import os import sys # Load variable overrides specific to distribution type try: # Import all variables from configforced import * # Compose list of already defined variables and add them to forced list forcedvars = dir() except ImportError: forcedvars = [] # Turns on debug mode debug = False # Version data version = "1.0" tag = "git" expansionName = "Incursion" expansionVersion = "1.1.0" # You can adjust these paths to your needs # The main pyfa directory which contains run.py # Python 2.X uses ANSI by default, so we need to convert the character encoding if not "pyfaPath" in forcedvars: pyfaPath = unicode(os.path.dirname(os.path.abspath(sys.modules['__main__'].__file__)), sys.getfilesystemencoding()) # Where we store the saved fits etc, default is the current users home directory if not "savePath" in forcedvars: savePath = unicode(os.path.expanduser(os.path.join("~", ".pyfa")), sys.getfilesystemencoding()) # Static EVE Data from the staticdata repository, should be in the staticdata directory in our pyfa directory staticPath = os.path.join(pyfaPath, "staticdata") # The database where we store all the fits etc saveDB = os.path.join(savePath, "saveddata.db") # The database where the static EVE data from the datadump is kept. # This is not the standard sqlite datadump but a modified version created by eos # maintenance script gameDB = os.path.join(staticPath, "eve.db") ## DON'T MODIFY ANYTHING BELOW ## import eos.config #Caching modifiers, disable all gamedata caching, its unneeded. eos.config.gamedataCache = None # saveddata db location modifier, shouldn't ever need to touch this eos.config.saveddata_connectionstring = "sqlite:///" + saveDB + "?check_same_thread=False" eos.config.gamedata_connectionstring = "sqlite:///" + gameDB + "?check_same_thread=False"