Change to use BitmapLoader class
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
import wx
|
||||
from gui.statsView import StatsView
|
||||
from gui import builtinStatsViews
|
||||
from gui import bitmapLoader
|
||||
from gui.bitmapLoader import BitmapLoader
|
||||
from gui import pygauge as PG
|
||||
from gui.utils.numberFormatter import formatAmount
|
||||
import service
|
||||
@@ -82,7 +82,7 @@ class ResistancesViewFull(StatsView):
|
||||
col+=1
|
||||
toolTipText = {"em" : "Electromagnetic resistance", "thermal" : "Thermal resistance", "kinetic" : "Kinetic resistance", "explosive" : "Explosive resistance"}
|
||||
for damageType in ("em", "thermal", "kinetic", "explosive"):
|
||||
bitmap = bitmapLoader.getStaticBitmap("%s_big" % damageType, contentPanel, "gui")
|
||||
bitmap = BitmapLoader.getStaticBitmap("%s_big" % damageType, contentPanel, "gui")
|
||||
tooltip = wx.ToolTip(toolTipText[damageType])
|
||||
bitmap.SetToolTip(tooltip)
|
||||
sizerResistances.Add(bitmap, wx.GBPosition( row, col ), wx.GBSpan( 1, 1 ), wx.ALIGN_CENTER)
|
||||
@@ -104,7 +104,7 @@ class ResistancesViewFull(StatsView):
|
||||
toolTipText = {"shield" : "Shield resistance", "armor" : "Armor resistance", "hull" : "Hull resistance", "damagePattern" : "Incoming damage pattern"}
|
||||
for tankType in ("shield", "armor", "hull", "separator", "damagePattern"):
|
||||
if tankType != "separator":
|
||||
bitmap = bitmapLoader.getStaticBitmap("%s_big" % tankType, contentPanel, "gui")
|
||||
bitmap = BitmapLoader.getStaticBitmap("%s_big" % tankType, contentPanel, "gui")
|
||||
tooltip = wx.ToolTip(toolTipText[tankType])
|
||||
bitmap.SetToolTip(tooltip)
|
||||
sizerResistances.Add(bitmap, wx.GBPosition( row, col ), wx.GBSpan( 1, 1 ), wx.ALIGN_CENTER)
|
||||
|
||||
Reference in New Issue
Block a user