Rename multiple entities to reflect that it's target profile rather than target resists

This commit is contained in:
DarkPhoenix
2019-07-25 16:20:41 +03:00
parent 71f1c69f23
commit e34fcb2f9c
25 changed files with 189 additions and 187 deletions

View File

@@ -72,7 +72,7 @@ def DBInMemory_test():
# noinspection PyPep8
#from eos.db.gamedata import alphaClones, attribute, category, effect, group, icon, item, marketGroup, metaData, metaGroup, queries, traits, unit
# noinspection PyPep8
#from eos.db.saveddata import booster, cargo, character, crest, damagePattern, databaseRepair, drone, fighter, fit, implant, implantSet, loadDefaultDatabaseValues, miscData, module, override, price, queries, skill, targetResists, user
#from eos.db.saveddata import booster, cargo, character, crest, damagePattern, databaseRepair, drone, fighter, fit, implant, implantSet, loadDefaultDatabaseValues, miscData, module, override, price, queries, skill, targetProfile, user
# If using in memory saveddata, you'll want to reflect it so the data structure is good.
if saveddata_connectionstring == "sqlite:///:memory:":