought").level level = fit.character.getSkill("Amarr Dreadnought").level

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# dreadnoughtShipBonusLaserRofA2 # dreadnoughtShipBonusLaserRofA2
# #
# Used by: # Used by:
# Ships named like: Revelation (2 of 2) # Ship: Revelation
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Dreadnought").level level = fit.character.getSkill("Amarr Dreadnought").level

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# dreadnoughtShipBonusShieldResistancesC2 # dreadnoughtShipBonusShieldResistancesC2
# #
# Used by: # Used by:
# Ships named like: Phoenix (2 of 2) # Ship: Phoenix
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Dreadnought").level level = fit.character.getSkill("Caldari Dreadnought").level

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@@ -1,7 +1,7 @@
# eliteBargeBonusIceHarvestingCycleTimeBarge3 # eliteBargeBonusIceHarvestingCycleTimeBarge3
# #
# Used by: # Used by:
# Ships from group: Exhumer (4 of 4) # Ships from group: Exhumer (3 of 3)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level level = fit.character.getSkill("Exhumers").level

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@@ -1,7 +1,7 @@
# eliteBargeBonusMiningDurationBarge2 # eliteBargeBonusMiningDurationBarge2
# #
# Used by: # Used by:
# Ships from group: Exhumer (4 of 4) # Ships from group: Exhumer (3 of 3)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level level = fit.character.getSkill("Exhumers").level

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@@ -1,7 +1,7 @@
# eliteBargeShieldResistance1 # eliteBargeShieldResistance1
# #
# Used by: # Used by:
# Ships from group: Exhumer (4 of 4) # Ships from group: Exhumer (3 of 3)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Exhumers").level level = fit.character.getSkill("Exhumers").level

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@@ -1,7 +1,7 @@
# eliteBonusMaraudersCruiseAndTorpedoDamageRole1 # eliteBonusMaraudersCruiseAndTorpedoDamageRole1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
damageTypes = ("em", "explosive", "kinetic", "thermal") damageTypes = ("em", "explosive", "kinetic", "thermal")

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@@ -1,7 +1,7 @@
# eliteBonusMaraudersHeavyMissileDamageEMRole1 # eliteBonusMaraudersHeavyMissileDamageEMRole1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),

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@@ -1,7 +1,7 @@
# eliteBonusMaraudersHeavyMissileDamageExpRole1 # eliteBonusMaraudersHeavyMissileDamageExpRole1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),

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@@ -1,7 +1,7 @@
# eliteBonusMaraudersHeavyMissileDamageKinRole1 # eliteBonusMaraudersHeavyMissileDamageKinRole1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),

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@@ -1,7 +1,7 @@
# eliteBonusMaraudersHeavyMissileDamageThermRole1 # eliteBonusMaraudersHeavyMissileDamageThermRole1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"), fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Missiles"),

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@@ -1,7 +1,8 @@
# eliteBonusMarauderShieldBonus2a # eliteBonusMarauderShieldBonus2a
# #
# Used by: # Used by:
# Ships from group: Marauder (8 of 16) # Ship: Golem
# Ship: Vargur
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsEwTargetPainting1 # eliteBonusViolatorsEwTargetPainting1
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeEnergyTurretDamage1 # eliteBonusViolatorsLargeEnergyTurretDamage1
# #
# Used by: # Used by:
# Ships named like: Paladin (4 of 4) # Ship: Paladin
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeEnergyTurretDamageRole1 # eliteBonusViolatorsLargeEnergyTurretDamageRole1
# #
# Used by: # Used by:
# Ships named like: Paladin (4 of 4) # Ship: Paladin
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Energy Turret"),

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeHybridTurretDamageRole1 # eliteBonusViolatorsLargeHybridTurretDamageRole1
# #
# Used by: # Used by:
# Ships named like: Kronos (4 of 4) # Ship: Kronos
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Hybrid Turret"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Hybrid Turret"),

