Added column for fighter abilities, fixed some fighter bugs, added some context menus to them

This commit is contained in:
blitzmann
2016-04-28 00:29:25 -04:00
parent b15f9766c1
commit ed6f00a893
7 changed files with 69 additions and 18 deletions

View File

@@ -11,7 +11,7 @@ class ChangeAmount(ContextMenu):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, srcContext, selection):
return srcContext in ("cargoItem","projectedFit")
return srcContext in ("cargoItem","projectedFit","fighterItem")
def getText(self, itmContext, selection):
return "Change {0} Quantity".format(itmContext)
@@ -54,6 +54,8 @@ class AmountChanger(wx.Dialog):
sFit.addCargo(fitID, self.thing.item.ID, int(self.input.GetLineText(0)), replace=True)
elif isinstance(self.thing, eos.types.Fit):
sFit.changeAmount(fitID, self.thing, int(self.input.GetLineText(0)))
elif isinstance(self.thing, eos.types.Fighter):
sFit.changeActiveFighters(fitID, self.thing, int(self.input.GetLineText(0)))
wx.PostEvent(mainFrame, GE.FitChanged(fitID=fitID))

View File

@@ -13,7 +13,7 @@ class MarketJump(ContextMenu):
"implantItem", "boosterItem",
"projectedModule", "projectedDrone",
"projectedCharge", "cargoItem",
"implantItemChar")
"implantItemChar", "fighterItem")
if not srcContext in validContexts or selection is None or len(selection) < 1:
return False