Rename multiple entities to reflect that it's target profile rather than target resists
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@@ -57,7 +57,7 @@ from gui.marketBrowser import MarketBrowser
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from gui.multiSwitch import MultiSwitch
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from gui.patternEditor import DmgPatternEditorDlg
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from gui.preferenceDialog import PreferenceDialog
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from gui.resistsEditor import ResistsEditorDlg
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from gui.targetProfileEditor import ResistsEditorDlg
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from gui.setEditor import ImplantSetEditorDlg
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from gui.shipBrowser import ShipBrowser
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from gui.statsPane import StatsPane
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@@ -397,7 +397,7 @@ class MainFrame(wx.Frame):
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dlg = AttributeEditor(self)
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dlg.Show()
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def showTargetResistsEditor(self, event):
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def showTargetProfileEditor(self, event):
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ResistsEditorDlg(self)
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def showDamagePatternEditor(self, event):
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@@ -472,8 +472,8 @@ class MainFrame(wx.Frame):
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self.Bind(wx.EVT_MENU, self.showCharacterEditor, id=menuBar.characterEditorId)
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# Damage pattern editor
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self.Bind(wx.EVT_MENU, self.showDamagePatternEditor, id=menuBar.damagePatternEditorId)
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# Target Resists editor
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self.Bind(wx.EVT_MENU, self.showTargetResistsEditor, id=menuBar.targetResistsEditorId)
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# Target Profile editor
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self.Bind(wx.EVT_MENU, self.showTargetProfileEditor, id=menuBar.targetProfileEditorId)
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# Implant Set editor
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self.Bind(wx.EVT_MENU, self.showImplantSetEditor, id=menuBar.implantSetEditorId)
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# Import dialog
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