# invtypes

typeName: Women's 'Function' T-shirt (red)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Function' T-shirt (white)
description:
Designer: House of Ranai

Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go.


typeName: Women's 'Avenue' Shirt (black)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (black leather)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black leather tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (blue)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (brown)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (gray)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (green)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (orange)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (gray camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (orange camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (red patterned)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red patterned tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (lined brown)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this lined brown tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (purple mesh)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this purple mesh tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (black and dark red)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and dark red tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (pink camo)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this pink camo tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (red)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red tank top brings sturdy comfort wherever it is worn.


typeName: Women's 'Avenue' Shirt (white)
description:
Designer: Sennda of Emrayur

In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top brings sturdy comfort wherever it is worn.


typeName: Men's 'Esquire' Coat (black)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a professional, uncompromising black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (green/gold)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in green and black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its eminently august green, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (matte graphite)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an dark graphite gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (matte gray)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an unblemished pale gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (matte green)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a natural matte green offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (red/gold)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in perfect starless black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its pure, uncompromising martial red, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Esquire' Coat (silver)
description:
Designer: House of Ranai

In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and lustrous cool lines on all edges  allow you to display your corporate rank for all to see. The contrasting yoke, with its steely grey silver, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention.


typeName: Men's 'Sterling' Dress Shirt (gold leather)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Gold thread highlights and gold chevrons finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (gray)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the professional, cool gray "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (red/black leather)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Red thread highlights and red chevrons - reportedly treated with traces of Morphite - finish the high-contrast look.


typeName: Men's 'Sterling' Dress Shirt (white/blue)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look.


typeName: Men's 'Field Marshal' Coat (green)
description:
Designer: Vallou Outerwear 

For the discerning gentleman officer, our august green "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we've gone the extra length with a weather-fast Kruna-wool lining for added warmth.


typeName: 'Silvershore' Greatcoat
description:
Designer: Vallou (Limited Collection)

The distinctive design of Vallou's officer coats is inspired by historical images of high-ranking military members from the heyday of the Garoun Empire, ancestors of the Gallente Federation. The most prestigious of these was the silver-lined leather coat worn by the Admiral of the Fleet, arguably the most important official in a kingdom so heavily reliant on maritime dominance.

One of the rarest and most sought-after items in Vallou's renowned Limited Collection, the Silvershore greatcoat is also one of the most expensive articles of clothing ever created. From the top-quality Caillian leather to the burnished platinum clasps, every aspect of this stately raiment has been carefully shaped to evoke the mystery, grandeur and peril of the unexplored.



typeName: Hydrogen Fuel Block
description:
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113.

This is a block of fuel designed for Minmatar control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.


typeName: Helium Fuel Block
description:
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113.

This is a block of fuel designed for Amarr control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.


typeName: Warp Disruption Field Generator II
description:
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates. 

Note: can only be fitted on the Heavy Interdiction Cruisers.


typeName: Capital Tractor Beam II
description:
By manipulating gravity fields, this module can pull cargo containers towards the ship.

Note: this tractor beam can only be fitted on the Rorqual ORE Capital Ship


typeName: Bomb Launcher II
description:
A missile launcher bay module facilitating bomb preparation, and deployment.

Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher.


typeName: Core Probe Launcher II
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Note: Only one probe launcher can be fitted per ship.

5% bonus to strength of scan probes.


typeName: Expanded Probe Launcher II
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

5% bonus to strength of scan probes.


typeName: Armored Warfare Link - Damage Control II
description:
Reduces the capacitor need of the fleet's personal and targeted armor repair systems.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.


typeName: Armored Warfare Link - Passive Defense II
description:
Grants a bonus to the fleet's armor resistances.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Armored Warfare Link - Rapid Repair II
description:
Increases the speed of the fleet's personal and targeted armor repair systems.
Will not affect Capital-sized personal repair modules.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Information Warfare Link - Electronic Superiority II
description:
Boosts the strength of the fleet's electronic warfare modules.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Information Warfare Link - Recon Operation II
description:
Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Information Warfare Link - Sensor Integrity II
description:
Boosts sensor strengths and lock ranges for all of the fleet's ships.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Mining Foreman Link - Harvester Capacitor Efficiency II
description:
Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. 

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Laser Optimization II
description:
Decreases mining laser, gas harvester and ice harvester duration.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Mining Foreman Link - Mining Laser Field Enhancement II
description:
Increases the range of the fleet's mining lasers, gas harvesters, ice harvesters and survey scanners.

Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Note: The Fleet bonus only works if you are the assigned fleet booster.


typeName: Siege Warfare Link - Active Shielding II
description:
Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Siege Warfare Link - Shield Efficiency II
description:
Reduces the capacitor need of the fleet's shield boosters and shield transporters.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local booster modules.


typeName: Siege Warfare Link - Shield Harmonizing II
description:
Boosts all shield resistances for the fleet's ships.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Skirmish Warfare Link - Evasive Maneuvers II
description:
Lowers the signature radius of ships in the fleet.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Skirmish Warfare Link - Interdiction Maneuvers II
description:
Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Skirmish Warfare Link - Rapid Deployment II
description:
Increases the speed of the fleet's afterburner and microwarpdrive modules.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems.

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Siege Module II
description:
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of  electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.


typeName: Triage Module II
description:
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of  electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.


typeName: Oracle
description:
In YC 113 Empress Jamyl Sarum I challenged <a href=showinfo:30//500003>Amarr</a> ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at <a href=showinfo:2//1000066>Viziam</a> took inspiration from <a href=showinfo:30//500001>Caldari</a> history.
<br>During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the <a href=showinfo:30//500004>Gallente Federation</a>. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.
<br>The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher <a href=showinfo:1383//3014474>Parud Vakirokiki</a>, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."


typeName: Research Abstract: Project Tesseract
description:
<b>Paper:</b> Project Tesseract - An Investigation into the Causes of the Seyllin Incident and the properties of A0 Blue stars and Isogen-5.<br>
<b>Lead Researcher:</b> Rhavas<br>
<b>Contributors:</b> Mark726, Dr Amira, Julianus Soter, Morwen Lagann, Darth Skorpius, The Antiquarian<br>
<b>Summary:</b> In YC 111, one of the deadliest events in recent memory, the <a href=evebrowser:http://wiki.eveonline.com/en/wiki/Year_YC111_March>Seyllin Incident</a>, extinguished nearly 500 million souls as the system's A0-class blue sun poured radioactive energy along a magnetic field anomaly and directly into the depths of the first planet in the system, <a href=showinfo:30889//40318018>Seyllin I</a>. 

The energy released by this event was so great that it may have triggered the opening of the wormhole network in addition to simultaneously decimating eight other planets which orbited similar A0 Blue stars. A chief aim of this project is to understand the causes and mechanics driving such incredible destruction. 

This project has compiled all the known data on the subject, including multiple expeditions to “shattered planet” systems (located across both New Eden and wormhole space). We expect to uncover significant details about the mechanics of wormhole initiation as well as the role and power of Isogen-5, which is implicated in the events of that day.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system (beacon designation - <b>AJS1: Antiquus</b>).<i>


typeName: Research Abstract: Project Theseus
description:
<b>Paper:</b> Project Theseus<br>
<b>Lead Researcher:</b> Valerie Valate<br>
<b>Contributors:</b> Aedeal, Horatius Caul, Calen Davrissus, Kathryn Dougans, Myyona, Katy Moore, Gosakumori Noh<br>
<b>Summary:</b> The Labyrinth deadspace complex in <a href=showinfo:5//30004124>Aphi</a> is one of the major Takmahl relic sites found in the <a href=showinfo:4//20000603>Araz constellation</a>. Project Theseus set out to map the Labyrinth, perform a survey of the site, identify any Takmahl artifacts present, and to aid in future projects investigating Takmahl culture in Araz. 

Teams of ships entered the Labyrinth to combat the “Minotaur” guardians within and explore the site. The result of those efforts was a three-dimensional map which reveals much about the shape of the Labyrinth, in addition to containing useful information about the types and quantities of Takmahl artifacts to be found there.  

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Naga
description:
The Naga was designed in YC 109 by <a href=showinfo:2//1000043>Corporate Police Force</a> as an anti-<a href=showinfo:30//500010>Guristas</a> ship, sacrificing the usual robust <a href=showinfo:2//1000035>Caldari Navy</a> standards in favor of supporting battleship-class weaponry. It was rejected by <a href=showinfo:2//1000005>Hyasyoda</a> management for being overspecialized.
<br>The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series <i>CPF Blue</i>). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both <a href=showinfo:2//1000010>Kaalakiota</a> and <a href=showinfo:2//1000019>Ishukone</a>.
<br>The Naga is effective in any campaign where fast, mobile firepower is required.


typeName: Talos
description:
The Talos began in YC 110 as a R&D concept by <a href=showinfo:30//500014>ORE</a>. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the <a href=showinfo:30//500004>Gallente</a> government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. 
<br>The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by <a href=showinfo:2//1000109>Duvolle Labs</a>, who modified the original ORE designs to bring it in line with Gallente standards.


typeName: Tornado
description:
In YC 113 <a href=showinfo:2//1000054>Republic Security Services</a> learned the <a href=showinfo:30//500003>Amarr Empire</a> was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, <a href=showinfo:2//1000051>Republic Fleet</a> commissioned <a href=showinfo:2//1000057>Boundless Creation</a> to construct a gunboat to match.<br><br>What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.


typeName: Oxygen Fuel Block
description:
Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113.

This is a block of fuel designed for Gallente control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period.


typeName: Research Abstract: Project Theta
description:
<b>Paper:</b> Project Theta<br>
<b>Lead Researcher:</b> Norman Vales<br>
<b>Contributors:</b> Authochthonian, Chevalleis<br>
<b>Summary:</b> The present goal of Project Theta is to produce laboratory equipment for use in attempting safe communications with rogue drones. Project Theta aims to achieve this goal by repurposing and reverse engineering available rogue drone technology to create a communications subnet intended to interface with the more advanced rogue drone networks.

The three-unit communications system includes an override of the present comms systems, designed as a protective measure. It has also been designed to provide on-the-fly encoding and decoding. Future testing will be necessary to determine if the system will work as required.

Based on the <a href=showinfo:23678>Aether Hive Link</a> the network remains experimental, and will be part of an isolated communications system. Recent lab tests have indicated a bandwidth of at least ten times that which is available to typical businesses.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Blueprint
description:
<b>Paper:</b> Project Blueprint<br>
<b>Lead Researchers:</b> Adainy Gwanwyn, Emily Dallocort<br>
<b>Contributors:</b> Mark726<br>
<b>Summary:</b> The premise of Project Blueprint is to acquire photographic samples (along with standard documentation) of Sleeper constructs to determine their similarity, if any, to those produced in known space. Currently, researchers are in the initial phases of gathering samples of New Eden's structures to compare to the Sleeper constructs once wormhole excursions begin.

The purpose behind gathering this information is manifold:<br>
   1. To investigate if Sleeper constructs hold any sort of cultural significance to the Sleepers themselves;<br>
   2. To investigate if Sleepers build their constructs to establish permanent homes or temporary sites<br>
   3. To assist in determining the relationship between Sleepers and the Talocan.

Ultimately, information gathered from Project Blueprint could be used to assist other Project teams (ideally, those under the <a href=evebrowser:http://wiki.eveonline.com/en/wiki/Arek%27Jaalan:_Sleeper_History>Sleeper History division</a>), and to help further the efforts of those in the Arek'Jaalan initiative.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Catapult
description:
<b>Paper:</b> Project Catapult, A Study of the Sansha Wormhole Generator Method<br>
<b>Lead Researcher:</b> Rhavas<br>
<b>Contributors:</b> Grideris, Mark726, Morwen Lagann, Razz Skyshatter, Tuoro<br>
<b>Summary:</b> New Eden is under siege by Sansha Kuvakei and his Nation. Entire systems are attacked and disabled, but he reserves his most massive, propagandist attacks for the Slaves and Citizens, who come in <a href=showinfo:3628>Nation</a>-class supercapitals to destroy the capsuleer fleets. The hallmarks of these invasions are multiple wormholes under the direct control of Sansha's Nation. While the battle between the capsuleer community and Kuvakei lies outside the scope of the Arek'Jaalan project, wormhole generation and stabilization technology represents a potentially critical link to understanding both current wormholes and the transportation capabilities and technologies of the ancient races.

By analyzing information captured by our sensors, probes and contacts, we hope to gather sufficient information to reverse engineer and recreate this technology. Three goals are indicated for this purpose: 

   1. Create new methods of point-to-point interstellar travel, either by enabling greater distances or a broader range of jump-capable vessels.<br>
   2. Provide deeper insights to the basic functional physics of wormholes to help drive the efforts of <a href=showinfo:4333>Project Slipstream</a><br>
   3. Provide potential insights into whether Sansha's Nation wormhole generators were created by the Nation, captured from the Jove, or adapted from the technology of ancient races (if so, those findings will be used to further inform <a href=evebrowser:http://wiki.eveonline.com/en/wiki/Project_Gateway>Project Gateway</a> and <a href=evebrowser:http://wiki.eveonline.com/en/wiki/Project_Rift>Project Rift</a>).

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Common Ground
description:
<b>Paper</b>: Project Common Ground<br>
<b>Lead Researcher</b>: Unit XS365BT<br>
<b>Contributors</b>: None.<br>  
<b>Summary:</b> This paper is a theoretical study on a possible history of the Talocan and Sleeper species, and their potential links to the rogue drone and capsuleer communities.

It theorizes that the Sleeper species was originally the Talocan equivalent of the capsuleer and that a war occurred between the Talocan and their creations, culminating in the release of an AI virus by the Talocan in an attempt to survive the conflict. This AI virus ravaged the Sleeper species, but not before they transmitted a large quantity of data to a secure storage device they had sent far from their own region of space. This data, when uncovered, gave rise to the rogue drone species.

This paper was created to serve as a theoretical basis for future projects.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Huntress Green (1 of 3)
description:
<b>Paper:</b> Project Huntress Green - The Nature of Life in Anoikis<br>
<b>Lead Researcher:</b> Gaia Ma'chello<br>
<b>Contributors:</b> James Arget, Tas Caern and Vincent Athena<br>
<b>Summary:</b> Examination of biological samples obtained from planets in Anoikis has shown that life there is closely related to that found in known sectors of space. Both use DNA as the genetic material, and both use the same 26 amino acids for building proteins. In addition, the genetic code (that is, which combinations of three nucleotides code for which amino acid) is the same for both humans and life in Anoikis. As the genetic code is arbitrary, the chance of this happening by accident is one in ten to the 26th power. We are forced to conclude that life in Anoikis and human life sprang from the same source.

