Commit Graph

14 Commits

Author SHA1 Message Date
blitzmann
39b2f87194 Add in logic that required an entity for implant sets and target resists (not needed for character or damage profiles as we have read-only defaults) 2016-03-30 00:03:48 -04:00
blitzmann
3315d27d45 Applied entity editor to resist editor.
Fixed issue with checking for same name in validator.
Center dialogs on parents to make it look nicer
2016-03-27 22:12:59 -04:00
blitzmann
e9d02ce4c8 Change to use BitmapLoader class 2015-09-24 12:21:50 -04:00
blitzmann
474f270b26 Change to new icon locations 2015-09-24 12:17:17 -04:00
blitzmann
e7264108dd Fix #287 2015-05-05 23:23:38 -04:00
blitzmann
2bcbb03c10 Fix #286 and another minor bug related to colors 2015-05-05 22:56:40 -04:00
blitzmann
694a2a3d9b Fix #267 2015-03-23 21:21:38 -04:00
blitzmann
ef62f102bc Fix #256 2015-02-07 21:15:23 -05:00
blitzmann
41a67bfae2 Fix some inconsistent behavior and a possible issue with adding a GUI element twice 2014-10-03 23:35:56 -04:00
blitzmann
35d5c49745 Allow us to select target resist after creating / renaming it 2014-09-15 16:11:30 -04:00
blitzmann
035443b4ff We now use EFT-style import/exports for damage profiles.
Also, percentages now shown next to damage amount instead of foot (where notifications are going)
2014-09-03 14:56:44 -04:00
blitzmann
0e10ac3928 Damage Pattern editor cleanup / GUI improvements 2014-09-03 13:52:42 -04:00
blitzmann
f0473f1eab Added support to show errors for resist imports, as well as many improvements to GUI logic. 2014-09-03 12:52:05 -04:00
blitzmann
1ab76a7170 Commit initial work for effect DPS / Target resists 2014-09-03 00:49:53 -04:00