Merge remote-tracking branch 'origin/master' into attrGroup

# Conflicts:
#	eve.db
This commit is contained in:
blitzmann
2019-02-28 18:51:52 -05:00
1371 changed files with 2257 additions and 1148 deletions

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@@ -40,7 +40,9 @@ items_table = Table("invtypes", gamedata_meta,
Column("marketGroupID", Integer, ForeignKey("invmarketgroups.marketGroupID")),
Column("iconID", Integer),
Column("graphicID", Integer),
Column("groupID", Integer, ForeignKey("invgroups.groupID"), index=True))
Column("groupID", Integer, ForeignKey("invgroups.groupID"), index=True),
Column("replaceSame", String),
Column("replaceBetter", String))
from .metaGroup import metatypes_table # noqa
from .traits import traits_table # noqa

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@@ -0,0 +1,18 @@
"""
Migration 29
- adds spoolType and spoolAmount to modules table
"""
import sqlalchemy
def upgrade(saveddata_engine):
try:
saveddata_engine.execute("SELECT spoolType FROM modules LIMIT 1")
except sqlalchemy.exc.DatabaseError:
saveddata_engine.execute("ALTER TABLE modules ADD COLUMN spoolType INT;")
try:
saveddata_engine.execute("SELECT spoolAmount FROM modules LIMIT 1")
except sqlalchemy.exc.DatabaseError:
saveddata_engine.execute("ALTER TABLE modules ADD COLUMN spoolAmount FLOAT;")

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@@ -0,0 +1,17 @@
"""
Migration 30
- changes to prices table
"""
import sqlalchemy
def upgrade(saveddata_engine):
try:
saveddata_engine.execute("SELECT status FROM prices LIMIT 1")
except sqlalchemy.exc.DatabaseError:
# Just drop table, table will be re-created by sqlalchemy and
# data will be re-fetched
saveddata_engine.execute("DROP TABLE prices;")

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@@ -17,7 +17,7 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from sqlalchemy import Table, Column, Integer, ForeignKey, CheckConstraint, Boolean, DateTime
from sqlalchemy import Table, Column, Integer, Float, ForeignKey, CheckConstraint, Boolean, DateTime
from sqlalchemy.orm.collections import attribute_mapped_collection
from sqlalchemy.orm import relation, mapper
import datetime
@@ -40,6 +40,8 @@ modules_table = Table("modules", saveddata_meta,
Column("position", Integer),
Column("created", DateTime, nullable=True, default=datetime.datetime.now),
Column("modified", DateTime, nullable=True, onupdate=datetime.datetime.now),
Column("spoolType", Integer, nullable=True),
Column("spoolAmount", Float, nullable=True),
CheckConstraint('("dummySlot" = NULL OR "itemID" = NULL) AND "dummySlot" != "itemID"'))
mapper(Module, modules_table,

View File

@@ -17,17 +17,20 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from sqlalchemy import Table, Column, Float, Integer
from sqlalchemy.orm import mapper
from eos.db import saveddata_meta
from eos.saveddata.price import Price
prices_table = Table("prices", saveddata_meta,
Column("typeID", Integer, primary_key=True),
Column("price", Float, default=0.0),
Column("time", Integer, nullable=False),
Column("failed", Integer))
Column("status", Integer, nullable=False))
mapper(Price, prices_table, properties={
"_Price__price": prices_table.c.price,

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@@ -542,8 +542,17 @@ def commit():
with sd_lock:
try:
saveddata_session.commit()
saveddata_session.flush()
except Exception as ex:
except Exception:
saveddata_session.rollback()
exc_info = sys.exc_info()
raise exc_info[0](exc_info[1]).with_traceback(exc_info[2])
def flush():
with sd_lock:
try:
saveddata_session.flush()
except Exception:
saveddata_session.rollback()
exc_info = sys.exc_info()
raise exc_info[0](exc_info[1]).with_traceback(exc_info[2])

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@@ -141,6 +141,23 @@ class HandledModuleList(HandledList):
self.remove(mod)
return
def replaceRackPosition(self, rackPosition, mod):
listPositions = []
for currMod in self:
if currMod.slot == mod.slot:
listPositions.append(currMod.position)
listPositions.sort()
try:
modListPosition = listPositions[rackPosition]
except IndexError:
self.appendIgnoreEmpty(mod)
else:
self.toDummy(modListPosition)
if not mod.isEmpty:
self.toModule(modListPosition, mod)
if mod.isInvalid:
self.toDummy(modListPosition)
def insert(self, index, mod):
mod.position = index
i = index

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@@ -1,7 +1,7 @@
# ammoInfluenceCapNeed
#
# Used by:
# Items from category: Charge (493 of 947)
# Items from category: Charge (493 of 949)
type = "passive"

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@@ -1,7 +1,7 @@
# ammoInfluenceRange
#
# Used by:
# Items from category: Charge (587 of 947)
# Items from category: Charge (587 of 949)
type = "passive"

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@@ -1,10 +1,9 @@
# ammoSpeedMultiplier
#
# Used by:
# Charges from group: Festival Charges (23 of 23)
# Charges from group: Festival Charges (26 of 26)
# Charges from group: Interdiction Probe (2 of 2)
# Charges from group: Structure Festival Charges (3 of 3)
# Special Edition Assetss from group: Festival Charges Expired (2 of 2)
# Items from market group: Special Edition Assets > Special Edition Festival Assets (30 of 33)
type = "passive"

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@@ -1,7 +1,7 @@
# ammoTrackingMultiplier
#
# Used by:
# Items from category: Charge (182 of 947)
# Items from category: Charge (182 of 949)
# Charges from group: Projectile Ammo (128 of 128)
type = "passive"

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@@ -9,4 +9,7 @@ type = "active"
def handler(fit, module, context):
amount = module.getModifiedItemAttr("armorDamageAmount")
speed = module.getModifiedItemAttr("duration") / 1000.0
fit.extraAttributes.increase("armorRepair", amount / speed)
rps = amount / speed
fit.extraAttributes.increase("armorRepair", rps)
fit.extraAttributes.increase("armorRepairPreSpool", rps)
fit.extraAttributes.increase("armorRepairFullSpool", rps)

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@@ -4,6 +4,7 @@
# Implants named like: Eifyr and Co. 'Alchemist' Neurotoxin Control NC (2 of 2)
# Implants named like: grade Edge (10 of 12)
# Skill: Neurotoxin Control
runTime = 'early'
type = "passive"

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@@ -1,7 +1,7 @@
# boosterShieldCapacityPenalty
#
# Used by:
# Implants from group: Booster (12 of 69)
# Implants from group: Booster (12 of 70)
type = "boosterSideEffect"
# User-friendly name for the side effect

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@@ -6,5 +6,5 @@ type = "passive"
def handler(fit, ship, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field",
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field Generator",
"duration", ship.getModifiedItemAttr("durationBonus"))

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@@ -1,7 +1,7 @@
# cynosuralGeneration
#
# Used by:
# Modules from group: Cynosural Field (2 of 2)
# Modules from group: Cynosural Field Generator (2 of 2)
type = "active"

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@@ -8,6 +8,6 @@ type = "passive"
def handler(fit, container, context):
level = container.level if "skill" in context else 1
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field",
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Cynosural Field Generator",
"consumptionQuantity",
container.getModifiedItemAttr("consumptionQuantityBonusPercentage") * level)

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@@ -11,6 +11,5 @@ def handler(fit, module, context):
bonus = "%s%sDamageResonance" % (attrPrefix, damageType)
bonus = "%s%s" % (bonus[0].lower(), bonus[1:])
booster = "%s%sDamageResonance" % (layer, damageType)
penalize = False if layer == 'hull' else True
fit.ship.multiplyItemAttr(bonus, module.getModifiedItemAttr(booster),
stackingPenalties=penalize, penaltyGroup="preMul")
stackingPenalties=True, penaltyGroup="preMul")

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@@ -1,7 +1,7 @@
# doHacking
#
# Used by:
# Modules from group: Data Miners (9 of 9)
# Modules from group: Data Miners (10 of 10)
type = "active"

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@@ -1,7 +1,7 @@
# droneArmorDamageBonusEffect
#
# Used by:
# Ships from group: Logistics (5 of 6)
# Ships from group: Logistics (6 of 7)
# Ship: Exequror
# Ship: Scythe
type = "passive"

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@@ -1,7 +1,7 @@
# droneHullRepairBonusEffect
#
# Used by:
# Ships from group: Logistics (5 of 6)
# Ships from group: Logistics (6 of 7)
# Ship: Exequror
# Ship: Scythe
type = "passive"

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@@ -1,7 +1,7 @@
# droneShieldBonusBonusEffect
#
# Used by:
# Ships from group: Logistics (5 of 6)
# Ships from group: Logistics (6 of 7)
# Ship: Exequror
# Ship: Scythe
type = "passive"