Further investigation into how this could have come to be is the topic of another paper: <a href=showinfo:4336>The Origin of Life in Anoikis.</a>

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Algintal
description:
<b>Paper</b>: Project Algintal - Investigation of the Algintal Rogue Drone Hive<br>
<b>Lead Researcher</b>: Myyona<br>
<b>Contributors</b>: Natelia<br>
<b>Summary</b>: Rogue drones have been spreading all over New Eden for the last 80 years or so and represent a constant threat to space travel across the cluster. The rogue drone hive found at the Skeleton Comet complex within the <a href=showinfo:5//30002681>Deltole</a> system appears to have assimilated ancient technologies left behind by the Yan Jung nation, resulting in the development of a new strain of drones, potentially more powerful than their standard counterparts. 

Two reports on these events were gathered to determine the extent to which the drones were affected by assimilating the Yan Jung technology, and to establish what level of threat this could pose. The findings showed that the new strain of drones possess significantly enhanced communication systems and cognitive abilities as compared with their predecessors. However, through the examination process it was also discovered that apparently, nearly all of the new drone strains had been destroyed by the original rogue drone hive, likely due to self-regulatory mechanisms within the hive. Consequently, we conclude that any remaining drones pose little to no threat. 

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Enigma
description:
<b>Paper:</b> Project Enigma - The Jovian Empires<br>
<b>Lead Researcher:</b> Myyona<br>
<b>Contributors:</b> None<br>
<b>Summary:</b> The Jovian society was the first to recover after the closure of the EVE Gate, an event that caused a near-complete extinction of all human settlements in New Eden. Having existed for thousands of years since then, the Jovian Empire experienced peaks and falls long before any of the other currently existing empires even managed to establish themselves as spacefaring nations. 

Being keen seekers of knowledge, the Jovians possess great insight on past events, though they do not share it freely and easily with outsiders. This paper looks into the documentation available on the history of the Jovian Empires in an attempt to better understand the Jove mentality and the current state of the Jovian society. Evidence gathered for the paper suggests that the recent lack of communication from Jovian officials, as well as their seeming inability to stop the fatal Jovian Disease, may signal that the current Jovian Empire is in decline.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Trinity
description:
<b>Paper:</b> Project Trinity<br>
<b>Lead Researcher:</b> Julianus Soter<br>
<b>Contributors:</b> General Stargazer, Moira. Corporation<br>
<b>Summary:</b> Operation Trinity was the in-field reconnaissance operation to gather experimental evidence to prove or deny the Trinity Hypothesis, part of Project Trinity. Conducted inside Class 4 space, the operation utilized military and scientific vessels to investigate Trinary Hub facilities in order to determine whether they held any similarity to the <a href=showinfo:11066>Trinary Data</a> discovered on an abandoned Helios in Class 6 space, suspected to have once belonged to missing astrophysicist Lianda Burreau, the first capsuleer to discover the unknown regions. 

A trinary hub was investigated and the Sleeper databanks located at the structure were hacked. Data analyzers were applied to all artifacts and signals captured from the facility were compared with a Jovian Trinary Data fragment acquired from Admiral Ouria's Eidolon battleship. Correlations were collected and indicate possible relationships between Jovian and Sleeper data structures. Additional conclusions may be possible with assistance from Eifyr & Co.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Infernal Spade
description:
<b>Paper:</b> Project Infernal Spade - Analysis of the Ancient Talocan Temple and Sun Reader<br>
<b>Lead Researcher:</b> Myyona<br>
<b>Contributors:</b> None<br>
<b>Summary:</b> The appearance of Talocan ruins in w-space has put a renewed focus on this civilization. Very little was known about the Talocan before their ruins appeared in w-space besides that they once had a presence in the <a href=showinfo:4//20000024>Okkelen constellation</a>, an area now claimed by the Caldari State. Despite being overrun by rogue drones, the Devil's Dig Site deadspace complex in the <a href=showinfo:5//30000171>Otitoh</a> system held archaeologists' interest for some time, mostly due to its housing some of the only Talocan relic remnants still available.  

This paper is aimed at investigating the Devil's Dig Site and finding out what secrets it holds. It has become clear that the rogue drones inhabiting this site are formidable foes and, clearly surpassing most other rogue drone hives in power. Two ancient Talocan structures have also been discovered; an ancient temple and a mysterious black monolith identified as a ‘Sun Reader.' Due to the hostility of the drones, a thorough investigation of these structures has not been possible yet and is still in the planning phase. 

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Astrosurvey
description:
<b>Paper:</b> Astrosurvey<br>
<b>Lead Researcher:</b> Pr. Gehen Sealbreaker<br>
<b>Contributors:</b> Sealbreaker Labs, Vincent Athena<br>
<b>Summary:</b> The homogeneity of the asteroids located in Anoikis is improbable, and ores extracted there have been thrown in refineries using old refining processes with no proper study. Considering current survey scanners only compare asteroid properties to a known ores database, their current classification may be wrong and not reflect their full potential.

Three possibilities other than an improbable homogeneity can explain this:<br>
   1. Ores in Anoikis are plain. Specific conditions in New Eden contributed to variants' formation.<br>
   2. Specific ores existed in Anoikis. Their supply was depleted by intensive exploitation from previous occupants.<br>
   3. There are specific ore variants in Anoikis. Tolerance of survey scanners made us unaware of this. (Hypothesis studied)

When it comes to crystal formation, stellar macroscopic effects are a main factor. Cosmic phenomenon must be considered, and samples from their systems studied.

The operation had 3 steps so far:<br>
   1. Establishment of a scientific base camp in Anoikis.<br>
   2. Harvesting and initial study of resources.<br>
   3. Study of the collected samples using laboratories in Empire stations. (Ongoing)<br>

Current results are inconclusive, but there is still much to do. So far, no collected ore matches the molecular structure of any known ore variant, common or rare (Luminous Kernite, Banidine, Polygypsum, etc).

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Omicron
description:
<b>Paper:</b> Project Omicron<br>
<b>Lead Researcher:</b> Authochthonian<br>
<b>Contributors:</b> Authochthonian, Chevalleis, Grideris<br>
<b>Summary:</b> Project Omicron is an attempt to establish two-way communications with the rogue drones. The purpose of this attempt is to find common ground as a prelude to full diplomatic negotiations and to find out as much information as possible on their origins, purpose and needs. Additionally, Omicron aims to investigate possible connections between rogue drones and sleeper drones by communicating directly with rogue drone hives where possible. Much of this project relates to others, such as <a href=showinfo:4320>Project Theta</a>, which seeks to provide the hardware to make such communication possible. 

Two-way communications with rogue drones have been proven possible (see the Algintal Incident) and we are constantly refining our communication protocols and encryption/decryption techniques to improve our communication abilities. We predict, based on current evidence, that full communication with rogue drones may be possible around late YC 113 to early YC 114. 


<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Omega
description:
<b>Paper:</b> Project Omega<br>
<b>Lead Researcher:</b> Chevalleis<br>
<b>Contributors:</b> Authochthonian, Chevalleis<br>
<b>Summary:</b> Project Omega is an attempt to investigate the nature of rogue drone hives and their structures. Omega seeks to uncover anything that can be learned about their hierarchy and society by recording how the various rogue drone types interact with one another and other hives. Omega also studies the software of the rogue drones, analyzing their intelligence and their psychology in an effort to identify the programming code responsible for their behavior. 

Research into existing types of hives found “naturally occurring” has been carried out and a comparative psychology study is also underway. These examinations should provide deeper insights into the nature of rogue drones and their hives.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Rho
description:
<b>Paper:</b> Project Rho<br>
<b>Lead Researcher:</b> Authochthonian<br>
<b>Contributors:</b> Authochthonian, Chevalleis<br>
<b>Summary:</b> Project Rho is an attempt to gather information on all types of rogue drone hardware, from the smallest to the largest drone types known to exist, and to compile this information into a comprehensive database for ease of access when comparing rogue drone technology to sleeper drone technology by other divisions of Arek'Jaalan.  Detailed analysis of every rogue drone will be carried out and compared to empire equivalents.

When completed, this project should enable us to identify any technological links between rogue drones and sleeper drones.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Slipstream
description:
<b>Paper:</b> Project Slipstream - Wormhole Physics for Capsuleers<br>
<b>Lead Researcher:</b> Helen Ohmiras<br>
<b>Contributors:</b> Rhavas, Pat Irvam<br>
<b>Summary:</b> Artificial wormhole induction processes are used in warp drives and jump drives across New Eden. Despite the prevalence of this technology, natural wormholes are still a mystery to many. A pilot with a firm grasp of wormhole mechanics can make more effective decisions when unforeseen and unpredicted events occur in the future.

Project Slipstream is an attempt to educate the wider capsuleer community on basic wormhole physics. We will focus on clearing up misconceptions regarding the difference between natural wormholes and artificial wormholes. The nature of wormholes present in the uncharted regions will also be determined. These findings will then be used as a starting point for further clarification of the physics behind the technology used to create artificial wormholes, as well as other wormhole induction drive technologies.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Arek'Jaalan: Site One Contributions Listing
description:
<b>Special Acknowledgement:</b> This site is named after the capsuleer known as "The Antiquarian" whose generous contributions played a large part in making this base in Eram a reality. 

</b>Dedication:</b> Arek'Jaalan Site One is dedicated to the capsuleers who helped found the project, and ensure its continued stability and success. 

A full listing of donations is available <a href=evebrowser:http://wiki.eveonline.com/en/wiki/Arek%27Jaalan:_Site_One>here</a>. 

The following individuals and corporations contributed to the construction of this site. Without their donations, Arek'Jaalan Site One would not have been possible. 

</b>Corporations:</b>
Applied Industrial Technologies
FedMart
Kitzless
Nepenthe Inc.
Red Rock Mining Company
Unit Commune
Yahoo Inc

</b>Individuals:</b>
Adainy Gwanwyn
Aeb Raven
Aidan Brooder
Akrasjel Lanate
Alexa Wilkot
Alextrasa Zurman
Alpac T'Zarri
Angrypunch
Aquila Shadow
Arklan1
Borascus
Brick Royl
Cargo2000
Cold Vodka
Cunane Jeran
Darkcoro Matari
Dravidshky
DutchGunner
Ekserevnitis
Eri Vin'Taur
Faith Comet
Faulx
fLitSer
General Stargazer
Gouzu Kho
Gran Man
Hannah Viktor
Hector Von Hammerstorm
Hordi LaGeorge
Iwata Accuspray
Jack bubu
Jacques DuVey
James Gheris
Jara Blackwind
Jikane Ronuken
Julianus Soter
Kais Malleus
Lancashirian
Leopold Caine
Mai Satiri
Mark726
Morwen Lagann
Myrhial Arkenath
Myyona
Naraish Adarn
Normal Vales
Phaedra Aurilen
Planetary Genocide
Qansh
Razz Skyshatter
Rees Noturana
Rhavas
Scatter Gun
Shin'rohtak
Steve Ronuken
Stone Cold Assassin
Tan Tau
Taqai
Tarryn Nightstorm
Terra Dedlow
The Antiquarian
Thomas Ownz
Tumbles Goodness
Tundradog
Utremi Fasolasi
Variden

<b>ISK Donations:</b>

The following indviduals donated ISK towards the construction of Site One. Excess ISK left over after construction, will be used to fund archivist work. 

1,100,000,000 - Adhocracy Incorporated
1,000,000,000 - House of Sebtin
500,000,000 - Alpac T'Zarri
500,000,000 - skaunk (on behalf of Caustic Confluence corporation)
300,000,000 - Salpun
200,000,000 - Gauss Jannon
100,000,000 - Gallente Independent Progressive Alternative
50,000,000 - Ethan Revenant
40,000,000 - Molocath Vynneve
25,000,000 - Rae Seddon
15,000,000 - Invader Squee
10,000,000 - Windsong Woodhaven
10,000,000 - Iwata Accuspray
5,000,000 - Jethra Daystar
1,000,000 - ElQuirko
1,000,000 - Squid Tentacle
1,000,000 - Lady mifa
2,000,000 - jimmy 15


typeName: Research Abstract: Project Compass
description:
<b>Paper:</b> Project Compass<br>
<b>Lead Researcher:</b> Mark726<br>
<b>Contributors:</b> Rhavas<br>
<b>Summary:</b> Project Compass represents an attempt to experimentally verify the spatial relationship between wormhole space and New Eden. The project is primarily aimed at identifying stellar objects – both in New Eden and in wormhole space – through spectroscopic analysis, and by using the properties of parallax and triangulation to determine the location of wormhole space in relation to New Eden. The Lead Researcher surveyed a random sample of wormhole systems and was able to identify a star cluster identifiable in both New Eden and wormhole space. Through mathematical extrapolation and analysis, the location of wormhole space was determined.

Project Compass draws no final conclusions at this stage, as researchers are awaiting potential changes to capsule sensor technology that may yield new data.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Huntress Green (2 of 3)
description:
<b>Paper:</b> Huntress Green - The Origin of Life in Anoikis<br>
<b>Lead Researcher:</b> Gaia Ma'chello <br>
<b>Contributors:</b> James Arget, Tas Caern and Vincent Athena<br>
<b>Summary:</b> Previous work has indicated that life in Anoikis and human life had the same origin. This brings up the question of how life originally came to planets in Anoikis.

The “molecular clock” method was used to estimate how long ago life in Anoikis and life in known space had a common ancestor. In the molecular clock method random changes to segments of “junk” DNA are examined and compared between organisms. Changes in these segments occur randomly, accumulate over time, and are not selected for by evolution. By seeing how different a given segment of junk DNA is between two organisms, an estimate can be made as to how long ago they had a common ancestor. 

For this case, microorganisms that live in known space and those that live in Anoikis were compared. 

It was found that life in Anoikis split from life in known space during the dark ages, the time period between the closure of the eve gate and the rebirth of civilization. Apparently, during this time, some space-faring civilization survived, or arose much faster than has been assumed. This civilization appears to have moved to Anoikis and made use of the planets.

Some organisms were found that had a common ancestor with life in known space about a year ago. This is likely contamination from recent capsuleer activity in Anoikis.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Research Abstract: Project Huntress Green (3 of 3)
description:
<b>Paper:</b> Huntress Green - Possible disease organisms in Anoikis<br>
<b>Lead Researcher:</b> Gaia Ma'chello<br>
<b>Contributors:</b> James Arget, Tas Caern and Vincent Athena<br>
<b>Summary:</b> Examination of multiple biological samples obtained from planets in the unknown regions has found several organisms that could cause diseases in humans. The most interesting one is a certain fungus found on several temperate worlds.

This fungus appears able to colonize almost any surface or other organism. As it digests another organism, some proteins from that organism are displayed on the surface of the fungal strands. This allows the fungus to evade the immune system of many infected hosts.

