Add set of hacks to rename caustic to tachyon
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@@ -206,17 +206,16 @@ class AddEnvironmentEffect(ContextMenuUnconditional):
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for beacon in sMkt.getGroup("Abyssal Hazards").items:
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if not beacon.isType('projected'):
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continue
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name = beacon.name.replace(_t('Caustic'), _t('Tachyon'))
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groups = (_t('Bioluminescence'), _t('Tachyon'), _t('Filament'))
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for group in groups:
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if re.search(group, name):
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if re.search(group, beacon.customName):
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key = group
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break
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else:
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continue
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subsubdata = subdata.groups.setdefault(key, Group())
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subsubdata.items.append(Entry(beacon.ID, name, name))
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subsubdata.items.append(Entry(beacon.ID, beacon.customName, beacon.customName))
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subdata.sort()
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# PVP weather
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@@ -107,17 +107,17 @@ class BaseName(ViewColumn):
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elif isinstance(stuff, Module):
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if self.projectedView:
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# check for projected abyssal name
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name_check = stuff.item.name[0:-2]
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name_check = stuff.item.customName[0:-2]
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type = AddEnvironmentEffect.abyssal_mapping.get(name_check, None)
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if type:
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sMkt = Market.getInstance()
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type = sMkt.getItem(type)
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return "{} {}".format(type.name, stuff.item.name[-1:])
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return "{} {}".format(type.name, stuff.item.customName[-1:])
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if stuff.isEmpty:
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return "%s Slot" % FittingSlot(stuff.slot).name.capitalize()
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else:
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return stuff.item.name
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return stuff.item.customName
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elif isinstance(stuff, Implant):
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return stuff.item.name
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elif isinstance(stuff, TargetProfile):
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