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeHybridTurretTracking1 # eliteBonusViolatorsLargeHybridTurretTracking1
# #
# Used by: # Used by:
# Ships named like: Kronos (4 of 4) # Ship: Kronos
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeProjectileTurretDamageRole1 # eliteBonusViolatorsLargeProjectileTurretDamageRole1
# #
# Used by: # Used by:
# Ships named like: Vargur (4 of 4) # Ship: Vargur
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Projectile Turret"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Projectile Turret"),

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsLargeProjectileTurretTracking1 # eliteBonusViolatorsLargeProjectileTurretTracking1
# #
# Used by: # Used by:
# Ships named like: Vargur (4 of 4) # Ship: Vargur
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,8 @@
# eliteBonusViolatorsRepairSystemsArmorDamageAmount2 # eliteBonusViolatorsRepairSystemsArmorDamageAmount2
# #
# Used by: # Used by:
# Ships from group: Marauder (8 of 16) # Ship: Kronos
# Ship: Paladin
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Marauders").level level = fit.character.getSkill("Marauders").level

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsTractorBeamMaxRangeRole2 # eliteBonusViolatorsTractorBeamMaxRangeRole2
# #
# Used by: # Used by:
# Ships from group: Marauder (16 of 16) # Ships from group: Marauder (4 of 4)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tractor Beam", fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tractor Beam",

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@@ -1,7 +1,7 @@
# eliteBonusViolatorsTractorBeamMaxTractorVelocityRole3 # eliteBonusViolatorsTractorBeamMaxTractorVelocityRole3
# #
# Used by: # Used by:
# Ships from group: Marauder (16 of 16) # Ships from group: Marauder (4 of 4)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tractor Beam", fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tractor Beam",

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@@ -1,9 +1,8 @@
# iceHarvesterCapacitorNeedMultiplier # iceHarvesterCapacitorNeedMultiplier
# #
# Used by: # Used by:
# Ships from group: Exhumer (3 of 4) # Variations of ship: Procurer (2 of 2)
# Ship: Procurer # Variations of ship: Retriever (2 of 2)
# Ship: Retriever
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Ice Harvesting"), fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Ice Harvesting"),

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@@ -1,9 +1,8 @@
# iceHarvesterDurationMultiplier # iceHarvesterDurationMultiplier
# #
# Used by: # Used by:
# Ships from group: Exhumer (3 of 4) # Variations of ship: Procurer (2 of 2)
# Ship: Procurer # Variations of ship: Retriever (2 of 2)
# Ship: Retriever
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Ice Harvesting"), fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Ice Harvesting"),

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@@ -4,12 +4,12 @@
# Ships from group: Covert Ops (5 of 5) # Ships from group: Covert Ops (5 of 5)
# Ships named like: Stratios (2 of 2) # Ships named like: Stratios (2 of 2)
# Subsystems named like: Electronics Emergent Locus Analyzer (4 of 4) # Subsystems named like: Electronics Emergent Locus Analyzer (4 of 4)
# Variations of ship: Heron (3 of 3)
# Variations of ship: Imicus (3 of 3)
# Variations of ship: Magnate (4 of 6)
# Variations of ship: Probe (3 of 3)
# Ship: Astero # Ship: Astero
# Ship: Heron
# Ship: Imicus
# Ship: Magnate
# Ship: Nestor # Ship: Nestor
# Ship: Probe
type = "passive" type = "passive"
def handler(fit, container, context): def handler(fit, container, context):
level = container.level if "skill" in context else 1 level = container.level if "skill" in context else 1

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@@ -1,7 +1,7 @@
# miningDirectorBonusCommandBonusEffective # miningDirectorBonusCommandBonusEffective
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining Director"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining Director"),