Some bacteria were also found that appear to be somewhat infectious. They do not appear to be too virulent, but some of the chemicals they produce are of particular interest. These chemicals have neurological effects that alter the behavior of the host, helping spread the bacteria.

<i>This abstract relates to research undertaken by the <a href=evebrowser: http://wiki.eveonline.com/en/wiki/Arek%27Jaalan>Arek'Jaalan Project.</a></i>

<i>Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4</i>

<i>Further copies of this document can be obtained through the Arek'Jaalan administrative site, located in the <a href=showinfo:5//30003413>Eram</a> system.<i>


typeName: Arek'Jaalan: Mission Statement
description:
The Arek'Jaalan Project was founded to act as a cross-organizational research body and common ground for capsuleers to share information about the Sleeper civilization and related matters. The goals of the project are, relative to similar bodies, both simple to understand and quite humble. Put simply, our aim is to research, document and educate.

<b>Research:</b> We aim to posit and debate theories, study known facts and uncover new ones, and use every other method available to deepen our understanding of the Sleepers and related subjects.

<b>Document:</b> Through extensive use of open networks, and with the help of key staff, we aim to document all of the information shared between project members, from everyday communication to large-scale research projects.

<b>Educate:</b> Using our body of contributors and their documented research as a foundation, we aim to educate other capsuleers about our work, and to encourage wider capsuleer interest in scientific matters by presenting information openly and accessibly.

In its initial phase, the project aims to build a “foundational” body of documented research, at which point a larger focus will begin to be placed on the goal of education.

It should be emphasized that Arek'Jaalan does not aim to produce new technologies, and in particular that we take an active stance against any further weaponization of Sleeper or other technologies. We aim for something more benign and progressive.

It should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek'Jaalan project actually amounts to, and that our own stance is to be firmly against such actions.

Overwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek'Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities. 


typeName: Miasmos Quafe Ultra Edition
description:
The Miasmos Quafe Ultra Edition was commissioned by the Quafe Corporation as a specialized vessel for the distribution of Quafe throughout the New Eden cluster.

To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages.

A later addition under the new "Miasmos" moniker included a small number of sealed vats, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.


typeName: Men's 'Quafe' T-shirt YC 114
description:
Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention.

Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue.



typeName: Men's 'Sterling' Dress Shirt (white)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress shirt is a perfect way to begin your travels in New Eden. 

It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. 

Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.


typeName: Women's 'Sterling' Dress Blouse (white)
description:
Designer: Sennda of Emrayur

Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress blouse is a perfect way to begin your travels in New Eden. 

It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. 

Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look.



typeName: Large Micro Jump Drive
description:
The Micro Jump Drive is a module that spools up, then jumps the ship forward 100km in the direction it is facing. Upon arrival, the ship maintains its direction and velocity. Warp scramblers can be used to disrupt the module. Spool up time is reduced by the skill <a href=showinfo:4385>Micro Jump Drive Operation</a>.

The Micro Jump Drive was developed by Duvolle Laboratories Advanced Manifold Theory Unit. The drive was conceived by the late Avagher Xarasier, the genius behind several ground-breaking innovations of that era.


typeName: Miasmos Quafe Ultramarine Edition
description:
The Miasmos (originally Iteron Mark IV) Quafe Ultramarine Edition was commissioned by the Quafe Corporation as a vessel for highly focused distribution of Quafe to a demanding clientele in the New Eden cluster.

To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of Quafe. In addition, its controls have been simplified so that new pilots can more easily meet the strict delivery conditions of prospective buyers.  A number of sealed vats were added after the ship was rebranded as the Miasmos, but Quafe has demanded that those be accessed solely by corporate representatives, and not by crew nor capsuleer.

While the Quafe Corporation has firmly denied making any alterations to its lucrative formula, and insists that the Miasmos Quafe Ultramarine Edition does not have special dispensation to carry a supercaffeinated version of the famous drink, it is notable that this model has been fitted with extra security mechanisms to prevent any and all crew from sampling its cargo. 

While there are persistent rumors of storage crew personnel tasting the cargo and subsequently staying awake for days on end, grinding their teeth and yelling at each other, these have never been conclusively proven, although the Quafe Corporation does reportedly undertake all medical costs for any crewmember serving more than 72 consecutive hours onboard the Miasmos Quafe Ultramarine Edition. 


typeName: Large Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Drone Damage Amplifier I
description:
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone communications net, creating a bridged processor between ship and drones that allows for better real-time trajectory projections.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Medium Processor Overclocking Unit I
description:
This ship modification is designed to increase a ship's CPU.

Penalty: - 5% Shield Recharge Rate Bonus.


typeName: Medium Processor Overclocking Unit II
description:
This ship modification is designed to increase a ship's CPU.

Penalty: - 10% Shield Recharge Rate Bonus.


typeName: Reactive Armor Hardener
description:
The Reactive Armor Hardener possesses an advanced nano membrane that reacts to armor layer damage by shifting between resistances over time. This makes it able to align its defenses against whichever incoming damage types are prevalent.

The module spreads 60% resistance over the four damage types, starting at 15% in each.

Only one of this module type can be fitted at a time. Prototype Inferno Module.


typeName: Drone Damage Amplifier II
description:
The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone communications net, creating a bridged processor between ship and drones that allows for better real-time trajectory projections.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Target Spectrum Breaker
description:
Copies the active sweeps of all targeting sensors and reflects them onto other targeters, giving their computers the impression that the ship being locked is in two places at once. The more target locks active or being attempted against the ship, the more conflicting input can be sent to each computer, thus increasing the chances that the locks will fail.

Note: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships.


typeName: Target Breaker Amplification
description:
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.

Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.


typeName: Dual Afocal Pulse Maser I
description:
This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: C-IR Compact Guidance Disruptor
description:
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 500MN Cold-Gas Enduring Microwarpdrive
description:
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Battleship class module


typeName: 100MN Monopropellant Enduring Afterburner
description:
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Battleships


typeName: 50MN Cold-Gas Enduring Microwarpdrive
description:
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Cruisers and Battlecruisers


typeName: 10MN Monopropellant Enduring Afterburner
description:
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Cruisers and Battlecruisers


typeName: F-89 Compact Signal Amplifier
description:
Augments the maximum target acquisition range, locking speed and sensor strength of a ship.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Dual Afocal Light Maser I
description:
This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Small Focused Afocal Pulse Maser I
description:
A high-powered pulse energy weapon. Good for short to medium range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Small Focused Afocal Maser I
description:
A high-powered beam energy weapon. Good for medium range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Quad Afocal Light Maser I
description:
Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Focused Afocal Pulse Maser I
description:
A high-powered, concentrated energy weapon designed for short to medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Focused Afocal Medium Maser I
description:
A high-powered, concentrated energy weapon designed for medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Heavy Afocal Pulse Maser I
description:
A heavy energy weapon designed for short to medium range engagements. Delivers powerful damage. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Heavy Afocal Maser I
description:
A high-powered heavy energy weapon designed for medium range engagements. Delivers powerful damage. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Heavy Afocal Pulse Maser I
description:
This heavy pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Dual Afocal Heavy Maser I
description:
This heavy beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Mega Afocal Pulse Maser I
description:
A super-heavy pulse energy weapon designed for medium range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Mega Afocal Maser I
description:
A super-heavy beam energy weapon designed for medium to long range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Tachyon Afocal Maser I
description:
An ultra-heavy beam energy weapon designed for medium to long range engagements. 

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: TE-2100 Ample Light Missile Launcher
description:
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.


typeName: Dual 180mm 'Scout' Autocannon I
description:
This autocannon is a simple but effective close combat weapon. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 220mm Medium 'Scout' Autocannon I
description:
This autocannon is designed for skirmish warfare. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 650mm Medium 'Scout' Artillery I
description:
A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 800mm Heavy 'Scout' Repeating Cannon I
description:
An autocannon capable of causing tremendous damage. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: 720mm 'Scout' Artillery I
description:
This rocket-assisted howitzer is designed for long-range bombardment. 

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Limited Kinetic Deflection Field I
description:
Boosts shield resistance against kinetic damage.<br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Limited 'Anointed' EM Ward Field
description:
Boosts shield resistance against EM damage.<br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Limited Thermal Dissipation Field I
description:
Boosts shield resistance against thermal damage.<br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Carbon
description:
Carbon is an abundant nonmetallic element that occurs in many inorganic and in all organic compounds.


typeName: Rocket Fuel
description:
The properties of this carefully refined liquid make it ideal for controlled combustion whether in or outside of atmospheric environments; its severe volatility requires special containers to resist most forms of impact, high temperatures, and electrical activity during storage and transportation.


typeName: Consumer Electronics
description:
Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys. 


typeName: Superconductors
description:
Required for highly advanced technologies too numerous to mention to function properly, these conduits are made from super-cooled materials that function as perfect conductors, having an effective electrical resistance of zero.


typeName: Transmitter
description:
This electronic device generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna or some other form of transducer.


typeName: Miniature Electronics
description:
Advances in molecular chemistry and nanite-reduced computer chips have made almost every form of miniature electronics possible, from the simple holovid viewer and missile tracking systems to wetware cybernetics and quantum entanglement communications.


typeName: Ocular Filter - Basic
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+3 Bonus to Perception


typeName: Memory Augmentation - Basic
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+3 Bonus to Memory


typeName: Neural Boost - Basic
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+3 Bonus to Willpower


typeName: Cybernetic Subprocessor - Basic
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+3 Bonus to Intelligence


typeName: Magnetic Field Stabilizer I
description:
Grants a bonus to the firing rate and damage of hybrid turrets. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standard Crash Booster
description:
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.


typeName: Standard Blue Pill Booster
description:
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.


typeName: Social Adaptation Chip - Basic
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.

+3 Bonus to Charisma


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
description:
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

3% bonus to turret tracking speed.


typeName: Standard Sooth Sayer Booster
description:
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.


typeName: Memory Augmentation - Standard
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+4 Bonus to Memory


typeName: Memory Augmentation - Improved
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+5 Bonus to Memory


typeName: Memory Augmentation - Advanced
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+6 Bonus to Memory


typeName: Memory Augmentation - Elite
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+7 Bonus to Memory


typeName: Neural Boost - Standard
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+4 Bonus to Willpower


typeName: Neural Boost - Improved
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+5 Bonus to Willpower


typeName: Neural Boost - Advanced
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+6 Bonus to Willpower


typeName: Neural Boost - Elite
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+7 Bonus to Willpower


typeName: Ocular Filter - Standard
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+4 Bonus to Perception


typeName: Ocular Filter - Improved
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+5 Bonus to Perception


typeName: Ocular Filter - Advanced
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+6 Bonus to Perception


typeName: Ocular Filter - Elite
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+7 Bonus to Perception


typeName: Cybernetic Subprocessor - Standard
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+4 Bonus to Intelligence


typeName: Cybernetic Subprocessor - Improved
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+5 Bonus to Intelligence


typeName: Cybernetic Subprocessor - Advanced
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+6 Bonus to Intelligence


typeName: Cybernetic Subprocessor - Elite
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+7 Bonus to Intelligence


typeName: Social Adaptation Chip - Standard
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.

+4 Bonus to Charisma


typeName: Social Adaptation Chip - Improved
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.

+5 Bonus to Charisma


typeName: Social Adaptation Chip - Advanced
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.

+6 Bonus to Charisma


typeName: Zainou 'Gypsy' Signature Analysis SA-703
description:
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.

3% bonus to ships scan resolution.


typeName: Rocket Launcher I
description:
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.


typeName: 125mm Railgun I
description:
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 125mm Railgun II
description:
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Warp Core Stabilizer I
description:
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.


typeName: Guardian-Vexor
description:
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.


typeName: Command Processor I
description:
This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems.

Allows operation of one extra Warfare Link.


typeName: Skirmish Warfare Link - Interdiction Maneuvers I
description:
Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Information Warfare Link - Sensor Integrity I
description:
Boosts sensor strengths and lock ranges for all of the fleet's ships.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Religious Artifact
description:
This religious artifact is highly decorated. It looks old, and it feels heavier than such a small thing should.


typeName: Battery Cartridge
description:
This battery cartridge carries a heavy charge of electric power, intended as a spare pool of energy in distress.


typeName: Small Railgun Specialization
description:
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Small Beam Laser Specialization
description:
Specialist training in the operation of small beam lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Small Autocannon Specialization
description:
Specialist training in the operation of advanced small autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Helios
description:
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: CreoDron 

The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.


typeName: Keres
description:
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Duvolle Labs 

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.


typeName: Crow
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 


typeName: Raptor
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Lai Dai

Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.



typeName: Cheetah
description:
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.


typeName: Crusader
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.    



typeName: Malediction
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations 

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.



typeName: Anathema
description:
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.


typeName: Sentinel
description:
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.


typeName: Buzzard
description:
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Ishukone 

The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.


typeName: Kitsune
description:
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.


typeName: Claw
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.



typeName: Stiletto
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.   



typeName: Taranis
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Duvolle Labs

Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.



typeName: Ares
description:
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius.  This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 

Developer: Roden Shipyards 

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Advanced Weapon Upgrades
description:
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Basic Energized EM Membrane
description:
A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Energized Explosive Membrane
description:
A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Energized Explosive Membrane I
description:
A enhanced version of the standard Reactive  armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Energized Armor Layering Membrane
description:
An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating.


typeName: Basic Energized Kinetic Membrane
description:
A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Energized Thermal Membrane
description:
A enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Basic Energized Adaptive Nano Membrane
description:
An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Armor Thermal Hardener I
description:
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 1600mm Steel Plates I
description:
Increases the maximum strength of the Armor.

Penalty:  Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.


typeName: Armor EM Hardener I
description:
An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Armor Explosive Hardener I
description:
An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Armor Kinetic Hardener I
description:
An enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Vengeance
description:
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.


typeName: Prototype Cloaking Device I
description:
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.


typeName: Wolf
description:
Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence.  While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired.  Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.

Developer:  Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.


typeName: Nemesis
description:
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. 

Developer: Duvolle Laboratories

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.



typeName: Hawk
description:
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer:  Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.


typeName: Harpy
description:
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems.  Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.


typeName: Hyena
description:
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.


typeName: Retribution
description:
The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action.  What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.

Developer:  Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.


typeName: Deep Core Mining
description:
Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Mercoxit
description:
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Morphite
description:
Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:11396>Mercoxit</a>, <a href=showinfo:17869>Magma Mercoxit</a>, <a href=showinfo:17870>Vitreous Mercoxit</a>


typeName: Jaguar
description:
The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.

Developer:  Thukker Mix

Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is.  Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds.


typeName: High Energy Physics
description:
Skill and knowledge of High Energy Physics and its use in the development of advanced technology. 

Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. 

Allows High Energy Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring High Energy Physics per level.

