diff --git a/eos/effects/tractorbeamcan.py b/eos/effects/tractorbeamcan.py index 3f0d21230..293a839ea 100644 --- a/eos/effects/tractorbeamcan.py +++ b/eos/effects/tractorbeamcan.py @@ -2,7 +2,6 @@ # # Used by: # Modules from group: Tractor Beam (4 of 4) -from eos.config import settings type = "active" diff --git a/gui/builtinPreferenceViews/pyfaEnginePreferences.py b/gui/builtinPreferenceViews/pyfaEnginePreferences.py index e2c7ac3d5..4a0f421bc 100644 --- a/gui/builtinPreferenceViews/pyfaEnginePreferences.py +++ b/gui/builtinPreferenceViews/pyfaEnginePreferences.py @@ -38,8 +38,10 @@ class PFFittingEnginePref(PreferenceView): wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5) - self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, u"When damage profile is Uniform, set Reactive Armor Hardener to match (old behavior).", - wx.DefaultPosition, wx.DefaultSize, 0) + self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY, + u"When damage profile is Uniform, set Reactive Armor " + + u"Hardener to match (old behavior).", + wx.DefaultPosition, wx.DefaultSize, 0) mainSizer.Add(self.cbUniversalAdaptiveArmorHardener, 0, wx.ALL | wx.EXPAND, 5) # Future code once new cap sim is implemented