Experimental change: disable gamedata caching completely and stop all
prefetching except for fetching the skill list
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@@ -26,10 +26,6 @@ class PrefetchThread(threading.Thread):
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# Make sure we don't throw tracebacks to console
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try:
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eos.db.getItemsByCategory("Skill", eager=("effects", "attributes", "attributes.info.icon", "attributes.info.unit", "icon"))
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cMarket = service.Market.getInstance()
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root = cMarket.getShipRoot()
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for id, _ in root:
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cMarket.getShipList(id)
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except:
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pass
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