Commit Graph

318 Commits

Author SHA1 Message Date
DarkPhoenix
207818537b When setting fighter's amount attribute to max or more than max, set it to -1 internally
It will show up as max amount when reading
2019-08-21 13:22:04 +03:00
DarkPhoenix
9803da1825 Add some extra logging to help with #1605 debugging 2019-08-12 20:05:21 +03:00
DarkPhoenix
4f784e2eea Allow to use floats in damage pattern editor 2019-08-12 16:52:08 +03:00
DarkPhoenix
0f0e544f54 Fill window with actual data 2019-08-01 08:38:45 +03:00
DarkPhoenix
6f1321aa13 Initialize graph with ideal target profile, and plug it into UI's columns 2019-07-25 19:45:20 +03:00
DarkPhoenix
8d3981e1a4 Reimport extra target profile fields if they are defined 2019-07-25 16:36:22 +03:00
DarkPhoenix
e34fcb2f9c Rename multiple entities to reflect that it's target profile rather than target resists 2019-07-25 16:20:41 +03:00
DarkPhoenix
71f1c69f23 Plug new fields into actual targetResists objects 2019-07-25 10:00:51 +03:00
DarkPhoenix
072ad028a3 Add extra columns to target profile table 2019-07-24 19:50:58 +03:00
DarkPhoenix
5b74c6c5e1 Update graph info when fit name changes 2019-07-07 02:33:54 +03:00
DarkPhoenix
732b7a5ab9 Add system security column to fits 2019-05-01 15:04:46 +03:00
DarkPhoenix
fda2c43a1d Restore booster state even when it was replaced by another booster 2019-04-10 18:18:26 +03:00
DarkPhoenix
33886aea1b Add exotic plasma to damage patterns 2019-04-08 19:12:30 +03:00
DarkPhoenix
211a83defd Show market jump menu item only for items residing in groups shown by pyfa 2019-04-08 13:01:35 +03:00
DarkPhoenix
768b0b3a3a Merge branch 'master' into price_optimize 2019-03-15 01:41:28 +03:00
Ryan Holmes
8e98af8517 Performance improvement when collecting counts for categories. Instead of making n calls for each category to sql, we get a grouped count by shipID, then process this in python, which is much faster. 2019-03-14 14:15:01 -04:00
DarkPhoenix
41711706c0 Merge branch 'master' into price_optimize 2019-03-07 13:13:17 +03:00
DarkPhoenix
257df58c3a Get rid of idea of "better" replacements
It turned out to be maintenance hell and it's just hard to find all the dual-action attributes (like crash vs GD sig attr, AB cycle time modification vs rep cycle time modification etc)
2019-03-06 00:43:19 +03:00
blitzmann
e665161dc8 Merge remote-tracking branch 'origin/master' into attrGroup
# Conflicts:
#	eve.db
2019-02-28 18:51:52 -05:00
DarkPhoenix
704042b4b7 Change the way we work with prices 2019-02-19 19:02:50 +03:00
DarkPhoenix
449c7d6aa2 Add two more columns to gamedata to hold info about better items 2019-02-16 14:06:23 +03:00
DarkPhoenix
3ed949395e Flush prices rather than commit, it takes much less time and still satisfies our needs 2019-02-13 15:56:15 +03:00
DarkPhoenix
6ebc90b8aa Remove flush as it's part of commit according to sqlalchemy docs 2019-02-13 15:30:08 +03:00
DarkPhoenix
e0c389a643 Do not show (!) for fetches which will always fail (e.g. abyssal mods). Also restore commit as it was a threat synchornization mechanism 2019-02-13 13:07:54 +03:00
DarkPhoenix
5b60abf4b6 Expose new fields to sqlalchemy 2018-12-10 11:29:09 +03:00
DarkPhoenix
47a97772cf Add upgrade which adds spoolup attributes to database 2018-12-10 11:24:32 +03:00
blitzmann
7374b00883 Convert Attributes to HyperTreeList 2018-10-09 01:06:11 -04:00
blitzmann
b4b8a158f5 Bunch of import optimizations 2018-09-16 00:05:36 -04:00
blitzmann
12b11d57ba Merge remote-tracking branch 'origin/development' into commandRefactor 2018-09-03 17:28:35 -04:00
DarkPhoenix
f2c2e2e65a Implement mutated attributes import 2018-08-25 19:27:03 +03:00
Ryan Holmes
bd975becf1 Continue work on projections (adding/removing projected environment and fit) 2018-08-10 12:47:51 -04:00
Ryan Holmes
fcc53d3f21 Add commands for booster and command fits 2018-08-03 16:10:27 -04:00
blitzmann
b57bede510 tox fixes 2018-07-15 02:51:53 -04:00
Maru Maru
1699b8ceee Add ability to use character implants by default 2018-07-11 05:35:19 -04:00
blitzmann
39f7ecdf5c Merge branch 'mutaplasmids'
# Conflicts:
#	eve.db
2018-06-21 00:22:57 -04:00
blitzmann
5c566bae73 Introduce special cases for cargo swapping when dealing with abyssal modules (#1649) 2018-06-16 21:50:18 -04:00
blitzmann
6fdcce12a3 Merge branch 'icons-1621' into v2.2.0b1
# Conflicts:
#	eos/db/__init__.py
#	eos/db/gamedata/__init__.py
#	eos/db/gamedata/item.py
#	eos/gamedata.py
#	eve.db
2018-06-12 21:43:28 -04:00
blitzmann
e8b56b076b Instantiate mutators when a mutated module is created / loaded from DB. Some bug fixes for a few things. 2018-06-10 01:10:53 -04:00
blitzmann
b3acc8fd21 Get a slider interface going for the items stats. Starting to come together! 2018-06-04 02:21:52 -04:00
blitzmann
3670f3289c Convert a module to an abyssal with a mutaplasmid - saving to and loading from database confirmed. 2018-06-03 19:50:50 -04:00
blitzmann
20f57146c4 Merge branch 'master' into mutaplasmids
# Conflicts:
#	eve.db
2018-06-03 16:31:20 -04:00
blitzmann
3fbd869821 Get some basic relationships added for mutaplasmids 2018-06-03 16:28:33 -04:00
blitzmann
18bbe49c49 support renders 2018-06-02 14:34:00 -04:00
blitzmann
59d56fc333 Remove clothing form the database 2018-06-02 14:04:34 -04:00
blitzmann
5388ba7a70 Remove need for Icon class, references to it's DB relationship, and remove from DB. Also, add the files. All the files. 2018-05-31 21:13:12 -04:00
blitzmann
e8efa22a95 Merge branch 'singularity' 2018-05-30 19:49:40 -04:00
blitzmann
8ab709e590 * Update database (unpublish Abyssal items, for now)
* Add eve data version and datetime to about window (temp measure until we can get a better about window implemented)
2018-05-29 19:37:55 -04:00
blitzmann
3944545721 Support for Abyssal module loading base item attributes 2018-05-27 14:58:14 -04:00
blitzmann
d3bd52fe07 Get dynamic attributes JSON saved to the database... now for the tinkering to begin! 2018-05-25 19:18:51 -04:00
blitzmann
fabf759aa7 Start implementing support for mutaplasmids.
* There's a new table `mutators` that has an FK back to a module, and links to an attribute ID with it's new value
* Fixes an issue in the item state where the "base" value showed the literal base value for the attribute, regardless of override / mutators
* If there is an override and a mutated attribute, mutated value takes effect
2018-05-24 01:26:49 -04:00