# invtypes

typeName: NEO YC 114: 8 CAS
description:
One of twenty-seven different cards created for the first ever New Eden Open tournament of YC 114. While not the first ever capsuleer tournament it was the first of its kind to be sponsored by a private media organization and broadcast to a much larger audience. It was also set a new benchmark for prizes in a capsuleer tournament.

The New Eden Open broke the tradition of previous capsuleer tournaments by allowing teams to form at will, without the need to be bound to the same alliance.

This card represents the following team and sponsor:
<font color="0xff00CC00">Team Name:</font> 8 CAS
<font color="0xff00CC00">Sponsor Name:</font> No team sponsor.

<font size="14" color="0xff0099FF"><b>Team Captain:</b></font>
<url=showinfo:1377//560738347>Nopolar</url>

<font size="14" color="0xff0099FF"><b>Team Members:</b></font>
<url=showinfo:1377//567779495>Boiglio</url>
<url=showinfo:1377//90802873>CaptConaN</url>
<url=showinfo:1377//91015351>Chastity Lynn</url>
<url=showinfo:1377//822886919>Chip Flux</url>
<url=showinfo:1377//664624429>Cyna Copper</url>
<url=showinfo:1377//91541731>Deimos Ovaert</url>
<url=showinfo:1377//1290000640>Dorian Ramius</url>
<url=showinfo:1377//90964462>Ethienne Dallocort</url>
<url=showinfo:1377//451509056>Jackal Lord</url>
<url=showinfo:1377//2059443230>Jarek Ramius</url>
<url=showinfo:1377//90842122>Kill 8ill</url>
<url=showinfo:1377//91103512>Plejaden</url>
<url=showinfo:1377//1721710166>Tabimatha</url>
<url=showinfo:1377//1769655014>Vic Steeleyes</url>
<url=showinfo:1377//91635684>Xevik Thiesant</url>

<i>Can you collect them all?</i>


typeName: Concordokken
description:
A funny educational video created in YC 108 to teach pilots of New Eden about the powers of the Concord police force.


typeName: Shuttle Piloting For Dummies
description:
The definitive guide on how best to pilot all shuttles in New Eden.

No matter what you read within this manual, please keep in mind that shuttles can't web targets, their lock time is slow, they can be shot, and if perhaps you were unaware, I hear they don't tank particularly well.


typeName: *Sneaks in a classic*
description:
A comic series released to New Eden from YC 110 onward. In certain elite circles the comic was regarded as one of the best pieces of comedy entertainment written in recent times. Critics everywhere else never seemed to grasp its particular brand of jokes and as a result it never truly took off outside the capsuleer community.


typeName: Public Portrait: How To
description:
During the year YC 111 there was an incident in which a capsuleer posted a truly legitimate question on the public network and asked for some assistance in answering it. Shortly after posting his question the public network was filled with jokes about the man's chin. It is unknown if he ever got an answer to his question but we know for sure that for a period of time after his public post the only words to follow the man were "dude, your chin!"

It is for reasons like this that one must be careful about choosing what portrait they present to the public. By the end of this book you will understand how to properly select a good public portrait that properly represents you.

The person in the above story has since had surgery that changed his appearance and so we dedicate the cover of this book to his original look.


typeName: New Eden Soundbox
description:
This antiquated music-playing device sure has seen better days. Not only is the outer shell cracked, with wires and inner circuitry running loose, but some power cells seem to be missing as well. All attempts to fix or reconnect this strange device have failed, resulting only in a deafeningly loud static noise coming out of the ship's sound synthesizers. Better leave this off, then.


typeName: Orbital Target
description:
Telemetry broadcast by forces fighting on a nearby planetary body enables allied ships in range to unleash a terrifying orbital bombardment against the designated target.


typeName: Small Ancillary Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Armor Layering
description:
Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.


typeName: Hematos
description:
The Hematos is one of the smallest Blood Raider vessels in existence, though that doesn't make its appearance any less terrifying to the hapless innocents it may encounter. Like a spider, it is built to trap and drain any victim careless enough to wander into its clutches.

The Hematos is often employed by novice ship captains and staffed with crew that may not quite have mastered the art of bloodletting, which goes some way to explain its saturation of onboard cleaning systems.


typeName: Taipan
description:
The Taipan is one of the smaller types of Gurista vessels. While the design is based on a pre-existing Caldari ship type - the Guristas delight in stealing anything they can from their hated enemies - its internal workings have been heavily modified. Not content to rely on the Caldari's focus on missile combat, the Guristas have added the drone power of the Gallente.


typeName: Violator
description:
The Violator is one of the smallest of the Serpentis vessels. Its design was unceremoniously stolen from the Gallente, though its inner workings have been adapted to fit the piratical lifestyle of the Serpentis: In addition to its excellent hybrid damage, it is capable of webbing its opponents and holding them down for a further beating.


typeName: Advanced Cerebral Accelerator
description:
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.<br><br>This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.<br><br>The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days.<br><br>
Bonuses: +17 to all attributes


typeName: Large Ancillary Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.


typeName: Prototype Cerebral Accelerator
description:
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.<br><br>This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.<br><br>The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days.<br><br>
Bonuses: +9 to all attributes


typeName: Bronze Order of the Mountain
description:
The Bronze Order of the Mountain is an ancient Caldari establishment, dating back to the Raata Empire. Those who did great service were inducted into its ranks and initiated into the rites of Mountain Wind. While it has lost the mystic aspects over the centuries, it remains a high honor to be inducted into its ranks.<br><br>
“Only I can make myself fail.” - Caldari proverb


typeName: Iron Order of the Storm
description:
Made up of those Caldari who stand resolute in the face of great hardship, the Iron Order of the Storm is considered one of the greatest awards the State can bestow. It draws on the imagery of Storm Wind, whose ferocity cannot be stopped, no matter how many stand against him.<br><br> 
“I shall not stand aside. I must hold; not for my own sake, but for the sake of others.” – Yakiya Tovil-Toba


typeName: Steel Order of the Cold
description:
Created in the early days of the Caldari-Gallente War, the Steel Order of the Cold was awarded to those brave men and women who sacrificed themselves for the Caldari people. It is the greatest capsuleer honor that can be awarded in the State, being given to those who stand resolute and persevere despite all risk.<br><br> 
“Does it matter if we are remembered? Our sacrifice matters.” - Admiral Yakiya Tovil-Toba's last speech


typeName: Badge of Prophet Kuria
description:
The Badge of Prophet Kuria is given to those who show dedication and loyalty to the Amarr Empire. In recent years it has been given to capsuleers who assist the Empire in tasks of great importance.<br><br>
“Though dissuaded, I came. Though perilous, I served. Though beset, I persevered. Though denied, I believed.” - The Scriptures, Prophet Kuria 12:18


typeName: Star of the Sefrim
description:
The Star of the Sefrim is awarded to those who go above and beyond the call of duty in service to the Empire, particularly those whose actions place them into mortal danger. While capsuleers rarely risk permanent death, the Empire sometimes acknowledges the loss of body regardless.<br><br>
“From on high, they came with wisdom and mercy. They delivered greatness to the people. But when provoked, their wroth was immutable.”- The Scriptures, Book of Missions, 45:3


typeName: Senatorial Silver Star
description:
Traditionally, the Senatorial Silver Star was awarded only to those who passed a special vote of the entire Senate. In recent decades, however, a special committee was formed to award it to any capsuleer who toiled to spread and encourage the ideals of the Gallente Federation.<br><br>  
“Never falter in your ideals.” - Senator Fronte Belliare


typeName: Gold Medallion of Liberty
description:
The Federation has long encouraged its citizens to stand up against oppression, plight, and wrongdoing. For those capsuleers who, at promise of no gain to themselves, stand brave against tyranny, the Gold Medallion of Liberty is a small acknowledgment of the Federation's gratitude.<br><br> 
“It is our duty to spread justice. We cannot allow anyone to oppose that.” - President Arlette Villers


typeName: Platinum Medallion of Freedom
description:
Freedom is the highest ideal of the Gallente Federation and the Platinum Medallion of Freedom is bestowed only on those selected by the President himself. To be awarded this prestigious honor requires the potential for extreme personal harm in order to advance the Federation's values throughout New Eden.<br><br> 
“If we do not stand up for peace, how can anyone else?” - President Aidonis Elabon


typeName: Dagger of Coricia
description:
Representing those who have gone through hardship and persevered, the Dagger of Coricia is awarded to individuals who do great service to the Minmatar people. While normally awarded to civil servants, it has been extended to others who fight and suffer on behalf of the Republic as well.<br><br> 
“From the Sobaki Sands a man came with but rags and a dagger. Yet he lived still.” - Excerpt from Vherokior Oral History


typeName: Spear of Matar
description:
It is a rare combination of courage and dedication that earns an individual the Spear of Matar. It is awarded to any person a tribal elder considers worthy of great respect and reverence for their duties to the tribes or the Minmatar people.<br><br>  
“When the day was dark, it was the million flickers of firelight off the spearheads that gave us courage.” - Excerpt from Krusual Oral History


typeName: Sword of Pator
description:
Only recently created by act of Sanmatar Shakor, the Sword of Pator is the highest honor that can be awarded capsuleers for service to the Republic. At least four of the seven tribes must be in agreement before it can be awarded, making its conferment a rare and auspicious occasion.<br><br>  
“Tribe, clan, and family. Together, they are our home. And when they are taken, we will stop at nothing to reclaim them.” - Excerpt from Starkmanir Oral History


typeName: Defense of Caldari Prime Ribbon
description:
This ribbon was awarded to the brave patriots who aided the most against the unprovoked assault against the Titan in orbit of Caldari Prime by the Gallente Federation in YC115. Your bravery and courage will not go unforgotten.<br><br> 
"We will not permit you to tell us how to be Caldari, and so you leave us with no choice." - Excerpt from the Caldari Proclamation of Secession. CE 23154.11.22


typeName: Assault on Caldari Prime Ribbon
description:
This ribbon was awarded to the righteous capsuleers who most ably answered the call of duty and assaulted the Titan in orbit of Caldari Prime in YC115. Your efforts to safeguard the lives of Federal citizens will always be remembered.<br><br> 
"The savages have murdered the only ones with any sense among them. They lit the fire, now they will burn in it." - Senator Fronte Belliare, Morning of Reasoning. CE 23155.2.10


typeName: Clone Soldier Trainer Tag
description:
This tag came from a pirate who had been negotiating combat contracts for pirate-trained clone soldiers.

Given the extraordinary dangers that result from clone soldiers, CONCORD has taken a firm stance against anyone involved with them, and will award a security status boost to the person who brings in these tags. They may be handed in at station Security Offices in low-security space.


typeName: Personal Hangar Array
description:
A large hangar structure, for easy storage of materials and modules.

This hangar is designed for personal storage of moderate volume items, and each individual only has access to their own section of the storage space.


typeName: Brutix Navy Issue
description:
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.


typeName: Drake Navy Issue
description:
After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids.


typeName: Harbinger Navy Issue
description:
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.


typeName: Hurricane Fleet Issue
description:
In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.


typeName: Scan Acquisition Array I
description:
Reduces the scan time of scan probes.

Only one Scan Acquisition Array module can be fitted at max.


typeName: Scan Pinpointing Array I
description:
Reduces the scan deviation when scanning with scan probes.

Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.


typeName: Scan Rangefinding Array I
description:
Increases the scan strength when scanning with scan probes.

Penalty: Using more than one type of this module or similar modules or rigs that affect the same attribute on the ship will result in diminishing returns.


typeName: A piece of Steve
description:
Metal scrap retrieved from the destroyed <url=showinfo:11567>Avatar</url> class Titan named Steve.

Constructed by the <url=showinfo:16159//327815755>Ascendant Frontier</url> (ASCN) capsuleer alliance with final construction completed on September 9th 2006. Steve was the first ever Titan vessel to be constructed and piloted by a capsuleer.

Its primary pilot was <url=showinfo:1376//211311803>CYVOK</url>, <url=showinfo:16159//327815755>ASCN'</url> executor. Steve was eventually destroyed by the <url=showinfo:16159//632866070>Band of Brothers</url> capsuleer alliance on December 11th 2006 at 18:36 in the <url=showinfo:5//30003109>C9N-CC</url> solar system.


typeName: Band of Brothers Director Access Key
description:
A director level access key for the now closed <url=showinfo:16159//632866070>Band of Brothers</url> capsuleer alliance.

Normally deactivated upon the respected owners departure from an alliance, historical events have shown that certain access keys sometimes just never get deactivated.

Since the alliance is closed these keys are of no value except to historians.


typeName: Press pass to Prometheus Station opening
description:
An old press pass to the grand opening of the first capsuleer built outpost in New Eden.

<url=showinfo:21646//61000002>Prometheus Station</url>, a <url=showinfo:21646>Minmatar Service Outpost</url>, was constructed by the <url=showinfo:16159//327815755>Ascendant Frontier</url> alliance and opened for operational use on August 20th 2005 above <url=showinfo:2016//40283493>planet X</url> of the <url=showinfo:5//30004477>5P-AIP</url> solar system.

Note: The stations name has changed since it's initial opening and may continue to change over time.


typeName: Lost reminder to pay sov bill
description:
On January 26th 2010 <url=showinfo:2//1000125>CONCORD</url> collected ISK from capsuleer alliances claiming territory in null security space. While most alliances received the reminder to pay their bills certain alliances either chose to ignore it or claimed to have never gotten the reminder.

Due to these lost reminders and the subsequent failure to pay by several alliances <loc><url=showinfo:2//1000125>CONCORD</url> revoked their territorial claim on multiple solar systems. Several alliances were affected by this including <url=showinfo:16159//1899990246>Wildly Inappropriate.</url>, <url=showinfo:16159//1411711376>Legion of xXDEATHXx</url>, and most notably <url=showinfo:16159//824518128>GoonSwarm</url>. For both <url=showinfo:16159//1899990246>Wildly Inappropriate.</url> and <url=showinfo:16159//1411711376>Legion of xXDEATHXx</url> the response was simply to pay the bills and reclaim the solar systems. <url=showinfo:16159//824518128>GoonSwarm</url> however was in the middle of a war with <url=showinfo:16159//878776074>IT Alliance</url> over the ownership of <url=showinfo:3//10000060>Delve</url>.

