cncfanatics
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fe68ffacfe
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Implement damage pattern switching
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2010-10-11 10:11:24 +02:00 |
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cncfanatics
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df04999c46
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Don't expect eos to throw an exception if ammo is invalid, be big and
check it ourselves **Proud*
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2010-10-08 07:46:13 +02:00 |
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cncfanatics
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1654843295
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Polish up context menu related code, start work on item stats
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2010-10-04 13:45:30 +02:00 |
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cncfanatics
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792696aec4
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Set Uniform as default damage Pattern, TODO: fix damagePattern display
code, its broken atm
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2010-10-01 07:37:18 +02:00 |
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cncfanatics
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eb3de83170
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Fix a bug that prevented the removal of boosters
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2010-10-01 06:57:44 +02:00 |
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cncfanatics
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8f4f26b0e3
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Add ammo selection. TODO: add an ammo display column
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2010-09-30 18:16:29 +02:00 |
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cncfanatics
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54c2f23f78
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recalculate when the char editor is closed, in case stuff changed
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2010-09-23 12:49:12 +02:00 |
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cncfanatics
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eff289039a
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Make sure to calculate freshly loaded fits, don't assume they're empty
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2010-09-22 11:21:19 +02:00 |
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HomeWorld
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5c609bdbc5
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Added booster stuff view.. tho, it needs a close look since it yields some tracebacks
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2010-09-19 20:02:21 +03:00 |
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cncfanatics
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bc3e7ec411
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Start an early implant implementation
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2010-09-18 16:11:40 +02:00 |
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cncfanatics
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993c79f4f5
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Rename controller to service
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2010-09-18 12:31:22 +02:00 |
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