Update to recent sisi changes
This commit is contained in:
@@ -1,7 +1,7 @@
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# armorAllRepairSystemsAmountBonusPassive
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# armorAllRepairSystemsAmountBonusPassive
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Hardshell' TB Dose (3 of 3)
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# Implants named like: Agency 'Hardshell' TB Dose (3 of 4)
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# Implants named like: Exile Booster (4 of 4)
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# Implants named like: Exile Booster (4 of 4)
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# Implant: Antipharmakon Kosybo
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# Implant: Antipharmakon Kosybo
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# boosterArmorHpPenalty
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# boosterArmorHpPenalty
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#
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#
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# Used by:
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# Used by:
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# Implants from group: Booster (12 of 62)
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# Implants named like: Booster (12 of 33)
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type = "boosterSideEffect"
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type = "boosterSideEffect"
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# User-friendly name for the side effect
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# User-friendly name for the side effect
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@@ -1,7 +1,7 @@
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# boosterMaxVelocityPenalty
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# boosterMaxVelocityPenalty
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#
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#
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# Used by:
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# Used by:
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# Implants from group: Booster (12 of 62)
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# Implants named like: Booster (12 of 33)
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type = "boosterSideEffect"
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type = "boosterSideEffect"
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# User-friendly name for the side effect
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# User-friendly name for the side effect
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@@ -1,7 +1,7 @@
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# boosterShieldCapacityPenalty
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# boosterShieldCapacityPenalty
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#
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#
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# Used by:
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# Used by:
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# Implants from group: Booster (12 of 62)
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# Implants named like: Booster (12 of 33)
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type = "boosterSideEffect"
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type = "boosterSideEffect"
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# User-friendly name for the side effect
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# User-friendly name for the side effect
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@@ -1,11 +1,11 @@
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# largePrecursorTurretDmgBonusRequiredSkill
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# largePrecursorTurretDmgBonusRequiredSkill
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#
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#
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# Used by:
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# Used by:
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# Skill: Large Precursor Turret
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# Skill: Large Precursor Weapon
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type = "passive"
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type = "passive"
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def handler(fit, container, context):
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Weapon"),
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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@@ -1,11 +1,11 @@
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# mediumPrecursorTurretDmgBonusRequiredSkill
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# mediumPrecursorTurretDmgBonusRequiredSkill
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#
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#
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# Used by:
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# Used by:
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# Skill: Medium Precursor Turret
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# Skill: Medium Precursor Weapon
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type = "passive"
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type = "passive"
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def handler(fit, container, context):
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Weapon"),
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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@@ -1,7 +1,7 @@
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# missileSkillWarheadUpgradesEmDamageBonus
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# missileSkillWarheadUpgradesEmDamageBonus
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 3)
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 4)
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# Skill: Warhead Upgrades
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# Skill: Warhead Upgrades
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# missileSkillWarheadUpgradesExplosiveDamageBonus
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# missileSkillWarheadUpgradesExplosiveDamageBonus
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 3)
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 4)
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# Skill: Warhead Upgrades
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# Skill: Warhead Upgrades
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# missileSkillWarheadUpgradesKineticDamageBonus
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# missileSkillWarheadUpgradesKineticDamageBonus
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 3)
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 4)
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# Skill: Warhead Upgrades
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# Skill: Warhead Upgrades
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# missileSkillWarheadUpgradesThermalDamageBonus
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# missileSkillWarheadUpgradesThermalDamageBonus
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 3)
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 4)
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# Skill: Warhead Upgrades
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# Skill: Warhead Upgrades
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type = "passive"
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type = "passive"
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@@ -2,7 +2,7 @@
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#
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#
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# Used by:
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# Used by:
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# Modules from group: Rig Anchor (4 of 4)
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# Modules from group: Rig Anchor (4 of 4)
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# Implants named like: Agency 'Overclocker' SB Dose (3 of 3)
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# Implants named like: Agency 'Overclocker' SB Dose (3 of 4)
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# Implants named like: grade Snake (16 of 18)
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# Implants named like: grade Snake (16 of 18)
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# Modules named like: Auxiliary Thrusters (8 of 8)
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# Modules named like: Auxiliary Thrusters (8 of 8)
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# Implant: Quafe Zero
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# Implant: Quafe Zero
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@@ -1,7 +1,7 @@