Needed for all research and manufacturing operations on related blueprints.


typeName: Plasma Physics
description:
Skill and knowledge of Plasma physics and its use in the development of advanced technology. 

Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. 

Allows Plasma Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Plasma Physics per level.

Needed for all research and manufacturing operations on related blueprints.


typeName: Nanite Engineering
description:
Skill and knowledge of Nanite Engineering and its use in the development of advanced technology. 

Used primarily in the research of various armor and hull systems. 

Allows Nanite Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nanite Engineering per level.

Needed for all research and manufacturing operations on related blueprints.


typeName: Hydromagnetic Physics
description:
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . 

Used primarily in the research of shield system.

Allows Hydromagnetic Physics research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Amarr Starship Engineering
description:
Skill and knowledge of Amarr Starship Engineering. 

Used Exclusively in the research of Amarr Ships of all Sizes.

Allows Amarr Starship Engineering research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Amarr Starship Engineering per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Minmatar Starship Engineering
description:
Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. 

Used in the research of Minmatar Ships of all Sizes.

Allows Minmatar Starship Engineering research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Minmatar Starship Engineering per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Graviton Physics
description:
Skill and knowledge of Graviton physics and its use in the development of advanced technology. 

Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. 

Allows Graviton Physics research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Graviton Physics per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Laser Physics
description:
Skill and knowledge of Laser Physics and its use in the development of advanced Technology. 

Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs.

Allows Laser Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Laser Physics per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Electromagnetic Physics
description:
Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. 

Used primarily in the research of Railgun weaponry and various electronic systems.  

Allows Electromagnetic Physics research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electromagnetic Physics per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Rocket Science
description:
Skill and knowledge of Rocket Science and its use in the development of advanced technology. 

Used primarily in the research of missiles and propulsion systems.  

Allows Rocket Science research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Rocket Science per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Gallente Starship Engineering
description:
Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. 

Used in the research of Gallente Ships of all Sizes.

Allows Gallente Starship Engineering research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Gallente Starship Engineering per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Nuclear Physics
description:
Skill and knowledge of Nuclear physics and its use in the development of advanced technology.  

Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. 

Allows Nuclear Physics research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Mechanical Engineering
description:
Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. 

Used in all Starship research as well as hull and armor repair systems.  

Allows Mechanical Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Electronic Engineering
description:
Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. 

Used in all Electronics and Drone research.  

Allows Electronic Engineering research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Electronic Engineering per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Caldari Starship Engineering
description:
Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. 

Used in the research of Caldari Ships of all Sizes.

Allows Caldari Starship Engineering research to be performed with the help of a research agent. 

Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Caldari Starship Engineering per level.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Quantum Physics
description:
Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. 

Used primarily in the research of shield systems and Particle Blasters.  

Allows Quantum Physics research to be performed through a research agent. 1% reduction in manufacturing time for all items requiring Quantum Physics per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: R.Db - Viziam
description:
A searchable database of the corporations scientific research. Used in blueprint copying as well as material and time efficiency blueprint research


typeName: Astronautic Engineering
description:
Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Huge Secure Container
description:
This Huge container is fitted with a password-protected security lock.

Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.


typeName: Giant Secure Container
description:
This Giant container is fitted with a password-protected security lock.

Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower.


typeName: Cross of the Sacred Throne Order
description:
The Cross of the Sacred Throne Order was created during the Moral Reforms to reward those who display undying loyalty to the Emperor and eternal faith in God through exceptional service and sacrifice in the name of the Empire. There is no higher capsuleer honor in the Empire.<br><br>
“To serve, unshakably, is to reach greatness.” - The Scriptures, Amash Akura, 25:16
 


typeName: Onyx Heart of Valor
description:
Dating back to the Gallente-Caldari War, the Onyx Heart was created in memory of those brave souls that stayed behind on Caldari Prime to fight the Gallenteans when the rest of the population fled. Awarded only a few dozen times for the duration of the war, the Onyx Heart is only awarded when the well being of the State takes precedence over one's personal welfare.


typeName: Aidonis Honorary Fellow Medallion
description:
The Aidonis Honorary Fellow Medallion is a companion prize to the Aidonis Peace Prize. Ten of these medallions are given out over the course of each year, each time to individuals who have made significant strides in promoting peace and fairness in intergalactic relations.


typeName: Liberty Tattoo of the Minmatar Nation
description:
Created during the Minmatar Rebellion to honor those fighting the Amarrians. At first it was only awarded posthumously to those that died heroic deaths during the rebellion, today it is often given to those that show great sacrifice and dedication to the Republic.


typeName: Enlightened Soul Silver Shield
description:
One of the oldest award around, the Silver Shield dates back to First Jovian Empire. Initially created to award inventors and discoverers it later evolved to include those responsible for gathering and storing great amounts of knowledge. Today it is awarded to those that show great service to the Jovian Empire, such as bridging the communication gap between the Jovians and the other races.


typeName: Jovian Delegates
description:
This is a list of the Jovian science delegates assigned to the Crielere research facility. They handle all correspondence between the Jovians and the Gallente/Caldari:  Nida  Liko  Tarazin  Ulio  Fabor


typeName: Molecular Engineering
description:
Skill and knowledge of Molecular Engineering and its use in the development of advanced technology. 

Used primarily in the research of various hull and propulsion
systems.  

Allows Molecular Engineering research to be performed with the help of a research agent. 1% reduction in manufacturing time for all items requiring Molecular Engineering per level.

Needed for all research and manufacturing operations on related blueprints. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Plasma Thruster
description:
Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well.  


typeName: Ion Thruster
description:
Propulsion Component used primarily in Gallente ships. A component in various other technology as well.  


typeName: Fusion Thruster
description:
Propulsion Component used primarily in Amarr ships. A component in various other technology as well.  


typeName: Magpulse Thruster
description:
Propulsion Component used primarily in Caldari ships. A component in various other technology as well.


typeName: Gravimetric Sensor Cluster
description:
Sensor Component used primarily in Caldari ships. A component in various other technology as well.  


typeName: Magnetometric Sensor Cluster
description:
Sensor Component used primarily in Gallente ships. A component in various other technology as well.  


typeName: Ladar Sensor Cluster
description:
Sensor Component used primarily in Minmatar ships. A component in various other technology as well.    


typeName: Radar Sensor Cluster
description:
Sensor Component used primarily in Amarr ships. A component in various other technology as well.    


typeName: Nanomechanical Microprocessor
description:
CPU Component used primarily in Minmatar ships. A component in various other technology as well.      


typeName: Photon Microprocessor
description:
CPU Component used primarily in Gallente ships. A component in various other technology as well.    


typeName: Fernite Carbide Composite Armor Plate
description:
Armor Component used primarily in Minmatar ships. A component in various other technology as well.    


typeName: Titanium Diborite Armor Plate
description:
Armor Component used primarily in Caldari ships. A component in various other technology as well.    


typeName: Crystalline Carbonide Armor Plate
description:
Armor Component used primarily in Gallente ships. A component in various other technology as well.    


typeName: Fusion Reactor Unit
description:
Power Core component used primarily in Gallente ships.  A component in various other technologies as well.    


typeName: Nuclear Reactor Unit
description:
Power Core component used primarily in Minmatar ships. A component in various other technology as well.    


typeName: Antimatter Reactor Unit
description:
Power Core component used primarily in Amarr ships. A component in various other technology as well.    


typeName: Graviton Reactor Unit
description:
Power Core component used primarily in Caldari ships. A component in various other technology as well.


typeName: Electrolytic Capacitor Unit
description:
Capacitor component used primarily in Minmatar ships. A component in various other technology as well.    


typeName: Scalar Capacitor Unit
description:
Capacitor component used primarily in Caldari ships. A component in various other technology as well.    


typeName: Oscillator Capacitor Unit
description:
Capacitor component used primarily in Gallente ships. A component in various other technology as well.    


typeName: Tesseract Capacitor Unit
description:
Capacitor component used primarily in Amarr ships. A component in various other technology as well.  


typeName: Deflection Shield Emitter
description:
Shield Component used primarily in Minmatar ships. A component in various other technology as well.    


typeName: Pulse Shield Emitter
description:
Shield Component used primarily in Gallente ships. A component in various other technology as well.   


typeName: Linear Shield Emitter
description:
Shield Component used primarily in Amarr ships. A component in various other technology as well.    


typeName: Sustained Shield Emitter
description:
Shield Component used primarily in Caldari ships. A component in various other technology as well.    


typeName: Shield Boost Amplifier I
description:
Focuses and amplifies the efficiency of shield boosting modules. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Avatar
description:
Casting his sight on his realm, the Lord witnessed
The cascade of evil, the torrents of war.
Burning with wrath, He stepped 
down from the Heavens
To judge the unworthy,
To redeem the pure.

<i>-The Scriptures, Revelation Verses 2:12</i>



typeName: Armored Warfare Specialist
description:
Advanced proficiency at armored warfare. Boosts the effectiveness of armored warfare link modules by 20% per skill level.


typeName: Skirmish Warfare Specialist
description:
Advanced proficiency at skirmish warfare. Boosts the effectiveness of skirmish warfare link modules by 20% per skill level.


typeName: Wing Command
description:
Grants the Wing Commander the ability to pass on their bonuses to an additional Squadron per skill level, up to a maximum of 5 Squadrons. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Improved Cloaking Device II
description:
An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.


typeName: Covert Ops Cloaking Device II
description:
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. 

Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.


typeName: Cloaking
description:
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.  

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Pax Amarria
description:
Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever.


typeName: Signed Copy of Pax Amarria
description:
Written by the Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved international relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storm.

This is a signed copy, with Heideran's signature at the front: "Semper Pax. Heideran VII".


typeName: Gallente Federation Transaction And Salary Logs
description:
These reports hold information on recent transaction and salary logs from a corporation within the Gallente Federation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Shiez Kuzaks Ship Database
description:
This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Shiez Kozak.  Information stored within here could be anything from the ship's logs.


typeName: Caldari State Transaction And Salary Logs
description:
These reports hold information on recent transaction and salary logs from a corporation within the Caldari State.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Amarr Empire Transaction And Salary Logs
description:
These reports hold information on recent transaction and salary logs from a corporation within the Amarr Empire.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Minmatar Republic Transaction And Salary Logs
description:
These reports hold information on recent transaction and salary logs from a corporation within the Minmatar Republic.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Ammatar Transaction and salary logs
description:
These reports hold information on recent transaction and salary logs from an Ammatar corporation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Personal Information Data
description:
This is a stack of data chips holding personal information about a station's general population.  Although information on wealthy or important citizens is rarely kept on these disks, they are still quite valuable for criminals.  Accessing this information without consent is illegal in most parts of the galaxy.


typeName: Korim Kor-Azor
description:
This is a member of the House Kor-Azor, accused of being a traitor of the Empire by the Sarum.  He vehemently denies this accusation.


typeName: Nuclear Pulse Generator
description:
Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well.  


typeName: Graviton Pulse Generator
description:
Weapon Component used primarily in Caldari Missiles. A component in various other technology as well.  


typeName: EM Pulse Generator
description:
Weapon Component used primarily in Amarr Missiles. A component in various other technology as well.  


typeName: Plasma Pulse Generator
description:
Weapon Component used primarily in Gallente Missiles. A component in various other technology as well.  


typeName: Transaction And Salary Logs
description:
These reports hold information on recent transactions and salary logs of a corporation.  They are very sought after by pirates, who use the often sensitive information held within for various purposes.


typeName: Comatose Alena Karyn
description:
This is Alena Karyn, a notorious smuggler and pirate of Gallente origin.  She is currently in a comatose state, having hit her head on something when her ship was destroyed by a mercenary working for the Gallente Federation.


typeName: Apocalypse Imperial Issue
description:
Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships.


typeName: Armageddon Imperial Issue
description:
Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.


typeName: Gold Magnate
description:
This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105,  the long years of expensive research were paid off with the deployment of this beautiful ship.
The first Gold Magnate was awarded to <url=showinfo:1373//170181132>Ecliptical</url> to honor his success as Doriam Kor-Azor's champion in YC105. That famous vessel was eventually sold to <url=showinfo:1373//144870255>Tyrrax Thorrk</url>  and met its demise at the hands of <url=showinfo:1373//144604580>Lord Zap</url>, <url=showinfo:1373//145355201>DrStrangelove</url>, <url=showinfo:1373//149050919>Motaka</url> and <url=showinfo:1373//152755230>Omniwar</url>, four of the legendary pirates of the m0o corporation.
The news that four more Gold Magnates were being produced for the new Amarr Succession Championship taking place in YC117 and YC118 has recently brought this storied ship back into the spotlight, and has electrified the hopes and dreams of wealthy collectors and elite capsuleers across the cluster.


typeName: Silver Magnate
description:
This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105 and YC118, is one of the most impressive iterations in this line of masterworks.


typeName: Synthetic Coffee
description:
This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers.


typeName: Falcon
description:
Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.



typeName: Rook
description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.


typeName: Huginn
description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer:  Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.


typeName: Rapier
description:
Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.   


typeName: Pilgrim
description:
Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.  



typeName: Arazu
description:
Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.


typeName: Lachesis
description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Scimitar
description:
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets.  Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.

Developer: Core Complexion Inc.

Core Complexions ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.  Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.



typeName: Basilisk
description:
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.



typeName: Guardian
description:
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.



typeName: Oneiros
description:
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines.  Additionally, its own formidable defenses make it a tough nut to crack.  Breaking through a formation supported by an Oneiros is no mean feat.

Developer: Roden Shipyards

Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros.  Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.



typeName: Cerberus
description:
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. 
<br>Developer: Lai Dai 
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.


typeName: Onyx
description:
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  

Developer: Kaalakiota 

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.



typeName: Vagabond
description:
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. 
<br>Developer: Thukker Mix 
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.


typeName: Zealot
description:
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. 
<br>Developer: Viziam 
For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.


typeName: Ishtar
description:
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. 
<br>Developer: CreoDron 
Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.


typeName: Eagle
description:
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. 
<br>Developer: Ishukone 
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.


typeName: Broadsword
description:
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.



typeName: Muninn
description:
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. 
<br>Developer: Boundless Creation 
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.


typeName: Devoter
description:
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.



typeName: Sacrilege
description:
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. 
<br>Developer: Khanid Innovation 
In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.


typeName: Phobos
description:
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  

Developer: Roden Shipyards 

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Deimos
description:
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. 
<br>Developer: Duvolle Labs 
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.


typeName: Manticore
description:
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. 

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. 



typeName: Hound
description:
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. 

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.


typeName: Purifier
description:
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. 

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.


typeName: Ishkur
description:
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats.  With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

Developer:  CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.


typeName: Enyo
description:
The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there.  Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.

