blitzman
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3ac733a30c
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Merge branch 'master' into citadel
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2016-07-24 01:25:57 -04:00 |
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Ebag333
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071dfaf656
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Removed ship size, as this applies only to NPCs
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2016-07-18 06:41:50 -07:00 |
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Ebag333
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a2c0049488
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Moved neut reduction logic into fit.py
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2016-07-17 13:43:52 -07:00 |
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blitzmann
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faed0ce159
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Merge remote-tracking branch 'origin/master' into citadel
Conflicts:
config.py
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2016-07-16 21:45:28 -04:00 |
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blitzmann
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842ee3d426
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Fix Genolution implant set bonus (#672)
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2016-07-06 23:50:31 -04:00 |
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blitzmann
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10c79ac812
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More work on restrictions
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2016-07-04 11:01:08 -04:00 |
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blitzmann
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fe8c3a4957
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Disable fit add on pages based on context (ship vs citadel)
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2016-07-04 10:30:04 -04:00 |
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blitzmann
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fb2e6e5c17
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Restrict skills being applied to citadels. The effect must be of type "structure" for it to apply. Fix issue with agility
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2016-07-03 14:52:00 -04:00 |
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blitzmann
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6e2878194c
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Merge branch 'master' into citadel
Conflicts:
config.py
service/market.py
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2016-07-03 01:10:26 -04:00 |
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blitzmann
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3e1c561752
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Implement reload time in fighter dps logic (#627)
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2016-06-12 14:15:25 -04:00 |
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blitzmann
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e70ea67fec
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Proper fix to attribute caps
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2016-05-30 12:29:06 -04:00 |
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blitzmann
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4607dd788c
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Implement ewar resists (#597)
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2016-05-22 15:15:21 -04:00 |
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blitzmann
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655d658a52
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Remove prints
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2016-05-16 23:56:46 -04:00 |
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blitzmann
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62fd545d24
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Restrict citadels to only use citadel modules. Rename Ships tab to Fittings as it no longer just carries ships :(. Fix crash on item stats.
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2016-05-15 23:18:39 -04:00 |
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blitzmann
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4041ecddc4
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Create Citadel class that inherits from Ship. Add Service slots
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2016-05-15 22:23:23 -04:00 |
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blitzmann
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7cf0a35a7a
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Add citadel fittings to market browser, and get rid of some initial errors
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2016-05-15 18:58:47 -04:00 |
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blitzmann
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3673391f5a
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Moved DPS calc from fighter to fighter ability, and fixed fighters in the graph to consider target values.
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2016-05-14 01:48:22 -04:00 |
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blitzmann
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941c57b4a8
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Fix titan fleet bonii (#577)
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2016-05-01 16:45:19 -04:00 |
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blitzmann
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ffebd3f311
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Fix charges for small ancillary shield boosters (#581)
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2016-05-01 14:15:44 -04:00 |
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blitzmann
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d416124081
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Implemented projected fighters, and various fighter bugfixes / improvements
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2016-04-30 19:52:13 -04:00 |
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blitzmann
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c9810cd019
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Fix bug when importing fit
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2016-04-30 18:03:03 -04:00 |
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blitzmann
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fe9139ae93
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Fix issue with adding multiples of the same skill to character via character import (#563)
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2016-04-29 23:32:22 -04:00 |
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blitzmann
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b5420e9c6a
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Add fighter bomb launcher logic
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2016-04-29 19:10:51 -04:00 |
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blitzmann
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cfd82a6ad4
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Add titan gang bonuses, along with other things
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2016-04-29 18:47:53 -04:00 |
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blitzmann
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1669a5434c
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Removing debugging
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2016-04-28 00:42:09 -04:00 |
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blitzmann
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ed6f00a893
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Added column for fighter abilities, fixed some fighter bugs, added some context menus to them
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2016-04-28 00:29:25 -04:00 |
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blitzmann
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b15f9766c1
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* Show fighter bay resources in fighter pane
* Give fighters a state
* Include some toggled stats on the resources pane
* Add some decent icons for fighter stuff
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2016-04-28 00:10:01 -04:00 |
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blitzmann
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0ad4f07591
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Add drone DPS/Volley to stats pane
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2016-04-26 22:18:00 -04:00 |
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blitzmann
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4704c5a1b0
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Limit fighters to fit's available slots. We hijack the module slot bit to do the dirty work >_>
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2016-04-25 23:45:01 -04:00 |
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blitzmann
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af9a9c5698
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More fighter work. Basic abilities now work correctly.
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2016-04-17 13:28:12 -04:00 |
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blitzmann
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708425c67a
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Toggle fighter abilities in fighter context menu
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2016-04-17 02:16:58 -04:00 |
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blitzmann
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021de1af80
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Get fighter abilities saved into database
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2016-04-17 00:37:52 -04:00 |
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blitzmann
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e7118f637c
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Merge branch 'charImplants' into singularity
# Conflicts:
# eos/db/saveddata/fit.py
# gui/builtinContextMenus/itemStats.py
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2016-04-12 20:16:53 -04:00 |
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blitzmann
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8ed485df0e
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Group renames
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2016-04-06 00:22:19 -04:00 |
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blitzmann
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3177713447
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Add preliminary (database/gui) fighter support. No effects / calculations.
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2016-04-04 23:32:03 -04:00 |
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blitzmann
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0cfa7cb28f
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Ensure we get all ship group and ship type restrictions
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2016-04-03 16:51:01 -04:00 |
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blitzmann
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a3d9d5cca8
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Migrate character editor to use new entity editor.
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2016-03-29 21:19:20 -04:00 |
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blitzmann
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65483309ab
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Clear character implants during recalculation
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2016-03-22 23:17:05 -04:00 |
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blitzmann
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3ae312db37
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Import / export implants sets
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2016-03-21 23:43:45 -04:00 |
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blitzmann
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731b54a1f7
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Continued work on implant set editor
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2016-03-20 18:58:13 -04:00 |
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blitzmann
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36ad31ab25
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Get some initial scaffolding up for implant sets sourced from the resist code.
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2016-03-20 02:04:55 -04:00 |
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blitzmann
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dc8aff6b6c
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Merge branch 'master' into charImplants
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2016-03-19 15:33:35 -04:00 |
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blitzmann
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6c8efcda12
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Fix traceback when ship is missing launcher / turret attribute (#539)
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2016-03-18 23:31:19 -04:00 |
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blitzmann
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c42748a5dd
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Fix #537 - cap battery causing remote cap transfers to apply incorrect values.
Bump to stable 1.20.1
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2016-03-15 22:46:51 -04:00 |
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blitzmann
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b5cf835959
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Add a toggle between fit-specific implants and character implants. This avoids a lot of the problems of how to mix these two sources of implants. Character implants cannot change stage.
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2016-03-13 14:48:43 -04:00 |
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blitzmann
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48b45b5f51
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Merge branch 'master' into charImplants
# Conflicts:
# gui/characterEditor.py
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2016-03-12 23:20:26 -05:00 |
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blitzmann
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627dac692c
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Modify applied cap drain based on ship's cap resistance
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2016-03-08 18:23:35 -05:00 |
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blitzmann
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38cc13ff2c
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Update to 1015913
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2016-03-05 21:37:12 -05:00 |
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blitzmann
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e3742c0420
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Fix double calculations on projected fits that double as boosters (#496)
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2016-02-10 00:04:19 -05:00 |
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blitzmann
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bdf793072c
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Fix for t2 cloaks on prospect
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2016-01-12 17:38:00 -05:00 |
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