Added the character import enhancement (reads native EVE CCP XML)
Character class inherits from 'object' now for consitency (as fit class does) Strings updated for consistency (e.g., 'EvE' -> 'EVE') Minor cleanup of the previous skills exporter enhancement Moved character change/update event bindings to globalEvents (as fit changes are) for better re-use
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@@ -48,7 +48,7 @@ class CharacterSelection(wx.Panel):
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self.skillReqsStaticBitmap.SetBitmap(self.cleanSkills)
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self.Bind(wx.EVT_CHOICE, self.charChanged)
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self.mainFrame.Bind(ce.CHAR_LIST_UPDATED, self.refreshCharacterList)
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self.mainFrame.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList)
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self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
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# panelSize = wx.Size(-1,30)
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