Reduce minimum vertical size
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@@ -31,13 +31,13 @@ class CharacterSelection(wx.Panel):
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mainSizer = wx.BoxSizer(wx.HORIZONTAL)
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self.SetSizer(mainSizer)
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mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.TOP | wx.RIGHT | wx.LEFT, 3)
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mainSizer.Add(wx.StaticText(self, wx.ID_ANY, "Character: "), 0, wx.CENTER | wx.RIGHT | wx.LEFT, 3)
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# cache current selection to fall back in case we choose to open char editor
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self.charCache = None
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self.charChoice = wx.Choice(self)
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mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 3)
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mainSizer.Add(self.charChoice, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
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self.refreshCharacterList()
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@@ -56,11 +56,11 @@ class CharacterSelection(wx.Panel):
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self.btnRefresh.Bind(wx.EVT_BUTTON, self.refreshApi)
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self.btnRefresh.Enable(False)
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mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 2)
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mainSizer.Add(self.btnRefresh, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 2)
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self.skillReqsStaticBitmap = wx.StaticBitmap(self)
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self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
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mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.TOP | wx.RIGHT | wx.LEFT, 3)
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mainSizer.Add(self.skillReqsStaticBitmap, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
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self.Bind(wx.EVT_CHOICE, self.charChanged)
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self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
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