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@@ -1,10 +1,9 @@
# miningYieldMultiplyPassive # miningYieldMultiplyPassive
# #
# Used by: # Used by:
# Ships from group: Exhumer (3 of 4) # Variations of ship: Procurer (2 of 2)
# Variations of ship: Retriever (2 of 2)
# Variations of ship: Venture (2 of 2) # Variations of ship: Venture (2 of 2)
# Ship: Procurer
# Ship: Retriever
type = "passive" type = "passive"
def handler(fit, module, context): def handler(fit, module, context):
fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Mining"), fit.modules.filteredItemMultiply(lambda mod: mod.item.requiresSkill("Mining"),

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@@ -2,7 +2,7 @@
# #
# Used by: # Used by:
# Ships from group: Assault Frigate (8 of 12) # Ships from group: Assault Frigate (8 of 12)
# Ships from group: Heavy Assault Cruiser (10 of 13) # Ships from group: Heavy Assault Cruiser (8 of 11)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("High Speed Maneuvering"),

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@@ -1,7 +1,7 @@
# oreCapitalShipShieldTransferRange # oreCapitalShipShieldTransferRange
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Capital Industrial Ships").level level = fit.character.getSkill("Capital Industrial Ships").level

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@@ -1,7 +1,7 @@
# roleBonusMarauderMJDRReactivationDelayBonus # roleBonusMarauderMJDRReactivationDelayBonus
# #
# Used by: # Used by:
# Ships from group: Marauder (16 of 16) # Ships from group: Marauder (4 of 4)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Micro Jump Drive", fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Micro Jump Drive",

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@@ -1,7 +1,7 @@
# rorqualCargoScanRangeBonus # rorqualCargoScanRangeBonus
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cargo Scanner", fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cargo Scanner",

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@@ -1,7 +1,7 @@
# rorqualSurveyScannerRangeBonus # rorqualSurveyScannerRangeBonus
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Survey Scanner", fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Survey Scanner",

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@@ -1,7 +1,7 @@
# shipAdvancedSpaceshipCommandAgilityBonus # shipAdvancedSpaceshipCommandAgilityBonus
# #
# Used by: # Used by:
# Items from market group: Ships > Capital Ships (32 of 34) # Items from market group: Ships > Capital Ships (27 of 28)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
skill = fit.character.getSkill("Advanced Spaceship Command") skill = fit.character.getSkill("Advanced Spaceship Command")

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@@ -3,7 +3,6 @@
# Used by: # Used by:
# Variations of ship: Prophecy (2 of 2) # Variations of ship: Prophecy (2 of 2)
# Ship: Absolution # Ship: Absolution
# Ship: Prophecy Blood Raiders Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -1,9 +1,9 @@
# shipArmorEMResistanceAF1 # shipArmorEMResistanceAF1
# #
# Used by: # Used by:
# Ships named like: Punisher (3 of 3)
# Ship: Astero # Ship: Astero
# Ship: Malice # Ship: Malice
# Ship: Punisher
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

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@@ -3,7 +3,6 @@
# Used by: # Used by:
# Variations of ship: Prophecy (2 of 2) # Variations of ship: Prophecy (2 of 2)
# Ship: Absolution # Ship: Absolution
# Ship: Prophecy Blood Raiders Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -1,9 +1,9 @@
# shipArmorEXResistanceAF1 # shipArmorEXResistanceAF1
# #
# Used by: # Used by:
# Ships named like: Punisher (3 of 3)
# Ship: Astero # Ship: Astero
# Ship: Malice # Ship: Malice
# Ship: Punisher
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

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@@ -3,7 +3,6 @@
# Used by: # Used by:
# Variations of ship: Prophecy (2 of 2) # Variations of ship: Prophecy (2 of 2)
# Ship: Absolution # Ship: Absolution
# Ship: Prophecy Blood Raiders Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -1,9 +1,9 @@
# shipArmorKNResistanceAF1 # shipArmorKNResistanceAF1
# #
# Used by: # Used by:
# Ships named like: Punisher (3 of 3)
# Ship: Astero # Ship: Astero
# Ship: Malice # Ship: Malice
# Ship: Punisher
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

