Added the character import enhancement (reads native EVE CCP XML)
Character class inherits from 'object' now for consitency (as fit class does) Strings updated for consistency (e.g., 'EvE' -> 'EVE') Minor cleanup of the previous skills exporter enhancement Moved character change/update event bindings to globalEvents (as fit changes are) for better re-use
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@@ -42,7 +42,7 @@ The file will be updated every time a fit changes or gets added.
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self.PathLinkCtrl = wx.HyperlinkCtrl( panel, wx.ID_ANY, str(self.HTMLExportSettings.getPath()), 'file:///' + str(self.HTMLExportSettings.getPath()), wx.DefaultPosition, wx.DefaultSize, wx.HL_ALIGN_LEFT|wx.NO_BORDER|wx.HL_CONTEXTMENU )
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mainSizer.Add( self.PathLinkCtrl, 0, wx.ALL|wx.EXPAND, 5)
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self.fileSelectDialog = wx.FileDialog(None, "Save Fitting As...", wildcard = "EvE IGB HTML fitting file (*.html)|*.html", style = wx.FD_SAVE)
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self.fileSelectDialog = wx.FileDialog(None, "Save Fitting As...", wildcard = "EVE IGB HTML fitting file (*.html)|*.html", style = wx.FD_SAVE)
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self.fileSelectDialog.SetPath(self.HTMLExportSettings.getPath())
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self.fileSelectDialog.SetFilename(os.path.basename(self.HTMLExportSettings.getPath()));
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