# cloakingPrototype # # Used by: # Modules named like: Prototype Cloaking Device I (2 of 2) type = "active" runTime = "early" # TODO: Rewrite this effect def handler(fit, module, context): # Set flag which is used to determine if ship is cloaked or not # This is used to apply cloak-only bonuses, like Black Ops' speed bonus # Doesn't apply to covops cloaks fit.extraAttributes["cloaked"] = True # Apply speed penalty fit.ship.multiplyItemAttr("maxVelocity", module.getModifiedItemAttr("maxVelocityModifier"))