Rename multiple entities to reflect that it's target profile rather than target resists

This commit is contained in:
DarkPhoenix
2019-07-25 16:20:41 +03:00
parent 71f1c69f23
commit e34fcb2f9c
25 changed files with 189 additions and 187 deletions

View File

@@ -57,7 +57,7 @@ from gui.marketBrowser import MarketBrowser
from gui.multiSwitch import MultiSwitch
from gui.patternEditor import DmgPatternEditorDlg
from gui.preferenceDialog import PreferenceDialog
from gui.resistsEditor import ResistsEditorDlg
from gui.targetProfileEditor import ResistsEditorDlg
from gui.setEditor import ImplantSetEditorDlg
from gui.shipBrowser import ShipBrowser
from gui.statsPane import StatsPane
@@ -397,7 +397,7 @@ class MainFrame(wx.Frame):
dlg = AttributeEditor(self)
dlg.Show()
def showTargetResistsEditor(self, event):
def showTargetProfileEditor(self, event):
ResistsEditorDlg(self)
def showDamagePatternEditor(self, event):
@@ -472,8 +472,8 @@ class MainFrame(wx.Frame):
self.Bind(wx.EVT_MENU, self.showCharacterEditor, id=menuBar.characterEditorId)
# Damage pattern editor
self.Bind(wx.EVT_MENU, self.showDamagePatternEditor, id=menuBar.damagePatternEditorId)
# Target Resists editor
self.Bind(wx.EVT_MENU, self.showTargetResistsEditor, id=menuBar.targetResistsEditorId)
# Target Profile editor
self.Bind(wx.EVT_MENU, self.showTargetProfileEditor, id=menuBar.targetProfileEditorId)
# Implant Set editor
self.Bind(wx.EVT_MENU, self.showImplantSetEditor, id=menuBar.implantSetEditorId)
# Import dialog