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@@ -4,7 +4,6 @@
# Variations of ship: Myrmidon (2 of 2) # Variations of ship: Myrmidon (2 of 2)
# Ship: Astarte # Ship: Astarte
# Ship: Brutix # Ship: Brutix
# Ship: Brutix Serpentis Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Battlecruiser").level level = fit.character.getSkill("Gallente Battlecruiser").level

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@@ -1,7 +1,7 @@
# shipArmorRepairingGF2 # shipArmorRepairingGF2
# #
# Used by: # Used by:
# Ships named like: Incursus (3 of 3) # Ship: Incursus
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Frigate").level level = fit.character.getSkill("Gallente Frigate").level

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@@ -3,7 +3,6 @@
# Used by: # Used by:
# Variations of ship: Prophecy (2 of 2) # Variations of ship: Prophecy (2 of 2)
# Ship: Absolution # Ship: Absolution
# Ship: Prophecy Blood Raiders Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -1,9 +1,9 @@
# shipArmorTHResistanceAF1 # shipArmorTHResistanceAF1
# #
# Used by: # Used by:
# Ships named like: Punisher (3 of 3)
# Ship: Astero # Ship: Astero
# Ship: Malice # Ship: Malice
# Ship: Punisher
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

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@@ -1,7 +1,7 @@
# shipBonusAoeVelocityCruiseAndTorpedoCB2 # shipBonusAoeVelocityCruiseAndTorpedoCB2
# #
# Used by: # Used by:
# Ships named like: Golem (4 of 4) # Ship: Golem
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

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@@ -1,7 +1,7 @@
# shipBonusArmorResistAB # shipBonusArmorResistAB
# #
# Used by: # Used by:
# Ships named like: Abaddon (3 of 3) # Ship: Abaddon
# Ship: Nestor # Ship: Nestor
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

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@@ -1,8 +1,8 @@
# shipBonusCapCapAB # shipBonusCapCapAB
# #
# Used by: # Used by:
# Ships named like: Paladin (4 of 4)
# Ship: Apocalypse Imperial Issue # Ship: Apocalypse Imperial Issue
# Ship: Paladin
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level level = fit.character.getSkill("Amarr Battleship").level

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@@ -3,7 +3,6 @@
# Used by: # Used by:
# Variations of ship: Miasmos (3 of 4) # Variations of ship: Miasmos (3 of 4)
# Variations of ship: Nereus (2 of 2) # Variations of ship: Nereus (2 of 2)
# Ship: Iteron Inner Zone Shipping Edition
# Ship: Iteron Mark V # Ship: Iteron Mark V
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

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@@ -1,8 +1,8 @@
# shipBonusCargoCI # shipBonusCargoCI
# #
# Used by: # Used by:
# Ships named like: Tayra (2 of 2)
# Variations of ship: Badger (2 of 2) # Variations of ship: Badger (2 of 2)
# Ship: Tayra
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Industrial").level level = fit.character.getSkill("Caldari Industrial").level

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@@ -1,8 +1,8 @@
# shipBonusCargoMI # shipBonusCargoMI
# #
# Used by: # Used by:
# Ships named like: Mammoth (2 of 2)
# Variations of ship: Wreathe (2 of 2) # Variations of ship: Wreathe (2 of 2)
# Ship: Mammoth
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Industrial").level level = fit.character.getSkill("Minmatar Industrial").level

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@@ -1,7 +1,7 @@
# shipBonusDreadCitadelCruiseRofC1 # shipBonusDreadCitadelCruiseRofC1
# #
# Used by: # Used by:
# Ships named like: Phoenix (2 of 2) # Ship: Phoenix
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Dreadnought").level level = fit.character.getSkill("Caldari Dreadnought").level

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@@ -1,7 +1,7 @@
# shipBonusDreadCitadelTorpRofC1 # shipBonusDreadCitadelTorpRofC1
# #
# Used by: # Used by:
# Ships named like: Phoenix (2 of 2) # Ship: Phoenix
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Dreadnought").level level = fit.character.getSkill("Caldari Dreadnought").level

