From ec77acda1df92ba4bc52e60637ea68f7dfe41a71 Mon Sep 17 00:00:00 2001 From: DarkPhoenix Date: Wed, 17 Apr 2019 23:57:40 +0300 Subject: [PATCH] Remove workaround used for orbital ammo, as it was removed from the game by CCP --- gui/builtinContextMenus/moduleAmmoChange.py | 7 ------- 1 file changed, 7 deletions(-) diff --git a/gui/builtinContextMenus/moduleAmmoChange.py b/gui/builtinContextMenus/moduleAmmoChange.py index e7efc21cc..2b75fccd5 100644 --- a/gui/builtinContextMenus/moduleAmmoChange.py +++ b/gui/builtinContextMenus/moduleAmmoChange.py @@ -144,13 +144,6 @@ class ChangeModuleAmmo(ContextMenu): sub = None self.charges.sort(key=self.turretSorter) for charge in self.charges: - # fix issue 71 - will probably have to change if CCP adds more Orbital ammo - if "Orbital" in charge.name: - # uncomment if we ever want to include Oribital ammo in ammo picker - see issue #71 - # This allows us to hide the ammo, but it's still loadable from the market - # item = self.addCharge(m, charge) - # items.append(item) - continue currBase = charge.name.rsplit()[-2:] currRange = charge.getAttribute("weaponRangeMultiplier") if nameBase is None or range_ != currRange or nameBase != currBase: