import os import sys # Load variable overrides specific to distribution type try: import configforced except ImportError: configforced = None # Turns on debug mode debug = False # Defines if our saveddata will be in pyfa root or not saveInRoot = False # Version data version = "1.1.20" tag = "Stable" expansionName = "Rubicon" expansionVersion = "1.1" evemonMinVersion = "4081" pyfaPath = None savePath = None staticPath = None saveDB = None gameDB = None def defPaths(): global pyfaPath global savePath global staticPath global saveDB global gameDB global saveInRoot # The main pyfa directory which contains run.py # Python 2.X uses ANSI by default, so we need to convert the character encoding pyfaPath = getattr(configforced, "pyfaPath", pyfaPath) if pyfaPath is None: pyfaPath = unicode(os.path.dirname(os.path.realpath(os.path.abspath( sys.modules['__main__'].__file__))), sys.getfilesystemencoding()) # Where we store the saved fits etc, default is the current users home directory if saveInRoot is True: savePath = getattr(configforced, "savePath", None) if savePath is None: savePath = os.path.join(pyfaPath, "saveddata") else: savePath = getattr(configforced, "savePath", None) if savePath is None: savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")), sys.getfilesystemencoding()) # Redirect stderr to file if we're requested to do so stderrToFile = getattr(configforced, "stderrToFile", None) if stderrToFile is True: if not os.path.exists(savePath): os.mkdir(savePath) sys.stderr = open(os.path.join(savePath, "error_log.txt"), "w") # Same for stdout stdoutToFile = getattr(configforced, "stdoutToFile", None) if stdoutToFile is True: if not os.path.exists(savePath): os.mkdir(savePath) sys.stdout = open(os.path.join(savePath, "output_log.txt"), "w") # Static EVE Data from the staticdata repository, should be in the staticdata # directory in our pyfa directory staticPath = os.path.join(pyfaPath, "staticdata") # The database where we store all the fits etc saveDB = os.path.join(savePath, "saveddata.db") # The database where the static EVE data from the datadump is kept. # This is not the standard sqlite datadump but a modified version created by eos # maintenance script gameDB = os.path.join(staticPath, "eve.db") ## DON'T MODIFY ANYTHING BELOW ## import eos.config #Caching modifiers, disable all gamedata caching, its unneeded. eos.config.gamedataCache = False # saveddata db location modifier, shouldn't ever need to touch this eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False" eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"