Takes the import fixes and cleanup out of those and rolls it into this one
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@@ -1,8 +1,2 @@
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version = "0.2.3"
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tag = "git"
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def test():
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import tests.runTests
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import unittest
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unittest.main(defaultTest="discover", testLoader=tests.runTests.loader)
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@@ -67,8 +67,8 @@ if saveddata_connectionstring is not None:
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sd_lock = threading.Lock()
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# Import all the definitions for all our database stuff
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from eos.db.gamedata import *
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from eos.db.saveddata import *
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from eos.db.gamedata import alphaClones, attribute, category, effect, group, icon, item, marketGroup, metaData, metaGroup, queries, traits, unit
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from eos.db.saveddata import booster, cargo, character, crest, damagePattern, databaseRepair, drone, fighter, fit, implant, implantSet, loadDefaultDatabaseValues, miscData, module, override, price, queries, skill, targetResists, user
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# Import queries
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from eos.db.gamedata.queries import *
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