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@@ -1,7 +1,7 @@
# shipBonusDroneDamageMultiplierABC2 # shipBonusDroneDamageMultiplierABC2
# #
# Used by: # Used by:
# Ships named like: Prophecy (2 of 2) # Ship: Prophecy
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Variations of ship: Dominix (3 of 3) # Variations of ship: Dominix (3 of 3)
# Ship: Dominix Quafe Edition
# Ship: Nestor # Ship: Nestor
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

View File

@@ -2,7 +2,8 @@
# #
# Used by: # Used by:
# Ships named like: Stratios (2 of 2) # Ships named like: Stratios (2 of 2)
# Ships named like: Vexor (3 of 4) # Ship: Vexor
# Ship: Vexor Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level level = fit.character.getSkill("Gallente Cruiser").level

View File

@@ -1,7 +1,7 @@
# shipBonusDroneHitpointsABC2 # shipBonusDroneHitpointsABC2
# #
# Used by: # Used by:
# Ships named like: Prophecy (2 of 2) # Ship: Prophecy
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battlecruiser").level level = fit.character.getSkill("Amarr Battlecruiser").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Variations of ship: Dominix (3 of 3) # Variations of ship: Dominix (3 of 3)
# Ship: Dominix Quafe Edition
# Ship: Nestor # Ship: Nestor
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

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@@ -2,7 +2,8 @@
# #
# Used by: # Used by:
# Ships named like: Stratios (2 of 2) # Ships named like: Stratios (2 of 2)
# Ships named like: Vexor (3 of 4) # Ship: Vexor
# Ship: Vexor Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level level = fit.character.getSkill("Gallente Cruiser").level

View File

@@ -1,8 +1,8 @@
# shipBonusDroneHitpointsGF # shipBonusDroneHitpointsGF
# #
# Used by: # Used by:
# Ships named like: Tristan (2 of 2)
# Ship: Astero # Ship: Astero
# Ship: Tristan
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Frigate").level level = fit.character.getSkill("Gallente Frigate").level

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@@ -1,7 +1,8 @@
# shipBonusDroneMiningAmountGC2 # shipBonusDroneMiningAmountGC2
# #
# Used by: # Used by:
# Ships named like: Vexor (3 of 4) # Ship: Vexor
# Ship: Vexor Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Cruiser").level level = fit.character.getSkill("Gallente Cruiser").level

View File

@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Dominix # Ship: Dominix
# Ship: Dominix Quafe Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Battleship").level level = fit.character.getSkill("Gallente Battleship").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Ship: Dominix # Ship: Dominix
# Ship: Dominix Quafe Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Battleship").level level = fit.character.getSkill("Gallente Battleship").level

View File

@@ -1,7 +1,7 @@
# shipBonusDroneTrackingGF # shipBonusDroneTrackingGF
# #
# Used by: # Used by:
# Ships named like: Tristan (2 of 2) # Ship: Tristan
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Frigate").level level = fit.character.getSkill("Gallente Frigate").level

View File

@@ -2,7 +2,7 @@
# #
# Used by: # Used by:
# Ships named like: Rattlesnake (2 of 2) # Ships named like: Rattlesnake (2 of 2)
# Ships named like: Rokh (3 of 3) # Ship: Rokh
# Ship: Scorpion Navy Issue # Ship: Scorpion Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

View File

@@ -2,7 +2,7 @@
# #
# Used by: # Used by:
# Ships named like: Rattlesnake (2 of 2) # Ships named like: Rattlesnake (2 of 2)
# Ships named like: Rokh (3 of 3) # Ship: Rokh
# Ship: Scorpion Navy Issue # Ship: Scorpion Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

View File

@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Variations of ship: Cyclone (2 of 2) # Variations of ship: Cyclone (2 of 2)
# Ship: Cyclone Thukker Tribe Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Battlecruiser").level level = fit.character.getSkill("Minmatar Battlecruiser").level