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# shieldBoostAmplifierPassiveBooster
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# shieldBoostAmplifierPassiveBooster
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Hardshell' TB Dose (3 of 3)
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# Implants named like: Agency 'Hardshell' TB Dose (3 of 4)
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# Implants named like: Blue Pill Booster (5 of 5)
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# Implants named like: Blue Pill Booster (5 of 5)
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# Implant: Antipharmakon Thureo
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# Implant: Antipharmakon Thureo
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# shipBonusNosNeutCapNeedRoleBonus2
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# shipBonusNosNeutCapNeedRoleBonus2
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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# Ship: Leshak
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# Ship: Leshak
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# Ship: Vedmak
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# Ship: Vedmak
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type = "passive"
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type = "passive"
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@@ -6,5 +6,5 @@ type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Weapon"),
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPC1"), skill="Precursor Cruiser")
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPC1"), skill="Precursor Cruiser")
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@@ -1,10 +1,10 @@
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# shipbonusPCTDamagePF1
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# shipbonusPCTDamagePF1
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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type = "passive"
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type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Weapon"),
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPF1"), skill="Precursor Frigate")
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPF1"), skill="Precursor Frigate")
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@@ -1,10 +1,10 @@
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# shipbonusPCTOptimalPF2
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# shipbonusPCTOptimalPF2
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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type = "passive"
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type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Weapon"),
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"maxRange", ship.getModifiedItemAttr("shipBonusPF2"), skill="Precursor Frigate")
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"maxRange", ship.getModifiedItemAttr("shipBonusPF2"), skill="Precursor Frigate")
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@@ -6,5 +6,5 @@ type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Medium Precursor Weapon"),
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"trackingSpeed", ship.getModifiedItemAttr("shipBonusPC2"), skill="Precursor Cruiser")
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"trackingSpeed", ship.getModifiedItemAttr("shipBonusPC2"), skill="Precursor Cruiser")
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@@ -1,7 +1,7 @@
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# shipBonusRemoteRepCapNeedRoleBonus2
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# shipBonusRemoteRepCapNeedRoleBonus2
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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# Ship: Leshak
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# Ship: Leshak
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# Ship: Vedmak
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# Ship: Vedmak
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# shipBonusRemoteRepMaxRangeRoleBonus1
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# shipBonusRemoteRepMaxRangeRoleBonus1
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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# Ship: Leshak
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# Ship: Leshak
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# Ship: Vedmak
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# Ship: Vedmak
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type = "passive"
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type = "passive"
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@@ -1,7 +1,7 @@
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# shipBonusSmartbombCapNeedRoleBonus2
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# shipBonusSmartbombCapNeedRoleBonus2
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#
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#
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# Used by:
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# Used by:
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# Ship: Demavik
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# Ship: Damavik
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# Ship: Leshak
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# Ship: Leshak
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# Ship: Vedmak
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# Ship: Vedmak
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type = "passive"
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type = "passive"
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@@ -6,5 +6,5 @@ type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Weapon"),
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPBS2"), skill="Precursor Battleship")
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"damageMultiplier", ship.getModifiedItemAttr("shipBonusPBS2"), skill="Precursor Battleship")
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@@ -6,5 +6,5 @@ type = "passive"
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def handler(fit, ship, context):
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Large Precursor Weapon"),
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"speed", ship.getModifiedItemAttr("shipBonusPBS1"), skill="Precursor Battleship")
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"speed", ship.getModifiedItemAttr("shipBonusPBS1"), skill="Precursor Battleship")
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@@ -1,11 +1,11 @@
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# smallPrecursorTurretDmgBonusRequiredSkill
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# smallPrecursorTurretDmgBonusRequiredSkill
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#
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#
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# Used by:
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# Used by:
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# Skill: Small Precursor Turret
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# Skill: Small Precursor Weapon
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type = "passive"
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type = "passive"
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def handler(fit, container, context):
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Turret"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Small Precursor Weapon"),
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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"damageMultiplier", container.getModifiedItemAttr("damageMultiplierBonus") * level)
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@@ -1,7 +1,7 @@
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# surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
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# surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
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#
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#
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# Used by:
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# Used by:
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 3)
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# Implants named like: Agency 'Pyrolancea' DB Dose (3 of 4)
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# Implants named like: Eifyr and Co. 'Gunslinger' Surgical Strike SS (6 of 6)
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# Implants named like: Eifyr and Co. 'Gunslinger' Surgical Strike SS (6 of 6)
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# Implant: Standard Cerebral Accelerator
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# Implant: Standard Cerebral Accelerator
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type = "passive"
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type = "passive"
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Reference in New Issue
Block a user