#=============================================================================== # Copyright (C) 2010 Diego Duclos # # This file is part of eos. # # eos is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 2 of the License, or # (at your option) any later version. # # eos is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with eos. If not, see . #=============================================================================== from eos.modifiedAttributeDict import ModifiedAttributeDict, ItemAttrShortcut, ChargeAttrShortcut from eos.effectHandlerHelpers import HandledItem, HandledCharge, HandledDroneCargoList from sqlalchemy.orm import validates, reconstructor import eos.db import logging from eos.types import FighterAbility logger = logging.getLogger(__name__) class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut): DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal") DAMAGE_TYPES2 = ("EM", "Kin", "Exp", "Therm") def __init__(self, item): """Initialize a fighter from the program""" self.__item = item print self.__item.category.name if self.isInvalid: raise ValueError("Passed item is not a Fighter") self.itemID = item.ID if item is not None else None self.projected = False # -1 is a placeholder that represents max squadron size, which we may not know yet as ships may modify this with # their effects. If user changes this, it is then overridden with user value. self.amount = -1 self.__abilities = self.__getAbilities() self.build() @reconstructor def init(self): """Initialize a fighter from the database and validate""" self.__item = None if self.itemID: self.__item = eos.db.getItem(self.itemID) if self.__item is None: logger.error("Item (id: %d) does not exist", self.itemID) return if self.isInvalid: logger.error("Item (id: %d) is not a Fighter", self.itemID) return self.build() def build(self): """ Build object. Assumes proper and valid item already set """ self.__charge = None self.__dps = None self.__volley = None self.__miningyield = None if len(self.abilities) != len(self.item.effects): self.__abilities = [] for ability in self.__getAbilities(): self.__abilities.append(ability) self.__itemModifiedAttributes = ModifiedAttributeDict() self.__itemModifiedAttributes.original = self.__item.attributes self.__itemModifiedAttributes.overrides = self.__item.overrides self.__chargeModifiedAttributes = ModifiedAttributeDict() chargeID = self.getModifiedItemAttr("entityMissileTypeID") if chargeID is not None: charge = eos.db.getItem(int(chargeID)) self.__charge = charge self.__chargeModifiedAttributes.original = charge.attributes self.__chargeModifiedAttributes.overrides = charge.overrides def __getAbilities(self): """Returns list of FighterAbilities that are loaded with data""" print "getting list of abilities" return [FighterAbility(effect) for effect in self.item.effects.values()] @property def amountActive(self): return self.getModifiedItemAttr("fighterSquadronMaxSize") if self.amount == -1 else self.amount @amountActive.setter def amountActive(self, i): self.amount = max(i, self.getModifiedItemAttr("fighterSquadronMaxSize")) @property def abilities(self): return self.__abilities or [] @property def itemModifiedAttributes(self): return self.__itemModifiedAttributes @property def chargeModifiedAttributes(self): return self.__chargeModifiedAttributes @property def isInvalid(self): return self.__item is None or self.__item.category.name != "Fighter" @property def item(self): return self.__item @property def charge(self): return self.__charge @property def hasAmmo(self): return self.charge is not None @property def dps(self): return self.damageStats() def damageStats(self, targetResists = None): if self.__dps is None: self.__volley = 0 self.__dps = 0 for ability in self.abilities: if ability.dealsDamage and ability.active and self.amountActive > 0: cycleTime = self.getModifiedItemAttr("{}Duration".format(ability.attrPrefix)) volley = sum(map(lambda d2, d: (self.getModifiedItemAttr("{}Damage{}".format(ability.attrPrefix, d2)) or 0) * (1-getattr(targetResists, "{}Amount".format(d), 0)), self.DAMAGE_TYPES2, self.DAMAGE_TYPES)) volley *= self.amountActive print self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix)) volley *= self.getModifiedItemAttr("{}DamageMultiplier".format(ability.attrPrefix)) or 1 self.__volley += volley self.__dps += volley / (cycleTime / 1000.0) return self.__dps, self.__volley @property def maxRange(self): attrs = ("shieldTransferRange", "powerTransferRange", "energyDestabilizationRange", "empFieldRange", "ecmBurstRange", "maxRange") for attr in attrs: maxRange = self.getModifiedItemAttr(attr) if maxRange is not None: return maxRange if self.charge is not None: delay = self.getModifiedChargeAttr("explosionDelay") speed = self.getModifiedChargeAttr("maxVelocity") if delay is not None and speed is not None: return delay / 1000.0 * speed # Had to add this to match the falloff property in modules.py # Fscking ship scanners. If you find any other falloff attributes, # Put them in the attrs tuple. @property def falloff(self): attrs = ("falloff", "falloffEffectiveness") for attr in attrs: falloff = self.getModifiedItemAttr(attr) if falloff is not None: return falloff @validates("ID", "itemID", "chargeID", "amount", "amountActive") def validator(self, key, val): map = {"ID": lambda val: isinstance(val, int), "itemID" : lambda val: isinstance(val, int), "chargeID" : lambda val: isinstance(val, int), "amount" : lambda val: isinstance(val, int) and val >= -1, } if map[key](val) == False: raise ValueError(str(val) + " is not a valid value for " + key) else: return val def clear(self): self.__dps = None self.__volley = None self.__miningyield = None self.itemModifiedAttributes.clear() self.chargeModifiedAttributes.clear() def canBeApplied(self, projectedOnto): """Check if fighter can engage specific fitting""" item = self.item # Do not allow to apply offensive modules on ship with offensive module immunite, with few exceptions # (all effects which apply instant modification are exception, generally speaking) if item.offensive and projectedOnto.ship.getModifiedItemAttr("disallowOffensiveModifiers") == 1: offensiveNonModifiers = set(("energyDestabilizationNew", "leech", "energyNosferatuFalloff", "energyNeutralizerFalloff")) if not offensiveNonModifiers.intersection(set(item.effects)): return False # If assistive modules are not allowed, do not let to apply these altogether if item.assistive and projectedOnto.ship.getModifiedItemAttr("disallowAssistance") == 1: return False else: return True def calculateModifiedAttributes(self, fit, runTime, forceProjected = False): if self.projected or forceProjected: context = "projected", "fighter" projected = True else: context = ("fighter",) projected = False for ability in self.abilities: if ability.active: effect = ability.effect if effect.runTime == runTime and \ ((projected and effect.isType("projected")) or not projected): if ability.grouped: effect.handler(fit, self, context) else: i = 0 while i != self.amountActive: effect.handler(fit, self, context) i += 1 def __deepcopy__(self, memo): copy = Fighter(self.item) copy.amount = self.amount return copy def fits(self, fit): return True fitDroneGroupLimits = set() for i in xrange(1, 3): groneGrp = fit.ship.getModifiedItemAttr("allowedDroneGroup%d" % i) if groneGrp is not None: fitDroneGroupLimits.add(int(groneGrp)) if len(fitDroneGroupLimits) == 0: return True if self.item.groupID in fitDroneGroupLimits: return True return False