Add GUI support for changing affected skills

This commit is contained in:
blitzmann
2014-05-27 16:26:14 -04:00
parent 45fca2a87d
commit df046769ff
3 changed files with 107 additions and 7 deletions

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@@ -1,2 +1,2 @@
__all__ = ["moduleAmmoPicker", "itemStats", "damagePattern", "marketJump", "droneSplit", "itemRemove",
__all__ = ["moduleAmmoPicker", "changeAffectingSkills", "itemStats", "damagePattern", "marketJump", "droneSplit", "itemRemove",
"droneRemoveStack", "ammoPattern", "project", "factorReload", "whProjector", "cargo"]

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@@ -0,0 +1,100 @@
# -*- coding: utf-8 -*-
from gui.contextMenu import ContextMenu
import gui.mainFrame
import service
import wx
from gui import bitmapLoader
from eos.types import Skill
import gui.globalEvents as GE
class ChangeAffectingSkills(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
self.sChar = service.Character.getInstance()
self.sFit = service.Fit.getInstance()
fit = self.sFit.getFit(self.mainFrame.getActiveFit())
self.charID = fit.character.ID
def display(self, srcContext, selection):
if self.mainFrame.getActiveFit() is None or srcContext not in ("fittingModule", "fittingShip"):
return False
if self.sChar.getCharName(self.charID) in ("All 0", "All 5"):
return False
if srcContext == "fittingShip":
fitID = self.mainFrame.getActiveFit()
sFit = service.Fit.getInstance()
self.stuff = sFit.getFit(fitID).ship
else:
self.stuff = selection[0]
cont = self.stuff.itemModifiedAttributes
self.skills = []
for attrName in cont.iterAfflictions():
if cont[attrName] == 0:
continue
for fit, afflictors in cont.getAfflictions(attrName).iteritems():
for afflictor, modifier, amount, used in afflictors:
# only add Skills
if not isinstance(afflictor, Skill):
continue
self.skills.append(afflictor)
self.skills.sort(key=lambda x: x.item.name)
return len(self.skills) > 0
def getText(self, itmContext, selection):
return "Change Affecting Skills"
def activate(self, fullContext, selection, i):
pass
def addSkill(self, rootMenu, skill, i):
if i < 0:
label = "Not Learned"
else:
label = "Level %s" % i
id = wx.NewId()
self.skillIds[id] = (skill, i)
menuItem = wx.MenuItem(rootMenu, id, label)
rootMenu.Bind(wx.EVT_MENU, self.handleSkillChange, menuItem)
return menuItem
def getSubMenu(self, context, selection, menu, i):
self.context = context
self.skillIds = {}
m = wx.Menu()
for skill in self.skills:
skillItem = wx.MenuItem(m, wx.NewId(), skill.item.name)
sub = wx.Menu()
skillItem.SetSubMenu(sub)
bitmap = bitmapLoader.getBitmap("level%s" % skill.level, "icons")
if bitmap is not None:
skillItem.SetBitmap(bitmap)
for i in xrange(-1, 6):
levelItem = self.addSkill(menu, skill, i)
sub.AppendItem(levelItem)
m.AppendItem(skillItem)
return m
def handleSkillChange(self, event):
skill, level = self.skillIds[event.Id]
self.sChar.changeLevel(self.charID, skill.item.ID, level)
fitID = self.mainFrame.getActiveFit()
self.sFit.changeChar(fitID, self.charID)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=fitID))
ChangeAffectingSkills.register()