Change to use BitmapLoader class

This commit is contained in:
blitzmann
2015-09-24 12:21:50 -04:00
parent ec6914d4aa
commit e9d02ce4c8
50 changed files with 184 additions and 184 deletions

View File

@@ -3,7 +3,7 @@ import gui.mainFrame
import service
import gui.globalEvents as GE
import wx
from gui import bitmapLoader
from gui.bitmapLoader import BitmapLoader
try:
from collections import OrderedDict
@@ -65,7 +65,7 @@ class DamagePattern(ContextMenu):
dp = f.damagePattern
if dp == pattern:
bitmap = bitmapLoader.getBitmap("state_active_small", "gui")
bitmap = BitmapLoader.getBitmap("state_active_small", "gui")
menuItem.SetBitmap(bitmap)
return menuItem
@@ -80,7 +80,7 @@ class DamagePattern(ContextMenu):
self.patternIds[id] = self.singles[i]
rootMenu.Bind(wx.EVT_MENU, self.handlePatternSwitch, pitem)
if self.patternIds[id] == self.fit.damagePattern:
bitmap = bitmapLoader.getBitmap("state_active_small", "gui")
bitmap = BitmapLoader.getBitmap("state_active_small", "gui")
pitem.SetBitmap(bitmap)
return False