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@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Variations of ship: Cyclone (2 of 2) # Variations of ship: Cyclone (2 of 2)
# Ship: Cyclone Thukker Tribe Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Battlecruiser").level level = fit.character.getSkill("Minmatar Battlecruiser").level

View File

@@ -1,7 +1,7 @@
# shipBonusHTFalloffGB2 # shipBonusHTFalloffGB2
# #
# Used by: # Used by:
# Ships named like: Kronos (4 of 4) # Ship: Kronos
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Battleship").level level = fit.character.getSkill("Gallente Battleship").level

View File

@@ -1,7 +1,7 @@
# shipBonusHybridOptimalCB # shipBonusHybridOptimalCB
# #
# Used by: # Used by:
# Ships named like: Rokh (3 of 3) # Ship: Rokh
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Battleship").level level = fit.character.getSkill("Caldari Battleship").level

View File

@@ -1,10 +1,9 @@
# shipBonusHybridTrackingGF2 # shipBonusHybridTrackingGF2
# #
# Used by: # Used by:
# Ships named like: Tristan (2 of 2)
# Ship: Ares # Ship: Ares
# Ship: Federation Navy Comet # Ship: Federation Navy Comet
# Ship: Police Pursuit Comet # Ship: Tristan
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Frigate").level level = fit.character.getSkill("Gallente Frigate").level

View File

@@ -1,7 +1,7 @@
# shipBonusIceHarvesterDurationORE3 # shipBonusIceHarvesterDurationORE3
# #
# Used by: # Used by:
# Ships from group: Exhumer (4 of 4) # Ships from group: Exhumer (3 of 3)
# Ships from group: Mining Barge (3 of 3) # Ships from group: Mining Barge (3 of 3)
type = "passive" type = "passive"
def handler(fit, container, context): def handler(fit, container, context):

View File

@@ -2,7 +2,7 @@
# #
# Used by: # Used by:
# Ships named like: Rattlesnake (2 of 2) # Ships named like: Rattlesnake (2 of 2)
# Ships named like: Rokh (3 of 3) # Ship: Rokh
# Ship: Scorpion Navy Issue # Ship: Scorpion Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

View File

@@ -1,7 +1,7 @@
# shipBonusLargeEnergyTurretMaxRangeAB # shipBonusLargeEnergyTurretMaxRangeAB
# #
# Used by: # Used by:
# Ships named like: Paladin (4 of 4) # Ship: Paladin
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level level = fit.character.getSkill("Amarr Battleship").level

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@@ -1,7 +1,8 @@
# shipBonusLargeEnergyTurretMaxRangeAB2 # shipBonusLargeEnergyTurretMaxRangeAB2
# #
# Used by: # Used by:
# Ships named like: Apocalypse (5 of 6) # Ship: Apocalypse
# Ship: Apocalypse Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level level = fit.character.getSkill("Amarr Battleship").level

View File

@@ -1,7 +1,8 @@
# shipBonusLargeEnergyTurretTrackingAB # shipBonusLargeEnergyTurretTrackingAB
# #
# Used by: # Used by:
# Ships named like: Apocalypse (5 of 6) # Ship: Apocalypse
# Ship: Apocalypse Navy Issue
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level level = fit.character.getSkill("Amarr Battleship").level

View File

@@ -1,7 +1,7 @@
# shipBonusLargeEnergyWeaponDamageAB2 # shipBonusLargeEnergyWeaponDamageAB2
# #
# Used by: # Used by:
# Ships named like: Abaddon (3 of 3) # Ship: Abaddon
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Battleship").level level = fit.character.getSkill("Amarr Battleship").level

View File

@@ -1,7 +1,7 @@
# shipBonusMiningDurationORE3 # shipBonusMiningDurationORE3
# #
# Used by: # Used by:
# Ships from group: Exhumer (4 of 4) # Ships from group: Exhumer (3 of 3)
# Ships from group: Mining Barge (3 of 3) # Ships from group: Mining Barge (3 of 3)
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):