<url=showinfo:16159//878776074>IT Alliance</url> used <url=showinfo:16159//824518128>GoonSwarm's</url> failure to pay as an opportunity to conquer key systems including what many considered to be the core system of Delve, <url=showinfo:5//30004712>NOL-M9</url>.


typeName: Assassination Contract: Mirial
description:
Target: <url=showinfo:1373//147548395>Mirial</url>
Contractor: <url=showinfo:2//1280094373>Guiding Hand Social Club</url>
Fee: 1,000,000,000 ISK
Required proof: Frozen corpse of <url=showinfo:1373//147548395>Mirial</url>

Details: To assassinate and deal as much financial and emotional damage as possible to <url=showinfo:1373//147548395>Mirial</url> - CEO of <url=showinfo:2//1859190473>Ubiqua Seraph</url> and executor of the <url=showinfo:16159//239739827>Aegis Militia</url> alliance.


typeName: Premier ticket for: The last G campaign
description:
Chronicles of War: The last G campaign was released on June 22, 2006 by the capsuleer <url=showinfo:1377//1116448155>Bratwurst0r</url> to great critical acclaim.

<url=showinfo:1377//1116448155>Bratwurst0r</url> describes the video as being "not about ganks, its not about small fights, its not about action only...its more about how the last campaign evolved to the ending of <url=showinfo:16159//521550159>G Alliance</url> and <url=showinfo:16159//295773986>Imperial Republic Of the North</url>."

The director of this film wished to offer special thanks to fellow capsuleers <url=showinfo:1377//816290058>RaYmEn</url>, Wuzz, and <url=showinfo:1378//422248131>Seppel da'FinNI</url>.


typeName: Premier ticket for: Clear Skies
description:
Clear Skies is a three part story created by director <url=showinfo:1376//144571276>John Rourke</url>.

Upon the initial release of Clear Skies on May 29, 2008 <url=showinfo:1376//144571276>John Rourke</url> had this to say: "Two years of my hard work culminated in this, I'm very proud of it and I hope you like it."

A year later New Eden was graced with the release of Clear Skies 2 on May 10, 2009. It would be another two years until finally, Clear Skies 3, was released on May 29, 2011; 3 years to the day from when the first Clear Skies was released.

Unfortunately for those wanting more Clear Skies <url=showinfo:1376//144571276>John Rourke</url> announced that Clear Skies 3 would be the last and final film in the series.


typeName: Premier ticket for: Day of Darkness
description:
Released by <url=showinfo:1376//700586825>Dire Lauthris</url> (deceased) on April 23, 2007.

Later followed by the even more successful Day of Darkness II which was released on March 30, 2009.


typeName: Alliance Tournament I: Band of Brothers
description:
In claiming the title of the first ever Alliance Tournament Champions, <url=showinfo:16159//632866070>Band of Brothers</url> began the first great Tournament dynasty. They would remain undefeated in tournament play for the next two years.


typeName: Alliance Tournament II: Band of Brothers
description:
Establishing themselves as the dominant force in the early tournament years, <url=showinfo:16159//632866070>Band of Brothers</url> had a stellar run in the Second Alliance Tournament capped off with their victory in the first and only Tournament final decided by a 1v1 Interceptor duel tiebreaker.


typeName: Alliance Tournament III: Band of Brothers
description:
<url=showinfo:16159//632866070>Band of Brothers</url> ensured their place in Alliance Tournament history by securing the gold medal in the Third Alliance Tournament. Their three consecutive victories stands as a record that has been tied, but never broken as of YC 115.


typeName: Alliance Tournament III: Cult of War
description:
<url=showinfo:16159//99001003>Cult of War</url> stunned the population of New Eden in their quarter-final match of the Third Alliance Tournament against <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url> when they destroyed <url=showinfo:16159//2031941852>IAC's</url> rare and priceless <url=showinfo:11936>Apocalypse Imperial Issue</url> live on air. The dramatic destruction of this legendary vessel has gone down as one of the memorable moments in Alliance Tournament history.


typeName: Alliance Tournament IV: HUN Reloaded
description:
<url=showinfo:16159//1399057309>HUN Reloaded</url> came out of nowhere to dominate and win the Fourth Alliance Tournament using a novel and effective strategy based around stealth bombers. This performance forever cemented the role of creative setup design as a key focus of top contender teams.


typeName: Alliance Tournament IV: Star Fraction
description:
By the time the Fourth Alliance Tournament began, many pundits in New Eden considered the <url=showinfo:16159//632866070>Band of Brothers</url> team unstoppable. After three years of undefeated dominance and running a team setup claimed as “unbeatable” by their captain, it seemed like nobody could defeat <url=showinfo:16159//632866070>Band of Brothers</url>. That is, until the former champions came up against the <url=showinfo:16159//1439416485>The Star Fraction</url> on the final day of the tournament. With a swift charge of <url=showinfo:627>Thorax</url> cruisers in one of the most memorable matches to ever grace EVE TV, <url=showinfo:16159//1439416485>The Star Fraction</url> defeated the undefeatable and ended the first great Tournament dynasty.


typeName: Alliance Tournament V: Ev0ke
description:
After an excellent run that included victories over defending champions <url=showinfo:16159//1399057309>HUN Reloaded</url> in the quarter-finals and upstart contender <url=showinfo:16159//703129312>Cry Havoc.</url> in the semi-finals, <url=showinfo:16159//1438160193>Ev0ke</url> took the gold medal in the Fifth Alliance Tournament with a viscous <url=showinfo:629>Rupture</url> charge in one of the most exciting finals in Tournament history.


typeName: Alliance Tournament VI: Pandemic Legion
description:
After narrowly missing the crown in the Fourth and Fifth Tournaments, <url=showinfo:16159//386292982>Pandemic Legion</url> began their run of championships with an spectacularly close victory over the venerable  <url=showinfo:16159//627268059>R.U.R.</url> in the finals.


typeName: Alliance Tournament VII: Pandemic Legion
description:
Firmly establishing themselves as one of the great Tournament dynasties, <url=showinfo:16159//386292982>Pandemic Legion</url> appeared to effortlessly push aside their competition in the Seventh Alliance Tournament, punctuated by masterful use of the underrated stealth bombers.


typeName: Alliance Tournament VIII: Pandemic Legion
description:
In the Eighth Alliance Tournament <url=showinfo:16159//386292982>Pandemic Legion</url> became the first alliance to tie the <url=showinfo:16159//632866070>Band of Brothers</url> record with three consecutive gold medals. Their dominant performance was capped off with a finals victory over the emerging Tournament superpower of <url=showinfo:16159//551692893>HYDRA RELOADED</url>.


typeName: Survey Probe Launcher I
description:
Launcher for <a href=showinfo:18635>Survey Probes</a>.

<a href=showinfo:18635>Survey Probes</a> are used to analyze the material composition of moons.

Note: Only one survey probe launcher can be fitted per ship.


typeName: Survey Probe Launcher II
description:
Launcher for <a href=showinfo:18635>Survey Probes</a>.

10% reduction to the time required for a moon survey

<a href=showinfo:18635>Survey Probes</a> are used to analyze the material composition of moons.

Note: Only one survey probe launcher can be fitted per ship.


typeName: Capital Drone Durability Enhancer I
description:
This ship modification is designed to increase the ship's drone and fighter hit points at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Capital Drone Scope Chip I
description:
This ship modification is designed to increase a ship's drone and fighter optimal range at the expense of the ship's CPU capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Capital Drone Speed Augmentor I
description:
This ship modification is designed to increase a ship's drone and fighter max velocity at the expense of the ship's CPU capacity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26255>Drones Rigging</a> skill.


typeName: Occult Parity
description:
Balanced decryptor for Amarr that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br> Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Occult Augmentation
description:
A rare and valuable Amarr decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Occult Attainment
description:
A rare and valuable Amarr decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Cryptic Parity
description:
Balanced decryptor for Minmatar that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Esoteric Parity
description:
Balanced decryptor for Caldari that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Incognito Parity
description:
Balanced Gallente decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Cryptic Augmentation
description:
A rare and valuable Minmatar decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Esoteric Augmentation
description:
A rare and valuable Caldari decryptor that gives solid boost to number of runs an invented BPC will have, plus improved material efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Incognito Augmentation
description:
A rare and valuable Gallente decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Optimized Cryptic Attainment
description:
A rare and valuable Minmatar decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Esoteric Attainment
description:
A rare and valuable Caldari decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Incognito Attainment
description:
A rare and valuable Gallente decryptor that dramatically increases your chance for success at invention. Gives minor benefit to material efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Genolution 'Auroral' AU-79
description:
This implant allows the bearer to operate the <a href=showinfo:33328>Genolution 'Auroral' 197-variant</a> capsule instead of the standard type. Once installed, the implant is a permanent part of the capsuleer's brain (unless intentionally removed by the wearer), and according to contracts with the Genolution corp a fresh copy will be reinserted in every new clone activated by the capsuleer.

This implant is not removed during podding or clone jumping.


typeName: Thulium Hafnite
description:
Despite its unremarkable gray appearance, Thulium Hafnite has proven to be extremely effective as shielding against electromagnetic radiation and free neutrons. It is a valuable component in the production of processor and capacitor technologies, especially in the Gallente Federation.


typeName: Promethium Mercurite
description:
A metallic radioactive compound, Promethium Mercurite emits a faint green glow visible to the naked eye. It is a crucial part of a new generation of processors and capacitor units being developed by the Amarr Empire.


typeName: Photonic Metamaterials
description:
A carefully engineered latticework designed for precise optical control, photonic metamaterials are a component in advanced Gallente microprocessors and capacitor units.


typeName: Terahertz Metamaterials
description:
An advanced composite designed to manipulate electromagnetic waves just beyond the microwave band, terahertz metamaterials are found in the latest generation of processors and capacitor units in the Amarr Empire.


typeName: Plasmonic Metamaterials
description:
Carefully fabricated composites of neo mercurite and fernite alloy, plasmonic metamaterials are a key component in advanced Minmatar processors and capacitor units.


typeName: Nonlinear Metamaterials
description:
Labs in the Caldari State have recently managed to construct the first known composites with negative refractive indexes. Known as nonlinear metamaterials, these advanced composites are finding increasing use in the State's latest capacitor units and microprocessors.


typeName: Alliance Tournament IX: HYDRA RELOADED and 0utbreak
description:
After a bitter finals defeat the previous year, <url=showinfo:16159//551692893>HYDRA RELOADED</url> entered the Ninth Alliance Tournament with something to prove. They played the field and metagame masterfully, shrugging aside all their opponents and ensuring a first-second place finish for themselves and their close allies in <url=showinfo:16159//99000648>Outbreak.</url>. A botched attempt to put on a show finals created controversy and forced changes to future Tournament rules, but the skill and dedication of the pilots in these two alliances was undeniable.


typeName: Alliance Tournament X: Verge of Collapse
description:
Underestimated all throughout the Tenth Alliance Tournament, <url=showinfo:16159//99001968>Verge of Collapse</url> proved the power of the underdog with their stunning victories over such heavyweights as <url=showinfo:16159//605845106>DarkSide.</url>, <url=showinfo:16159//1354830081>Goonswarm Federation</url>, <url=showinfo:16159//927292903>Rote Kapelle</url>, <url=showinfo:16159//99000964>Mildly Intoxicated</url> and <url=showinfo:16159//99000852>Exodus.</url>. Their victory over <url=showinfo:16159//1399057309>HUN Reloaded</url> in the finals demonstrated their mastery of the format, and it is unlikely that anyone will underestimate them again.


typeName: Alliance Tournament I: KAOS Empire
description:
Making their mark in the first ever Alliance Tournament, <url=showinfo:16159//900209169>Kaos Empire</url> won victory after victory with stunning efficiency and coordination. After defeating well respected opponents like <url=showinfo:16159//1220922756>Red Alliance</url> and <url=showinfo:16159//497302911>The Five</url>, <url=showinfo:16159//900209169>Kaos</url> finally met their match in a nailbiter final match against <url=showinfo:16159//632866070>Band of Brothers</url>, winning the first ever Alliance Tournament Silver Medal.


typeName: Alliance Tournament III: Interstellar Alcohol Conglomerate
description:
The <url=showinfo:2//1280094373>Guiding Hand Social Club</url> and <url=showinfo:1373//144870255>Tyrrax Thorrk</url> have flown in the Tournament under multiple alliance banners. They have had a strong presence in the Alliance Tournament from the beginning, including a semi-final performance for their <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url> team in the Second Alliance Tournament. However it is their ATIII <url=showinfo:16159//2031941852>IAC</url> team that made the biggest mark on history. Building their core strategy around cap warfare supported by the massive capacitor pool of a rare and priceless <url=showinfo:11936>Apocalypse Imperial Issue</url>, <url=showinfo:16159//2031941852>IAC</url> made short work of most opponents until facing off against <url=showinfo:16159//99001003>Cult of War</url> who managed to counter the <url=showinfo:16159//2031941852>IAC</url> nosferatu and destroy the <url=showinfo:11936>Apocalypse Imperial Issue</url> to the amazement of the crowd. No Tournament team before or since has put such a rare ship on the line in their pursuit of victory.


