Added the character import enhancement (reads native EVE CCP XML)

Character class inherits from 'object' now for consitency
 (as fit class does)
Strings updated for consistency (e.g., 'EvE' -> 'EVE')
Minor cleanup of the previous skills exporter enhancement
Moved character change/update event bindings to globalEvents (as fit changes are) for better re-use
This commit is contained in:
Martin Falatic
2013-06-22 17:57:23 -07:00
parent 7b063987d7
commit f53e6f8533
14 changed files with 84 additions and 32 deletions

View File

@@ -42,7 +42,7 @@ The file will be updated every time a fit changes or gets added.
self.PathLinkCtrl = wx.HyperlinkCtrl( panel, wx.ID_ANY, str(self.HTMLExportSettings.getPath()), 'file:///' + str(self.HTMLExportSettings.getPath()), wx.DefaultPosition, wx.DefaultSize, wx.HL_ALIGN_LEFT|wx.NO_BORDER|wx.HL_CONTEXTMENU )
mainSizer.Add( self.PathLinkCtrl, 0, wx.ALL|wx.EXPAND, 5)
self.fileSelectDialog = wx.FileDialog(None, "Save Fitting As...", wildcard = "EvE IGB HTML fitting file (*.html)|*.html", style = wx.FD_SAVE)
self.fileSelectDialog = wx.FileDialog(None, "Save Fitting As...", wildcard = "EVE IGB HTML fitting file (*.html)|*.html", style = wx.FD_SAVE)
self.fileSelectDialog.SetPath(self.HTMLExportSettings.getPath())
self.fileSelectDialog.SetFilename(os.path.basename(self.HTMLExportSettings.getPath()));