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@@ -8,4 +8,6 @@ runtime = "late"
def handler(fit, src, context):
for dmgType in ('em', 'thermal', 'kinetic', 'explosive'):
fit.ship.forceItemAttr('{}DamageResonance'.format(dmgType), src.getModifiedItemAttr("hull{}DamageResonance".format(dmgType.title())))
fit.ship.multiplyItemAttr('{}DamageResonance'.format(dmgType),
src.getModifiedItemAttr("hull{}DamageResonance".format(dmgType.title())),
stackingPenalties=True, penaltyGroup="postMul")

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@@ -14,4 +14,7 @@ def handler(fit, module, context):
amount = module.getModifiedItemAttr("armorDamageAmount") * multiplier
speed = module.getModifiedItemAttr("duration") / 1000.0
fit.extraAttributes.increase("armorRepair", amount / speed)
rps = amount / speed
fit.extraAttributes.increase("armorRepair", rps)
fit.extraAttributes.increase("armorRepairPreSpool", rps)
fit.extraAttributes.increase("armorRepairFullSpool", rps)

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@@ -2,6 +2,7 @@
#
# Used by:
# Variations of module: Ice Harvester Upgrade I (5 of 5)
# Module: Frostline 'Omnivore' Harvester Upgrade
type = "passive"

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@@ -0,0 +1,10 @@
# implantWarpScrambleRangeBonus
#
# Used by:
# Implants named like: Inquest 'Hedone' Entanglement Optimizer WS (3 of 3)
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Warp Scrambler", "maxRange",
src.getModifiedItemAttr("warpScrambleRangeBonus"), stackingPenalties=False)

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@@ -6,4 +6,4 @@ type = "passive"
def handler(fit, module, context):
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusBonus"))
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusBonus"), stackingPenalties=True)

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@@ -2,6 +2,7 @@
#
# Used by:
# Variations of module: Mining Laser Upgrade I (5 of 5)
# Module: Frostline 'Omnivore' Harvester Upgrade
type = "passive"

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@@ -0,0 +1,10 @@
# miningDurationMultiplierOnline
#
# Used by:
# Module: Frostline 'Omnivore' Harvester Upgrade
type = "passive"
def handler(fit, module, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mining Laser",
"duration", module.getModifiedItemAttr("miningDurationMultiplier"))

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@@ -2,6 +2,7 @@
#
# Used by:
# Variations of module: Mining Laser Upgrade I (5 of 5)
# Module: Frostline 'Omnivore' Harvester Upgrade
type = "passive"

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@@ -2,6 +2,7 @@
#
# Used by:
# Modules from group: Missile Guidance Enhancer (3 of 3)
# Module: ML-EKP 'Polybolos' Ballistic Control System
type = "passive"

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@@ -1,7 +1,7 @@
# missileDMGBonus
#
# Used by:
# Modules from group: Ballistic Control system (21 of 21)
# Modules from group: Ballistic Control system (22 of 22)
type = "passive"

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@@ -1,7 +1,7 @@
# missileLauncherSpeedMultiplier
#
# Used by:
# Modules from group: Ballistic Control system (21 of 21)
# Modules from group: Ballistic Control system (22 of 22)
type = "passive"

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@@ -9,4 +9,7 @@ def handler(fit, container, context):
if "projected" in context:
bonus = container.getModifiedItemAttr("armorDamageAmount")
duration = container.getModifiedItemAttr("duration") / 1000.0
fit.extraAttributes.increase("armorRepair", bonus / duration)
rps = bonus / duration
fit.extraAttributes.increase("armorRepair", rps)
fit.extraAttributes.increase("armorRepairPreSpool", rps)
fit.extraAttributes.increase("armorRepairFullSpool", rps)

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@@ -2,7 +2,7 @@
#
# Used by:
# Modules from group: Missile Launcher Torpedo (22 of 22)
# Items from market group: Ship Equipment > Turrets & Bays (429 of 881)
# Items from market group: Ship Equipment > Turrets & Bays (429 of 883)
# Module: Interdiction Sphere Launcher I
type = "overheat"

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@@ -1,17 +1,17 @@
# overloadSelfDurationBonus
#
# Used by:
# Modules from group: Ancillary Remote Shield Booster (4 of 4)
# Modules from group: Capacitor Booster (59 of 59)
# Modules from group: Energy Neutralizer (54 of 54)
# Modules from group: Energy Nosferatu (54 of 54)
# Modules from group: Hull Repair Unit (25 of 25)
# Modules from group: Remote Armor Repairer (39 of 39)
# Modules from group: Remote Capacitor Transmitter (41 of 41)
# Modules from group: Remote Hull Repairer (8 of 8)
# Modules from group: Remote Shield Booster (38 of 38)
# Modules from group: Smart Bomb (118 of 118)
# Modules from group: Warp Disrupt Field Generator (7 of 7)
# Modules named like: Ancillary Remote (8 of 8)
# Modules named like: Remote Repairer (56 of 56)
# Module: Reactive Armor Hardener
# Module: Target Spectrum Breaker
type = "overheat"

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@@ -1,7 +1,7 @@
# remoteCapacitorTransmitterPowerNeedBonusEffect
#
# Used by:
# Ships from group: Logistics (3 of 6)
# Ships from group: Logistics (3 of 7)
type = "passive"

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@@ -2,6 +2,7 @@
#
# Used by:
# Implants named like: Inquest 'Eros' Stasis Webifier MR (3 of 3)
# Implants named like: Inquest 'Hedone' Entanglement Optimizer WS (3 of 3)
type = "passive"

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@@ -1,7 +1,7 @@
# shieldTransportCpuNeedBonusEffect
#
# Used by:
# Ships from group: Logistics (3 of 6)
# Ships from group: Logistics (3 of 7)
type = "passive"

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRemoteRepairRangeRole3
#
# Used by:
# Ship: Rodiva
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "maxRange", src.getModifiedItemAttr("shipBonusRole3"))

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2
#
# Used by:
# Ship: Zarmazd
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "armorDamageAmount", src.getModifiedItemAttr("eliteBonusLogistics2"), skill="Logistics Cruisers")

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1
#
# Used by:
# Ship: Zarmazd
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "capacitorNeed", src.getModifiedItemAttr("eliteBonusLogistics1"), skill="Logistics Cruisers")

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRemoteRepRangePC1
#
# Used by:
# Ship: Zarmazd
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "maxRange", src.getModifiedItemAttr("shipBonusPC1"), skill="Precursor Cruiser")

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRepAmountPC1
#
# Used by:
# Ship: Rodiva
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "armorDamageAmount", src.getModifiedItemAttr("shipBonusPC1"), skill="Precursor Cruiser")

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@@ -0,0 +1,7 @@
# shipBonusMutadaptiveRepCapNeedPC2
#
# Used by:
# Ship: Rodiva
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Mutadaptive Remote Armor Repairer", "capacitorNeed", src.getModifiedItemAttr("shipBonusPC2"), skill="Precursor Cruiser")

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@@ -0,0 +1,7 @@
# shipBonusNosNeutCapNeedRoleBonus2
#
# Used by:
# Variations of ship: Rodiva (2 of 2)
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capacitor Emission Systems"), "capacitorNeed", src.getModifiedItemAttr("shipBonusRole2"))

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@@ -0,0 +1,7 @@
# shipBonusRemoteCapacitorTransferRangeRole1
#
# Used by:
# Variations of ship: Rodiva (2 of 2)
type = "passive"
def handler(fit, src, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter", "maxRange", src.getModifiedItemAttr("shipBonusRole1"))

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@@ -1,7 +1,7 @@
# shipBonusRole5RemoteArmorRepairPowergridBonus
#
# Used by:
# Ships from group: Logistics (3 of 6)
# Ships from group: Logistics (3 of 7)
type = "passive"

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@@ -1,6 +1,7 @@
# shipBonusSmartbombCapNeedRoleBonus2
#
# Used by:
# Variations of ship: Rodiva (2 of 2)
# Ship: Damavik
# Ship: Drekavac
# Ship: Hydra

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@@ -2,8 +2,9 @@
#
# Used by:
# Modules from group: Ancillary Remote Armor Repairer (4 of 4)
runTime = "late"
type = "projected", "active"
runTime = "late"
def handler(fit, module, context, **kwargs):
@@ -17,4 +18,7 @@ def handler(fit, module, context, **kwargs):
amount = module.getModifiedItemAttr("armorDamageAmount") * multiplier
speed = module.getModifiedItemAttr("duration") / 1000.0
fit.extraAttributes.increase("armorRepair", amount / speed, **kwargs)
rps = amount / speed
fit.extraAttributes.increase("armorRepair", rps)
fit.extraAttributes.increase("armorRepairPreSpool", rps)
fit.extraAttributes.increase("armorRepairFullSpool", rps)