typeName: Alliance Tournament IV: Pandemic Legion
description:
Entering the Tournament world with a bang, <url=showinfo:16159//386292982>Pandemic Legion's</url> first ever team took great advantage of sensor dampener tactics to go on an impressive run to the finals, knocking out Tournament stalwarts <url=showinfo:16159//2031941852>Interstellar Alcohol Conglomerate</url>, ending <url=showinfo:16159//1439416485>The Star Fraction's</url> string of heroic victories, and defeating a <url=showinfo:16159//488282414>Terra Incognita.</url> team full of legendary PVP pilots. They were swiftly defeated in the finals by <url=showinfo:16159//1399057309>HUN Reloaded</url>, but this early silver medal would turn out to be a portent of future success.


typeName: Alliance Tournament V: Triumvirate
description:
Well known PVP alliance <url=showinfo:16159//933731581>Triumvirate.</url> entered the Fifth Alliance Tournament with high expectations and did not disappoint. <url=showinfo:16159//933731581>Triumvirate.</url> relied on Battleships supported by Disruption Frigates for many victories, including a nail-biter semi-final win over <url=showinfo:16159//386292982>Pandemic Legion</url>. They were narrowly defeated by <url=showinfo:16159//1438160193>Ev0ke's</url> <url=showinfo:629>Rupture</url> Cruisers in one of the closest and most exciting finals in Tournament history.


typeName: Alliance Tournament VIII: HYDRA RELOADED
description:
Emerging as a new powerhouse on the Tournament landscape, the <url=showinfo:16159//551692893>HYDRA RELOADED</url> team in the Eighth Alliance Tournament easily stood out from the pack both on and off the field. They crushed all opposition until the finals, and their metagame duels of will with arch-nemesis <url=showinfo:16159//386292982>Pandemic Legion</url> between the matches became the stuff of legend. Although defeated by <url=showinfo:16159//386292982>Pandemic Legion</url> in the finals, they would eventually have their revenge in the subsequent year.


typeName: Alliance Tournament VI: R.U.R.
description:
Alternating between the alliances <url=showinfo:16159//627268059>R.U.R.</url> and <url=showinfo:16159//1002884793>THE R0NIN</url> but remaining a powerful Tournament threat, the members of <url=showinfo:16159//627268059>R.U.R.</url> are the most accomplished tournament team to not yet have a Gold medal (as of YC 115). One of their many strong performances was in the Sixth Alliance Tournament where their impressive run was only ended by <url=showinfo:16159//386292982>Pandemic Legion</url> in an extremely memorable final match that came down to the wire.


typeName: Alliance Tournament IX: Darkside.
description:
Newcomers a year before in the Eighth Alliance Tournament, <url=showinfo:16159//605845106>DarkSide.</url> had quickly made a name for themselves with a quarter-final performance that year. In the Ninth Alliance Tournament they catapulted themselves into Tournament history by ending the reign of <url=showinfo:16159//386292982>Pandemic Legion</url> and knocking them out in convincing fashion. In one fell swoop they blew the Tournament field wide open and made <url=showinfo:1378//717397234>Shadoo</url> the happiest man in the world.


typeName: Alliance Tournament X: HUN Reloaded
description:
After their victory in the Fourth Alliance Tournament, <url=showinfo:16159//1399057309>HUN Reloaded</url> had struggled to return to the top tier of teams for years. By the Tenth Alliance Tournament many had begun to discount them as old news. They proved their stature as long-term Tournament heavyweights with a brilliant performance in ATX, riding a versatile core of <url=showinfo:28665>Vargur</url> Marauders with ever-shifting support to the finals, including a strategic outmaneuvering of <url=showinfo:16159//386292982>Pandemic Legion</url> in the semi-finals. They will be looking to improve on their Silver medal performance in YC 115’s ATXI and return to the pinnacle they once ruled.


typeName: Genolution Core Augmentation CA-3
description:
<font color="yellow"><b>Traits</b></font><br>Slot 3<br>Primary Effect: +3 bonus to Willpower<br>Secondary Effect: +1.5% bonus to ship velocity and shield capacity<br>Implant Set Effect: 30% bonus to the strength of all Genolution implant secondary effects<br><br><font color="yellow"><b>Development</b></font><br>
Since the introduction of the groundbreaking "Core Augmentation" series in YC 113, all eyes have been on Genolution's advanced R&D department in anticipation of their next release. Few if any were disappointed with the announcement of the CA-3.<br><br>Rumors that Genolution had managed to reverse-engineer Angel Cartel implant technology continued to spread as the CA-3 successfully allows a capsuleer increased ship velocity, complemented by extra shield capacity and a parietal lobe enhancement for stronger Willpower. Like the CA-1 and CA-2 before them, these new additions to the "Core Augmentation" line contain advanced interoperability functions that allows their sum to be greater than their parts.<br><br>Genolution's press releases indicated that this new batch of implants would be available to capsuleers in limited numbers, but after the experience of the CA-1 and CA-2 nobody believes them.


typeName: Genolution Core Augmentation CA-4
description:
<font color="yellow"><b>Traits</b></font><br>Slot 2<br>Primary Effect: +3 bonus to Memory<br>Secondary Effect: +1.5% bonus to ship agility and armor hit points<br>Implant Set Effect: 20% bonus to the strength of all Genolution implant secondary effects<br><br><font color="yellow"><b>Development</b></font><br>
Alongside the introduction of the CA-3 implant, Genolution further expanded its "Core Augmentation" line with the new CA-4. Taking full advantage of Genolution's formidable research and development team, the CA-4 continues to squeeze even more powerful features into the most significant implant collection to be released in years.<br><br>The combination of a temporal lobe implant for extra memory augmentation and a new series of armor and agility enhancements makes the CA-4 stand out from the crowd. However, the most impressive feature of the implant is that Genolution has managed to squeeze even more benefits out of their implant integration technology to ensure that each part of the "Core Augmentation" line enhances the benefits of each of its peers.<br><br>After the release of these groundbreaking implants there is only one question left on everyone's mind: How much further can Genolution safely push the limits of their technology?


typeName: Moracha
description:
The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.


typeName: Chremoas
description:
The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time you see a Chremoas decloak, the fight is already over.


typeName: Infomorph Synchronizing
description:
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage.

Reduced time between clone jumps by 1 hour per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: Bastion Module I
description:
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.


typeName: Imperial Navy Command Mindlink
description:
This advanced interface link produced for the Imperial Navy and its allies drastically improves a commander's Armored Command and Information Command abilities by directly linking to the nanites launched by the command burst charge.

+25% bonus to Armor and Information Command Burst effect strength and duration.


typeName: Federation Navy Command Mindlink
description:
This advanced interface link produced for the Federation Navy and its allies drastically improves a commander's Armored Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge.

+25% bonus to Armor and Skirmish Command Burst effect strength and duration.


typeName: Republic Fleet Command Mindlink
description:
This advanced interface link produced for the Republic Fleet and its allies drastically improves a commander's Shield Command and Skirmish Command abilities by directly linking to the nanites launched by the command burst charge.

+25% bonus to Shield and Skirmish Command Burst effect strength and duration.


typeName: Caldari Navy Command Mindlink
description:
This advanced interface link produced for the Caldari Navy drastically improves a commander's Shield Command and Information Command abilities by directly linking to the nanites launched by the command burst charge.

+25% bonus to Shield and Information Command Burst effect strength and duration.


typeName: Advanced Infomorph Psychology
description:
Advanced training for those Capsuleers who want to push clone technology to its limits.

Allows 1 additional jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.


typeName: 'Arbalest' Rapid Heavy Missile Launcher I
description:
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.


typeName: Customs Code Expertise
description:
Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.

This does not affect InterBus Customs Offices.


typeName: Astero
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Stratios
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Stratios is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Nestor
description:
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Nestor is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. 

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

The Sanctuary corporation poured uncountable resources into making the cloaking technology developed for the Stratios fit the Nestor, but were eventually forced to concede that it was impossible. The effort was not without benefit though, as part of their work focused on reducing the Nestor's mass enough that it could make its way into unexplored territories that might've been hazardous to bulkier vessels. This paid off by affording the Nestor unmatched access to wormhole space, and meant that the embedded miniature rescue vessel on the ship's hull could be relegated to a decommissioned role. With covert function off the table, the Sanctuary turned their eyes on logistics and now the Nestor serves as one of the best support platforms in New Eden.


typeName: Mobile Depot
description:
The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.


typeName: Mobile Tractor Unit
description:
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for two days.


typeName: Mobile Cynosural Inhibitor
description:
This structure, once deployed and having completed its automatic activation process, will prevent nearly all cynosural fields being activated within its range. Covert fields can still be used, which is why it is up to the intrepid capsuleer to maintain a relaxed situational awareness, go about their daily duties, and mercilessly shoot out of the sky any black ops infiltrators who might have made it through.

100km effective range
Two minute activation time.

May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed.
Self-destructs after one hour of operation.


typeName: Small Mobile Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small Mobile Siphon Unit can steal Raw Material from Moon Harvesters and Processed Material from Simple Reactors. The stolen materials are stored in the unit and are accessible by anyone.

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Leopard
description:
Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance. 

These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn't afford having tortured out of them. It's notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they'd captured with the help of the Leopard.

It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.


typeName: High-grade Ascendancy Alpha
description:
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Beta
description:
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Delta
description:
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Epsilon
description:
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Gamma
description:
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects


typeName: High-grade Ascendancy Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect.

70% bonus to the strength of all Ascendancy implant secondary effects.


typeName: Shattered Villard Wheel
description:
This item appears to be a collection of Villard Wheel parts barely hanging together.<br><br>Villard Wheels are believed to have originated thousands of years ago as highly complex wooden contraptions that were embedded in wagon wheels and various other designs, primarily in areas where sparks and heat might cause catastrophic reactions with local materials both earthbound and airborne. The Villard Wheels allowed for an immensly rapid revolution of moving parts with almost no heat from friction, and the principles behind them were later put to use in the space industries of New Eden's various factions. Under normal circumstances they are nearly unbreakable.<br><br>This particular unit, however, is completely shattered, scorched and covered in soot. Some subparts may still be useable for those of a tinkering persuasion, but others can only wonder at what type of madman could or would push a Villard Wheel to go too fast, and for what infernal purpose.


typeName: Stratios Emergency Responder
description:
The Stratios Emergency Responder is a variation on the Stratios designed by the Sanctuary specifically for fast assessment and evaluation of major cosmic events in New Eden.  Its official role to quickly appraise incidents of all kinds and relay information back to the Sisters of EVE also serves as an opportunity to take care of any sensitivities before they become apparent to external parties.

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its weaponry runs best on renewable sources, an ideal for a ship that doesn't know how long it'll be in deep space. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings. 

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios Emergency Responder is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.


typeName: Mid-grade Ascendancy Alpha
description:
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Beta
description:
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Delta
description:
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Epsilon
description:
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Gamma
description:
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects


typeName: Mid-grade Ascendancy Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Ascendancy implants it will boost their effect.

35% bonus to the strength of all Ascendancy implant secondary effects.


typeName: Hull Tanking, Elite
description:
This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is.

During a certificate system restructuring, CONCORD issued a physical copy of this certificate to ensure that those elite hull tankers would always be recognized (at least by themselves).


typeName: Covert Research Tools
description:
These tools seem to have been prepared for use in low-level experiments of a highly cryptic nature. What exactly will be done with them is an open question, but they appear to be intended for some manner of data gathering under adverse and possibly explosive conditions...


typeName: Small Mobile 'Hybrid' Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small 'Hybrid' Mobile Siphon Unit can steal Hybrid Polymers from Polymer Reaction Arrays. The stolen materials are stored in the unit and are accessible by anyone. 

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Small Mobile 'Rote' Siphon Unit
description:
A small personal deployable that steals material from player owned structures (POS). The Small Mobile 'Rote' Siphon Unit can steal Processed Material from Simple Reactors and Raw Material from Moon Harvesters. The stolen materials are stored in the unit and are accessible by anyone. 

The Siphon Unit uses an advanced morphing technology to mask itself as being part of the POS. This allows it to infiltrate the production line of the POS and escape the attention of its defenses.


typeName: Amarr Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Amarr Empire to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.


typeName: Mobile Scan Inhibitor
description:
This structure prevents the normal operation of directional scanners and probes within its 30km radius. Any objects within range of the Mobile Scan Inhibitor will not be visible to these sensors and any ship within the radius will also find their own instruments rendered inoperable.

The massive energy required to project this field causes the Inhibitor structure itself to be extremely visible to combat probes and directional scans.

One minute activation time. May not be deployed within 100km of another Mobile Scan Inhibitor, within 75km of Stargates, Wormholes, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after one hour of operation.


typeName: Mobile Micro Jump Unit
description:
This small deployable structure provides all nearby ships with the ability to launch themselves 100km in any direction. Twelve seconds after any ship makes use of this structure they will be jumped 100km in their direction of travel.

Hundreds of researchers around the New Eden Cluster have spent over a year attempting to expand upon the works of the late Avagher Xarasier after a tragic Micro Jump accident took his life. This structure represents the cutting edge in portable Micro Jump technology and is widely considered to be acceptably safe.

This structure can be used by any ship with less than 1,000,000,000kg mass.

One minute activation time. May not be deployed within 6km of another Mobile Micro Jump Unit, within 20km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Cannot be retrieved once deployed. Self-destructs after two days of operation.


typeName: Caldari Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.


typeName: Gallente Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Gallente Federation to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.


typeName: Minmatar Encounter Surveillance System
description:
The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Minmatar Republic to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.


typeName: Rogue Drone 46-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item. 

The 46-X chip is designed for frigate class vessels.


typeName: Rogue Drone 43-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item.  

The 43-X chip is designed for cruiser class vessels.


typeName: Rogue Drone 42-X Nexus Chip
description:
This chip is part of little-understood evolved rogue drone technology. It apparently connects both to the drones' propulsion systems and to their sensory equipment, and thus plays a part in allowing them to detect and pursue objects, sites, or victims of interest.

Unfortunately, it is extremely fragile and doesn't react well to being forced into any machinery other than its native habitat, meaning that its uses as a research object are strongly limited by its availability. Some organizations in New Eden, particularly those interested in exploration and dark sciences, are rumored to pay well for this kind of item.

