blitzmann
a203799bd2
Merge branch 'master' into singularity
2016-03-30 18:48:17 -04:00
blitzmann
8fc9724204
Switch over to HTTPS protocol for jQuery CDN ( #549 ). Also fix an issue that caused page to not load in Chrome
2016-03-30 00:25:11 -04:00
blitzmann
0d41cb96ab
Merge branch 'refactor-entityEditor' into charImplants
2016-03-30 00:04:44 -04:00
blitzmann
39b2f87194
Add in logic that required an entity for implant sets and target resists (not needed for character or damage profiles as we have read-only defaults)
2016-03-30 00:03:48 -04:00
blitzmann
1161037092
Migrate implant set editor to new entity editor
2016-03-29 21:51:39 -04:00
blitzmann
a3d9d5cca8
Migrate character editor to use new entity editor.
2016-03-29 21:19:20 -04:00
Ryan Holmes
4b67411ca6
Merge pull request #550 from MarkNBroadhead/master
...
Update README
2016-03-29 15:24:22 -04:00
Mark N Broadhead
126b807dc7
Add links and make punctuation and stylistic changes
...
I am making changes here to help the README be consistent in its styling
and gramatically correct. Specifically distro vs distribution and places
where there are no links where they would be useful.
* Add link to GitHub Issues
* Add link to EVE pyfa forum thread
* Rename Installing to Installation
* Change distros to distributions
* Add apostrophe to "projects" where it is posessive
2016-03-29 12:09:22 -06:00
Mark N Broadhead
ca81d2d602
Reword Installing section
...
* Reword text and include link to latest builds page
* Remove link to Arch repo
2016-03-29 12:04:48 -06:00
Mark N Broadhead
015c195c9f
Move Package list closer to installation section and add link
...
It makes sense for the Linux Distro-specific Packages section to
immediately follow the text about 3rd party repos in the Installing
section
* Move Linux Distro-specific Packages section
* Add link to issue #484 for FreeBSD installation
2016-03-29 11:52:55 -06:00
Mark N Broadhead
5fd170d480
Rename requirements to dependencies
2016-03-29 11:46:08 -06:00
Mark N Broadhead
4b167ba9de
Add gitter chat link in contact information section
2016-03-29 11:45:08 -06:00
Mark N Broadhead
38ac41bccb
Remove contact info for Kadeshs per blitzmann
...
Kadeshs is no longer with the projects per a conversation with blitzmann
on 29/3/2016 in gitter. He has requested I remove the contact info.
2016-03-29 11:18:52 -06:00
blitzmann
3315d27d45
Applied entity editor to resist editor.
...
Fixed issue with checking for same name in validator.
Center dialogs on parents to make it look nicer
2016-03-27 22:12:59 -04:00
blitzmann
c3dcdb0686
Entity = characters, damage profiles... anything with the generic drop down list of entities along with new/rename/etc buttons. This commit starts refactoring how we handle this, hopefully simplifying the process to a series of dialogs rather than trying to manage multiple control in the window.
2016-03-27 21:48:19 -04:00
blitzmann
ca91f6bd92
Remove debugging print
2016-03-22 23:21:39 -04:00
blitzmann
65483309ab
Clear character implants during recalculation
2016-03-22 23:17:05 -04:00
blitzmann
71d33f3429
Fit implant effects (now applies to whichever implant source is selected)
2016-03-22 23:16:31 -04:00
blitzmann
9b1c543eb7
Support multi-select
2016-03-21 23:56:00 -04:00
blitzmann
24bb0ff39a
Fix issue in which implant editor did not spawn if no implant sets
2016-03-21 23:49:01 -04:00
blitzmann
3ae312db37
Import / export implants sets
2016-03-21 23:43:45 -04:00
blitzmann
94f73241ea
Implement implant set application in character implants.
2016-03-20 23:45:42 -04:00
blitzmann
d4632b9059
Add context menu to apply implant set to fit
2016-03-20 22:28:18 -04:00
blitzmann
dd15d52130
Merge pull request #541 from aacn500/missing-charge-skills
...
Fix "Change charge skills" showing module skills #535
2016-03-20 19:55:16 -04:00
blitzmann
145f252ca6
Add icon for implant set editor
2016-03-20 19:49:53 -04:00
blitzmann
731b54a1f7
Continued work on implant set editor
2016-03-20 18:58:13 -04:00
aacn500
f8d7b68289
Fix "Change charge skills" showing module skills
2016-03-20 22:56:27 +00:00
blitzmann
80e47d5157
Add some functionality to implantSet service, and get editor working correctly with implant editor view
2016-03-20 12:49:29 -04:00
blitzmann
c1653c5f2e
Abstract the implant editor to work with different sources
2016-03-20 12:26:37 -04:00
blitzmann
36ad31ab25
Get some initial scaffolding up for implant sets sourced from the resist code.
2016-03-20 02:04:55 -04:00
blitzmann
6f1872fb94
Disable implants for read-only characters
2016-03-19 22:10:09 -04:00
blitzmann
ff56e70b81
Opps, dunno how this happened
2016-03-19 22:09:31 -04:00
blitzmann
201263237f
Add migration to update fits tablet for implant source
2016-03-19 21:20:20 -04:00
blitzmann
1ddd37f381
Enable implant searching.
2016-03-19 20:55:29 -04:00
blitzmann
f9d2a78c5e
Fix up styling for character implants and fitting window implant view
2016-03-19 19:30:42 -04:00
blitzmann
443c917c6b
Get context menus working for character implants
2016-03-19 18:23:34 -04:00
blitzmann
7c787cd13b
Recalc fit when changing implant source
2016-03-19 15:42:49 -04:00
blitzmann
dc8aff6b6c
Merge branch 'master' into charImplants
2016-03-19 15:33:35 -04:00
blitzmann
397040549f
Merge branch 'aacn500-validate-import'
2016-03-18 23:52:11 -04:00
blitzmann
0b858d6e94
Clean up call to checkStates
2016-03-18 23:51:55 -04:00
blitzmann
6c8efcda12
Fix traceback when ship is missing launcher / turret attribute ( #539 )
2016-03-18 23:31:19 -04:00
blitzmann
3fa0aa9242
Bump dev
2016-03-18 23:30:40 -04:00
aacn500
18775286c0
only check states when first loading a fit from db
2016-03-17 11:56:00 +00:00
aacn500
57433efe80
Check that modules fit on imported fits #512 #522
2016-03-16 20:12:26 +00:00
blitzmann
c42748a5dd
Fix #537 - cap battery causing remote cap transfers to apply incorrect values.
...
Bump to stable 1.20.1
2016-03-15 22:46:51 -04:00
blitzmann
b5cf835959
Add a toggle between fit-specific implants and character implants. This avoids a lot of the problems of how to mix these two sources of implants. Character implants cannot change stage.
2016-03-13 14:48:43 -04:00
blitzmann
48b45b5f51
Merge branch 'master' into charImplants
...
# Conflicts:
# gui/characterEditor.py
2016-03-12 23:20:26 -05:00
cwozniak
7d658c3f3d
Fixed ewar on damage graphs, and added a quick formula for module falloff and applied it to Target Painters and Heavy Grapplers.
2016-03-11 16:15:08 -05:00
blitzmann
91980c9f2c
Bump release
2016-03-11 00:20:26 -05:00
blitzmann
db1c80c7e3
Update effect headers
2016-03-11 00:18:33 -05:00