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@@ -2,8 +2,9 @@
#
# Used by:
# Modules from group: Ancillary Remote Shield Booster (4 of 4)
runTime = "late"
type = "projected", "active"
runTime = "late"
def handler(fit, module, context, **kwargs):

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@@ -0,0 +1,28 @@
# ShipModuleRemoteArmorMutadaptiveRepairer
#
# Used by:
# Modules from group: Mutadaptive Remote Armor Repairer (5 of 5)
from eos.utils.spoolSupport import SpoolType, SpoolOptions, calculateSpoolup, resolveSpoolOptions
type = "projected", "active"
runTime = "late"
def handler(fit, container, context, **kwargs):
if "projected" in context:
repAmountBase = container.getModifiedItemAttr("armorDamageAmount")
cycleTime = container.getModifiedItemAttr("duration") / 1000.0
repSpoolMax = container.getModifiedItemAttr("repairMultiplierBonusMax")
repSpoolPerCycle = container.getModifiedItemAttr("repairMultiplierBonusPerCycle")
# TODO: fetch spoolup option
defaultSpoolValue = 1
spoolType, spoolAmount = resolveSpoolOptions(SpoolOptions(SpoolType.SCALE, defaultSpoolValue, False), container)
rps = repAmountBase * (1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, spoolType, spoolAmount)[0]) / cycleTime
rpsPreSpool = repAmountBase * (1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, SpoolType.SCALE, 0)[0]) / cycleTime
rpsFullSpool = repAmountBase * (1 + calculateSpoolup(repSpoolMax, repSpoolPerCycle, cycleTime, SpoolType.SCALE, 1)[0]) / cycleTime
fit.extraAttributes.increase("armorRepair", rps, **kwargs)
fit.extraAttributes.increase("armorRepairPreSpool", rpsPreSpool, **kwargs)
fit.extraAttributes.increase("armorRepairFullSpool", rpsFullSpool, **kwargs)

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@@ -2,11 +2,16 @@
#
# Used by:
# Modules from group: Remote Armor Repairer (39 of 39)
type = "projected", "active"
runTime = "late"
def handler(fit, container, context, **kwargs):
if "projected" in context:
bonus = container.getModifiedItemAttr("armorDamageAmount")
duration = container.getModifiedItemAttr("duration") / 1000.0
fit.extraAttributes.increase("armorRepair", bonus / duration, **kwargs)
rps = bonus / duration
fit.extraAttributes.increase("armorRepair", rps)
fit.extraAttributes.increase("armorRepairPreSpool", rps)
fit.extraAttributes.increase("armorRepairFullSpool", rps)

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@@ -2,8 +2,13 @@
#
# Used by:
# Modules from group: Remote Capacitor Transmitter (41 of 41)
from eos.modifiedAttributeDict import ModifiedAttributeDict
type = "projected", "active"
runTime = "late"
def handler(fit, src, context, **kwargs):

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@@ -2,6 +2,7 @@
#
# Used by:
# Modules from group: Remote Hull Repairer (8 of 8)
type = "projected", "active"
runTime = "late"

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@@ -7,4 +7,4 @@ type = "passive"
def handler(fit, skill, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Missile Launcher Bomb",
"moduleReactivationDelay", skill.getModifiedItemAttr("rofBonus") * skill.level)
"moduleReactivationDelay", skill.getModifiedItemAttr("reactivationDelayBonus") * skill.level)

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@@ -1,7 +1,6 @@
# skillBonusDroneDurability
#
# Used by:
# Implants from group: Cyber Drones (4 of 4)
# Skill: Drone Durability
type = "passive"

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@@ -0,0 +1,14 @@
# skillBonusDroneDurabilityNotFighters
#
# Used by:
# Implants from group: Cyber Drones (4 of 4)
type = "passive"
def handler(fit, src, context):
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "hp",
src.getModifiedItemAttr("hullHpBonus"))
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "armorHP",
src.getModifiedItemAttr("armorHpBonus"))
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "shieldCapacity",
src.getModifiedItemAttr("shieldCapacityBonus"))

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@@ -1,8 +1,6 @@
# skillBonusDroneInterfacing
#
# Used by:
# Implant: CreoDron 'Bumblebee' Drone Tuner T10-5D
# Implant: CreoDron 'Yellowjacket' Drone Tuner D5-10T
# Skill: Drone Interfacing
type = "passive"

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@@ -0,0 +1,11 @@
# skillBonusDroneInterfacingNotFighters
#
# Used by:
# Implant: CreoDron 'Bumblebee' Drone Tuner T10-5D
# Implant: CreoDron 'Yellowjacket' Drone Tuner D5-10T
type = "passive"
def handler(fit, src, context):
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "damageMultiplier",
src.getModifiedItemAttr("damageMultiplierBonus"))

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@@ -0,0 +1,10 @@
# stripMinerDurationMultiplier
#
# Used by:
# Module: Frostline 'Omnivore' Harvester Upgrade
type = "passive"
def handler(fit, module, context):
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Strip Miner",
"duration", module.getModifiedItemAttr("miningDurationMultiplier"))

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@@ -239,7 +239,7 @@ class Item(EqBase):
self.__offensive = None
self.__assistive = None
self.__overrides = None
self.__price = None
self.__priceObj = None
@property
def attributes(self):
@@ -446,34 +446,33 @@ class Item(EqBase):
@property
def price(self):
# todo: use `from sqlalchemy import inspect` instead (mac-deprecated doesn't have inspect(), was imp[lemented in 0.8)
if self.__price is not None and getattr(self.__price, '_sa_instance_state', None) and self.__price._sa_instance_state.deleted:
if self.__priceObj is not None and getattr(self.__priceObj, '_sa_instance_state', None) and self.__priceObj._sa_instance_state.deleted:
pyfalog.debug("Price data for {} was deleted (probably from a cache reset), resetting object".format(self.ID))
self.__price = None
self.__priceObj = None
if self.__price is None:
if self.__priceObj is None:
db_price = eos.db.getPrice(self.ID)
# do not yet have a price in the database for this item, create one
if db_price is None:
pyfalog.debug("Creating a price for {}".format(self.ID))
self.__price = types_Price(self.ID)
eos.db.add(self.__price)
eos.db.commit()
self.__priceObj = types_Price(self.ID)
eos.db.add(self.__priceObj)
eos.db.flush()
else:
self.__price = db_price
self.__priceObj = db_price
return self.__price
return self.__priceObj
@property
def isAbyssal(self):
if Item.ABYSSAL_TYPES is None:
Item.getAbyssalYypes()
Item.getAbyssalTypes()
return self.ID in Item.ABYSSAL_TYPES
@classmethod
def getAbyssalYypes(cls):
def getAbyssalTypes(cls):
cls.ABYSSAL_TYPES = eos.db.getAbyssalTypes()
@property

View File

@@ -75,7 +75,7 @@ class FitDpsGraph(Graph):
pyfalog.critical(e)
for mod in fit.modules:
dps, _ = mod.damageStats(fit.targetResists)
dps = mod.getDps(targetResists=fit.targetResists).total
if mod.hardpoint == Hardpoint.TURRET:
if mod.state >= State.ACTIVE:
total += dps * self.calculateTurretMultiplier(mod, data)
@@ -88,7 +88,7 @@ class FitDpsGraph(Graph):
for drone in fit.drones:
multiplier = 1 if drone.getModifiedItemAttr("maxVelocity") > 1 else self.calculateTurretMultiplier(
drone, data)
dps, _ = drone.damageStats(fit.targetResists)
dps = drone.getDps(targetResists=fit.targetResists).total
total += dps * multiplier
# this is janky as fuck
@@ -98,7 +98,7 @@ class FitDpsGraph(Graph):
for ability in fighter.abilities:
if ability.dealsDamage and ability.active:
multiplier = self.calculateFighterMissileMultiplier(ability, data)
dps, _ = ability.damageStats(fit.targetResists)
dps = ability.getDps(targetResists=fit.targetResists).total
total += dps * multiplier
return total

View File

@@ -215,6 +215,8 @@ class ModifiedAttributeDict(collections.MutableMapping):
if force is not None:
if cappingValue is not None:
force = min(force, cappingValue)
if key in (50, 30, 48, 11):
force = round(force, 2)
return force
# Grab our values if they're there, otherwise we'll take default values
preIncrease = self.__preIncreases.get(key, 0)
@@ -268,7 +270,8 @@ class ModifiedAttributeDict(collections.MutableMapping):
# Cap value if we have cap defined
if cappingValue is not None:
val = min(val, cappingValue)
if key in (50, 30, 48, 11):
val = round(val, 2)
return val
def __handleSkill(self, skillName):