The 42-X chip is designed for battleship class vessels.


typeName: Whiptail
description:
When The Scope ran a headline in late YC115 asking "<i>Has Kaalakiota built the perfect Interceptor?</i>" most observers viewed it as a provocative ploy to increase readership. 

The Rabbit viewed it as a personal challenge.


typeName: Chameleon
description:
“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.”
- <i>Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104</i>


typeName: Gecko
description:
The Gecko was one of the results of the explosion in new technology deriving from the covert and highly illegal research labs known as Ghost Sites. It is a superdrone whose structure bears some similarity to Heavy Drones, but whose function is far deadlier.

The Gecko uses up twice the bandwidth of a regular drone, and in turn comes with twice the combat capabilities at much less the skill cost. It accomplishes this in part through an enigmatic new advancement in the theory of remote operations, which allows clone pilots much greater control of detached high-velocity equipment than had hereto been possible.


typeName: Prospect
description:
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations.

The Prospect combines improved asteroid mining systems with the Venture frame whose speed and agility made its predecessor famous. It is also the first ORE ship to take advantage of Covert Ops Cloaking Devices, allowing the Prospect to warp while cloaked for movement to and from asteroid fields in even the most hostile territories.


typeName: 'Magpie' Mobile Tractor Unit
description:
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

175km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for two days.


typeName: Cybernetic 'Source' Subprocessor
description:
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for understanding a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Intelligence.

Effect: +4 Bonus to Intelligence


typeName: Neural 'Source' Boost
description:
This grafted subprocessor, based on technology similar to that which powers the New Eden Source compendium, is particularly good for amassing a great deal of information at once. It is implanted in the frontal lobe and grants a bonus to a character's Willpower.

Effect: +4 Bonus to Willpower


typeName: New Eden Source
description:
This compendium of reports, data and historical documents - some of which are highly classified - details the landscape of New Eden and the lives of its various citizens. It is a blend of man-on-the-street tales, high-level political reportage, and behind-the-scenes information that casts a new light on the cluster.
 
The compendium itself is unique in its production: It serves as a repository of facts like any other book, digital or otherwise; but it has certain additional output functions that permit select readers to interface directly with its contents and grasp them at a level that is quite literally cerebral. This is a security measure more than anything, and an expensive one, but it means that parts of the book cannot even be read; instead, they must be imprinted directly on the brain's pathways. The only potential recipients of this kind of knowledge - at least, the only ones who can handle it without having their cranial nerves fried to a crisp - are capsuleers.
 
Thus, like the fabled Book of Emptiness in Amarr myth, this book is not only a book, but a vessel for a changed outlook on the world, and like that same mythological book, it has the ability to change those readers who are receptive to its dark wonders.


typeName: Garmur
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.


typeName: Orthrus
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Orthrus is at the core of the Legion’s new strike formations and provides the mercenary pilots with superior projection of high damage missiles while executing rapid attack maneuvers.


typeName: Barghest
description:
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Barghest represents the pinnacle of the Legion’s ambitions for its new strike craft doctrine: A fast battleship with high-speed missile delivery systems, fully capable of contesting the field with more traditional heavy skirmishers.


typeName: Omnidirectional Tracking Enhancer I
description:
Enhances the range and improves the tracking speed of all drones.    
Enhances the range, explosion radius and explosion velocity of all fighter weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Small Transverse Bulkhead I
description:
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26253>Armor Rigging</a> skill.


typeName: Low-grade Centurion Alpha
description:
This ocular filter has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Beta
description:
This memory augmentation has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Delta
description:
This cybernetic subprocessor has been modified by Mordus scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Epsilon
description:
This social adaptation chip has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Gamma
description:
This neural boost has been modified by Mordus scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to optimal range of ECM, Remote Sensor Dampers, Weapon Disruptors and Target Painters

Set Effect: 2.5% bonus to the strength of all Centurion implant secondary effects


typeName: Low-grade Centurion Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Centurion implants it will boost their effect. 

10% bonus to the strength of all Centurion implant secondary effects.


typeName: Low-grade Crystal Alpha
description:
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Beta
description:
This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Delta
description:
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Epsilon
description:
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Gamma
description:
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to shield boost amount

Set Effect: 2.5% bonus to the strength of all Crystal implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Crystal Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. 

10% bonus to the strength of all Crystal implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Low-grade Edge Alpha
description:
This ocular filter has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Beta
description:
This memory augmentation has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Delta
description:
This cybernetic subprocessor has been modified by Syndicate scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Epsilon
description:
This social adaptation chip has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Gamma
description:
This neural boost has been modified by Syndicate scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% reduction to booster side effects

Set Effect: 2.5% bonus to the strength of all Edge implant secondary effects


typeName: Low-grade Edge Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Edge implants it will boost their effect. 

10% bonus to the strength of all Edge implant secondary effects.


typeName: Low-grade Halo Alpha
description:
This ocular filter has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effect: 1% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Beta
description:
This memory augmentation has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: 1.25% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Delta
description:
This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. 

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: 1.5% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Epsilon
description:
This social adaptation chip has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: 2% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Gamma
description:
This neural boost has been modified by Angel scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: 1.75% reduction in ship's signature radius

Set Effect: 2.5% bonus to the strength of all Halo implant secondary effects


typeName: Low-grade Halo Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect.

10% bonus to the strength of all Halo implant secondary effects.


typeName: Low-grade Harvest Alpha
description:
This ocular filter has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Beta
description:
This memory augmentation has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Delta
description:
This cybernetic subprocessor has been modified by ORE scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Epsilon
description:
This social adaptation chip has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Gamma
description:
This neural boost has been modified by ORE scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to the range to all mining lasers

Set Effect: 2.5% bonus to the strength of all Harvest implant secondary effects


typeName: Low-grade Harvest Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Harvest implants it will boost their effect. 

10% bonus to the strength of all Harvest implant secondary effects.


typeName: Low-grade Nomad Alpha
description:
This ocular filter has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Beta
description:
This memory augmentation has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Delta
description:
This cybernetic subprocessor has been modified by Thukker scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Epsilon
description:
This social adaptation chip has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Gamma
description:
This neural boost has been modified by Thukker scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to agility

Set Effect: 2.5% bonus to the strength of all Nomad implant secondary effects


typeName: Low-grade Nomad Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Nomad implants it will boost their effect. 

10% bonus to the strength of all Nomad implant secondary effects.


typeName: Low-grade Slave Alpha
description:
This ocular filter has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Beta
description:
This memory augmentation has been modified by Sansha scientists for use by their elite officers. 

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Delta
description:
This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Epsilon
description:
This social adaption chip has been modified by Sanshas scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Gamma
description:
This neural boost has been modified by Sanshas scientists for use by their elite officers. 

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to armor HP

Set Effect: 2.5% bonus to the strength of all Slave implant secondary effects


typeName: Low-grade Slave Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 

10% bonus to the strength of all Slave implant secondary effects.


typeName: Low-grade Snake Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. 

Primary Effect: +2 bonus to Perception

Secondary Effect: 0.5% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 0.625% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 0.875% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Epsilon
description:
This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 1% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite smugglers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 0.75% bonus to maximum velocity

Set Effect: 5% bonus to the strength of all Snake implant secondary effects


typeName: Low-grade Snake Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. 

110% bonus to the strength of all Snake implant secondary effects.


typeName: Low-grade Talisman Alpha
description:
This ocular filter has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Beta
description:
This memory augmentation has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Delta
description:
This cybernetic subprocessor has been modified by Blood Raider scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Epsilon
description:
This social adaption chip has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Gamma
description:
This neural boost has been modified by Blood Raider scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% reduction in the duration of modules requiring the Capacitor Emission Systems skill

Set Effect: 2.5% bonus to the strength of all Talisman implant secondary effects


typeName: Low-grade Talisman Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. 

10% bonus to the strength of all Talisman implant secondary effects.


typeName: Low-grade Virtue Alpha
description:
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Beta
description:
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Delta
description:
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. 

Primary Effect: +2 bonus to Intelligence 

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Epsilon
description:
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Gamma
description:
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects


typeName: Low-grade Virtue Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Virtue implants it will boost their effect. 

10% bonus to the strength of all Virtue implant secondary effects.


typeName: Limited Hyperspatial Accelerator
description:
This unit increases warp speed and acceleration.

No more than three Hyperspatial Accelerators can be fit to one ship.


typeName: Guristas Data Sequence
description:
This data salvaged from a Guristas Transponder Tower could be used to decrypt the locations of hidden pirate research sites. Unfortunately the data is in fragmentary form and hundreds, if not thousands, of sequences would be required to break the code. While individually it may be worthless, Mordu’s Legion has been offering plenty to get their hands on them.


typeName: Limited Jump Drive Economizer
description:
This unit decreases the isotope fuel requirements of starship jump drives.

Can only be fitted to Jump Freighters and Rorquals.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pilot's Body Resculpt Certificate
description:
This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt.


typeName: Multiple Pilot Training Certificate
description:
This certificate allows you to train multiple pilots on the same account at the same time. Once used, it will allow you to either activate an additional training queue (up to a maximum of two) or extend the duration of an already active additional queue. The certificate is consumed immediately upon activation, and its training queue lasts thirty (30) days.

Please note that under no circumstances can you train two skills simultaneously on the <b>same</b> pilot.


typeName: Accelerant Decryptor
description:
Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of invention jobs.<br><br>Probability Multiplier: +20% <br>Max. Run Modifier: +1 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: +10


typeName: Attainment Decryptor
description:
Dynamic guidelines for invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.<br><br>Probability Multiplier: +80% <br>Max. Run Modifier: +4 <br>Material Efficiency Modifier: -1 <br>Time Efficiency Modifier: +4


typeName: Augmentation Decryptor
description:
Clever research technique that allows for refolding of blueprint materials in invention jobs. While the number of runs is greatly increased the probability of invention is adversely affected. <br><br>Probability Multiplier: -40% <br>Max. Run Modifier: +9 <br>Material Efficiency Modifier: -2 <br>Time Efficiency Modifier: +2


typeName: Parity Decryptor
description:
Balanced decryptor that increases the likelihood of successful invention considerably, while still providing nice supplementary benefits with just a slight increase in production time.<br><br>Probability Multiplier: +50% <br>Max. Run Modifier: +3 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Process Decryptor
description:
Optimizes invention procedures, increasing time efficiency with a slight boost to material efficiency and success chance.<br><br>Probability Multiplier: +10% <br>Max. Run Modifier: N/A <br>Material Efficiency Modifier: +3 <br>Time Efficiency Modifier: +6


typeName: Symmetry Decryptor
description:
This decryptor contains true and tested research methods regarding invention jobs with decent stats across the board.<br><br>Probability Multiplier: N/A  <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: +8


typeName: Optimized Attainment Decryptor
description:
A rare and valuable decryptor that dramatically increases your chance for success at invention. Gives minor benefit to mineral efficiency at the expense of slight increase in production time.<br><br>Probability Multiplier: +90% <br>Max. Run Modifier: +2 <br>Material Efficiency Modifier: +1 <br>Time Efficiency Modifier: -2


typeName: Optimized Augmentation Decryptor
description:
A rare and valuable decryptor that gives solid boost to number of runs an invented BPC will have, plus improved mineral efficiency, with just a slight decrease in invention success.<br><br>Probability Multiplier: -10% <br>Max. Run Modifier: +7 <br>Material Efficiency Modifier: +2 <br>Time Efficiency Modifier: 0


typeName: Focused Void Bomb
description:
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.

This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.


typeName: Small Higgs Anchor I
description:
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity.
This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.
Only one Higgs Anchor can be fitted at a time.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Polarized Small Focused Pulse Laser
description:
A high-powered pulse laser. Good for short to medium range encounters.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. 

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Heavy Pulse Laser
description:
A heavy laser designed for short to medium range engagements. Delivers powerful damage. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Mega Pulse Laser
description:
A super-heavy pulse laser designed for medium range engagements. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Polarized Light Neutron Blaster
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Polarized Neutron Blaster Cannon
description:
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. 

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Polarized 200mm AutoCannon
description:
The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized 425mm AutoCannon
description:
The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized 800mm Repeating Cannon
description:
A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. 

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Polarized Rocket Launcher
description:
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.


typeName: Polarized Heavy Assault Missile Launcher
description:
A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.


typeName: Polarized Torpedo Launcher
description:
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.

Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.


typeName: Capital Higgs Anchor I
description:
This unique rig generates drag against the energy field of space itself, causing the fitted ship to increase in mass and agility while greatly reducing maximum velocity.
This effect also reduces a ship's maximum warp speed, although the impact on warp velocity can be mitigated through skilled use. As a side effect of the increased warp drag, interdiction nullified ships lose the benefits of their nullification while fitted with this rig, causing them to be affected by non-targeted warp disruption like normal vessels.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the <a href=showinfo:26254>Astronautics Rigging</a> skill.

Only one Higgs Anchor can be fitted at a time.


typeName: Honorary Fabricator-General Baton
description:
This baton of command is inscribed with the name of the capsuleer <url=showinfo:1377//1319007453>Ascentior</url> and signifies his honorary rank as a Fabricator-General of the Imperial Navy. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Imperial Navy’s research program in late YC 116.


typeName: Honorary Brigadier of Engineers Insignia
description:
This service insignia is inscribed on the reverse with the name of the capsuleer <url=showinfo:1377//332275222>TorDog</url> and indicates his honorary rank as a Caldari Brigadier of Engineers. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Caldari Navy’s research program in late YC 116.


typeName: Honorary Federal Harbormaster Pennon
description:
This naval pennon has the name of the capsuleer <url=showinfo:1377//101054534>Shipstorm</url> woven into its fabric and displays his honorary rank as a Federal Harbormaster. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Federation Navy’s research program in late YC 116.


typeName: Honorary Fleet Architect Badge
description:
This military badge carries the name of the capsuleer <url=showinfo:1377//90771225>Lotrec Emetin</url> and is a mark of his honorary rank as a Republic Fleet Architect. This award was given in recognition of exemplary service as the top supplier of Sleeper components for the Republic Fleet’s research program in late YC 116.


typeName: Confessor
description:
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.

