Implement damage pattern switching
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@@ -3,6 +3,8 @@ from gui.itemStats import ItemStatsDialog
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from gui.patternEditor import DmgPatternEditorDlg
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import gui.mainFrame
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import service
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import gui.fittingView
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import wx
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class DamagePattern(ContextMenu):
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def __init__(self):
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@@ -13,9 +15,15 @@ class DamagePattern(ContextMenu):
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def getText(self, context, selection):
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sDP = service.DamagePattern.getInstance()
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return map(lambda p: p.name, sDP.getDamagePatternList())
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self.patterns = sDP.getDamagePatternList()
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self.patterns.sort(key=lambda p: p.name)
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return map(lambda p: p.name, self.patterns)
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def activate(self, context, selection, i):
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pass
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sDP = service.DamagePattern.getInstance()
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sFit = service.Fit.getInstance()
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fitID = self.mainFrame.getActiveFit()
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sFit.setDamagePattern(fitID, self.patterns[i])
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wx.PostEvent(self.mainFrame, gui.fittingView.FitChanged(fitID=fitID))
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DamagePattern.register()
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