View File

@@ -42,13 +42,18 @@ class DamagePattern(object):
return ehp
def calculateEffectiveTank(self, fit, tankInfo):
ehps = {}
passiveShield = fit.calculateShieldRecharge()
ehps["passiveShield"] = self.effectivify(fit, passiveShield, "shield")
for type in ("shield", "armor", "hull"):
ehps["%sRepair" % type] = self.effectivify(fit, tankInfo["%sRepair" % type], type)
return ehps
typeMap = {
"passiveShield": "shield",
"shieldRepair": "shield",
"armorRepair": "armor",
"armorRepairPreSpool": "armor",
"armorRepairFullSpool": "armor",
"hullRepair": "hull"}
ereps = {}
for field in tankInfo:
if field in typeMap:
ereps[field] = self.effectivify(fit, tankInfo[field], typeMap[field])
return ereps
def effectivify(self, fit, amount, type):
type = type if type != "hull" else ""

View File

@@ -24,12 +24,13 @@ from sqlalchemy.orm import validates, reconstructor
import eos.db
from eos.effectHandlerHelpers import HandledItem, HandledCharge
from eos.modifiedAttributeDict import ModifiedAttributeDict, ItemAttrShortcut, ChargeAttrShortcut
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal")
MINING_ATTRIBUTES = ("miningAmount",)
def __init__(self, item):
@@ -65,8 +66,8 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def build(self):
""" Build object. Assumes proper and valid item already set """
self.__charge = None
self.__dps = None
self.__volley = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__itemModifiedAttributes = ModifiedAttributeDict()
self.__itemModifiedAttributes.original = self.__item.attributes
@@ -120,37 +121,67 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
@property
def dps(self):
return self.damageStats()
def getVolley(self, targetResists=None):
if not self.dealsDamage or self.amountActive <= 0:
return DmgTypes(0, 0, 0, 0)
if self.__baseVolley is None:
dmgGetter = self.getModifiedChargeAttr if self.hasAmmo else self.getModifiedItemAttr
dmgMult = self.amountActive * (self.getModifiedItemAttr("damageMultiplier", 1))
self.__baseVolley = DmgTypes(
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
volley = DmgTypes(
em=self.__baseVolley.em * (1 - getattr(targetResists, "emAmount", 0)),
thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
def getDps(self, targetResists=None):
volley = self.getVolley(targetResists=targetResists)
if not volley:
return DmgTypes(0, 0, 0, 0)
cycleAttr = "missileLaunchDuration" if self.hasAmmo else "speed"
cycleTime = self.getModifiedItemAttr(cycleAttr)
dpsFactor = 1 / (cycleTime / 1000)
dps = DmgTypes(
em=volley.em * dpsFactor,
thermal=volley.thermal * dpsFactor,
kinetic=volley.kinetic * dpsFactor,
explosive=volley.explosive * dpsFactor)
return dps
def getRemoteReps(self, ignoreState=False):
if self.amountActive <= 0 and not ignoreState:
return (None, 0)
if self.__baseRemoteReps is None:
rrShield = self.getModifiedItemAttr("shieldBonus", 0)
rrArmor = self.getModifiedItemAttr("armorDamageAmount", 0)
rrHull = self.getModifiedItemAttr("structureDamageAmount", 0)
if rrShield:
rrType = "Shield"
rrAmount = rrShield
elif rrArmor:
rrType = "Armor"
rrAmount = rrArmor
elif rrHull:
rrType = "Hull"
rrAmount = rrHull
else:
rrType = None
rrAmount = 0
if rrAmount:
droneAmount = self.amount if ignoreState else self.amountActive
rrAmount *= droneAmount / (self.cycleTime / 1000)
self.__baseRemoteReps = (rrType, rrAmount)
return self.__baseRemoteReps
def changeType(self, typeID):
self.itemID = typeID
self.init()
def damageStats(self, targetResists=None):
if self.__dps is None:
self.__volley = 0
self.__dps = 0
if self.dealsDamage is True and self.amountActive > 0:
if self.hasAmmo:
attr = "missileLaunchDuration"
getter = self.getModifiedChargeAttr
else:
attr = "speed"
getter = self.getModifiedItemAttr
cycleTime = self.getModifiedItemAttr(attr)
volley = sum(
[(getter("%sDamage" % d) or 0) * (1 - getattr(targetResists, "%sAmount" % d, 0)) for d in self.DAMAGE_TYPES])
volley *= self.amountActive
volley *= self.getModifiedItemAttr("damageMultiplier") or 1
self.__volley = volley
self.__dps = volley / (cycleTime / 1000.0)
return self.__dps, self.__volley
@property
def miningStats(self):
if self.__miningyield is None:
@@ -208,8 +239,8 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return val
def clear(self):
self.__dps = None
self.__volley = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.itemModifiedAttributes.clear()
self.chargeModifiedAttributes.clear()

View File

@@ -26,6 +26,7 @@ from eos.effectHandlerHelpers import HandledItem, HandledCharge
from eos.modifiedAttributeDict import ModifiedAttributeDict, ItemAttrShortcut, ChargeAttrShortcut
from eos.saveddata.fighterAbility import FighterAbility
from eos.saveddata.module import Slot
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
@@ -87,8 +88,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def build(self):
""" Build object. Assumes proper and valid item already set """
self.__charge = None
self.__dps = None
self.__volley = None
self.__baseVolley = None
self.__miningyield = None
self.__itemModifiedAttributes = ModifiedAttributeDict()
self.__chargeModifiedAttributes = ModifiedAttributeDict()
@@ -172,43 +172,88 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
@property
def dps(self):
return self.damageStats()
def getVolley(self, targetResists=None):
if not self.active or self.amountActive <= 0:
return DmgTypes(0, 0, 0, 0)
if self.__baseVolley is None:
em = 0
therm = 0
kin = 0
exp = 0
for ability in self.abilities:
# Not passing resists here as we want to calculate and store base volley
abilityVolley = ability.getVolley()
em += abilityVolley.em
therm += abilityVolley.thermal
kin += abilityVolley.kinetic
exp += abilityVolley.explosive
self.__baseVolley = DmgTypes(em, therm, kin, exp)
volley = DmgTypes(
em=self.__baseVolley.em * (1 - getattr(targetResists, "emAmount", 0)),
thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
def damageStats(self, targetResists=None):
if self.__dps is None:
self.__volley = 0
self.__dps = 0
if self.active and self.amountActive > 0:
for ability in self.abilities:
dps, volley = ability.damageStats(targetResists)
self.__dps += dps
self.__volley += volley
# For forward compatability this assumes a fighter
# can have more than 2 damaging abilities and/or
# multiple that use charges.
if self.owner.factorReload:
activeTimes = []
reloadTimes = []
constantDps = 0
for ability in self.abilities:
if not ability.active:
continue
if ability.numShots == 0:
dps, volley = ability.damageStats(targetResists)
constantDps += dps
continue
activeTimes.append(ability.numShots * ability.cycleTime)
reloadTimes.append(ability.reloadTime)
if len(activeTimes) > 0:
shortestActive = sorted(activeTimes)[0]
longestReload = sorted(reloadTimes, reverse=True)[0]
self.__dps = max(constantDps, self.__dps * shortestActive / (shortestActive + longestReload))
return self.__dps, self.__volley
def getDps(self, targetResists=None):
if not self.active or self.amountActive <= 0:
return DmgTypes(0, 0, 0, 0)
# Analyze cooldowns when reload is factored in
if self.owner.factorReload:
activeTimes = []
reloadTimes = []
peakEm = 0
peakTherm = 0
peakKin = 0
peakExp = 0
steadyEm = 0
steadyTherm = 0
steadyKin = 0
steadyExp = 0
for ability in self.abilities:
abilityDps = ability.getDps(targetResists=targetResists)
# Peak dps
peakEm += abilityDps.em
peakTherm += abilityDps.thermal
peakKin += abilityDps.kinetic
peakExp += abilityDps.explosive
# Infinite use - add to steady dps
if ability.numShots == 0:
steadyEm += abilityDps.em
steadyTherm += abilityDps.thermal
steadyKin += abilityDps.kinetic
steadyExp += abilityDps.explosive
else:
activeTimes.append(ability.numShots * ability.cycleTime)
reloadTimes.append(ability.reloadTime)
steadyDps = DmgTypes(steadyEm, steadyTherm, steadyKin, steadyExp)
if len(activeTimes) > 0:
shortestActive = sorted(activeTimes)[0]
longestReload = sorted(reloadTimes, reverse=True)[0]
peakDps = DmgTypes(peakEm, peakTherm, peakKin, peakExp)
peakAdjustFactor = shortestActive / (shortestActive + longestReload)
peakDpsAdjusted = DmgTypes(
em=peakDps.em * peakAdjustFactor,
thermal=peakDps.thermal * peakAdjustFactor,
kinetic=peakDps.kinetic * peakAdjustFactor,
explosive=peakDps.explosive * peakAdjustFactor)
dps = max(steadyDps, peakDpsAdjusted, key=lambda d: d.total)
return dps
else:
return steadyDps
# Just sum all abilities when not taking reload into consideration
else:
em = 0
therm = 0
kin = 0
exp = 0
for ability in self.abilities:
abilityDps = ability.getDps(targetResists=targetResists)
em += abilityDps.em
therm += abilityDps.thermal
kin += abilityDps.kinetic
exp += abilityDps.explosive
return DmgTypes(em, therm, kin, exp)
@property
def maxRange(self):
@@ -251,8 +296,7 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return val
def clear(self):
self.__dps = None
self.__volley = None
self.__baseVolley = None
self.__miningyield = None
self.itemModifiedAttributes.clear()
self.chargeModifiedAttributes.clear()