-<i>Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538</i>


typeName: Confessor Blueprint
description:
The Confessor-class Tactical Destroyer was developed for the glory of the Amarr Empire in YC116 with the invaluable aid of ninety-four loyal capsuleers. The most dedicated of these pilots were:
<url=showinfo:1373//1319007453>Ascentior</url>
<url=showinfo:1373//94237537>SALVATIONCOME4TRUBELIVER TYGODAMEN</url>
<url=showinfo:1373//93337897>Blaze Tiberius</url>
<url=showinfo:1373//422609556>Makoto Priano</url>
<url=showinfo:1373//92813750>Ibrahim Tash-Murkon</url>
<url=showinfo:1373//92355763>Lunarisse Aspenstar</url>
<url=showinfo:1373//166109376>Methos Horseman</url>
<url=showinfo:1373//150389477>Chiralos</url>
<url=showinfo:1373//93396569>Soren Tyrhanos</url>
<url=showinfo:1373//90500669>Dreadnaught X</url>


typeName: Confessor Sharpshooter Mode
description:
66.6% bonus to Small Energy Turret optimal range
33% bonus to Small Energy Turret damage
100% bonus to sensor strength and targeting range
66% bonus to Sensor Dampener and Weapon Disruptor resistances


typeName: Bowhead
description:
As part of its ongoing program of developing new products for the capsuleer market, ORE has created the Bowhead freighter as a specialized ship transporter. Experience with the ship-handling technology used in the Orca and Rorqual vessels enabled the Outer Ring Development division to build a ship dedicated to moving multiple assembled hulls at once.

Outer Ring Excavations are aggressively marketing the Bowhead as a flexible transport platform for organizing fleet logistics across New Eden, available from authorized ORE outlets.


typeName: Resource Container
description:
The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide.


typeName: X-Axis Calibration Coordinate
description:
This is one of three coordinate plots required to correctly align the nearby rift to make it functional.

All three coordinate plots need to be placed into either the low power or the high power Remote Calibration Device.


typeName: Self-Assembling Nanolattice
description:
Self-Assembling Nanolattices are the result of a breakthrough in applied fullerene technology achieved by a joint Carthum-Viziam research team formed at the request of the Imperial Navy in late YC116. The development of this technology was made possible by the contributions of numerous capsuleers, most notably members of the venerable loyalist alliance <url=showinfo:16159//1186465684>Praetoria Imperialis Excubitoris</url>.

Although these carbon-based structures are exceptional in their high strength and low mass, it is their ability to reconfigure rapidly when exposed to electromagnetic fields that makes Self-Assembling Nanolattices one of the most significant advancements in starship engineering in decades.


typeName: Gamma Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate gamma rays in a Solray Gamma Alignment Unit.


typeName: Infrared Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate infrared rays in a Solray Infrared Alignment Unit.


typeName: Radio Ray Modulate Disc
description:
This disc of crystals is specially constructed to modulate radio rays in a Solray Radio Alignment Unit.


typeName: Small Intact Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper's ship construction methods.

Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them.


typeName: Small Malfunctioning Hull Section
description:
Found drifting amongst the ruins of a Sleeper compound, these small sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. 

Even despite the damage, it would still make a respectable case study for the Sleeper's vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it.


typeName: Manufacturing Union’s Placard
description:
A solid morphite placard produced in celebration of the Secure Commerce Commission’s official recognition of the Manufacturing Workers Union on July 22nd, YC115.


typeName: The Galactic Party Planning Guide
description:
A compilation of guidelines for hosting your own capsuleer focused social gatherings, with chapters written by <url=showinfo:1384//647201759>Zapawork</url>, <url=showinfo:1377//101032679>nGR RDNx</url>, <url=showinfo:1375//806529354>Demetri Slavic</url>, <url=showinfo:1383//109000795>Dierdra Vaal</url> and <url=showinfo:1376//1239463613>Bam Stroker</url>.

Note: Due to a formatting error, chapters by <url=showinfo:1377//101032679>nGR RDNx</url> and <url=showinfo:1376//1239463613>Bam Stroker</url> may be displayed upside down.


typeName: Jump Fatigue Recovery Agent
description:
Poteque Pharmaceuticals were unable to trace the origins of this strange white powder, and were similarly baffled when trying to explain its miraculous ability to cure jump fatigue and allow the user to speak at a rate of roughly 300 words per minute.


typeName: Chribba’s Modified Strip Miner
description:
Jury rigged with duct tape and a laser pointer, even Outer Ring Excavations are bewildered by this module’s ability to chew through so much ore per hour.


typeName: Rooks & Kings – The Clarion Call Compilation
description:
Presented in all its glory on high resolution holoreel, you can now enjoy the glorious smooth tones of <url=showinfo:1373//822363613>Lord Maldoror’s</url> narration in the comfort of your own captain’s quarters.


typeName: Titanium Plated Cranial Shielding
description:
Those amidst the capsuleer "information elite" often utilize this homemade armor-piece to protect them from the dangers inherent in meta-space communication and theory-crafting.


typeName: SCC Guidelines – Lotteries For Dummies
description:
The Secure Commerce Commission presents this comprehensive guide on how to host your gambling establishment within the law, in order to prevent seizure of assets by CONCORD.


typeName: Sort Dragon’s Guide To Diplomacy
description:
Famed for his leadership of Here Be Dragons, <url=showinfo:1384//1272172192>Sort Dragon</url> shares his top ten tips for Coalition self-destruction.


typeName: Jump Portal Generation Instruction Holoreel
description:
The finer points of bridging your fleet, rather than jumping. Narrated by <url=showinfo:1383//942377007>Oleena Natiras</url>, veteran of the Battle of Asakai.


typeName: Vincent Pryce’s Warp Disruption Field Generator
description:
A scale replica of the actual Warp Disruption Field Generator that caused the Battle of Asakai, one of the most expensive engagements in the history of Capsuleer warfare.


typeName: My God, It’s Full Of Holes!
description:
The Capsuleer’s guide to all things wormhole. Navigation, mass calculation and lifestyle tips for wormhole dwellers included!


typeName: Guillome Renard’s Sleeper Loot Stash
description:
Crate after crate, packed with Neural Network Analyzers and Sleeper Data Libraries which were collected by <url=showinfo:1378//1643090141>Guillome Renard</url> during the research race of YC116.


typeName: Sisters Of EVE Charity Statue
description:
A commemorative golden statue from a Sisters Of EVE Fundraiser which raised 7,634,000,000,000 Kredits in YC115.


typeName: Alice Saki’s Good Posting Guide
description:
Straight from the woman with the most positive Intergalactic Summit profile in the cluster, 101 tips for public relations superiority.


typeName: Soxfour’s Spaceboots
description:
Found in the airlock of a Leisure Group pleasure node on board the station orbiting Arifsdald III - Moon 14, these boots contain a note that reads as follows “Dear Nullarbor. Stop stealing my shoes. It’s not funny anymore. – FF”


typeName: Nanoplastic Membrane Patch
description:
This length of super-thin nanoplastic is used by the Central Archive Cerebrum to operate its intricate machinery.


typeName: Self-regulating Machine Gears
description:
These complex set of gears are used by the Central Archive Cerebrum to operate its intricate machinery.


typeName: Council Diplomatic Shuttle
description:
Based on a decommissioned Pacifier-class CONCORD frigate, this swift armored transport is typically used by the Directive Enforcement Department to ensure secure transportation of VIPs and high profile political figures.

Most recently it has been utilized to carry members of the <url=http://community.eveonline.com/community/csm/>Council of Stellar Management</url> to and from their bi-annual summit with the CONCORD Assembly in Yulai.


typeName: Sentinel Index
description:
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to unlock a container of some sorts. It has a built-in recalibration code that makes it a one-use only passkey.


typeName: Sentinel Element
description:
The strange, unreal aspect of this object plays havoc with your mind.
The distortion is interfering with signal reception and hindering decryption.
Despite this, one strong repetitive motif is breaking through the chaos. 
A single repeating concept.

Sentinel.


typeName: Barbican Element
description:
The strange, unreal aspect of this object plays havoc with your mind.
The distortion is interfering with signal reception and hindering decryption.
Despite this, one strong repetitive motif is breaking through the chaos. 
A single repeating concept.

Barbican.


typeName: Vidette Element
description:
The strange, unreal aspect of this object plays havoc with your mind.
The distortion is interfering with signal reception and hindering decryption.
Despite this, one strong repetitive motif is breaking through the chaos. 
A single repeating concept.

Vidette.


typeName: Conflux Element
description:
The strange, unreal aspect of this object plays havoc with your mind.
The distortion is interfering with signal reception and hindering decryption.
Despite this, one strong repetitive motif is breaking through the chaos. 
A single repeating concept.

Conflux.


typeName: Redoubt Element
description:
The strange, unreal aspect of this object plays havoc with your mind.
The distortion is interfering with signal reception and hindering decryption.
Despite this, one strong repetitive motif is breaking through the chaos. 
A single repeating concept.

Redoubt.


typeName: Svipul
description:
Released in YC 117 as the result of the first Republic Fleet joint research project to include engineers from all seven Minmatar tribes, the Svipul is a powerful symbol of inter-tribal unity for many Republic citizens.

Although the contributions of engineers from the Nefantar and Starkmanir tribes were fairly minor, a large delegation from the Vo-Lakat Thukker caravan and donations from Republic loyalist capsuleers across the cluster were invaluable to the development of this incredibly adaptable warship.


typeName: Svipul Blueprint
description:
The Svipul-class Tactical Destroyer was developed on behalf of the Minmatar people in YC117 with the invaluable aid of eighty-seven dedicated capsuleers. Of these pilots, the greatest contributors were:
<url=showinfo:1373//90771225>Lotrec Emetin</url>
<url=showinfo:1373//334330150>Robert Warner</url>
<url=showinfo:1373//230923199>Dr Scott</url>
<url=showinfo:1373//1097436858>Esrevid Nekkeg</url>
<url=showinfo:1373//257707569>SambaSol</url>
<url=showinfo:1373//90792984>Nrone3 Agalder</url>
<url=showinfo:1373//1540818861>Myronik</url>
<url=showinfo:1373//644454761>Lynnu</url>
<url=showinfo:1373//986524995>Maataak</url>
<url=showinfo:1373//577820985>Shalmon Aliatus</url>


typeName: Svipul Defense Mode
description:
33.3% bonus to all shield and armor resistances
66.6% reduction in MicroWarpdrive signature radius penalty


typeName: Svipul Sharpshooter Mode
description:
33.3% bonus to Small Projectile Turret tracking speed
33.3% bonus to Small Projectile Turret damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances


typeName: Antikythera Element
description:
Limited information is available on this object.

A direct analysis reveals some vague and distorted results. Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power.

Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.


typeName: Lux Kontos
description:
This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets.


typeName: Victorieux Luxury Yacht
description:
Developed for use by station governors and other well-connected members of the Intaki Syndicate, Victorieux-class Luxury Yachts combine opulent accommodations with state of the art cloaking and propulsion systems. The Victorieux enables comfortable and discreet travel for business or pleasure, from Poitot to Intaki and beyond.

The Syndicate has steadfastly refused to answer inquiries on how they obtained the technology necessary to enable simultaneous cloak and warp drive activation on this yacht.

In early YC117, Silphy en Diabel announced that the Syndicate would be sponsoring an invitational tournament and making limited run blueprints for the Victorieux available to all capsuleer supporters of the winning team.


typeName: Entosis Link I
description:
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.


typeName: Entosis Link I Blueprint
description:
The Entosis Link was developed by Carthum Conglomerate from recovered Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. This technology has proven to be the most efficient method of interfacing with Capsuleer sovereignty infrastructure.

