Commit Graph

57 Commits

Author SHA1 Message Date
cncfanatics
44a1e110fd Fix a few drone related regressions 2010-11-18 14:08:17 +01:00
cncfanatics
95652b6edd Fix a bloody anoying bug with selecting a character as active, then
deleting it and then spawning the char editor again
2010-11-15 13:27:19 +01:00
cncfanatics
71ceb5a05c Implement projected drone merging 2010-11-04 20:59:16 +01:00
cncfanatics
73ed7a2d05 Implement fit backup in a seperate thread with a (not so) pwetty dialog 2010-11-04 07:17:58 +01:00
cncfanatics
412ee42e06 Implement merging of drone stacks via drag'n'drop 2010-11-02 13:41:42 +01:00
Corollax
17e2a91bab Changed the default state of projected modules
Fixes http://trac.evefit.org/ticket/264
2010-11-01 13:42:49 -05:00
Corollax
3a563fee98 Change projected effect toggling
Transition map is adjusted, as per http://trac.evefit.org/ticket/264.
Still need to change the default state.
2010-11-01 13:07:00 -05:00
cncfanatics
f55e238485 Autostack drones by at least 5 2010-11-01 18:12:49 +01:00
HomeWorld
e9086f1242 Remove 'tip' after 5 seconds / this prevents also some weird graphic behaviour (sometimes evt_leavewindow isnt sent) 2010-10-31 18:19:10 +02:00
cncfanatics
12f33159a7 Merge branch 'master' of evefit.org:pyfa 2010-10-30 22:22:29 +02:00
HomeWorld
a1ea23683d Include timestamp as info for fits 2010-10-30 23:09:35 +03:00
cncfanatics
c8773e803b Don't split stacks on 5, but on maxActiveDrones 2010-10-30 20:56:48 +02:00
cncfanatics
887462e4db Make character & damagePattern global across all fits 2010-10-30 16:40:26 +02:00
cncfanatics
b18eed7878 Add a menu entry that appears on right click in the firepower pane to
toggle reload factoring on and off (off by default)
2010-10-30 12:58:56 +02:00
cncfanatics
1ec7e795df Add Ammo support for projected effects view 2010-10-30 11:30:28 +02:00
cncfanatics
c6daf72682 First draft of projected effects additions pane. Still needs work (WTB
feedback!)
2010-10-29 11:14:38 +02:00
Corollax
8f259501ed Re-ordered the Damage Profile menus
Changed name of the selected ammo damage profile
2010-10-28 13:24:15 -05:00
cncfanatics
a4fde578e7 Add a shipBrowserWorkerThread 2010-10-28 18:54:33 +02:00
cncfanatics
c90dab16ba Implement "Set as damage pattern" for ammo 2010-10-28 16:16:59 +02:00
cncfanatics
62241f1040 Free used subsystem slot before we add another subsystem if the slot is
in use
2010-10-28 14:54:04 +02:00
cncfanatics
79f70aa92a Implement activity restrictions 2010-10-28 12:48:33 +02:00
cncfanatics
8b5640d9df Merge the new shipbrowser into master *Nom* 2010-10-28 07:18:56 +02:00
cncfanatics
e0a92d0a68 Add search lookup method for shipbrowser 2010-10-27 16:02:56 +02:00
Lucas Thode
580d69ea5e moved some logic into the fit service 2010-10-26 09:01:04 -05:00
Lucas Thode
10f779fa96 Added support for backing up fittings.
This uses the standard EvE XML fitting format.
2010-10-26 08:47:12 -05:00
cncfanatics
f2d81d111f Implement the + button in stage 2 and make the fit count work 2010-10-26 14:59:58 +02:00
cncfanatics
ecc48de635 Fix a set of bugs that prevented EHP/HP switching and passive recharge
numbers to work correctly
2010-10-24 23:06:37 +02:00
cncfanatics
79a11c6503 Manualy apply weeknie's import auto-open patch 2010-10-23 18:56:00 +02:00
cncfanatics
774ac5cf8a Add code for drone splitting, lacking a little amount selection popup
atm
2010-10-21 16:47:22 +02:00
cncfanatics
5287456030 Use the Implant toggle in the booster view too 2010-10-21 14:02:34 +02:00
cncfanatics
96b756fa9d Add support for toggling implants on and off 2010-10-21 07:08:47 +02:00
cncfanatics
9b46b7c02c Fix right click state for modules that can't be overloaded 2010-10-20 20:46:36 +02:00
cncfanatics
7983d3373f Shunt instead of swapping for d&d 2010-10-20 18:23:13 +02:00
cncfanatics
0e2853dffd Implement d&d for modules 2010-10-20 17:52:33 +02:00
cncfanatics
46011bb0c5 Revert "Revert "DND modules test""
This reverts commit 36be7839d1.
2010-10-20 17:02:34 +02:00
cncfanatics
d12f581d5b Recalculate fits on state changes 2010-10-20 16:11:18 +02:00
cncfanatics
d1a2cb1290 First draft of state switching in fitting view 2010-10-19 22:08:43 +02:00
cncfanatics
ecac13cda1 Don't call add when we ment to call commit, IT MAKES THINGS GO POOF BOOM
BAM KILL
2010-10-18 10:17:30 +02:00
cncfanatics
27e011f4f0 Add export to clipboard and gray out export menus when applicable 2010-10-14 12:04:06 +02:00
HomeWorld
e4338ee93a Export dialog completed. Now it randomly overwrites boot.ini 2010-10-13 22:27:27 +03:00
cncfanatics
953ded335c Add service for export XML and update eos 2010-10-13 19:53:39 +02:00
cncfanatics
2dba9edd68 Add service method for eft exporting 2010-10-13 19:23:33 +02:00
HomeWorld
7b59303fee Import dlg - display a msg when an error occurred importingstuff 2010-10-13 18:15:25 +03:00
HomeWorld
02dd0815ac Import dlg - changed behaviour / modified import funcs in service/fit 2010-10-13 18:06:58 +03:00
HomeWorld
a79416c435 Some tweaks and + in import dlg 2010-10-13 17:11:03 +03:00
cncfanatics
5657eb2470 Add service methods for importing fits 2010-10-13 08:51:14 +02:00
cncfanatics
fe68ffacfe Implement damage pattern switching 2010-10-11 10:11:24 +02:00
cncfanatics
df04999c46 Don't expect eos to throw an exception if ammo is invalid, be big and
check it ourselves  **Proud*
2010-10-08 07:46:13 +02:00
cncfanatics
1654843295 Polish up context menu related code, start work on item stats 2010-10-04 13:45:30 +02:00
cncfanatics
792696aec4 Set Uniform as default damage Pattern, TODO: fix damagePattern display
code, its broken atm
2010-10-01 07:37:18 +02:00