View File

@@ -21,12 +21,12 @@ from logbook import Logger
from sqlalchemy.orm import reconstructor
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
class FighterAbility(object):
DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal")
DAMAGE_TYPES2 = ("EM", "Kin", "Exp", "Therm")
# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
# with the fighter squadron role
@@ -118,30 +118,38 @@ class FighterAbility(object):
return speed
def damageStats(self, targetResists=None):
if self.__dps is None:
self.__volley = 0
self.__dps = 0
if self.dealsDamage and self.active:
cycleTime = self.cycleTime
def getVolley(self, targetResists=None):
if not self.dealsDamage or not self.active:
return DmgTypes(0, 0, 0, 0)
if self.attrPrefix == "fighterAbilityLaunchBomb":
em = self.fighter.getModifiedChargeAttr("emDamage", 0)
therm = self.fighter.getModifiedChargeAttr("thermalDamage", 0)
kin = self.fighter.getModifiedChargeAttr("kineticDamage", 0)
exp = self.fighter.getModifiedChargeAttr("explosiveDamage", 0)
else:
em = self.fighter.getModifiedItemAttr("{}DamageEM".format(self.attrPrefix), 0)
therm = self.fighter.getModifiedItemAttr("{}DamageTherm".format(self.attrPrefix), 0)
kin = self.fighter.getModifiedItemAttr("{}DamageKin".format(self.attrPrefix), 0)
exp = self.fighter.getModifiedItemAttr("{}DamageExp".format(self.attrPrefix), 0)
dmgMult = self.fighter.amountActive * self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix), 1)
volley = DmgTypes(
em=em * dmgMult * (1 - getattr(targetResists, "emAmount", 0)),
thermal=therm * dmgMult * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=kin * dmgMult * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=exp * dmgMult * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
if self.attrPrefix == "fighterAbilityLaunchBomb":
# bomb calcs
volley = sum([(self.fighter.getModifiedChargeAttr("%sDamage" % attr) or 0) * (
1 - getattr(targetResists, "%sAmount" % attr, 0)) for attr in self.DAMAGE_TYPES])
else:
volley = sum(map(lambda d2, d:
(self.fighter.getModifiedItemAttr(
"{}Damage{}".format(self.attrPrefix, d2)) or 0) *
(1 - getattr(targetResists, "{}Amount".format(d), 0)),
self.DAMAGE_TYPES2, self.DAMAGE_TYPES))
volley *= self.fighter.amountActive
volley *= self.fighter.getModifiedItemAttr("{}DamageMultiplier".format(self.attrPrefix)) or 1
self.__volley += volley
self.__dps += volley / (cycleTime / 1000.0)
return self.__dps, self.__volley
def getDps(self, targetResists=None):
volley = self.getVolley(targetResists=targetResists)
if not volley:
return DmgTypes(0, 0, 0, 0)
dpsFactor = 1 / (self.cycleTime / 1000)
dps = DmgTypes(
em=volley.em * dpsFactor,
thermal=volley.thermal * dpsFactor,
kinetic=volley.kinetic * dpsFactor,
explosive=volley.explosive * dpsFactor)
return dps
def clear(self):
self.__dps = None

