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Code Issues Pull Requests Actions Packages Projects Releases 14 Wiki Activity
4,408 Commits 3 Branches 311 Tags
1a127bb1a6e56fff90e7fffc9fddca6507cd3fca
Commit Graph

12 Commits

Author SHA1 Message Date
Ebag333
28404cd8bb bajillion pep8 fixes to pass tox 2016-12-13 23:31:39 -08:00
blitzman
8b17cbfbc8 Fix effects that utilize old commandBonus attribute, and update headers 2016-11-27 21:22:28 -05:00
blitzman
deeccc85a3 Fix command boosts (attributes renamed) 2016-11-20 19:08:23 -05:00
blitzman
e6dfb1e90a Update some effects and headers 2016-11-20 16:04:32 -05:00
blitzman
e03d3278a0 Update effect headers 2016-11-20 15:37:55 -05:00
blitzman
62a696cc4b Only apply command boosts when command module is active, and add t2 command burst effect 2016-11-20 13:21:59 -05:00
blitzman
a7cd445cef Add Mining Burst effects 2016-11-20 01:33:22 -05:00
blitzman
380d74b333 Fix issue with gangboost not recalculating. We really should ensure that a command fit that has been calcuated does not need ot recalculate unless it's changed / is needed. But that's for a different time. 2016-11-20 01:14:40 -05:00
blitzman
eade4f0ebd Add the four main combat boost module effects 2016-11-20 00:59:07 -05:00
blitzman
08be50caf2 More work on command boosts 2016-11-19 23:53:49 -05:00
Ryan Holmes
29b5a7433d Trying to flesh out how command boosts are gonna work. 2016-11-16 09:54:02 -05:00
blitzman
50911c7fc8 test 2016-10-22 00:02:12 -04:00
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