Start implementing support for mutaplasmids.
* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value * Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators * If there is an override and a mutated attribute, mutated value takes effect
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@@ -174,7 +174,12 @@ class ItemParams(wx.Panel):
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info = self.attrInfo.get(name)
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att = self.attrValues[name]
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valDefault = getattr(info, "value", None)
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# If we're working with a stuff object, we should get the original value from our getBaseAttrValue function,
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# which will return the value with respect to the effective base (with mutators / overrides in place)
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valDefault = getattr(info, "value", None) # Get default value from attribute
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if self.stuff is not None:
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# if it's a stuff, overwrite default (with fallback to current value)
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valDefault = self.stuff.getBaseAttrValue(name, valDefault)
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valueDefault = valDefault if valDefault is not None else att
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val = getattr(att, "value", None)
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