View File

@@ -34,6 +34,7 @@ from eos.saveddata.drone import Drone
from eos.saveddata.character import Character
from eos.saveddata.citadel import Citadel
from eos.saveddata.module import Module, State, Slot, Hardpoint
from eos.utils.stats import DmgTypes
from logbook import Logger
pyfalog = Logger(__name__)
@@ -120,10 +121,11 @@ class Fit(object):
def build(self):
self.__extraDrains = []
self.__ehp = None
self.__weaponDPS = None
self.__weaponDpsMap = {}
self.__weaponVolleyMap = {}
self.__remoteRepMap = {}
self.__minerYield = None
self.__weaponVolley = None
self.__droneDPS = None
self.__droneDps = None
self.__droneVolley = None
self.__droneYield = None
self.__sustainableTank = None
@@ -135,12 +137,6 @@ class Fit(object):
self.__capUsed = None
self.__capRecharge = None
self.__calculatedTargets = []
self.__remoteReps = {
"Armor" : None,
"Shield" : None,
"Hull" : None,
"Capacitor": None,
}
self.factorReload = False
self.boostsFits = set()
self.gangBoosts = None
@@ -154,9 +150,9 @@ class Fit(object):
@targetResists.setter
def targetResists(self, targetResists):
self.__targetResists = targetResists
self.__weaponDPS = None
self.__weaponVolley = None
self.__droneDPS = None
self.__weaponDpsMap = {}
self.__weaponVolleyMap = {}
self.__droneDps = None
self.__droneVolley = None
@property
@@ -277,41 +273,31 @@ class Fit(object):
def projectedFighters(self):
return self.__projectedFighters
@property
def weaponDPS(self):
if self.__weaponDPS is None:
self.calculateWeaponStats()
def getWeaponDps(self, spoolOptions=None):
if spoolOptions not in self.__weaponDpsMap:
self.calculateWeaponDmgStats(spoolOptions)
return self.__weaponDpsMap[spoolOptions]
return self.__weaponDPS
def getWeaponVolley(self, spoolOptions=None):
if spoolOptions not in self.__weaponVolleyMap:
self.calculateWeaponDmgStats(spoolOptions)
return self.__weaponVolleyMap[spoolOptions]
@property
def weaponVolley(self):
if self.__weaponVolley is None:
self.calculateWeaponStats()
def getDroneDps(self):
if self.__droneDps is None:
self.calculateDroneDmgStats()
return self.__droneDps
return self.__weaponVolley
@property
def droneDPS(self):
if self.__droneDPS is None:
self.calculateWeaponStats()
return self.__droneDPS
@property
def droneVolley(self):
def getDroneVolley(self):
if self.__droneVolley is None:
self.calculateWeaponStats()
self.calculateDroneDmgStats()
return self.__droneVolley
@property
def totalDPS(self):
return self.droneDPS + self.weaponDPS
def getTotalDps(self, spoolOptions=None):
return self.getDroneDps() + self.getWeaponDps(spoolOptions=spoolOptions)
@property
def totalVolley(self):
return self.droneVolley + self.weaponVolley
def getTotalVolley(self, spoolOptions=None):
return self.getDroneVolley() + self.getWeaponVolley(spoolOptions=spoolOptions)
@property
def minerYield(self):
@@ -409,12 +395,13 @@ class Fit(object):
def clear(self, projected=False, command=False):
self.__effectiveTank = None
self.__weaponDPS = None
self.__weaponDpsMap = {}
self.__weaponVolleyMap = {}
self.__remoteRepMap = {}
self.__minerYield = None
self.__weaponVolley = None
self.__effectiveSustainableTank = None
self.__sustainableTank = None
self.__droneDPS = None
self.__droneDps = None
self.__droneVolley = None
self.__droneYield = None
self.__ehp = None
@@ -426,9 +413,6 @@ class Fit(object):
self.ecmProjectedStr = 1
# self.commandBonuses = {}
for remoterep_type in self.__remoteReps:
self.__remoteReps[remoterep_type] = None
del self.__calculatedTargets[:]
del self.__extraDrains[:]
@@ -1032,11 +1016,11 @@ class Fit(object):
@property
def pgUsed(self):
return self.getItemAttrOnlineSum(self.modules, "power")
return round(self.getItemAttrOnlineSum(self.modules, "power"), 2)
@property
def cpuUsed(self):
return self.getItemAttrOnlineSum(self.modules, "cpu")
return round(self.getItemAttrOnlineSum(self.modules, "cpu"), 2)
@property
def droneBandwidthUsed(self):
@@ -1151,149 +1135,6 @@ class Fit(object):
return self.__capRecharge
@property
def sustainableTank(self):
if self.__sustainableTank is None:
self.calculateSustainableTank()
return self.__sustainableTank
def calculateSustainableTank(self, effective=True):
if self.__sustainableTank is None:
if self.capStable and not self.factorReload:
sustainable = {
"armorRepair" : self.extraAttributes["armorRepair"],
"shieldRepair": self.extraAttributes["shieldRepair"],
"hullRepair" : self.extraAttributes["hullRepair"]
}
else:
sustainable = {}
repairers = []
# Map a repairer type to the attribute it uses
groupAttrMap = {
"Shield Booster": "shieldBonus",
"Ancillary Shield Booster": "shieldBonus",
"Remote Shield Booster": "shieldBonus",
"Ancillary Remote Shield Booster": "shieldBonus",
"Armor Repair Unit": "armorDamageAmount",
"Ancillary Armor Repairer": "armorDamageAmount",
"Remote Armor Repairer": "armorDamageAmount",
"Ancillary Remote Armor Repairer": "armorDamageAmount",
"Hull Repair Unit": "structureDamageAmount",
"Remote Hull Repairer": "structureDamageAmount",
}
# Map repairer type to attribute
groupStoreMap = {
"Shield Booster": "shieldRepair",
"Remote Shield Booster": "shieldRepair",
"Ancillary Shield Booster": "shieldRepair",
"Ancillary Remote Shield Booster": "shieldRepair",
"Armor Repair Unit": "armorRepair",
"Remote Armor Repairer": "armorRepair",
"Ancillary Armor Repairer": "armorRepair",
"Ancillary Remote Armor Repairer": "armorRepair",
"Hull Repair Unit": "hullRepair",
"Remote Hull Repairer": "hullRepair",
}
capUsed = self.capUsed
for attr in ("shieldRepair", "armorRepair", "hullRepair"):
sustainable[attr] = self.extraAttributes[attr]
dict = self.extraAttributes.getAfflictions(attr)
if self in dict:
for mod, _, amount, used in dict[self]:
if not used:
continue
if mod.projected is False:
usesCap = True
try:
if mod.capUse:
capUsed -= mod.capUse
else:
usesCap = False
except AttributeError:
usesCap = False
# Normal Repairers
if usesCap and not mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
sustainable[attr] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
sustainable[attr] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap and mod.item.group.name in ("Ancillary Shield Booster", "Ancillary Remote Shield Booster"):
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[attr] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
# calculate how much the repper can rep stability & add to total
totalPeakRecharge = self.capRecharge
for mod in repairers:
if capUsed > totalPeakRecharge:
break
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Add the sustainable amount
if not mod.charge:
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["passiveShield"] = self.calculateShieldRecharge()
self.__sustainableTank = sustainable
return self.__sustainableTank
def calculateCapRecharge(self, percent=PEAK_RECHARGE):
capacity = self.ship.getModifiedItemAttr("capacitorCapacity")
rechargeRate = self.ship.getModifiedItemAttr("rechargeRate") / 1000.0
@@ -1377,92 +1218,27 @@ class Fit(object):
self.__capStable = True
self.__capState = 100
@property
def remoteReps(self):
force_recalc = False
for remote_type in self.__remoteReps:
if self.__remoteReps[remote_type] is None:
force_recalc = True
break
def getRemoteReps(self, spoolOptions=None):
if spoolOptions not in self.__remoteRepMap:
remoteReps = {}
if force_recalc is False:
return self.__remoteReps
for module in self.modules:
rrType, rrAmount = module.getRemoteReps(spoolOptions=spoolOptions)
if rrType:
if rrType not in remoteReps:
remoteReps[rrType] = 0
remoteReps[rrType] += rrAmount
# We are rerunning the recalcs. Explicitly set to 0 to make sure we don't duplicate anything and correctly set
# all values to 0.
for remote_type in self.__remoteReps:
self.__remoteReps[remote_type] = 0
for drone in self.drones:
rrType, rrAmount = drone.getRemoteReps()
if rrType:
if rrType not in remoteReps:
remoteReps[rrType] = 0
remoteReps[rrType] += rrAmount
for stuff in chain(self.modules, self.drones):
if stuff.item:
if stuff.item.ID == 10250:
pass
remote_type = None
self.__remoteRepMap[spoolOptions] = remoteReps
# Only apply the charged multiplier if we have a charge in our ancil reppers (#1135)
if stuff.charge:
modifier = stuff.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
else:
modifier = 1
if isinstance(stuff, Module) and (stuff.isEmpty or stuff.state < State.ACTIVE):
continue
elif isinstance(stuff, Drone):
# drones don't have fueled charges, so simply override modifier with the amount of drones active
modifier = stuff.amountActive
# Covert cycleTime to seconds
duration = stuff.cycleTime / 1000
# Skip modules with no duration.
if not duration:
continue
remote_module_groups = {
"Remote Armor Repairer" : "Armor",
"Ancillary Remote Armor Repairer": "Armor",
"Remote Hull Repairer" : "Hull",
"Remote Shield Booster" : "Shield",
"Ancillary Remote Shield Booster": "Shield",
"Remote Capacitor Transmitter" : "Capacitor",
}
module_group = stuff.item.group.name
if module_group in remote_module_groups:
remote_type = remote_module_groups[module_group]
elif not isinstance(stuff, Drone):
# Module isn't in our list of remote rep modules, bail
continue
if remote_type == "Hull":
hp = stuff.getModifiedItemAttr("structureDamageAmount", 0)
elif remote_type == "Armor":
hp = stuff.getModifiedItemAttr("armorDamageAmount", 0)
elif remote_type == "Shield":
hp = stuff.getModifiedItemAttr("shieldBonus", 0)
elif remote_type == "Capacitor":
hp = stuff.getModifiedItemAttr("powerTransferAmount", 0)
else:
droneShield = stuff.getModifiedItemAttr("shieldBonus", 0)
droneArmor = stuff.getModifiedItemAttr("armorDamageAmount", 0)
droneHull = stuff.getModifiedItemAttr("structureDamageAmount", 0)
if droneShield:
remote_type = "Shield"
hp = droneShield
elif droneArmor:
remote_type = "Armor"
hp = droneArmor
elif droneHull:
remote_type = "Hull"
hp = droneHull
else:
hp = 0
if hp > 0 and duration > 0:
self.__remoteReps[remote_type] += (hp * modifier) / duration
return self.__remoteReps
return self.__remoteRepMap[spoolOptions]
@property
def hp(self):
@@ -1485,11 +1261,14 @@ class Fit(object):
@property
def tank(self):
hps = {"passiveShield": self.calculateShieldRecharge()}
for type in ("shield", "armor", "hull"):
hps["%sRepair" % type] = self.extraAttributes["%sRepair" % type]
return hps
reps = {
"passiveShield": self.calculateShieldRecharge(),
"shieldRepair": self.extraAttributes["shieldRepair"],
"armorRepair": self.extraAttributes["armorRepair"],
"armorRepairPreSpool": self.extraAttributes["armorRepairPreSpool"],
"armorRepairFullSpool": self.extraAttributes["armorRepairFullSpool"],
"hullRepair": self.extraAttributes["hullRepair"]}
return reps
@property
def effectiveTank(self):
@@ -1497,24 +1276,153 @@ class Fit(object):
if self.damagePattern is None:
ehps = self.tank
else:
ehps = self.damagePattern.calculateEffectiveTank(self, self.extraAttributes)
ehps = self.damagePattern.calculateEffectiveTank(self, self.tank)
self.__effectiveTank = ehps
return self.__effectiveTank
@property
def sustainableTank(self):
if self.__sustainableTank is None:
self.calculateSustainableTank()
return self.__sustainableTank
@property
def effectiveSustainableTank(self):
if self.__effectiveSustainableTank is None:
if self.damagePattern is None:
eshps = self.sustainableTank
tank = self.sustainableTank
else:
eshps = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank)
self.__effectiveSustainableTank = eshps
tank = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank)
self.__effectiveSustainableTank = tank
return self.__effectiveSustainableTank
def calculateSustainableTank(self):
if self.__sustainableTank is None:
sustainable = {
"passiveShield": self.calculateShieldRecharge(),
"shieldRepair": self.extraAttributes["shieldRepair"],
"armorRepair": self.extraAttributes["armorRepair"],
"armorRepairPreSpool": self.extraAttributes["armorRepairPreSpool"],
"armorRepairFullSpool": self.extraAttributes["armorRepairFullSpool"],
"hullRepair": self.extraAttributes["hullRepair"]}
if not self.capStable or self.factorReload:
# Map a local repairer type to the attribute it uses
groupAttrMap = {
"Shield Booster": "shieldBonus",
"Ancillary Shield Booster": "shieldBonus",
"Armor Repair Unit": "armorDamageAmount",
"Ancillary Armor Repairer": "armorDamageAmount",
"Hull Repair Unit": "structureDamageAmount"}
# Map local repairer type to tank type
groupStoreMap = {
"Shield Booster": "shieldRepair",
"Ancillary Shield Booster": "shieldRepair",
"Armor Repair Unit": "armorRepair",
"Ancillary Armor Repairer": "armorRepair",
"Hull Repair Unit": "hullRepair"}
repairers = []
localAdjustment = {"shieldRepair": 0, "armorRepair": 0, "hullRepair": 0}
capUsed = self.capUsed
for tankType in localAdjustment:
dict = self.extraAttributes.getAfflictions(tankType)
if self in dict:
for mod, _, amount, used in dict[self]:
if not used:
continue
if mod.projected:
continue
if mod.item.group.name not in groupAttrMap:
continue
usesCap = True
try:
if mod.capUse:
capUsed -= mod.capUse
else:
usesCap = False
except AttributeError:
usesCap = False
# Normal Repairers
if usesCap and not mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
localAdjustment[tankType] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
localAdjustment[tankType] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap and mod.item.group.name in ("Ancillary Shield Booster", "Ancillary Remote Shield Booster"):
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
localAdjustment[tankType] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
# calculate how much the repper can rep stability & add to total
totalPeakRecharge = self.capRecharge
for mod in repairers:
if capUsed > totalPeakRecharge:
break
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Add the sustainable amount
if not mod.charge:
localAdjustment[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
localAdjustment[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["shieldRepair"] += localAdjustment["shieldRepair"]
sustainable["armorRepair"] += localAdjustment["armorRepair"]
sustainable["armorRepairPreSpool"] += localAdjustment["armorRepair"]
sustainable["armorRepairFullSpool"] += localAdjustment["armorRepair"]
sustainable["hullRepair"] += localAdjustment["hullRepair"]
self.__sustainableTank = sustainable
return self.__sustainableTank
def calculateLockTime(self, radius):
scanRes = self.ship.getModifiedItemAttr("scanResolution")
if scanRes is not None and scanRes > 0:
@@ -1537,30 +1445,30 @@ class Fit(object):
self.__minerYield = minerYield
self.__droneYield = droneYield
def calculateWeaponStats(self):
weaponDPS = 0
droneDPS = 0
weaponVolley = 0
droneVolley = 0
def calculateWeaponDmgStats(self, spoolOptions):
weaponVolley = DmgTypes(0, 0, 0, 0)
weaponDps = DmgTypes(0, 0, 0, 0)
for mod in self.modules:
dps, volley = mod.damageStats(self.targetResists)
weaponDPS += dps
weaponVolley += volley
weaponVolley += mod.getVolley(spoolOptions=spoolOptions, targetResists=self.targetResists)
weaponDps += mod.getDps(spoolOptions=spoolOptions, targetResists=self.targetResists)
self.__weaponVolleyMap[spoolOptions] = weaponVolley
self.__weaponDpsMap[spoolOptions] = weaponDps
def calculateDroneDmgStats(self):
droneVolley = DmgTypes(0, 0, 0, 0)
droneDps = DmgTypes(0, 0, 0, 0)
for drone in self.drones:
dps, volley = drone.damageStats(self.targetResists)
droneDPS += dps
droneVolley += volley
droneVolley += drone.getVolley(targetResists=self.targetResists)
droneDps += drone.getDps(targetResists=self.targetResists)
for fighter in self.fighters:
dps, volley = fighter.damageStats(self.targetResists)
droneDPS += dps
droneVolley += volley
droneVolley += fighter.getVolley(targetResists=self.targetResists)
droneDps += fighter.getDps(targetResists=self.targetResists)
self.__weaponDPS = weaponDPS
self.__weaponVolley = weaponVolley
self.__droneDPS = droneDPS
self.__droneDps = droneDps
self.__droneVolley = droneVolley
@property

