Rename multiple entities to reflect that it's target profile rather than target resists

This commit is contained in:
DarkPhoenix
2019-07-25 16:20:41 +03:00
parent 71f1c69f23
commit e34fcb2f9c
25 changed files with 189 additions and 187 deletions

View File

@@ -38,7 +38,7 @@ class MainMenuBar(wx.MenuBar):
pyfalog.debug("Initialize MainMenuBar")
self.characterEditorId = wx.NewId()
self.damagePatternEditorId = wx.NewId()
self.targetResistsEditorId = wx.NewId()
self.targetProfileEditorId = wx.NewId()
self.implantSetEditorId = wx.NewId()
self.graphFrameId = wx.NewId()
self.backupFitsId = wx.NewId()
@@ -156,9 +156,9 @@ class MainMenuBar(wx.MenuBar):
damagePatternEditItem = wx.MenuItem(editorsMenu, self.damagePatternEditorId, "&Damage Pattern Editor")
damagePatternEditItem.SetBitmap(BitmapLoader.getBitmap("damagePattern_small", "gui"))
editorsMenu.Append(damagePatternEditItem)
targetResistsEditItem = wx.MenuItem(editorsMenu, self.targetResistsEditorId, "&Target Resists Editor")
targetResistsEditItem.SetBitmap(BitmapLoader.getBitmap("explosive_small", "gui"))
editorsMenu.Append(targetResistsEditItem)
targetProfileEditItem = wx.MenuItem(editorsMenu, self.targetProfileEditorId, "&Target Profile Editor")
targetProfileEditItem.SetBitmap(BitmapLoader.getBitmap("explosive_small", "gui"))
editorsMenu.Append(targetProfileEditItem)
# Help menu
helpMenu = wx.Menu()