Many capsuleers played key parts in the development and ongoing refinement of Entosis Link technology. The greatest contributors have been the innovative thinkers in Pandemic Legion's legendary SPHERE Labs.
The greatest capsuleer contributors to early testing of Entosis technology were members of the following organizations:
<url=showinfo:16159//386292982>Pandemic Legion</url>
Spectre Fleet
No Not Believing (Especially <url=showinfo:2//1239884823>Noir. Corporation</url>)
<url=showinfo:16159//99004211>Affirmative</url>
<url=showinfo:16159//1006830534>Fidelas Constans</url>
<url=showinfo:16159//99003214>Brave Collective</url>
<url=showinfo:16159//99002938>DARKNESS.</url>
<url=showinfo:16159//99002172>I Whip My Slaves Back and Forth</url>
<url=showinfo:16159//431502563>Ministry of Inappropriate Footwork</url>
<url=showinfo:16159//99003322>Nemesis Enterprises.</url>
<url=showinfo:16159//99003035>Praetorian Directorate</url>
<url=showinfo:16159//99003033>Q Alliance</url>
<url=showinfo:16159//99005286>Stella Nova</url>
<url=showinfo:16159//99001697>Suddenly Spaceships.</url>


typeName: CSM 1 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
>SEARCH INITIATED
>SEARCH SEQUENCE... COMPLETE
//archive_csm -search
>ARCHIVE SEARCH... COMPLETE
>LOADING... COMPLETE 
 
Council of Stellar Management 1 electees:
 
<url=showinfo:1378//161929388>Ankhesentapemkah</url>
<url=showinfo:1385//138453917>Bane Glorious</url>
<url=showinfo:1373//902506853>Darius JOHNSON</url>
<url=showinfo:1383//109000795>Dierdra Vaal</url>
<url=showinfo:1374//144583249>Hardin</url>
<url=showinfo:1379//780632175>Inanna Zuni</url>
<url=showinfo:1377//158634209>Jade Constantine</url>
<url=showinfo:1378//699886074>LaVista Vista</url>
<url=showinfo:1377//156565803>Omber Zombie</url>
<url=showinfo:1376//1761171880>Serenity Steele</url>
<url=showinfo:1375//154392629>Tusko Hopkins</url>


typeName: CSM 2 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
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Council of Stellar Management 2 electees:
 
<url=showinfo:1378//161929388>Ankhesentapemkah</url>
<url=showinfo:1377//845702584>Bunyip</url>
<url=showinfo:1373//902506853>Darius JOHNSON</url>
<url=showinfo:1379//146431304>Extreme</url>
<url=showinfo:1386//179116309>Issler Dainze</url>
<url=showinfo:1378//699886074>LaVista Vista</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1377//156565803>Omber Zombie</url>
<url=showinfo:1380//734776565>Pattern Clarc</url>
<url=showinfo:1375//154392629>Tusko Hopkins</url>
<url=showinfo:1377//1611864709>Vuk Lau</url>


typeName: CSM 3 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
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Council of Stellar Management 3 electees:
 
<url=showinfo:1376//1282041313>Avalloc</url>
<url=showinfo:1376//1828158994>Chip Mintago</url>
<url=showinfo:1383//109000795>Dierdra Vaal</url>
<url=showinfo:1377//254956725>Erik Finnegan</url>
<url=showinfo:1386//179116309>Issler Dainze</url>
<url=showinfo:1383//765935202>mazzilliu</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1377//156565803>Omber Zombie</url>
<url=showinfo:1376//1761171880>Serenity Steele</url>
<url=showinfo:1378//938930965>Shatana Fulfairas</url>
<url=showinfo:1377//1611864709>Vuk Lau</url>
<url=showinfo:1383//1012990282>Weazy Z</url>
<url=showinfo:1375//932924156>Zastrow J</url>


typeName: CSM 4 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
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Council of Stellar Management 4 electees:
 
<url=showinfo:1377//725386886>Alekseyev Karrde</url>
<url=showinfo:1377//817355844>ElvenLord</url>
<url=showinfo:1376//741641765>Farscape Hw</url>
<url=showinfo:1377//1170412163>Helen Highwater</url>
<url=showinfo:1378//1059081514>Korvin</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1383//197776836>Mrs Trzzbk</url>
<url=showinfo:1376//1761171880>Serenity Steele</url>
<url=showinfo:1375//617542418>Sokratesz</url>
<url=showinfo:1386//243938166>Song Li</url>
<url=showinfo:1384//887054826>T'Amber</url>
<url=showinfo:1379//899490472>TeaDaze</url>
<url=showinfo:1380//528904696>Z0D</url>
<url=showinfo:1375//932924156>Zastrow J</url>


typeName: CSM 5 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 5 electees:
 
<url=showinfo:1383//109000795>Dierdra Vaal</url>
<url=showinfo:1378//1059081514>Korvin</url>
<url=showinfo:1383//765935202>mazzilliu</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1380//1252841503>Mynxee</url>
<url=showinfo:1375//617542418>Sokratesz</url>
<url=showinfo:1379//899490472>TeaDaze</url>
<url=showinfo:1377//1036406382>Trebor Daehdoow</url>
<url=showinfo:1377//1611864709>Vuk Lau</url>


typeName: CSM 6 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 6 electees:
 
<url=showinfo:1376//874265450>Darius III</url>
<url=showinfo:1377//824281015>Draco Llasa</url>
<url=showinfo:1383//820303498>Elise Randolph</url>
<url=showinfo:1373//516538429>Killer2</url>
<url=showinfo:1383//1789860477>Krutoj</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1378//566954154>Prometheus Exenthal</url>
<url=showinfo:1379//465739014>Seleene</url>
<url=showinfo:1376//443630591>The Mittani</url>
<url=showinfo:1377//1036406382>Trebor Daehdoow</url>
<url=showinfo:1373//960494793>Two step</url>
<url=showinfo:1378//121154444>UAxDEATH</url>
<url=showinfo:1373//922355212>Vile Rat</url>
<url=showinfo:1377//1397864946>White Tree</url>


typeName: CSM 7 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 7 electees:
 
<url=showinfo:1377//725386886>Alekseyev Karrde</url>
<url=showinfo:1376//874265450>Darius III</url>
<url=showinfo:1377//907617205>Dovinian</url>
<url=showinfo:1383//820303498>Elise Randolph</url>
<url=showinfo:1383//546647940>Greene Lee</url>
<url=showinfo:1379//310590714>Hans Jagerblitzen</url>
<url=showinfo:1386//179116309>Issler Dainze</url>
<url=showinfo:1375//728763157>Kelduum Revaan</url>
<url=showinfo:1386//1271256719>Meissa Anunthiel</url>
<url=showinfo:1379//465739014>Seleene</url>
<url=showinfo:1377//1036406382>Trebor Daehdoow</url>
<url=showinfo:1373//960494793>Two step</url>
<url=showinfo:1378//121154444>UAxDEATH</url>


typeName: CSM 8 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 8 electees:
 
<url=showinfo:1378//1869635534>Ali Aras</url>
<url=showinfo:1376//772205373>Chitsa Jason</url>
<url=showinfo:1383//318491604>James Arget</url>
<url=showinfo:1376//1234938555>Kesper North</url>
<url=showinfo:1378//1059081514>Korvin</url>
<url=showinfo:1376//301445721>Malcanis</url>
<url=showinfo:1383//425176718>Mangala Solaris</url>
<url=showinfo:1377//1946611318>Mike Azariah</url>
<url=showinfo:1375//406944591>mynnna</url>
<url=showinfo:1385//317012339>progodlegend</url>
<url=showinfo:1373//626711141>Ripard Teg</url>
<url=showinfo:1385//445750677>Sala Cameron</url>
<url=showinfo:1384//1272172192>Sort Dragon</url>
<url=showinfo:1376//1036406382>Trebor Daehdoow</url>


typeName: CSM 9 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 9 electees:
 
<url=showinfo:1378//1869635534>Ali Aras</url>
<url=showinfo:1385//1961135874>Asayanami Dei</url>
<url=showinfo:1379//1189792277>corbexx</url>
<url=showinfo:1376//1260698623>corebloodbrothers</url>
<url=showinfo:1378//216879785>DJ FunkyBacon</url>
<url=showinfo:1379//2053796889>Gorski Car</url>
<url=showinfo:1375//957563959>Major Jsilva</url>
<url=showinfo:1383//425176718>Mangala Solaris</url>
<url=showinfo:1377//1946611318>Mike Azariah</url>
<url=showinfo:1375//406944591>mynnna</url>
<url=showinfo:1385//317012339>progodlegend</url>
<url=showinfo:1384//720191856>Sion Kumitomo</url>
<url=showinfo:1379//90926985>Steve Ronuken</url>
<url=showinfo:1379//91512622>Sugar Kyle</url>
<url=showinfo:1380//127629559>Xander Phoena</url>


typeName: CSM 10 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
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Council of Stellar Management 10 electees:
 
<url=showinfo:1375//92888420>Cagali Cagali</url>
<url=showinfo:1377//94447432>Chance Ravinne</url>
<url=showinfo:1379//1189792277>corbexx</url>
<url=showinfo:1376//1260698623>corebloodbrothers</url>
<url=showinfo:1386//95190469>Endie</url>
<url=showinfo:1380//736229961>Gorga</url>
<url=showinfo:1375//91688663>Jayne Fillon</url>
<url=showinfo:1373//814076069>Manfred Sideous</url>
<url=showinfo:1377//1946611318>Mike Azariah</url>
<url=showinfo:1384//720191856>Sion Kumitomo</url>
<url=showinfo:1384//1272172192>Sort Dragon</url>
<url=showinfo:1379//90926985>Steve Ronuken</url>
<url=showinfo:1379//91512622>Sugar Kyle</url>
<url=showinfo:1378//142180392>Thoric Frosthammer</url>


typeName: Jackdaw
description:
Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.

The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.


typeName: Jackdaw Blueprint
description:
The Jackdaw-class Tactical Destroyer was developed in YC117 for use by the Caldari State, its constituent megacorporations, and its allies. One hundred and thirty four capsuleers contributed invaluable assistance towards the development of this warship. The greatest of these pilots were:
<url=showinfo:1373//332275222>TorDog</url>
<url=showinfo:1373//422609556>Makoto Priano</url>
<url=showinfo:1373//94509643>Solecist Project</url>
<url=showinfo:1373//93395846>Asuna Crossbreed</url>
<url=showinfo:1373//94090758>IAm NumberSix</url>
<url=showinfo:1373//92668441>Iv d'Este</url>
<url=showinfo:1373//93320153>Alvarez Akachi</url>
<url=showinfo:1373//196895851>Sany Saccante</url>
<url=showinfo:1373//490128470>darkezero</url>
<url=showinfo:1373//93332086>Kara Korbrey</url>


typeName: Jackdaw Sharpshooter Mode
description:
66.6% bonus to Rocket and Light Missile velocity
33.3% bonus to Rocket and Light Missile damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances


typeName: Hecate
description:
The first Hecate-class destroyers have entered official service in the Federation Navy on July 7th, YC117 after successful completion of an accelerated proving period. The new ship design has received near-unanimous praise from military experts but a troubled development period has stirred controversy among opposition senators.

President Roden's office has issued a press statement extolling the capabilities of this new vessel:
<i>"In these tumultuous times we rely on the brave men and women of the Navy to stand firm against the enemies of our Federation. This administration stands with our armed forces and remains committed to providing these heroes with the best equipment available anywhere in the cluster. The Hecate makes use of the most advanced technology to provide unrivaled flexibility and firepower. Those who would threaten our liberty will learn to fear the strength and resolve of the Federation."</i>

The press release does not address the recent demands from a group of prominent doves in the Senate that the Navy procurement process be subjected to a public inquiry. The administration has previously defended the choice to pour unprecedented amounts of Federal funds into the development of the Hecate through a sole source contract with Roden Shipyards as the only way to retain technological parity with the other empires after the Federation received relatively light support from Capsuleers in their recent research efforts.
-<i>Scope News special report, YC117</i>


typeName: Hecate Blueprint
description:
The Hecate-class Tactical Destroyer was developed for the defense of the Gallente Federation in YC117 with the invaluable aid of one hundred and thirty-nine valorous capsuleers. The most significant contributors among these pilots were:
<url=showinfo:1373//101054534>Shipstorm</url>
<url=showinfo:1373//91372910>Silverdaddy</url>
<url=showinfo:1373//1613567968>Riyusone Haro</url>
<url=showinfo:1373//91670949>Kiera Minaris</url>
<url=showinfo:1373//1322769581>Lauralyn Zendatori</url>
<url=showinfo:1373//1047741762>Oreamnos Amric</url>
<url=showinfo:1373//228226565>snowdor</url>
<url=showinfo:1373//93498126>Dominique Saint-Clair</url>
<url=showinfo:1373//331279979>Fred Strangelove</url>
<url=showinfo:1373//1157105405>Donaldo Duck</url>


typeName: Hecate Propulsion Mode
description:
66.6% bonus to MWD speed boost and reduction in MWD capacitor use
66.6% bonus to ship inertia modifier


typeName: Hecate Sharpshooter Mode
description:
66.6% bonus to Small Hybrid Turret optimal range
33.3% bonus to Small Hybrid Turret damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances


typeName: Missile Guidance Enhancer I
description:
Enhances the range and improves the precision of missiles.    

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Pro-Nav Compact Missile Guidance Enhancer
description:
Enhances the range and improves the precision of missiles.    

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized


typeName: Imp
description:
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.


typeName: Fiend
description:
The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.


typeName: Missile Guidance Computer I
description:
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. 

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Missile Range Script
description:
This script can be loaded into a missile guidance computer to increase the module's missile velocity and missile flight time bonuses at the expense of its explosion velocity and explosion radius bonuses.


typeName: Missile Precision Script
description:
This script can be loaded into a missile guidance computer to increase the module's explosion velocity and explosion radius bonus at the expense of its range bonus.


typeName: Raitaru
description:
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.


typeName: Azbel
description:
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations. 

The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module.

The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.


typeName: Sotiyo
description:
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls. 

The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module.

The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.


typeName: Astrahus
description:
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances.

The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.


typeName: Fortizar
description:
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances.

The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.


typeName: Keepstar
description:
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires.

The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.


typeName: Athanor
description:
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” <i>– Ramon Fulcan, veteran moon-mining engineer</i>

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. 

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.


typeName: Tatara
description:
“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” <i>– Ramon Fulcan, veteran moon-mining engineer</i>

The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. 

This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.


typeName: Standup Supercapital Shipyard I
description:
The Standup Supercapital Shipyard I is a service module that allows the manufacturing of Capital and Supercapital Ships when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: The installation of this Service Module is restricted to the <a href=showinfo:35827>Sotiyo</a> Engineering Complex


typeName: Standup Manufacturing Plant I
description:
The Standup Manufacturing Plant I is a service module that allows manufacturing of any product (except Capital and Super Capital ships) when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Capital Shipyard I
description:
The Standup Capital Shipyard I is a service module that allows the manufacturing of Capital Ships when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: The installation of this Service Module is restricted to Large and Extra Large Structures.


typeName: Standup Invention Lab I
description:
The Standup Invention Lab I is a service module that allows Invention activity when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Research Lab I
description:
The Standup Research Lab I is a service module that allows Research activity when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Market Hub I
description:
The Standup Market Hub is a service module that allows the use of an SCC-approved market transaction and administration hub when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Cloning Center I
description:
The Standup Cloning Center is a service module that allows the use of a cloning center able to support capsuleer cloning and resurrection systems when installed into an Upwell technology structure.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Reprocessing Facility I
description:
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs.