View File

@@ -28,6 +28,9 @@ from eos.enum import Enum
from eos.modifiedAttributeDict import ChargeAttrShortcut, ItemAttrShortcut, ModifiedAttributeDict
from eos.saveddata.citadel import Citadel
from eos.saveddata.mutator import Mutator
from eos.utils.float import floatUnerr
from eos.utils.spoolSupport import calculateSpoolup, resolveSpoolOptions
from eos.utils.stats import DmgTypes
pyfalog = Logger(__name__)
@@ -95,7 +98,6 @@ class Hardpoint(Enum):
class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
"""An instance of this class represents a module together with its charge and modified attributes"""
DAMAGE_TYPES = ("em", "thermal", "kinetic", "explosive")
MINING_ATTRIBUTES = ("miningAmount",)
SYSTEM_GROUPS = ("Effect Beacon", "MassiveEnvironments", "Abyssal Hazards", "Non-Interactable Object")
@@ -168,9 +170,9 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
if self.__charge and self.__charge.category.name != "Charge":
self.__charge = None
self.__dps = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__volley = None
self.__reloadTime = None
self.__reloadForce = None
self.__chargeCycles = None
@@ -247,8 +249,8 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
if chargeVolume is None or containerCapacity is None:
charges = 0
else:
charges = floor(containerCapacity / chargeVolume)
return int(charges)
charges = int(floatUnerr(containerCapacity / chargeVolume))
return charges
@property
def numShots(self):
@@ -411,35 +413,6 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
self.__itemModifiedAttributes.clear()
def damageStats(self, targetResists):
if self.__dps is None:
self.__dps = 0
self.__volley = 0
if not self.isEmpty and self.state >= State.ACTIVE:
if self.charge:
func = self.getModifiedChargeAttr
else:
func = self.getModifiedItemAttr
volley = sum([(func("%sDamage" % attr) or 0) * (1 - getattr(targetResists, "%sAmount" % attr, 0)) for attr in self.DAMAGE_TYPES])
volley *= self.getModifiedItemAttr("damageMultiplier") or 1
# Disintegrator-specific ramp-up multiplier
volley *= (self.getModifiedItemAttr("damageMultiplierBonusMax") or 0) + 1
if volley:
cycleTime = self.cycleTime
# Some weapons repeat multiple times in one cycle (think doomsdays)
# Get the number of times it fires off
weaponDoT = max(
self.getModifiedItemAttr("doomsdayDamageDuration", 1) / self.getModifiedItemAttr("doomsdayDamageCycleTime", 1),
1
)
self.__volley = volley
self.__dps = (volley * weaponDoT) / (cycleTime / 1000.0)
return self.__dps, self.__volley
@property
def miningStats(self):
if self.__miningyield is None:
@@ -459,13 +432,110 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return self.__miningyield
@property
def dps(self):
return self.damageStats(None)[0]
def getVolley(self, spoolOptions=None, targetResists=None, ignoreState=False):
if self.isEmpty or (self.state < State.ACTIVE and not ignoreState):
return DmgTypes(0, 0, 0, 0)
if self.__baseVolley is None:
dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
dmgMult = self.getModifiedItemAttr("damageMultiplier", 1)
self.__baseVolley = DmgTypes(
em=(dmgGetter("emDamage", 0)) * dmgMult,
thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
spoolBoost = calculateSpoolup(
self.getModifiedItemAttr("damageMultiplierBonusMax", 0),
self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0),
self.rawCycleTime / 1000, spoolType, spoolAmount)[0]
spoolMultiplier = 1 + spoolBoost
volley = DmgTypes(
em=self.__baseVolley.em * spoolMultiplier * (1 - getattr(targetResists, "emAmount", 0)),
thermal=self.__baseVolley.thermal * spoolMultiplier * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=self.__baseVolley.kinetic * spoolMultiplier * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=self.__baseVolley.explosive * spoolMultiplier * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
@property
def volley(self):
return self.damageStats(None)[1]
def getDps(self, spoolOptions=None, targetResists=None, ignoreState=False):
volley = self.getVolley(spoolOptions=spoolOptions, targetResists=targetResists, ignoreState=ignoreState)
if not volley:
return DmgTypes(0, 0, 0, 0)
# Some weapons repeat multiple times in one cycle (bosonic doomsdays). Get the number of times it fires off
volleysPerCycle = max(self.getModifiedItemAttr("doomsdayDamageDuration", 1) / self.getModifiedItemAttr("doomsdayDamageCycleTime", 1), 1)
dpsFactor = volleysPerCycle / (self.cycleTime / 1000)
dps = DmgTypes(
em=volley.em * dpsFactor,
thermal=volley.thermal * dpsFactor,
kinetic=volley.kinetic * dpsFactor,
explosive=volley.explosive * dpsFactor)
return dps
def getRemoteReps(self, spoolOptions=None, ignoreState=False):
if self.isEmpty or (self.state < State.ACTIVE and not ignoreState):
return None, 0
def getBaseRemoteReps(module):
remoteModuleGroups = {
"Remote Armor Repairer": "Armor",
"Ancillary Remote Armor Repairer": "Armor",
"Mutadaptive Remote Armor Repairer": "Armor",
"Remote Hull Repairer": "Hull",
"Remote Shield Booster": "Shield",
"Ancillary Remote Shield Booster": "Shield",
"Remote Capacitor Transmitter": "Capacitor"}
rrType = remoteModuleGroups.get(module.item.group.name, None)
if not rrType:
return None, 0
if rrType == "Hull":
rrAmount = module.getModifiedItemAttr("structureDamageAmount", 0)
elif rrType == "Armor":
rrAmount = module.getModifiedItemAttr("armorDamageAmount", 0)
elif rrType == "Shield":
rrAmount = module.getModifiedItemAttr("shieldBonus", 0)
elif rrType == "Capacitor":
rrAmount = module.getModifiedItemAttr("powerTransferAmount", 0)
else:
return None, 0
if rrAmount:
rrAmount *= 1 / (self.cycleTime / 1000)
if module.item.group.name == "Ancillary Remote Armor Repairer" and module.charge:
rrAmount *= module.getModifiedItemAttr("chargedArmorDamageMultiplier", 1)
return rrType, rrAmount
if self.__baseRemoteReps is None:
self.__baseRemoteReps = getBaseRemoteReps(self)
rrType, rrAmount = self.__baseRemoteReps
if rrType and rrAmount and self.item.group.name == "Mutadaptive Remote Armor Repairer":
spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
spoolBoost = calculateSpoolup(
self.getModifiedItemAttr("repairMultiplierBonusMax", 0),
self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0),
self.rawCycleTime / 1000, spoolType, spoolAmount)[0]
rrAmount *= (1 + spoolBoost)
return rrType, rrAmount
def getSpoolData(self, spoolOptions=None):
weaponMultMax = self.getModifiedItemAttr("damageMultiplierBonusMax", 0)
weaponMultPerCycle = self.getModifiedItemAttr("damageMultiplierBonusPerCycle", 0)
if weaponMultMax and weaponMultPerCycle:
spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
_, spoolCycles, spoolTime = calculateSpoolup(
weaponMultMax, weaponMultPerCycle,
self.rawCycleTime / 1000, spoolType, spoolAmount)
return spoolCycles, spoolTime
rrMultMax = self.getModifiedItemAttr("repairMultiplierBonusMax", 0)
rrMultPerCycle = self.getModifiedItemAttr("repairMultiplierBonusPerCycle", 0)
if rrMultMax and rrMultPerCycle:
spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
_, spoolCycles, spoolTime = calculateSpoolup(
rrMultMax, rrMultPerCycle,
self.rawCycleTime / 1000, spoolType, spoolAmount)
return spoolCycles, spoolTime
return 0, 0
@property
def reloadTime(self):
@@ -718,9 +788,9 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
return val
def clear(self):
self.__dps = None
self.__baseVolley = None
self.__baseRemoteReps = None
self.__miningyield = None
self.__volley = None
self.__reloadTime = None
self.__reloadForce = None
self.__chargeCycles = None