View File

@@ -1,7 +1,7 @@
# shipBonusORECapShipDroneArmorHPAndShieldHPAndHpBonus # shipBonusORECapShipDroneArmorHPAndShieldHPAndHpBonus
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Capital Industrial Ships").level level = fit.character.getSkill("Capital Industrial Ships").level

View File

@@ -1,7 +1,7 @@
# shipBonusORECapShipDroneDmgBonus # shipBonusORECapShipDroneDmgBonus
# #
# Used by: # Used by:
# Ships from group: Capital Industrial Ship (2 of 2) # Ship: Rorqual
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Capital Industrial Ships").level level = fit.character.getSkill("Capital Industrial Ships").level

View File

@@ -2,7 +2,6 @@
# #
# Used by: # Used by:
# Variations of ship: Retriever (2 of 2) # Variations of ship: Retriever (2 of 2)
# Ship: Mackinaw ORE Development Edition
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Mining Barge").level level = fit.character.getSkill("Mining Barge").level

View File

@@ -3,6 +3,7 @@
# Used by: # Used by:
# Ship: Chremoas # Ship: Chremoas
# Ship: Dramiel # Ship: Dramiel
# Ship: Svipul
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"), fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Projectile Turret"),

View File

@@ -1,7 +1,7 @@
# shipBonusPTFalloffMB1 # shipBonusPTFalloffMB1
# #
# Used by: # Used by:
# Ships named like: Vargur (4 of 4) # Ship: Vargur
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Battleship").level level = fit.character.getSkill("Minmatar Battleship").level

View File

@@ -1,7 +1,7 @@
# shipBonusRepairSystemsArmorRepairAmountGB2 # shipBonusRepairSystemsArmorRepairAmountGB2
# #
# Used by: # Used by:
# Ships named like: Hyperion (3 of 3) # Ship: Hyperion
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Gallente Battleship").level level = fit.character.getSkill("Gallente Battleship").level

View File

@@ -1,7 +1,6 @@
# shipBonusRHMLROF2CB # shipBonusRHMLROF2CB
# #
# Used by: # Used by:
# Ships named like: Raven Edition (3 of 3)
# Ship: Raven # Ship: Raven
# Ship: Widow # Ship: Widow
type = "passive" type = "passive"

View File

@@ -1,7 +1,7 @@
# shipBonusSalvageCycleAF # shipBonusSalvageCycleAF
# #
# Used by: # Used by:
# Variations of ship: Magnate (3 of 6) # Ship: Magnate
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

View File

@@ -1,7 +1,7 @@
# shipBonusSalvageCycleCF # shipBonusSalvageCycleCF
# #
# Used by: # Used by:
# Ships named like: Heron (2 of 2) # Ship: Heron
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Caldari Frigate").level level = fit.character.getSkill("Caldari Frigate").level

View File

@@ -1,7 +1,7 @@
# shipBonusSalvageCycleGF # shipBonusSalvageCycleGF
# #
# Used by: # Used by:
# Ships named like: Imicus (2 of 2) # Ship: Imicus
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

View File

@@ -1,7 +1,7 @@
# shipBonusSalvageCycleMF # shipBonusSalvageCycleMF
# #
# Used by: # Used by:
# Ships named like: Probe (2 of 2) # Ship: Probe
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Minmatar Frigate").level level = fit.character.getSkill("Minmatar Frigate").level

View File

@@ -1,7 +1,7 @@
# shipBonusScanProbeStrength2AF # shipBonusScanProbeStrength2AF
# #
# Used by: # Used by:
# Variations of ship: Magnate (3 of 6) # Ship: Magnate
type = "passive" type = "passive"
def handler(fit, ship, context): def handler(fit, ship, context):
level = fit.character.getSkill("Amarr Frigate").level level = fit.character.getSkill("Amarr Frigate").level

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