Developer:  Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Slaver
description:
Slavers thrive in the lawless areas of the galaxy, and in the Amarrian territories which view the slave business as a legal profession. Some slavers are notorious for their brutality and lack of morals, and will attack remote settlements without hesitation to capture innocent victims to be sold on the black market. The Minmatar Republic has been especially keen on setting bounties on all slave traders, as they bear a deep resentment and hatred towards slavery.


typeName: Interceptors
description:
Skill for operation of Interceptors. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Covert Ops
description:
Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Assault Frigates
description:
Skill for operation of the Assault Frigates. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Logistics Cruisers
description:
Skill for operation of Logistics cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Interdictors
description:
Skill for operation of Interdictors.

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Deep Core Mining Laser I
description:
A basic mining laser for deep core mining ore such as mercoxit. Very inefficient but does get the job done ... eventually


typeName: Research Project Management
description:
Skill at overseeing agent research and development projects.  Allows the simultaneous use of 1 additional Research and Development agent per skill level.


typeName: Arkonor Processing
description:
Specialization in Arkonor reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Arkonor reprocessing yield per skill level.


typeName: Bistot Processing
description:
Specialization in Bistot reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Bistot reprocessing yield per skill level.


typeName: Crokite Processing
description:
Specialization in Crokite reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Crokite reprocessing yield per skill level.


typeName: Dark Ochre Processing
description:
Specialization in Dark Ochre reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Dark Ochre reprocessing yield per skill level.


typeName: Gneiss Processing
description:
Specialization in Gneiss reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Gneiss reprocessing yield per skill level.


typeName: Hedbergite Processing
description:
Specialization in Hedbergite reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Hedbergite reprocessing yield per skill level.


typeName: Hemorphite Processing
description:
Specialization in Hemorphite reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Hemorphite reprocessing yield per skill level.


typeName: Jaspet Processing
description:
Specialization in Jaspet reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Jaspet reprocessing yield per skill level.


typeName: Kernite Processing
description:
Specialization in Kernite reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Kernite reprocessing yield per skill level.


typeName: Mercoxit Processing
description:
Specialization in Mercoxit reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Mercoxit reprocessing yield per skill level.


typeName: Omber Processing
description:
Specialization in Omber reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Omber reprocessing yield per skill level.


typeName: Plagioclase Processing
description:
Specialization in Plagioclase reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Plagioclase reprocessing yield per skill level.


typeName: Pyroxeres Processing
description:
Specialization in Pyroxeres reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Pyroxeres reprocessing yield per skill level.


typeName: Scordite Processing
description:
Specialization in Scordite reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Scordite reprocessing yield per skill level.


typeName: Spodumain Processing
description:
Specialization in Spodumain reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Spodumain reprocessing yield per skill level.


typeName: Veldspar Processing
description:
Specialization in Veldspar reprocessing. Allows a skilled individual to utilize substandard refining facilities at considerably greater efficiency.

2% bonus to Veldspar reprocessing yield per skill level.


typeName: Scrapmetal Processing
description:
Specialization in Scrapmetal reprocessing. Increases reprocessing returns for modules, ships and other reprocessable equipment (but not ore and ice).

2% bonus to ship and module reprocessing yield per skill level.


typeName: Small Artillery Specialization
description:
Specialist training in the operation of advanced small artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Artillery Specialization
description:
Specialist training in the operation of advanced medium artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Artillery Specialization
description:
Specialist training in the operation of advanced large artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Beam Laser Specialization
description:
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Beam Laser Specialization
description:
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Railgun Specialization
description:
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Railgun Specialization
description:
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Autocannon Specialization
description:
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Autocannon Specialization
description:
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Small Blaster Specialization
description:
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Blaster Specialization
description:
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Blaster Specialization
description:
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Small Pulse Laser Specialization
description:
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Pulse Laser Specialization
description:
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Large Pulse Laser Specialization
description:
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Amarr Control Tower
description:
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity


typeName: Gallente Control Tower
description:
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity


typeName: Ship Maintenance Array
description:
Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay.


typeName: Reprocessing Array
description:
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is sanctioned by CONCORD to be used in high-security space.


typeName: Compression Array
description:
This structure contains equipment needed to compress various ore and ice materials for easy transportation across the universe.

This array does not have a particular restriction on security level and may be anchored in Empire sovereign space.


typeName: Sovereignty
description:
Advanced corporation operation. +2000 corporation members allowed per level. 

Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Medium Energy Nosferatu I
description:
Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor level.


typeName: Medium Energy Nosferatu II
description:
Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor level.


typeName: Heavy Energy Nosferatu I
description:
Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships.

Note: a Nosferatu module will not drain your target's capacitor below your own capacitor level.


typeName: Ballistic Control System I
description:
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Test Dummies
description:
These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors.


typeName: Angel Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Drone Navigation
description:
Skill at controlling drones at high speeds.

5% increase in drone max velocity per level.
5% increase in fighter max velocity per level.


typeName: 200mm Railgun I
description:
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 200mm Railgun II
description:
The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: 350mm Railgun I
description:
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: 350mm Railgun II
description:
The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.


typeName: Missile Projection
description:
Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level.


typeName: Khumaak
description:
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy.


typeName: Amarr Drone Specialization
description:
Specialization in the operation of advanced Amarr drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Amarr Drone Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Minmatar Drone Specialization
description:
Specialization in the operation of advanced Minmatar drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Minmatar Drone Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Gallente Drone Specialization
description:
Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Gallente Drone Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Caldari Drone Specialization
description:
Specialization in the operation of advanced Caldari drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Caldari Drone Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Angel Silver Tag
description:
This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Crystal Tag
description:
This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Blood Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Silver Tag
description:
This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Upper-Tier Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Crystal Tag
description:
This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Silver Tag
description:
This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Gold Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Crystal Tag
description:
This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Guristas Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Silver Tag
description:
This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Gold Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Crystal Tag
description:
This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Sansha Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Silver Tag
description:
This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Gold Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Crystal Tag
description:
This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Gleam S
description:
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by small tech level II Beam Lasers.


typeName: Aurora S
description:
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by small tech level II Beam Lasers.


typeName: Scorch S
description:
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced tracking speed.

Note: This ammunition can only be used by small tech level II Pulse Lasers. 


typeName: Conflagration S
description:
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.
30% reduced tracking speed.
25% increased capacitor usage.

Note: This ammunition can only be used by small tech level II Pulse Lasers.


typeName: Hail S
description:
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage.

25% reduced falloff.
50% reduced optimal range.
30% reduced tracking speed.

Note: This ammunition can only be used by small tech level II Autocannons.


typeName: Void S
description:
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.

25% reduced optimal range.
25% reduced tracking speed.
50% reduced falloff range.

Note: This ammunition can only be used by small tech level II Blasters.


typeName: Null S
description:
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.

40% increased optimal range.
25% reduced tracking speed.
40% increased falloff range.

Note: This ammunition can only be used by small tech level II Blasters.


typeName: Spike S
description:
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity.  However the charge is next to useless at close range.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by small tech level II Railguns.


typeName: Javelin S
description:
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by small tech level II Railguns.


typeName: Barrage S
description:
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system.
 
25% reduced tracking speed.
40% increased falloff.

Note: This ammunition can only be used by small tech level II Autocannons.


typeName: Quake S
description:
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by small tech level II Artillery Cannons.


typeName: Tremor S
description:
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat.

80% increased optimal range.
75% reduced tracking.

Note: This ammunition can only be used by small tech level II Artillery Cannons.


typeName: Target Painter I
description:
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. 


typeName: Crane
description:
Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.


typeName: Bustard
description:
Developer: Lai Dai

Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.


typeName: Prorator
description:
Developer: Viziam

Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.


typeName: Prowler
description:
Developer: Core Complexion Inc.

Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.


typeName: Viator
description:
Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available.  Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.


typeName: Occator
description:
Developer: Roden Shipyards

Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.


typeName: Mastodon
description:
Developer: Thukker Mix

Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.



typeName: Impel
description:
Developer: Khanid Innovations

Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.

Developer: Khanid Innovations, Inc.

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. 



typeName: Quake L
description:
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by large tech level II Artillery Cannons.


typeName: Tremor L
description:
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat.

80% increased optimal range.
75% reduced tracking.

Note: This ammunition can only be used by large tech level II Artillery Cannons.


typeName: Quake M
description:
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by medium tech level II Artillery Cannons.


typeName: Tremor M
description:
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat.

80% increased optimal range.
75% reduced tracking.

Note: This ammunition can only be used by medium tech level II Artillery Cannons.


typeName: Barrage M
description:
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 

25% reduced tracking.
40% increased falloff.

Note: This ammunition can only be used by medium tech level II Autocannons. 


typeName: Barrage L
description:
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 

25% reduced tracking.
40% increased falloff.

Note: This ammunition can only be used by large tech level II Autocannons.


typeName: Hail M
description:
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage.

25% reduced falloff.
50% reduced optimal range.
30% reduced tracking speed.

Note: This ammunition can only be used by medium tech level II Autocannons.


typeName: Hail L
description:
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage.

25% reduced falloff.
50% reduced optimal range.
30% reduced tracking speed.

Note: This ammunition can only be used by large tech level II Autocannons.


typeName: Null M
description:
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.

40% increased optimal range.
25% reduced tracking speed.
40% increased falloff range.

Note: This ammunition can only be used by medium tech level II Blasters.


typeName: Null L
description:
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.

40% increased optimal range.
25% reduced tracking speed.
40% increased falloff range.

Note: This ammunition can only be used by large tech level II Blasters.    


typeName: Void M
description:
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.

25% reduced optimal range.
25% reduced tracking speed.
50% reduced falloff range.

Note: This ammunition can only be used by medium tech level II Blasters.


typeName: Void L
description:
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.

25% reduced optimal range.
25% reduced tracking speed.
50% reduced falloff range.

Note: This ammunition can only be used by large tech level II Blasters.


typeName: Javelin M
description:
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by medium tech level II Railguns.


typeName: Javelin L
description:
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by large tech level II Railguns.


typeName: Spike M
description:
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by medium tech level II Railguns.


typeName: Spike L
description:
The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity.  However, the charge is next to useless at close range.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by large tech level II Railguns.


typeName: Conflagration M
description:
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.
30% reduced tracking speed.
25% increased capacitor usage.

Note: This ammunition can only be used by medium tech level II Pulse Lasers. 


typeName: Conflagration L
description:
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.
30% reduced tracking speed.
25% increased capacitor usage.

Note: This ammunition can only be used by large tech level II Pulse Lasers.


typeName: Scorch M
description:
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced tracking speed.

Note: This ammunition can only be used by medium tech level II Pulse Lasers.


typeName: Scorch L
description:
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced tracking speed.

Note: This ammunition can only be used by large tech level II Pulse Lasers.


typeName: Aurora M
description:
A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by medium tech level II Beam Lasers.


typeName: Aurora L
description:
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by large tech level II Beam Lasers.


typeName: Gleam M
description:
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by medium tech level II Beam Lasers.


typeName: Gleam L
description:
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by large tech level II Beam Lasers.


typeName: Transcranial Microcontrollers
description:
The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. 


typeName: Quafe Ultra
description:
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe.  A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some!

Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy.  Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.

Trademark, Copyright and all rights reserved by The Quafe Company Ltd.


typeName: Quafe Ultra Special Edition
description:
Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some!

Quafe Ultra special edition is spiked with a "secret ingredient" to make the experience more thrilling and exciting for all those who want more from life.

Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra.



typeName: Ultra! Promotional holoreel
description:
This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter.  One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity.  In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes.  Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs. 


typeName: Mjolnir Javelin Rocket
description:
A small rocket with an EMP warhead.

A modified version of the Mjolnir rocket. It can reach higher velocity than the Mjolnir rocket at the expense of warhead size.


typeName: Inherent Implants 'Lancer' Gunnery RF-903
description:
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

3% bonus to all turret rate of fire.


typeName: Megathron Federate Issue
description:
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.

The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation.


typeName: Sacred Bricks
description:
Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now.


typeName: Heart Stone
description:
These religious artifacts are highly decorated and carry an air of something ancient and beyond grasp.


typeName: Defiled Relics
description:
Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space.


typeName: Armored Warfare Mindlink
description:
This advanced interface link drastically improves a commander's Armored Warfare ability by directly linking to the Structural Integrity Monitors of all ships in the fleet.

25% increase to the command bonus of Armored Warfare Link modules.

Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.


typeName: Cerebral Slice
description:
A slice of the cerebral cortex, part of the outer layers of the brain, which controls for instance sensations, reasoning and memory.


typeName: Epidermis Sliver
description:
Sliver of the upper layer of the skin, the largest organ that provides insulation, sensation and temperature control among other things.


typeName: Liver Bile
description:
Alkaline fluid secreted by the liver and stored in the gall bladder, it aids digestion and hemoglobin breakdown.


typeName: Bone Splinter
description:
Tiny fragment of a bone, too small to be easily discernable as to what part of the body it belongs to. Razor-sharp.


typeName: Complex Fullerene Shard
description:
Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering. 


typeName: Zainou 'Gypsy' CPU Management EE-603
description:
A neural interface upgrade that boosts the pilot's skill at electronics.

3% bonus to the CPU output.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1003
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

3% bonus to large energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1003
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

3% bonus to large hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

3% bonus to large projectile turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-803
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

3% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-803
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

3% bonus to medium hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

3% bonus to medium projectile turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-603
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

3% bonus to small energy turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-603
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

3% bonus to small hybrid turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

3% bonus to small projectile turret damage.


typeName: Zainou 'Snapshot' Cruise Missiles CM-603
description:
A neural interface upgrade that boosts the pilot's skill with cruise missiles.

3% bonus to the damage of cruise missiles.


typeName: Zainou 'Snapshot' Defender Missiles DM-803
description:
A neural interface upgrade that boosts the pilot's skill with defender missiles.

3% bonus to the velocity of defender missiles.


typeName: Zainou 'Snapshot' FOF Explosion Radius FR-1003
description:
A neural interface upgrade that boosts the pilot's skill with auto-target missiles.

3% bonus to explosion radius of auto-target missiles.


typeName: Zainou 'Snapshot' Heavy Missiles HM-703
description:
A neural interface upgrade that boosts the pilot's skill with heavy missiles.

3% bonus to heavy missile damage.


typeName: Zainou 'Snapshot' Rockets RD-903
description:
A neural interface upgrade that boosts the pilot's skill with rockets.

3% bonus to the damage of rockets.


typeName: Zainou 'Snapshot' Torpedoes TD-603
description:
A neural interface upgrade that boosts the pilot's skill with torpedoes.

3% bonus to the damage of torpedoes.


typeName: Zainou 'Gypsy' Electronic Warfare EW-903
description:
A neural interface upgrade that boosts the pilot's skill at electronic warfare.

3% reduction in ECM and ECM Burst module capacitor need.


typeName: Zainou 'Gypsy' Long Range Targeting LT-803
description:
A neural interface upgrade that boosts the pilot's skill at long range targeting.