View File

@@ -18,24 +18,30 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
import time
from sqlalchemy.orm import reconstructor
import time
from enum import IntEnum, unique
from logbook import Logger
pyfalog = Logger(__name__)
@unique
class PriceStatus(IntEnum):
notFetched = 0
success = 1
fail = 2
notSupported = 3
class Price(object):
def __init__(self, typeID):
self.typeID = typeID
self.time = 0
self.__price = 0
self.failed = None
@reconstructor
def init(self):
self.__item = None
self.status = PriceStatus.notFetched
@property
def isValid(self):
@@ -43,7 +49,10 @@ class Price(object):
@property
def price(self):
return self.__price or 0.0
if self.status != PriceStatus.success:
return 0
else:
return self.__price or 0
@price.setter
def price(self, price):

View File

@@ -29,14 +29,16 @@ pyfalog = Logger(__name__)
class Ship(ItemAttrShortcut, HandledItem):
EXTRA_ATTRIBUTES = {
"armorRepair" : 0,
"hullRepair" : 0,
"shieldRepair" : 0,
"maxActiveDrones" : 0,
"armorRepair": 0,
"armorRepairPreSpool": 0,
"armorRepairFullSpool": 0,
"hullRepair": 0,
"shieldRepair": 0,
"maxActiveDrones": 0,
"maxTargetsLockedFromSkills": 2,
"droneControlRange" : 20000,
"cloaked" : False,
"siege" : False
"droneControlRange": 20000,
"cloaked": False,
"siege": False
# We also have speedLimit for Entosis Link, but there seems to be an
# issue with naming it exactly "speedLimit" due to unknown reasons.
# Regardless, we don't have to put it here anyways - it will come up

0
eos/utils/__init__.py Normal file
View File

26
eos/utils/float.py Normal file
View File

@@ -0,0 +1,26 @@
"""
Sometimes use of floats may lead to undesirable results, e.g.
int(2.3 / 0.1) = 22.
We cannot afford to use different number representations (e.g. representations
provided by decimal or fraction modules), thus consequences are worked around by
this module.
"""
import math
import sys
# As we will be rounding numbers after operations (which introduce higher error
# than base float representation error), we need to keep less significant
# numbers than for single float number w/o operations
keepDigits = int(sys.float_info.dig / 2)
def floatUnerr(value):
"""Round possible float number error, killing some precision in process."""
if value == 0:
return value
# Find round factor, taking into consideration that we want to keep at least
# predefined amount of significant digits
roundFactor = int(keepDigits - math.ceil(math.log10(abs(value))))
return round(value, roundFactor)

70
eos/utils/spoolSupport.py Normal file
View File

@@ -0,0 +1,70 @@
# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from collections import namedtuple
from enum import IntEnum, unique
from eos.utils.float import floatUnerr
SpoolOptions = namedtuple('SpoolOptions', ('spoolType', 'spoolAmount', 'force'))
@unique
class SpoolType(IntEnum):
SCALE = 0 # [0..1]
TIME = 1 # Expressed via time in seconds since spool up started
CYCLES = 2 # Expressed in amount of cycles since spool up started
def calculateSpoolup(modMaxValue, modStepValue, modCycleTime, spoolType, spoolAmount):
"""
Calculate damage multiplier increment based on passed parameters. Module cycle time
is specified in seconds.
Returns spoolup value, amount of cycles to reach it and time to reach it.
"""
if not modMaxValue or not modStepValue:
return 0, 0, 0
if spoolType == SpoolType.SCALE:
cycles = int(floatUnerr(spoolAmount * modMaxValue / modStepValue))
return cycles * modStepValue, cycles, cycles * modCycleTime
elif spoolType == SpoolType.TIME:
cycles = min(int(floatUnerr(spoolAmount / modCycleTime)), int(floatUnerr(modMaxValue / modStepValue)))
return cycles * modStepValue, cycles, cycles * modCycleTime
elif spoolType == SpoolType.CYCLES:
cycles = min(int(spoolAmount), int(floatUnerr(modMaxValue / modStepValue)))
return cycles * modStepValue, cycles, cycles * modCycleTime
else:
return 0, 0, 0
def resolveSpoolOptions(spoolOptions, module):
# Rely on passed options if they are forcing us to do so
if spoolOptions is not None and spoolOptions.force:
return spoolOptions.spoolType, spoolOptions.spoolAmount
# If we're not forced to use options and module has options set, prefer on-module values
elif module is not None and module.spoolType is not None:
return module.spoolType, module.spoolAmount
# Otherwise - rely on passed options
elif spoolOptions is not None:
return spoolOptions.spoolType, spoolOptions.spoolAmount
else:
return None, None

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eos/utils/stats.py Normal file
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# ===============================================================================
# Copyright (C) 2010 Diego Duclos
#
# This file is part of eos.
#
# eos is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# eos is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
class DmgTypes:
"""Container for damage data stats."""
def __init__(self, em, thermal, kinetic, explosive):
self.em = em
self.thermal = thermal
self.kinetic = kinetic
self.explosive = explosive
self._calcTotal()
# Iterator is needed to support tuple-style unpacking
def __iter__(self):
yield self.em
yield self.thermal
yield self.kinetic
yield self.explosive
yield self.total
def __eq__(self, other):
if not isinstance(other, DmgTypes):
return NotImplemented
return all((
self.em == other.em,
self.thermal == other.thermal,
self.kinetic == other.kinetic,
self.explosive == other.explosive,
self.total == other.total))
def __bool__(self):
return any((
self.em, self.thermal, self.kinetic,
self.explosive, self.total))
def _calcTotal(self):
self.total = self.em + self.thermal + self.kinetic + self.explosive
def __add__(self, other):
return type(self)(
em=self.em + other.em,
thermal=self.thermal + other.thermal,
kinetic=self.kinetic + other.kinetic,
explosive=self.explosive + other.explosive)
def __iadd__(self, other):
self.em += other.em
self.thermal += other.thermal
self.kinetic += other.kinetic
self.explosive += other.explosive
self._calcTotal()
return self