Rename multiple entities to reflect that it's target profile rather than target resists
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@@ -38,7 +38,7 @@ class MainMenuBar(wx.MenuBar):
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pyfalog.debug("Initialize MainMenuBar")
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self.characterEditorId = wx.NewId()
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self.damagePatternEditorId = wx.NewId()
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self.targetResistsEditorId = wx.NewId()
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self.targetProfileEditorId = wx.NewId()
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self.implantSetEditorId = wx.NewId()
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self.graphFrameId = wx.NewId()
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self.backupFitsId = wx.NewId()
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@@ -156,9 +156,9 @@ class MainMenuBar(wx.MenuBar):
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damagePatternEditItem = wx.MenuItem(editorsMenu, self.damagePatternEditorId, "&Damage Pattern Editor")
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damagePatternEditItem.SetBitmap(BitmapLoader.getBitmap("damagePattern_small", "gui"))
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editorsMenu.Append(damagePatternEditItem)
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targetResistsEditItem = wx.MenuItem(editorsMenu, self.targetResistsEditorId, "&Target Resists Editor")
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targetResistsEditItem.SetBitmap(BitmapLoader.getBitmap("explosive_small", "gui"))
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editorsMenu.Append(targetResistsEditItem)
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targetProfileEditItem = wx.MenuItem(editorsMenu, self.targetProfileEditorId, "&Target Profile Editor")
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targetProfileEditItem.SetBitmap(BitmapLoader.getBitmap("explosive_small", "gui"))
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editorsMenu.Append(targetProfileEditItem)
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# Help menu
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helpMenu = wx.Menu()
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