3% bonus to max targeting range.


typeName: Zainou 'Gypsy' Propulsion Jamming PJ-803
description:
A neural interface upgrade that boosts the pilot's skill at propulsion jamming.

3% reduction in capacitor need for modules requiring Propulsion Jamming skill.


typeName: Zainou 'Gypsy' Sensor Linking SL-903
description:
A neural interface upgrade that boosts the pilot's skill at sensor linking.

3% reduction in capacitor need of modules requiring the Sensor Linking skill.


typeName: Zainou 'Gypsy' Weapon Disruption WD-903
description:
A neural interface upgrade that boosts the pilot's skill at weapon disruption.

3% reduction in capacitor need of modules requiring the Weapon Disruption skill.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-803
description:
Improved control over afterburner energy consumption.

3% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' Afterburner AB-606
description:
A neural interface upgrade that boosts the pilot's skill with afterburners.

6% bonus to the duration of afterburners.


typeName: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703
description:
A neural interface upgrade designed to enhance pilot Maneuvering skill.

3% bonus to ship agility.


typeName: Eifyr and Co. 'Rogue' Warp Drive Operation WD-606
description:
A neural interface upgrade that boosts the pilot's skill at warp drive operation.

6% reduction in the capacitor need of warp drive.


typeName: Eifyr and Co. 'Rogue' Warp Drive Speed WS-610
description:
A neural interface upgrade that boosts the pilot's skill at warp navigation.

10% bonus to ships warp speed.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903
description:
Improves the performance of microwarpdrives.

3% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

3% bonus to all turret damages.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-703
description:
An Inherent Implants gunnery hardwiring designed to enhance turret energy management.

3% reduction in all turret capacitor need.


typeName: Zainou 'Deadeye' Missile Bombardment MB-703
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% bonus to all missiles' maximum flight time.


typeName: Zainou 'Deadeye' Missile Projection MP-703
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% bonus to all missiles' maximum velocity.


typeName: Zainou 'Deadeye' Rapid Launch RL-1003
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% bonus to all missile launcher rate of fire.


typeName: Zainou 'Deadeye' Target Navigation Prediction TN-903
description:
A Zainou missile hardwiring designed to enhance skill with missiles.

3% decrease in factor of target's velocity for all missiles.


typeName: Inherent Implants 'Squire' Energy Pulse Weapons EP-703
description:
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.

3% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1003
description:
A neural Interface upgrade that lowers turret CPU needs.

3% reduction in the CPU required by turrets.


typeName: Zainou 'Gnome' Shield Upgrades SU-603
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

3% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gypsy' Electronics Upgrades EU-603
description:
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.

3% reduction in CPU need of modules requiring the Electronics Upgrade skill.


typeName: Inherent Implants 'Squire' Energy Grid Upgrades EU-703
description:
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.

3% reduction in CPU need of modules requiring the Energy Grid Upgrades skill.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1003
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses.

3% bonus to armor hit points.


typeName: Inherent Implants 'Noble' Mechanic MC-803
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

3% bonus to hull hp.


typeName: Inherent Implants 'Noble' Repair Systems RS-603
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

3% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Squire' Capacitor Management EM-803
description:
A neural interface upgrade that boosts the pilot's skill at energy management.

3% bonus to ships capacitor capacity.


typeName: Inherent Implants 'Squire' Capacitor Systems Operation EO-603
description:
A neural interface upgrade that boosts the pilot's skill at energy systems operation.

3% reduction in capacitor recharge time.


typeName: Inherent Implants 'Squire' Power Grid Management EG-603
description:
A neural interface upgrade that boosts the pilot's skill at engineering.

3% bonus to the power grid output of your ship.


typeName: Zainou 'Gnome' Shield Emission Systems SE-803
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

3% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Operation SP-903
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

3% boost to shield recharge rate.


typeName: Inherent Implants 'Squire' Capacitor Emission Systems ES-703
description:
A neural interface upgrade that boosts the pilot's skill with energy emission systems.

3% reduction in capacitor need of modules requiring the Capacitor Emission Systems skill.


typeName: Archaeology
description:
Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Relic Analyzer modules.

Gives +10 Virus Coherence per level.  


typeName: Remote Sensing
description:
The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys.

Level 1: allows scans within 1 ly
Level 2: allows scans within 3 ly
Level 3: allows scans within 5 ly
Level 4: allows scans within 7 ly
Level 5: allows scans within 9 ly
 


typeName: Limited Ocular Filter
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.

+1 Bonus to Perception


typeName: Limited Memory Augmentation
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.

+1 Bonus to Memory


typeName: Limited Neural Boost
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower.

+1 Bonus to Willpower


typeName: Limited Social Adaptation Chip
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.

+1 Bonus to Charisma


typeName: Limited Cybernetic Subprocessor
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence.

+1 Bonus to Intelligence


typeName: DNA Sample
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.


typeName: Cruise Missile Launcher I
description:
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 


typeName: Star Charts
description:
A vast number of travel and trade routes are marked on these sheets, which are called Star Charts.  Although most veteran travelers have their travel routes stored in their ships computer, it's always handy to carry some hardcopies just in case.


typeName: Equipment Assembly Array
description:
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured more efficiently than the rapid equipment assembly array but at a reduced speed.

Activity bonuses:
25% reduction in manufacturing required time
2% reduction in manufacturing required materials


typeName: Nova Javelin Heavy Assault Missile
description:
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 

A modified version of the Nova Heavy Assault Missile. It can reach higher velocity than the Nova Heavy Assault Missile at the expense of warhead size.


typeName: Dread Guristas 75mm Railgun
description:
A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 

Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Korranis DNA
description:
Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot. 


typeName: Domination Explosive Deflection Field
description:
Boosts shield resistance against explosive damage.<br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Domination Adaptive Invulnerability Field
description:
Boosts shield resistance against all damage types.<br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Shadow Serpentis Energized Thermal Membrane
description:
A enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Domination 1MN Afterburner
description:
Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Frigates and Destroyers


typeName: Dread Guristas Cloaking Device
description:
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference..


typeName: Kruul's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from the hapless pirate marauder, Kruul.


typeName: X-Rated Holoreel
description:
X-Rated Holo-Vid reels are a popular type of personal entertainment, especially in Gallente territories.  These type of Holoreels are strictly forbidden in the Amarr Empire and Khanid Kingdom.


typeName: Limited Ocular Filter - Beta
description:
This image processor implanted in the occipital lobe grants a bonus to a character's Perception.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.

+2 Bonus to Perception


typeName: Limited Neural Boost - Beta
description:
A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.

+2 Bonus to Willpower


typeName: Limited Memory Augmentation - Beta
description:
This image processor implanted in the temporal lobe grants a bonus to a character's memory.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.

+2 Bonus to Memory


typeName: Limited Cybernetic Subprocessor - Beta
description:
This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. 

+2 Bonus to Intelligence


typeName: Limited Social Adaptation Chip - Beta
description:
This image processor implanted in the parietal lobe grants a bonus to a character's Charisma.  The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants.

+2 Bonus to Charisma


typeName: Zemnar
description:
Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak.


typeName: Gotan's Modified Dual 425mm AutoCannon
description:
Combines the damage output of two 425mm intermediate-range autocannons.  

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Drezins DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from the infamous pirate Drezin.


typeName: Tobias' Modified 500MN Microwarpdrive
description:
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Note: Battleship class module


typeName: Thon's Modified Shield Boost Amplifier
description:
Focuses and amplifies the efficiency of shield boosting modules. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Thon's Modified Adaptive Invulnerability Field
description:
Boosts shield resistance against all damage types. <br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.


typeName: Brokara's Modified Armor Thermal Hardener
description:
An enhanced version of the standard thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Galeptos Medicine
description:
Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late.  

Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public.


typeName: Genetically Enhanced Livestock
description:
Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology.


typeName: Top-Secret Design Documents
description:
These top-secret Design Documents are hidden in a large, sealed container.  A stamp has been placed on the container with the words "DO NOT OPEN" written in big, red letters.


typeName: Large Special Delivery
description:
This box may contain personal items or commodities intended only for the delivery's recipient.  This container is rather large and cumbersome.


typeName: Metal Scraps
description:
This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand.

This commodity is not affected by the scrap metal processing skill any more than any other recyclable item.


typeName: Neophite
description:
This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago.  Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function.  Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe.  


typeName: Standard X-Instinct Booster
description:
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.


typeName: Standard Frentix Booster
description:
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.


typeName: Standard Mindflood Booster
description:
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.


typeName: Standard Drop Booster
description:
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.


typeName: Standard Exile Booster
description:
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.


typeName: Republic Fleet Adaptive Nano Plating
description:
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Imperial Navy Armor Thermal Hardener
description:
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Ammatar Navy Dual Light Pulse Laser
description:
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. 

Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray.


typeName: Imperial Navy Medium Energy Nosferatu
description:
Drains energy from the target ship and adds it to your own. This is a more powerful version  designed for cruiser class ships.

Note: a Nosferatu module does not drain your target's capacitor below your own capacitor level.


typeName: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705
description:
A neural interface upgrade designed to enhance pilot Maneuvering skill.

5% bonus to ship agility.


typeName: Eifyr and Co. 'Rogue' Fuel Conservation FC-805
description:
Improved control over afterburner energy consumption.

5% reduction in afterburner capacitor needs.


typeName: Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905
description:
Improves the performance of microwarpdrives.

5% reduction in capacitor need of modules requiring High Speed Maneuvering.


typeName: Remote Armor Repair Systems
description:
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.


typeName: Caldari Control Tower
description:
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed


typeName: Minmatar Control Tower
description:
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.  

Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF


typeName: Research Laboratory
description:
Portable laboratory facilities, anchorable within control tower fields. This structure has Material Efficiency research and Time Efficiency research activities.

Activity bonuses:
30% reduction in research ME required time
30% reduction in research TE required time


typeName: Rapid Equipment Assembly Array
description:
A mobile assembly facility where modules, implants, deployables, structures, structure modules, starbases and containers can be manufactured quickly but at increased mineral cost due to waste.

Activity modifiers:
35% reduction in manufacturing required time
5% increase in required manufacturing materials


typeName: Moon Harvesting Array
description:
A deployable array designed to gather raw minerals from moons. Can harvest a good deal of material per cycle, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else).


typeName: Ferox
description:
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs.  With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.


typeName: Brutix
description:
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word.  When this hard-hitting monster appears, the battlefield takes notice.


typeName: Cyclone
description:
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship.  To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal.


typeName: Prophecy
description:
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat.  Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.


typeName: Coercer
description:
Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. 


typeName: Cormorant
description:
The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.


typeName: Catalyst
description:
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.


typeName: Thrasher
description:
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.


typeName: Zainou 'Gnome' Shield Upgrades SU-605
description:
A neural Interface upgrade that reduces the shield upgrade module power needs.

5% reduction in power grid needs of modules requiring the Shield Upgrades skill.


typeName: Zainou 'Gnome' Shield Emission Systems SE-805
description:
A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array.

5% reduction in capacitor need of modules requiring the Shield Emission Systems skill.


typeName: Zainou 'Gnome' Shield Operation SP-905
description:
A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship.

5% boost to shield recharge rate.


typeName: Zainou 'Gnome' Weapon Upgrades WU-1005
description:
A neural Interface upgrade that lowers turret CPU needs.

5% reduction in the CPU required by turrets.


typeName: Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Glare Crust
description:
In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates.

Available in <color='0xFFFF6600'>0.4</color> security status solar systems or lower.


typeName: Dark Glitter
description:
Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates.

Available in <color='0xFFE53300'>0.1</color> security status solar systems or lower.


typeName: Gelidus
description:
Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Krystallos
description:
The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Heavy Water
description:
Dideuterium oxide. Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors. One of the materials required to keep Control Towers online.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16264>Blue Ice</a>
<a href=showinfo:16262>Clear Icicle</a>
<a href=showinfo:16263>Glacial Mass</a>
<a href=showinfo:16265>White Glaze</a>

<color='0xFFFF6600'>0.3</color> security status solar system or lower:
<a href=showinfo:16266>Glare Crust</a>

<color='0xFFE53300'>0.1</color> security status solar system or lower:
<a href=showinfo:16267>Dark Glitter</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17978>Enriched Clear Icicle</a>
<a href=showinfo:16268>Gelidus</a>
<a href=showinfo:16269>Krystallos</a>
<a href=showinfo:17976>Pristine White Glaze</a>
<a href=showinfo:17977>Smooth Glacial Mass</a>
<a href=showinfo:17975>Thick Blue Ice</a>


typeName: Liquid Ozone
description:
Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase. One of the materials required to keep Control Towers online.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16264>Blue Ice</a>
<a href=showinfo:16262>Clear Icicle</a>
<a href=showinfo:16263>Glacial Mass</a>
<a href=showinfo:16265>White Glaze</a>

<color='0xFFFF6600'>0.3</color> security status solar system or lower:
<a href=showinfo:16266>Glare Crust</a>

<color='0xFFE53300'>0.1</color> security status solar system or lower:
<a href=showinfo:16267>Dark Glitter</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17978>Enriched Clear Icicle</a>
<a href=showinfo:16268>Gelidus</a>
<a href=showinfo:16269>Krystallos</a>
<a href=showinfo:17976>Pristine White Glaze</a>
<a href=showinfo:17977>Smooth Glacial Mass</a>
<a href=showinfo:17975>Thick Blue Ice</a>


typeName: Helium Isotopes
description:
The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling.  One of the materials required to keep Amarr Control Towers online.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16262>Clear Icicle</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17978>Enriched Clear Icicle</a>


typeName: Strontium Clathrates
description:
An unstable compound of strontium molecules encased in the crystal structure of water. When fed to a Control Tower's force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy. A necessary ingredient for Control Towers to go into reinforced mode.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16264>Blue Ice</a>
<a href=showinfo:16262>Clear Icicle</a>
<a href=showinfo:16263>Glacial Mass</a>
<a href=showinfo:16265>White Glaze</a>

<color='0xFFFF6600'>0.3</color> security status solar system or lower:
<a href=showinfo:16266>Glare Crust</a>

<color='0xFFE53300'>0.1</color> security status solar system or lower:
<a href=showinfo:16267>Dark Glitter</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17978>Enriched Clear Icicle</a>
<a href=showinfo:16268>Gelidus</a>
<a href=showinfo:16269>Krystallos</a>
<a href=showinfo:17976>Pristine White Glaze</a>
<a href=showinfo:17977>Smooth Glacial Mass</a>
<a href=showinfo:17975>Thick Blue Ice</a>


typeName: 'Aegis' Explosive Plating I
description:
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Element' Kinetic Plating I
description:
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Contour' EM Plating I
description:
Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Spiegel' EM Plating I
description:
Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Experimental Energized Kinetic Membrane I
description:
An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: 'Limos' Cruise Launcher I
description:
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.


typeName: Heavy Assault Cruisers
description:
Skill for operation of Heavy Assault Cruisers. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Procurement
description:
Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region.  

Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.


typeName: Daytrading
description:
Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.


typeName: Wholesale
description:
Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Margin Trading
description:
Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. This will bring your total escrow down to approximately 24% at level 5. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Marketing
description:
Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.


typeName: Accounting
description:
Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight.  Each level of skill reduces sales tax by 10%.


typeName: Small Artillery Battery
description:
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets.


typeName: Hydrocarbons
description:
Raw fossil fuels such as petroleum and mineral oil. Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source.


typeName: Atmospheric Gases
description:
Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone -- a host of trapped vapours that can be used to catalyze numerous chemical processes.


typeName: Evaporite Deposits
description:
Deposits formed by the precipitation of mineral-rich water. Usable for many purposes, mostly as building-block components for more complex materials.


typeName: Tungsten
description:
One of the hardest metals in existence. Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios.


typeName: Titanium
description:
An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios. One of the primary building blocks of a whole host of materials.


typeName: Scandium
description:
A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point.


typeName: Cobalt
description:
A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels.


typeName: Chromium
description:
A steel-gray, lustrous metal with a wide variety of applications. Commonly used as a catalyst for chemical processes.


typeName: Vanadium
description:
A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural. Also a versatile catalyst in compound form.


typeName: Cadmium
description:
A soft, malleable metal often occuring with zinc ores. Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment.


typeName: Platinum
description:
A corrosion-resistant precious metal with an extremely wide range of applications. Often used as a chemical catalyst.


typeName: Mercury
description:
Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals. It is therefore extremely useful as a base-block component.


typeName: Caesium
description:
A golden Alkali metal used primarily in propulsion systems. Also performs a variety of catalytic functions in the nuclear and photoelectric arenas.


typeName: Hafnium
description:
A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems.


typeName: Dysprosium
description:
A relatively rare soft metal, easily dissolvable in mineral acids. Used primarily in the production of laser materials.


typeName: Neodymium
description:
A rare, silvery metal. Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials.


typeName: Promethium
description:
An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators.


typeName: Thulium
description:
A soft, rare, silvery-gray metal.  Used in the creation of lasers, in addition to possessing a range of radiation-related production applications.


typeName: Titanium Chromide
description:
Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential.


typeName: Crystallite Alloy
description:
A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites.


typeName: Fernite Alloy
description:
An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies.


typeName: Rolled Tungsten Alloy
description:
An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment.


typeName: Silicon Diborite
description:
A mineral composite which, in large quantities, gives off a distinct crystalline glow. When combined with other composites, is usable for a variety of manufacturing purposes.


typeName: Carbon Polymers
description:
A synthetic carbon compound created from raw hydrocarbons and silicate rock materials.  Important ingredients in a variety of carbon- and gel-based composites.


typeName: Ceramic Powder
description:
A fine powder synthesized from various natural gases and solids through reactant processes.  Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials.


typeName: Sulfuric Acid
description:
A strong mineral acid, used in many chemical reactions and production processes. One of the most widely used chemicals in history.


typeName: Platinum Technite
description:
An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries.


typeName: Caesarium Cadmide
description:
A dark-golden hued alloy composed of cadmium and caesium.  Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates.


typeName: Solerium
description:
When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created.  Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue.


typeName: Hexite
description:
A chemical compound, formed through electrosporadic oxidization of chromium and platinum.  Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers.


typeName: Hyperflurite
description:
Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes.


typeName: Neo Mercurite
description:
A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology.


typeName: Dysporite
description:
Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies.


typeName: Ferrofluid
description:
Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels.


typeName: Crystalline Carbonide
description:
An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating.


typeName: Titanium Carbide
description:
Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems.


typeName: Tungsten Carbide
description:
Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies.


typeName: Fernite Carbide
description:
A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses.


typeName: Fullerides
description:
Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems.  


typeName: Nanotransistors
description:
Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units.


typeName: Hypersynaptic Fibers
description:
Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system. Hypersynaptic fibers, due to their immense frequency range and speed of conduction, have become the industry standard for sensor arrays and targeting systems.


typeName: Ferrogel
description:
A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems.


typeName: Medium Artillery Battery
description:
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. 


typeName: Large Artillery Battery
description:
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets.   


typeName: Small Railgun Battery
description:
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Medium Railgun Battery
description:
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Large Railgun Battery
description:
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges.


typeName: Large Beam Laser Battery
description:
Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Cruise Missile Battery
description:
A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies.


typeName: Legends Medal
description:
A medal awarded to those that have completed the final trial of the Legends Trials. Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat.


typeName: Complex Reactor Array
description:
An arena for various different substances to mix and match. The Complex Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time.


typeName: Ukomi Superconductors
description:
Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology.


typeName: Gallentean Planetary Vehicles
description:
Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. Gallentean vehicles (or the 'luxury edition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable. A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc.


typeName: Small Beam Laser Battery
description:
Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Beam Laser Battery
description:
Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Ion Field Projection Battery
description:
Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.


typeName: Phase Inversion Battery
description:
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems.


typeName: Spatial Destabilization Battery
description:
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems.


typeName: White Noise Generation Battery
description:
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.


typeName: Stasis Webification Battery
description:
The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships.


typeName: Ballistic Deflection Array
description:
Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Explosion Dampening Array
description:
Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Heat Dissipation Array
description:
Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Photon Scattering Array
description:
Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns.


typeName: Angel Bronze Tag
description:
This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Gold Tag
description:
This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Platinum Tag
description:
This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Angel Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Blood Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Blood Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities.


typeName: Guristas Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Guristas Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities.


typeName: Sansha Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Sansha Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Copper Tag
description:
This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Diamond Tag
description:
This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Brass Tag
description:
This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Palladium Tag
description:
This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Serpentis Electrum Tag
description:
This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities.


typeName: Fermionic Condensates
description:
One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture.


typeName: Station Container
description:
This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 


typeName: Station Vault Container
description:
This is a Station Vault Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault Container is much like that of other Cargo Containers a Station Vault Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 


typeName: Station Warehouse Container
description:
This is a Station Warehouse Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse Container is much like that of other Cargo Containers a Station Warehouse Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 


typeName: Large Blaster Battery
description:
Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. 


typeName: Medium Blaster Battery
description:
Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. 


typeName: Small Blaster Battery
description:
Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. 


typeName: Large Pulse Laser Battery
description:
Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Medium Pulse Laser Battery
description:
Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Small Pulse Laser Battery
description:
Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery. Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced.


typeName: Gallente 106 Election Holoreel
description:
This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person.


typeName: Amarrian Wheat
description:
Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for its purity, and has reputedly never been tampered with by genetic engineering.


typeName: Crimson Arkonor
description:
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Prime Arkonor
description:
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Triclinic Bistot
description:
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Monoclinic Bistot
description:
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Sharp Crokite
description:
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Crystalline Crokite
description:
Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Onyx Ochre
description:
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. 

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Obsidian Ochre
description:
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Vitric Hedbergite
description:
When asteroids containing hedbergite pass close to suns or other sources of intense heat can cause the hedbergite to glassify. The result is called vitric hedbergite and has 5% better yield than normal hedbergite. 

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Glazed Hedbergite
description:
Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as glazed hedbergite, is a more concentrated form of hedbergite that has 10% higher yield.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Vivid Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid hemorphite has 5% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Radiant Hemorphite
description:
Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant hemorphite has 10% better yield than its more bland brother.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily in <color='0xFFFF4D00'>0.2</color> security status solar systems or lower.


typeName: Pure Jaspet
description:
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.


typeName: Pristine Jaspet
description:
Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.


typeName: Luminous Kernite
description:
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Fiery Kernite
description:
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Azure Plagioclase
description:
Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Rich Plagioclase
description:
With rich plagioclase, having 10% better yield than the normal one, miners can finally regard plagioclase as a mineral that provides a noteworthy profit.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Solid Pyroxeres
description:
Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. 

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Viscous Pyroxeres
description:
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.


typeName: Condensed Scordite
description:
Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Massive Scordite
description:
Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Bright Spodumain
description:
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.  

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Gleaming Spodumain
description:
Once in a while Spodumain is found with crystalline veins running through it. The 10% increased value this yields puts a gleam in the eye of any miner lucky enough to find it.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Concentrated Veldspar
description:
Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Dense Veldspar
description:
In asteroids above average size, the intense pressure can weld normal veldspar into what is known as dense veldspar, increasing the yield by 10%. 

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.


typeName: Radioactive Waste
description:
This radioactively contaminated material is normally recycled or processed into fuel.  It can be highly dangerous to any lifeforms that come into contact with it.


typeName: Covetor
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield and mining laser range. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Retriever
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Procurer
description:
The mining barge was designed by <a href=showinfo:30//500014>ORE</a> to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on the ship's mining output, they came up with a unique loading system that allows this one module to work with vastly increased efficiency.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.


typeName: Caldari Navy Adaptive Invulnerability Field
description:
Boosts shield resistance against all damage types. <br><br>Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance


typeName: Ammatar Navy Armor EM Hardener
description:
An enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Caldari Navy Hookbill
description:
Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.


typeName: Corporate Hangar Array
description:
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.


typeName: Elena Gazky's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from a member of the infamous pirate gang 'The Seven'.


typeName: Caracal Navy Issue
description:
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.


typeName: Raven Navy Issue
description:
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.


typeName: Caldari AZ-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 


The AZ-1 chip is designed for battleship class vessels.


typeName: Caldari CU-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 
  

The CU-1 chip is designed for cruiser class vessels.


typeName: Caldari BY-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. 
 

The BY-1 chip is designed for frigate class vessels.


typeName: Antimatter Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced optimal range.


typeName: Iridium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

20% increased optimal range.
24% reduced capacitor need.


typeName: Iron Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

60% increased optimal range.
30% reduced capacitor need.


typeName: Lead Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

50% reduced capacitor need.


typeName: Plutonium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

37.5% reduced optimal range.
5% reduced capacitor need.


typeName: Thorium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

12.5% reduced optimal range.
40% reduced capacitor need.


typeName: Tungsten Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

40% increased optimal range.
27% reduced capacitor need.


typeName: Uranium Charge XL
description:
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired.

25% reduced optimal range.
8% reduced capacitor need.


typeName: Carbonized Lead XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Depleted Uranium XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: EMP XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Fusion XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Nuclear XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts.  Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Phased Plasma XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: Proton XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Titanium Sabot XL
description:
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Gamma XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage.

37.5% reduced optimal range.
15% reduced capacitor need.


typeName: Infrared XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.

20% increased optimal range.
35% reduced capacitor need.


typeName: Microwave XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 

40% increased optimal range.
25% reduced capacitor need.


typeName: Multifrequency XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range.

With shorter range, Thermal damage increases and the overall damage output is increased.

50% reduced optimal range.


typeName: Radio XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

60% increased optimal range.
15% reduced capacitor need.


typeName: Standard XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the visible light spectrum. 

45% reduced capacitor need.


typeName: Ultraviolet XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage.

12.5% reduced optimal range.
35% reduced capacitor need.


typeName: Xray XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage.

25% reduced optimal range.
25% reduced capacitor need.


typeName: Imperial Navy Slicer
description:
The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents.  Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.


typeName: Omen Navy Issue
description:
The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet.


typeName: Stabber Fleet Issue
description:
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower.  Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.


typeName: Gila
description:
Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them.  To this end the Gila, bastard twin of the Moa, has served him well.


typeName: Phantasm
description:
As with other Sansha ships, not much is known about the origin of this design.  Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match.  Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.


typeName: Cynabal
description:
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used.  The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger.  Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere.


typeName: Vigilant
description:
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last.  Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem.  A group of these sluggers is a sight to fear.


typeName: Apocalypse Navy Issue
description:
The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree.  Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. 


typeName: Megathron Navy Issue
description:
The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better.  Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.


typeName: Tempest Fleet Issue
description:
The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.  


typeName: Nightmare
description:
When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?

These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. 


typeName: Machariel
description:
While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago.  Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.


typeName: Vindicator
description:
Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate.  Based on the reputation this ship has engendered, they seem to have succeeded admirably.


typeName: Activists
description:
People engaged in anti-establishment activity of some sort, most often political or economical in nature.


typeName: Pro-Trade Pamphlets
description:
Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love.


typeName: Fluxed Condensates
description:
When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation.


typeName: Large AutoCannon Battery
description:
Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart.


typeName: Medium AutoCannon Battery
description:
Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart.


typeName: Small AutoCannon Battery
description:
Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart.


typeName: XL Torpedo Battery
description:
A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space.


typeName: Freedom Fighters
description:
Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions.  Their purpose is to bring freedom and equality to the population of the galaxy.  

But although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation.  Their opponents call them terrorists, and they have been banned from the Caldari State due to the State's historical relationship with the Khanid Kingdom.


typeName: Amarr TIL-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 


The TIL-1 chip is designed for battleship class vessels.


typeName: Amarr KIU-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 
  

The KIU-1 chip is designed for cruiser class vessels.


typeName: Amarr MIY-1 Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Imperial Navy, made to be of better quality than what is available on the open market. 
 

The MIY-1 chip is designed for frigate class vessels.


typeName: Republic Fleet Firetail
description:
The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus.  The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds.  It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols.


typeName: Minmatar UUC Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 


The UUC chip is designed for battleship class vessels.


typeName: Minmatar UUA Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 
 

The UUA chip is designed for frigate class vessels.


typeName: Minmatar UUB Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. 
  

The UUB chip is designed for cruiser class vessels.


typeName: Genom Tara's Insignia
description:
Identification tags such as these may prove valuable if handed to the proper organization.  

Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic.  He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border.


typeName: Traffic Management Passkey
description:
This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Serpentis Staff Passcard
description:
This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Security Corridor Pass
description:
This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Headmaster Administration Keycard
description:
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Inner Sanctum Passcard
description:
This security passkey "liberated" from a Mul-Zatah  Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Zor's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.


typeName: Federation Navy Comet
description:
The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.


typeName: Vexor Navy Issue
description:
The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and drone bandwidth.  The result: a monster of a combat cruiser.


typeName: Gallente Gamma Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 

The Gamma chip is designed for frigate class vessels.


typeName: Gallente Beta Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 

The Beta chip is designed for cruiser class vessels.


typeName: Gallente Alpha Nexus Chip
description:
This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. 
 

The Alpha chip is designed for battleship class vessels.


typeName: Crimson Hand Level 3 Passcard
description:
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Mjolnir XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.


typeName: Scourge XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.


typeName: Inferno XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.


typeName: Nova XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.

Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.


typeName: Iridescent Gneiss
description:
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Prismatic Gneiss
description:
Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Silvery Omber
description:
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Golden Omber
description:
Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.


typeName: Magma Mercoxit
description:
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Vitreous Mercoxit
description:
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary morphite mineral but few other minerals of note.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

3% reduced capacitor need for remote armor repair system modules.


typeName: Oxygen Isotopes
description:
Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16264>Blue Ice</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17975>Thick Blue Ice</a>


typeName: Nitrogen Isotopes
description:
Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16265>White Glaze</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17976>Pristine White Glaze</a>


typeName: Hydrogen Isotopes
description:
Hydrogen-2, otherwise known as Deuterium. Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms. Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers.

May be obtained by reprocessing the following ice ores:

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:16263>Glacial Mass</a>

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:17977>Smooth Glacial Mass</a>


typeName: Drugdealer Passcard to Storage Area
description:
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: High-Tech Data Chip
description:
A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts.


typeName: High-Tech Manufacturing Tools
description:
Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. High-Tech tools are of better quality than the more common prototypes, and are more expensive.


typeName: High-Tech Small Arms
description:
These weapons are of superior quality to those normally found on the public market, although more expensive as well.

They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons.


typeName: High-Tech Transmitters
description:
An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure.


typeName: Sansha Outpost Securitycard
description:
This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Creo-Synchronization Pass
description:
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Factory Gatekey
description:
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Dented Cipher
description:
This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Ruined Stargate Cipher
description:
This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Supply Ship Pass
description:
This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Modulated Strip Miner II
description:
The Modulated Strip Miner II uses many of the same crystal frequency modulation technologies as the Modulated Deep Core Miner II, except it lacks the deep core mining capacity of its smaller sibling. 

Can only be fit to Mining Barges and Exhumers.

Uses mining crystals. 

Cannot fit a mercoxit mining crystal.


typeName: Tritan's Forked Key
description:
This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self destruct and the gate will remain open for a short time.


typeName: Rattlesnake
description:
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.  The result: the fearsome Rattlesnake, flagship of any large Gurista attack force.  There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.


typeName: Bhaalgorn
description:
Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal.  Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery.  Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce.


typeName: Ashimmu
description:
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death.  This is one of the few things that small children and capsule pilots generally agree upon.


typeName: Succubus
description:
The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size.  Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart.



typeName: Cruor
description:
Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy.  Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.


typeName: Daredevil
description:
Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate.  In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating.  A tough nut to crack.


typeName: Worm
description:
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators.  With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.



typeName: Dramiel
description:
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels.  A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.



typeName: Core Probe Launcher I
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Note: Only one probe launcher can be fitted per ship.


typeName: Mining Barge
description:
Skill at operating ORE Mining Barges. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Vanadium Hafnite
description:
A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes.


typeName: Prometium
description:
A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things.


typeName: Battlement Accesscard
description:
This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Thick Blue Ice
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles.  Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Pristine White Glaze
description:
When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Smooth Glacial Mass
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Enriched Clear Icicle
description:
Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'.

Available in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.


typeName: Coupling Array
description:
Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processes.


typeName: Armorer Keycard
description:
This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: The Repairer's Keycard
description:
This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.


typeName: Scratched and Dented Keycard
description:
This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Dusty Keycard
description:
This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: Gardan's Private Key
description:
Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use.


typeName: Thorak's Private Key
description:
Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.


typeName: Security Cypher for Angel Prison
description:
This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self destruct.


typeName: 9D Logic Keycard
description:
This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.


typeName: Puxley's 9D Pass
description:
This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.


typeName: Stolen Passkey
description:
This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is single-use only.


typeName: Sade's Pass
description:
This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.


typeName: Ice Processing
description:
Skill for Ice reprocessing. Allows a skilled individual to utilize substandard reprocessing facilities at considerably greater efficiency.

2% bonus to Ice reprocessing yield per skill level.


typeName: Arkonor Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Bistot Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Crokite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Dark Ochre Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Gneiss Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hedbergite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Hemorphite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Jaspet Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Kernite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Mercoxit Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Omber Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Plagioclase Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Pyroxeres Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Scordite Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Spodumain Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Veldspar Mining Crystal I
description:
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.


typeName: Modulated Deep Core Miner II
description:
The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency.

It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else.
    


typeName: Shipyard Code Part (One half)
description:
This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.


typeName: Tycoon
description:
Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Weekend Pass for Sin Boulevard
description:
This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Quest Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data. 


typeName: Discovery Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 5 minutes - but that benefit is offset by its rather considerable bulk.


typeName: Gaze Survey Probe I
description:
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data.

The Gaze system is a extremely fast survey system that can reliably scan a moon in under 2.5 minutes. However, it requires considerable skill to use.


typeName: Expanded Probe Launcher I
description:
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.


typeName: High Roller's Passcard
description:
This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Olufami's DNA
description:
DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate.

This is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami.


typeName: Luther Veron's Head
description:
This is the head of Gallente General Luther Veron in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Confiscated Vitoc
description:
The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote.


typeName: 1st Tier Overseer's Personal Effects
description:
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.


typeName: Blaque Voucher
description:
This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Foiritan Voucher
description:
This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Autrech Voucher
description:
This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries.


typeName: Intensive Reprocessing Array
description:
An anchorable reprocessing array, able to take raw ores and process them into minerals. Has a lower reprocessing yield than fully upgraded outposts, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. This unit is for use in low and null security space only.


typeName: Zor's Custom Navigation Link
description:
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'.

10% bonus to afterburner duration.


typeName: High-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Epsilon
description:
This social adaptation chip has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 15% bonus to the strength of all Talisman implant secondary effects


typeName: High-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

50% bonus to the strength of all Talisman implant secondary effects.


typeName: High-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: Inherent Implants 'Noble' Repair Systems RS-605
description:
A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules.

5% reduction in repair systems duration.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Remote Armor Repair Systems RA-705
description:
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.

5% reduced capacitor need for remote armor repair system modules.


typeName: Inherent Implants 'Noble' Mechanic MC-805
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship.

5% bonus to hull hp.


typeName: Inherent Implants 'Noble' Hull Upgrades HG-1005
description:
A neural Interface upgrade that boosts the pilot's skill at maintaining their ship's midlevel defenses. 

5% bonus to armor hit points.


typeName: High-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Epsilon
description:
This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 15% bonus to the strength of all Snake implant secondary effects


typeName: High-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

200% bonus to the strength of all Snake implant secondary effects.


typeName: Dewak's Level 1 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 2 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Dewak's Level 3 Decoder
description:
The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.


typeName: Perimeter Descramble Code
description:
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the  acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.


typeName: Festival Launcher
description:
An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, fireworks, and other festive ammunition.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-903
description:
A neural Interface upgrade for analyzing and repairing starship damage.

3% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Inherent Implants 'Noble' Repair Proficiency RP-905
description:
A neural Interface upgrade for analyzing and repairing starship damage.

5% bonus to repair system repair amount.

Note: This implant has no effect on remote armor repair modules or capital sized modules.


typeName: Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
description:
An Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.

5% bonus to turret tracking speed.


typeName: Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets.

5% bonus to all turret damages.


typeName: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets.

5% bonus to large projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets.

5% bonus to medium projectile turret damage.


typeName: Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-605
description:
An Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.

5% bonus to small projectile turret damage.


typeName: Inherent Implants 'Lancer' Small Energy Turret SE-605
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.

5% bonus to small energy turret damage.


typeName: Inherent Implants 'Lancer' Controlled Bursts CB-705
description:
An Inherent Implants gunnery hardwiring designed to enhance turret energy management.

5% reduction in all turret capacitor need.


typeName: Inherent Implants 'Lancer' Gunnery RF-905
description:
An Inherent Implants gunnery hardwiring designed to enhance turret rate of fire.

5% bonus to all turret rate of fire.


typeName: Inherent Implants 'Lancer' Large Energy Turret LE-1005
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets.

5% bonus to large energy turret damage.


typeName: Inherent Implants 'Lancer' Medium Energy Turret ME-805
description:
An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets.

5% bonus to medium energy turret damage.


typeName: Zainou 'Deadeye' Large Hybrid Turret LH-1005
description:
A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets.

5% bonus to large hybrid turret damage.


typeName: Zainou 'Deadeye' Medium Hybrid Turret MH-805
description:
A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets.

5% bonus to medium hybrid turret damage.


typeName: Zainou 'Deadeye' Small Hybrid Turret SH-605
description:
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.

5% bonus to small hybrid turret damage.


typeName: Transport Ships
description:
Skill for operation of Transport Ships. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Revelation
description:
The Revelation represents the pinnacle of Amarrian military technology.  Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one.  When extended sieges are the order of the day, this is the ship you call in.


typeName: Naglfar
description:
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity.  While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes.  While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.



typeName: Moros
description:
Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.


typeName: Phoenix
description:
In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.


typeName: Sansha Supply Pit Passcard
description:
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: Long Distance Jamming
description:
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level.


typeName: Frequency Modulation
description:
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Weapon Disruptors, Remote Tracking Computers, Remote Sensor Boosters and Target Painters per skill level.


typeName: Signal Dispersion
description:
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.


typeName: Signal Suppression
description:
Skill at the operation of remote sensor dampers.  5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.


typeName: Weapon Destabilization
description:
Advanced understanding of weapon disruption technology. 5% bonus to the effectiveness of Weapon Disruptor modules per skill level.


typeName: Peripheral Compact Target Painter
description:
A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. 
This upgraded version of the basic target painter uses patented Peripheral Weapon Navigation Diameter technology to reduce CPU requirements.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. 


typeName: Parallel Enduring Target Painter
description:
A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. 
This upgraded version of the basic target painter uses patented Parallel Weapon Navigation Transmitter technology to minimize capacitor energy consumption during operation.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. 


typeName: Phased Scoped Target Painter
description:
A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. 
This upgraded version of the basic target painter uses the famous Phased Weapon Navigation Array Generation Extron technology to significantly boost optimal range.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. 


typeName: Signature Focusing
description:
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.


typeName: Soran's Passkey
description:
Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship.


typeName: Arch Angel Carbonized Lead S
description:
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Nuclear S
description:
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Proton S
description:
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.


typeName: Arch Angel Depleted Uranium S
description:
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.


typeName: Sanshas Radio S
description:
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

60% increased optimal range.
15% reduced capacitor need.


typeName: Sanshas Microwave S
description:
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced capacitor need.


typeName: Sanshas Infrared S
description:
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

20% increased optimal range.
35% reduced capacitor need.


typeName: Sanshas Standard S
description:
Modulates the beam of a laser weapon into the visible light spectrum.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Arch Angel Titanium Sabot S
description:
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.


typeName: Arch Angel Fusion S
description:
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.


typeName: Arch Angel Phased Plasma S
description:
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range. 


typeName: Arch Angel EMP S
description:
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.


typeName: Arch Angel Phased Plasma M
description:
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.


typeName: Sanshas Radio XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

60% increased optimal range.
15% reduced capacitor need.


typeName: Sanshas Microwave XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced capacitor need.


typeName: Sanshas Infrared XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

20% increased optimal range.
35% reduced capacitor need.


typeName: Sanshas Standard XL
description:
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. 

Modulates the beam of a laser weapon into the visible light spectrum.

The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

45% reduced capacitor need.


typeName: Caldari Control Tower Medium
description:
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed


typeName: Armored Warfare Link - Damage Control I
description:
Reduces the capacitor need of the fleet's personal and targeted armor repair systems.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield. The Fleet bonus provided by this module does not apply to Capital sized local repair modules.


typeName: Skirmish Warfare Link - Evasive Maneuvers I
description:
Lowers the signature radius of ships in the fleet.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Creations Central Pass
description:
This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self destruct, so use wisely.


typeName: 'True Creations' Manufacture Passcard
description:
This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.


typeName: High-grade Crystal Alpha
description:
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Siege Warfare Link - Active Shielding I
description:
Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Will not affect Capital-sized personal shield boosters.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Curse
description:
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer:  Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.


typeName: Heavy Assault Missile Launcher I
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. 


typeName: High-grade Crystal Beta
description:
This memory augmentation has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Gamma
description:
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Delta
description:
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Epsilon
description:
This social adaptation chip has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to shield boost amount

Set Effect: 15% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Crystal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 

50% bonus to the strength of all Crystal implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Drazin's Keycard
description:
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.


typeName: Datacore - Hydromagnetic Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics.


typeName: Datacore - Minmatar Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering.


typeName: Simple Reactor Array
description:
An arena for various different substances to mix and match. The Simple Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Simple Reactor Array is capable of running only simple reactions.


typeName: Providence
description:
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world.  While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.



typeName: Charon
description:
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.  Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.

Regardless, the Charon still stands out as the benchmark by which the other freighters were measured.  Its massive size and titanic cargo hold are rivalled by none.


typeName: Obelisk
description:
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter.  Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.



typeName: Fenrir
description:
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems.  True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.



typeName: Rocket Specialization
description:
Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Light Missile Specialization
description:
Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Heavy Missile Specialization
description:
Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Cruise Missile Specialization
description:
Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Torpedo Specialization
description:
Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Mjolnir Heavy Assault Missile
description:
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Scourge Heavy Assault Missile
description:
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Inferno Heavy Assault Missile
description:
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.


typeName: Guided Missile Precision
description:
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.  5% decrease per level in factor of signature radius for all missile explosions.


typeName: Target Navigation Prediction
description:
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.


typeName: Warhead Upgrades
description:
Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level.


typeName: Capital Energy Turret
description:
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font> 


typeName: Insorum
description:
Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body.  This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health.


typeName: Advanced Spaceship Command
description:
The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. 

<font color="0xffF67828"><b>This skill cannot be trained on Trial Accounts.</b></font>


typeName: Numon Family Heirloom
description:
A neural Interface upgrade that boosts the pilot's skill in a specific area.  This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant.  

7% reduction in repair systems duration.

Note: Has no effect on remote armor repair modules or capital sized modules.


typeName: Whelan Machorin's Ballistic Smartlink
description:
A neural Interface upgrade that boost the pilots skill in a specific area.

5% bonus to all missile launcher rate of fire.


typeName: Whelan Machorin's Head
description:
This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory.  As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact.


typeName: Information Warfare Link - Recon Operation I
description:
Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Information Warfare Link - Electronic Superiority I
description:
Boosts the strength of the fleet's electronic warfare modules.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Armored Warfare Link - Passive Defense I
description:
Grants a bonus to the fleet's armor resistances.

Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships.

While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. 

Notes: The Fleet bonus only works if you are the assigned fleet booster. This module cannot activate inside a starbase forcefield.


typeName: Datacore - Gallentean Starship Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering.


typeName: Datacore - High Energy Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics.


typeName: Datacore - Plasma Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics.


typeName: Datacore - Laser Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics.


typeName: Datacore - Quantum Physics
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics.


typeName: Datacore - Molecular Engineering
description:
This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering.


