Added column for fighter abilities, fixed some fighter bugs, added some context menus to them
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@@ -11,7 +11,7 @@ class ChangeAmount(ContextMenu):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, srcContext, selection):
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return srcContext in ("cargoItem","projectedFit")
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return srcContext in ("cargoItem","projectedFit","fighterItem")
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def getText(self, itmContext, selection):
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return "Change {0} Quantity".format(itmContext)
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@@ -54,6 +54,8 @@ class AmountChanger(wx.Dialog):
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sFit.addCargo(fitID, self.thing.item.ID, int(self.input.GetLineText(0)), replace=True)
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elif isinstance(self.thing, eos.types.Fit):
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sFit.changeAmount(fitID, self.thing, int(self.input.GetLineText(0)))
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elif isinstance(self.thing, eos.types.Fighter):
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sFit.changeActiveFighters(fitID, self.thing, int(self.input.GetLineText(0)))
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wx.PostEvent(mainFrame, GE.FitChanged(fitID=fitID))
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@@ -13,7 +13,7 @@ class MarketJump(ContextMenu):
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"implantItem", "boosterItem",
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"projectedModule", "projectedDrone",
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"projectedCharge", "cargoItem",
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"implantItemChar")
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"implantItemChar", "fighterItem")
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if not srcContext in validContexts or selection is None or len(selection) < 1:
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return False
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