While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Anticapital Missile Launcher I
description:
The Standup Anticapital Missile Launcher is a formidable missile launcher system intended for defending Upwell Structures from hostile capital ships.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Multirole Missile Launcher I
description:
The Standup Multirole Missile Launcher is a space superiority missile capable of efficiently intercepting and destroying targets in the sub-capital ship size classes. This launcher may be used with Standup Light, Heavy, or Cruise missiles. The Multirole Launcher system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Guided Bomb Launcher I
description:
The Standup Guided Bomb Launcher is a structure emplaced system that is capable of launching and directing area-effect bombs equipped with guidance thrusters and the necessary astrogation gear. The Guided Bomb Launcher can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

This module can be installed on all Upwell structures.
This module does not function in high-security space.


typeName: Standup XL Energy Neutralizer I
description:
The Standup XL Energy Neutralizer is superheavy capacitor warfare device capable of draining the energy reserves of extra-large ships, such as capital ships. The XL Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Heavy Energy Neutralizer I
description:
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Point Defense Battery I
description:
The Standup Point Defense Battery is a system designed to provide close point defense capability to space structures, providing area denial as required by structure operators. The Point Defense Battery is designed as an integrated PDC network and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

This module does not function in high-security space.


typeName: Standup Arcing Vorton Projector I
description:
The Standup Arcing Vorton Projector utilizes the latest developments in the emerging field of spatiotemporal weaponry to bring structure operators a devastating weapon to use in defense of their properties. Capable of striking multiple targets in rapid succession, the Arcing Vorton Projector has the potential to severely disrupt enemy fleet cohesion. The Arcing Vorton Projector is designed to be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

This module can be installed on Keepstar or Upwell Palatine Keepstar structures.
This module does not function in high-security space.


typeName: Standup Variable Spectrum ECM I
description:
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Remote Sensor Dampener I
description:
The Standup Remote Sensor Dampener is an electronic warfare system designed to give structure operators the capability of reducing the scan resolution and targeting range of enemy ships. The Remote Sensor Dampener system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standup Stasis Webifier I
description:
The Standup Stasis Webifier is a propulsion jamming system that is designed to reduce the maximum speed of targeted ships by using micro energy streams to entangle the target and reduce its effective speed. This module has incredible range, however it may only be activated in short bursts separated by cooldown periods. The Stasis Webifier system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Energy Neutralization Burst Projector
description:
Emits an area-of-effect burst centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Weapon Disruptor I
description:
The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standup Target Painter I
description:
The Standup Target Painter is an electronic warfare system that uses Upwell Proprietary Weapon Navigation Technology to project an electronic "tag" onto the target ship, effectively increasing the signature of the target and thereby making it easier to track and hit. The Target Painter system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standup Focused Warp Disruptor I
description:
The Standup Focused Warp Disruptor I is a powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships including the largest vessels in New Eden, however it may only be activated in short bursts separated by cooldown periods. This module can also be installed with a Standup Focused Warp Scrambling Script to provide it with the ability to disrupt microwarpdrives and micro jump drives. The Standup Focused Warp Disruptor system can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Ballistic Control System I
description:
The Standup Ballistic Control System is a set of computer, guidance and loading system upgrades designed to improve the effectiveness of missile launchers systems installed in the same structure. The Ballistic Control System can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standup Missile Guidance Enhancer I
description:
The Standup Missile Guidance Enhancer enhances the ranges and precision of missiles launched from missile systems installed in the same structure. Structure operators can expect to see enhanced missile flight time, velocity and explosion characteristics when installing the Missile Guidance Enhancer as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Standup Co-Processor Array I
description:
The Standup Co-Processor Array is designed to supplement a structure's built in processing capacity with additional quantum co-processors. Structure operators will see a significant increase in CPU output after installing the Co-Processor Array as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Reactor Control Unit I
description:
Standup Reactor Control Unit boosts the usable output of a structure's integrated power core by implementing efficiency programs across the structure's powergrid. Structure operators will see significant increases in the usable powergrid after installing the Reactor Control Unit as module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Sansha Victory SKIN (Permanent)
description:
Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer.

This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIII in YC117. The first of its kind, this SKIN uses prototype adaptors to enable its application to a number of related ship hulls using the same instruction set.


typeName: Coalesced Element
description:
An amalgamation of various shimmering elements. Its power unyielding, unwavering and ultimately demanding.


typeName: Antipharmakon Thureo
description:
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.


typeName: Antipharmakon Kosybo
description:
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.


typeName: Antipharmakon Iokira
description:
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.


typeName: Antipharmakon Toxot
description:
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.


typeName: Antipharmakon Aeolis
description:
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.


typeName: Structure Electromagnetic Sensor
description:
Materials required for the construction of intelligence or electronics related facilities in a space structure.


typeName: Structure Acceleration Coils
description:
Materials needed for the construction of warp or engineering related facilities in a space structure.


typeName: Endurance
description:
After the success of the Venture mining frigate, ORE spun their growing frontier exploration, exploitation and technology divisions into new subsidiaries. One of the first projects undertaken by the newly configured ORE conglomerate was the development of a new line of Expedition frigates, designed to meet the needs of the riskiest and most lucrative harvesting operations.

The Endurance is being released under ORE’s ‘Frostline’ branding and combines improved ice mining systems with the well-proven mining frigate frame that served so well as the basis of the Venture and Prospect classes. Unique subsystems and fittings, coupled with a new compact ice mining laser design, give the Endurance the unique ability to harvest ice from a frigate class hull. In addition to this, the creators of the Endurance managed to retain much of the stealth technology that Expedition frigates have become known for.


typeName: Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Drone and Fighter Manufacturing Time Efficiency I
description:
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Drone and Fighter Manufacturing Time Efficiency II
description:
The Standup M-Set Drone and Fighter Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ammunition Manufacturing Time Efficiency I
description:
The Standup M-Set Ammunition Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ammunition Manufacturing Time Efficiency II
description:
The Standup M-Set Ammunition Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Large Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Small Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Small Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Basic Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Drone and Fighter Manufacturing Material Efficiency I
description:
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Drone and Fighter Manufacturing Material Efficiency II
description:
The Standup M-Set Drone and Fighter Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ammunition Manufacturing Material Efficiency I
description:
The Standup M-Set Ammunition Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Ammunition Manufacturing Material Efficiency II
description:
The Standup M-Set Ammunition Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Equipment Manufacturing Time Efficiency I
description:
The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Equipment Manufacturing Time Efficiency II
description:
The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Small Ship Manufacturing Time Efficiency I
description:
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Small Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Basic Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Ammunition Manufacturing Efficiency I
description:
The Standup L-Set Ammunition Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Ammunition Manufacturing Efficiency II
description:
The Standup L-Set Ammunition Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ammunition, charges and scripts in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Large Ship Manufacturing Efficiency I
description:
The Standup L-Set Basic Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Large Ship Manufacturing Efficiency II
description:
The Standup L-Set Basic Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Large Ship Manufacturing Efficiency I
description:
The Standup L-Set Advanced Large Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Large Ship Manufacturing Efficiency II
description:
The Standup L-Set Advanced Large Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Equipment Manufacturing Efficiency I
description:
The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Equipment Manufacturing Efficiency II
description:
The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Capital Ship Manufacturing Efficiency II
description:
The Standup L-Set Capital Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Capital Ship Manufacturing Efficiency I
description:
The Standup L-Set Capital Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Component Manufacturing Efficiency I
description:
The Standup L-Set Advanced Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Component Manufacturing Efficiency II
description:
The Standup L-Set Advanced Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 components, Tech 2 capital components, Tools, Data Interfaces and Tech 3 components in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Equipment and Consumable Manufacturing Efficiency I
description:
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Equipment and Consumable Manufacturing Efficiency II
description:
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Ship Manufacturing Efficiency I
description:
The Standup XL-Set Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Ship Manufacturing Efficiency II
description:
The Standup XL-Set Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing any ship in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Laboratory Optimization II
description:
The Standup XL-Set Laboratory Optimization II rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Laboratory Optimization I
description:
The Standup XL-Set Laboratory Optimization I rig provides a means for structure operators to decrease both cost and time requirements on invention, copying and research activities in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Missile Precision I
description:
The Standup M-Set Missile Precision I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Missile Precision II
description:
The Standup M-Set Missile Precision II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the precision of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Energy Neutralizer Projection I
description:
The Standup M-Set Energy Neutralizer Projection I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Energy Neutralizer Projection II
description:
The Standup M-Set Energy Neutralizer Projection II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission control so as to improve the projection of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Missile Projection I
description:
The Standup M-Set Missile Projection I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Missile Projection II
description:
The Standup M-Set Missile Projection II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve the projection of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Energy Neutralizer Economy I
description:
The Standup M-Set Energy Neutralizer Economy I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Energy Neutralizer Economy II
description:
The Standup M-Set Energy Neutralizer Economy II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization power efficiency so as to improve the capacitor economy of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Electronic Warfare Projection I
description:
The Standup M-Set Electronic Warfare Projection I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures.

This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Electronic Warfare Projection II
description:
The Standup M-Set Electronic Warfare Projection II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare targeting so as to improve the projection of EW emissions from systems installed in Upwell technology structures.

This rig increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Electronic Warfare Economy I
description:
The Standup M-Set Electronic Warfare Economy I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures.

This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Electronic Warfare Economy II
description:
The Standup M-Set Electronic Warfare Economy II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare power control so as to improve the capacitor economy of EW systems installed in Upwell technology structures.

This rig reduces the capacitor use of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Structure Target Multiplexing I
description:
The Standup M-Set Structure Target Multiplexing I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Structure Target Multiplexing II
description:
The Standup M-Set Structure Target Multiplexing II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to increase the maximum number of targets that can be locked by Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Enhanced Targeting System I
description:
The Standup M-Set Enhanced Targeting System I rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Enhanced Targeting System II
description:
The Standup M-Set Enhanced Targeting System II rig provides a means for structure operators to adjust hardware systems involved in target acquisition so as to enhance the scan resolution and maximum lock range of Upwell technology structure sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Missile Flight Processor I
description:
The Standup L-Set Missile Flight Processor I rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Missile Flight Processor II
description:
The Standup L-Set Missile Flight Processor II rig provides a means for structure operators to adjust hardware systems involved in missile guidance so as to improve both the precision and projection of missiles launched from missile systems installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Energy Neutralizer Feedback Control I
description:
The Standup L-Set Energy Neutralizer Feedback Control I rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Energy Neutralizer Feedback Control II
description:
The Standup L-Set Energy Neutralizer Feedback Control II rig provides a means for structure operators to adjust hardware systems involved in energy neutralization emission and power control so as to improve both the capacitor economy and projection of energy neutralizers installed in their Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set EW Expert System I
description:
The Standup L-Set EW Expert System I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures.

This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set EW Expert System II
description:
The Standup L-Set EW Expert System II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare command and control so as to improve the effective range and capacitor efficiency of EW systems installed on Upwell technology structures.

This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners, and Standup Weapon Disruptors fit to the rigged structure.
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Bomb Aimer I
description:
The Standup L-Set Bomb Aimer I rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Bomb Aimer II
description:
The Standup L-Set Bomb Aimer II rig provides a means for structure operators to adjust hardware systems involved in the launch and control of guided bombs so as to enhance the damage yield and flight characteristics of the area effect weapons.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Point Defense Battery Control I
description:
The Standup L-Set Point Defense Battery Control I rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Point Defense Battery Control II
description:
The Standup L-Set Point Defense Battery Control II rig provides a means for structure operators to adjust hardware systems involved in point defense battery power and firing solution control so as to improve the capacitor efficiency and point defense fire projection of Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Target Acquisition Array I
description:
The Standup L-Set Target Acquisition Array I rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Target Acquisition Array II
description:
The Standup L-Set Target Acquisition Array II rig provides a means for structure operators to adjust hardware systems involved in acquiring and resolving targets so as to increase the maximum number of targets, overall scan resolution, and maximum targeting range of Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Missile Fire Control Computer I
description:
The Standup XL-Set Missile Fire Control Computer I rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Missile Fire Control Computer II
description:
The Standup XL-Set Missile Fire Control Computer II rig provides a means for structure operators to adjust hardware systems involved in the command and control of missile and guided bomb launch and guidance systems so as to improve the effective range and damage yields of such weapon systems installed on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set EW and Emissions Co-ordinator I
description:
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator I rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures.

This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners,  Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set EW and Emissions Co-ordinator II
description:
The Standup XL-Set Electronic and Capacitor Warfare Co-ordinator II rig provides a means for structure operators to adjust hardware systems involved in electronic warfare and energy neutralizer emissions control to create a co-ordinated system, improving the projection and capacitor economy of both EW and energy neutralizer systems installed in Upwell technology structures.

This rig decreases capacitor use and increases the optimal range and falloff of Standup Variable Spectrum ECM Jammers, Standup Target Painters, Standup Remote Sensor Dampeners,  Standup Weapon Disruptors and Standup Energy Neutralizers fit to the rigged structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Extinction Level Weapons Suite I
description:
The Standup XL-Set Extinction Level Event Weapons Suite I rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and  optimizing point defense projection and capacitor usage.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Extinction Level Weapons Suite II
description:
The Standup XL-Set Extinction Level Event Weapons Suite II rig provides a means for structure operators to adjust hardware systems involved in the command and control of Doomsday-class weapons, point defense batteries and structure sensor arrays. The effect of these hardware modifications is to increase the scan resolution, maximum lock range, and number of targets that may be locked by structure sensors, improving the overall strikes and yields of Doomsday-class weapons and  optimizing point defense projection and capacitor usage.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Rapid Torpedo Launcher I
description:
Launcher for capitals intended to counter smaller combat ships such as battleships, can only be loaded with torpedoes.


typeName: Quad 800mm Repeating Cannon I
description:
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats.

Note: May only be fitted to capital class ships.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


typeName: Quad Mega Pulse Laser I
description:
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats.
Note: May only be fitted to capital class ships.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


typeName: Triple Neutron Blaster Cannon I
description:
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats.
Note: May only be fitted to capital class ships.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


typeName: Quad Mega Pulse Laser II
description:
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats.
Note: May only be fitted to capital class ships.

Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.


typeName: Triple Neutron Blaster Cannon II
description:
Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats.
Note: May only be fitted to capital class ships.

Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.


typeName: Quad 800mm Repeating Cannon II
description:
Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats.

Note: May only be fitted to capital class ships.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.


typeName: Crucifier Navy Issue
description:
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.

The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.


typeName: Vigil Fleet Issue
description:
The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.


typeName: Griffin Navy Issue
description:
The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure systems optimized for short range combat has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics.


typeName: Maulus Navy Issue
description:
The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.


typeName: Deacon
description:
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.


typeName: Kirin
description:
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.


typeName: Thalia
description:
The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high.

Developer: Roden Shipyards 

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.


typeName: Scalpel
description:
Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.


typeName: Micro Jump Field Generator
description:
This module spools up and then teleports the ship and any ships or drones nearby 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca.


typeName: Bifrost
description:
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for Command Burst technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.


typeName: Standup Signal Amplifier I
description:
The Standup Signal Amplifier augments the scan resolution and maximum targeting range of the host structure. Additionally, the Signal Amplifier system will add bandwidth to the structure's systems allowing it to lock additional targets. The Signal Amplifier can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Cenobite I
description:
<b>Type:</b> Support Fighter
<b>Role:</b> Energy Neutralizing
<b>Description:</b> The Cenobite brings energy neutralizing support to the battlefield.

<b>Energy Neutralizer</b>: Neutralizes a portion of the energy of the target's capacitor.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Apostle
description:
<i>"Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages."</i> - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20

Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions.

From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication.


typeName: Minokawa
description:
<i>"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years."</i> - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.


typeName: Lif
description:
<i>"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce."</i> - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.


typeName: Ninazu
description:
<i>"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation."</i> - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.


typeName: Structure Missile Systems
description:
Basic operation of structure missile launchers.

2% bonus to all structure missile and guided bomb damage per level.


typeName: Structure Doomsday Operation
description:
Specialization in operating Citadel doomsday weapons.

2% reduction in Arcing Vorton Projector duration per level.


typeName: Structure Electronic Systems
description:
Basic operation of structure electronic modules.

3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.


typeName: Structure Engineering Systems
description:
Basic operation of structure engineering modules.

2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.


typeName: Standup Gravimetric ECM Script
description:
The Standup Gravimetric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam gravimetric sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Ladar ECM Script
description:
The Standup Ladar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam ladar sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Magnetometric ECM Script
description:
The Standup Magnetometric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam magnetometric sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Radar ECM Script
description:
The Standup Radar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam radar sensors.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Super-heavy Torpedo
description:
The Standup Super-heavy Torpedo is a devastating long-range anti-ship missile designed to target and destroy the largest ship classes such as supercarriers and titans. This missile can be used with Standup Anticapital Missile Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup XL Cruise Missile
description:
The Standup XL Cruise Missile is a long-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup Anticapital Missile Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Cruise Missile
description:
The Standup Cruise Missile is a long-range anti-ship missile designed to target and destroy large hull classes such as battleships. This missile can be used with Standup Multirole Missile Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Heavy Missile
description:
The Standup Heavy Missile is a long-range anti-ship missile designed to target and destroy medium hull classes such as cruisers and battlecruisers. This missile can be used with Standup Multirole Missile Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Light Missile
description:
The Standup Light Missile is a long-range anti-ship missile designed to target and destroy small hull classes such as frigates, and destroyers. This missile can be used with Standup Multirole Missile Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Heavy Guided Bomb
description:
The Standup Heavy Guided Bomb is an area-effect bomb configured to be effective against targets in the large and medium hull classes, such as battleships, battlecruisers, and cruisers. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Standup Light Guided Bomb
description:
The Standup Light Guided Bomb is an area-effect bomb configured to be effective against targets in the medium and small hull classes, such as cruisers, destroyers, and frigates. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.


typeName: Project Compass Star Charts
description:
Totaling over seven and a half thousand entries annotated with all manner of mathematical calculation, this datapad is packed with the results of capsuleer Mark726’s efforts to accurately depict the stellar positioning of every unidentified system in New Eden.

While impressive in its scope and scale, the accuracy of this collection of stellar cartography has never been verified by the CONCORD Assembly.


typeName: Contraband Amarrian Walnuts
description:
Confiscated by Imperial Customs, this crate of Amarrian Walnuts is stamped with a logo and tracking number from Prompt Delivery.

While appearing innocent from the outside, one does not have to be a connoisseur in the field of botany to ascertain that the natural core of a walnut does not contain fine white powder.

Something is certainly amiss with this shipment.


typeName: Cerebrum In A Container
description:
Surprisingly not of Sansha’s Nation origin, this is quite literally a brain detached from its host body.

In a box.


typeName: Sansha Claws Fairytale Book
description:
A compendium of the darkest and most chilling tales from the depths of stain. 

What better way to scare the children to bed than with a frightening festive tale of gruesome bloodshed and carnage?


typeName: Festive Firecrackers
description:
Used in celebrations around the cluster, these small cosmetic explosives produce a loud rapid series of reports that is often mistaken for automatic gunfire. 

Thankfully, the noise is also mated with multiple colors and effects, which helps avoid friendly fire, or draw more attention to the source of the gunfire, depending on how smart your friends happen to be.


typeName: Max Amarria
description:
While not regarded illegal by the Imperial authorities, this alternative compilation of scriptures, teachings and sermons compiled by well-known capsuleer Max Singularity is regarded as improper and sacrilegious by most conservative Amarr organizations.


typeName: Grand Teigjon Casino Chip
description:
This one billion ISK value casino chip will be familiar to any high limit table player at the Grand Teigjon Resort & Casino in Vellaine. Holographically dated to be valid only for the 95th Interstellar Mindclash Championship in October YC117, it is now invalid and worth only its weight in the crystallized Isogen that it happens to be laser cut from.


typeName: YC117 Symposium On Emergent Threats Access Pass
description:
This access pass granted the user full VIP clearance to all sessions of the YC117 Symposium On Emergent Threats, hosted by the CONCORD Assembly aboard Yulai X – DED Assembly Plant on March 19-21st YC117.

Now useless after the conclusion of the symposium, it may be of value to some collectors.


typeName: 95th Interstellar Mindclash Championship Tickets
description:
VIP tickets detailed with gold leaf and blue tigers, along with the embossed portrait of defending Interstellar Mindclash Champion Joelyn Donalokos. These tickets are now used, but once granted access to the 95th Interstellar Mindclash Championships, which was hosted at the Grand Teigjon Resort & Casino in October YC117.


typeName: Feawen's Approval Documentation
description:
Capsuleers are known to use Galnet discussion boards and forums just as much as anyone else. In response to what appeared to be a leak of intelligence from a rival capsuleer alliance, an Amarr capsuleer known as Feawen responded with the simple, but now famous, "Feawen likes this."

It was deemed sufficiently funny by her peers that it became a commonplace remark to leave in response to nearly any discussion, and it was a particular mark of honor to have Feawen herself respond to a discussion thread with her trademark quip.

This massive tome contains a full list of everything that Feawen has been stated to like since the beginning of this odd (but typical to capsuleers) linguistic phenomenon. Literary critics around New Eden have noted with some humor, however, that it might have been easier and more cost-effective to simply list the things that Feawen does not like.


typeName: Meat Popsicle
description:
Scooped from the cold void of space in the wake of the battle of B-R5RB, this unfortunate crew member was one of more than ten million casualties of the largest recorded fleet battle in the history of New Eden.
Remarkably well preserved after being exposed to vacuum, this individual stands as a reminder to the fragility of life, and the destructive nature of the capsuleer psyche.


typeName: Capital Parking Ticket
description:
Issued by the Directive Enforcement Department, this penalty ticket was delivered to an unidentified capsuleer pilot who left his Erebus class titan adrift outside the DED Assembly Plant in Nalnifan. An unusual event, the ticket was issued when officers came to the realization that the vessel was too large to tow.

Rumor has it that the pilot in question was sighted on board the station’s medical deck the morning after a drunken late night visit to the station’s pleasure hub, wondering how it was humanly possible to have misplaced 2.4 million tons of starship.


typeName: Counterfeit Dominix Model
description:
Available for a limited time on holonet exclusively in the Federation, this model of the widely loved Gallente battleship was advertised by a Caldari model maker, boasting unrivaled levels of detail and realism with “some assembly required.”

When the model was eventually delivered across the border, most buyers were confused at having to dig into a box of synthetic soil, only to find that their model actually required more growth than “assembly” after coming to the realization that what they had actually paid for was quite literally, a potato.


typeName: Starsi
description:
Conceived by the Apex Conglomerate as a rival to Quafe, Starsi has enjoyed a cult following within the Caldari State for the last decade or so. After the purchase of rights to the soft drink by Nugoeihuvi in December YC117, the brand has taken on a new lease of life, and is now stocked in stores across the Caldari State and Amarr Empire.


typeName: YC118 Succession Trial Champion’s Decree – House Tash-Murkon
description:
Issued by Lady Catiz Tash Murkon, this decree was broadcast across the empire, and bears the seal of the Tash-Murkon family. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, Lady Catiz Tash Murkon, Heir of House Tash-Murkon, do affirm the selection of capsuleer pilot call signed “Kelon Darklight” as my champion and representative during the YC118 Imperial Succession Trials.

This decree grants my champion Lordship within the Tash-Murkon Family, along with title and estate as Holder on Tash-Murkon Prime III, in the Imperial system of Tash-Murkon Prime.”


typeName: YC118 Succession Trial Champion’s Decree – House Ardishapur
description:
Issued by Lord Yonis Ardishapur, this decree was broadcast across the empire, and bears the seal of the Ardishapur family. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Yonis Ardishapur, Heir of House Ardishapur, do affirm the selection of capsuleer pilot call signed “SoulLess Zealot” as my champion and representative during the YC118 Imperial Succession Trials.

This decree grants my champion Lordship within the Ardishapur Family, along with title and estate as Holder on Radonis, in the Imperial system of Ardishapur Prime."


typeName: YC118 Succession Trial Champion’s Decree – House Kador
description:
Issued by Lord Uriam Kador, this decree was broadcast across the empire, and bears the seal of the Kador family. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Uriam Kador, Heir of House Kador, do affirm the selection of capsuleer pilot call signed “Ithica Hawk” as my champion and representative during the YC118 Imperial Succession Trials.

This decree grants my champion Lordship within the Kador Family, along with title and estate as Holder on Kador Prime III, in the Imperial system of Kador Prime.”


typeName: YC118 Succession Trial Champion’s Decree – House Khanid
description:
Issued by King Khanid II, this decree was broadcast across the Amarr Empire and the Khanid Kingdom, and bears the seal and Royal crest of the Khanid Kingdom. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, His Majesty, Garkeh Khanid, Royal Heir to the Imperial Throne of Amarr, Khanid II of the Kingdom of Khanid, Lord of the Marches, Imperator of the Royal Khanid Navy, do affirm the selection of capsuleer pilot call signed “Damassys Kadesh” as my champion and representative during the YC118 Imperial Succession Trials.

This decree shall grant my champion Ladyship within my realms, along with title and estate as Holder on Kihtaled IV, and title styled ‘Knight of the Marches’.”


typeName: YC118 Succession Trial Champion’s Decree – House Kor-Azor
description:
Issued by Lord Aritcio Kor-Azor, this decree was broadcast across the empire, and bears the seal of the Kor-Azor family. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Aritcio Kor-Azor, Heir of House Kor-Azor, do affirm the selection of capsuleer pilot call signed “Lysus” as my champion and representative during the YC118 Imperial Succession Trials.

This decree grants my champion Lordship within the Kor-Azor Family, along with title and estate as Holder on Eclipticum, in the Imperial system of Kor-Azor Prime.”


typeName: YC118 Succession Trial Champion’s Decree – House Sarum
description:
Issued by Lord Merimeth Sarum, this decree was broadcast across the empire, and bears the seal of the Sarum family. The text reads:

“By ancient trial of fire and blood in the YC118 Amarr Championships I, Lord Merimeth Sarum, Heir of House Sarum, do affirm the selection of capsuleer pilot call signed “Mitara Newelle” as my champion and representative during the YC118 Imperial Succession Trials.

This decree grants my champion Ladyship within the Sarum Family, along with title and estate as Holder on Sarum Prime III, in the Imperial system of Sarum Prime.”


typeName: Noir. Modified Entosis Link
description:
This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation <url=showinfo:2//1239884823>Noir.</url> <url=showinfo:2//1239884823>Noir's</url> forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with a Restrained Entosis Link are unable to accelerate beyond 4200m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.


typeName: Spectre Fleet's Modified Entosis Link
description:
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.


typeName: Affirmative. Modified Entosis Link
description:
This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance <url=showinfo:16159//99004211>Affirmative.</url> <url=showinfo:16159//99004211>Affirmative's</url> forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.


typeName: Pandemic SPHERE Modified Entosis Link
description:
This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance <url=showinfo:16159//386292982>Pandemic Legion</url>. <url=showinfo:16159//386292982>Pandemic Legion's</url> forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.


typeName: Noir. Modified Entosis Link Blueprint
description:
This Restrained variation of the standard Entosis Link was developed by the research division of the Capsuleer mercenary corporation <url=showinfo:2//1239884823>Noir.</url> <url=showinfo:2//1239884823>Noir's</url> forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for higher velocity operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.


typeName: Spectre Fleet's Modified Entosis Link Blueprint
description:
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.


typeName: Affirmative. Modified Entosis Link Blueprint
description:
This Enduring variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance <url=showinfo:16159//99004211>Affirmative.</url> <url=showinfo:16159//99004211>Affirmative's</url> forces played key parts in the first wave of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for more efficient capacitor use. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.


typeName: Pandemic SPHERE Modified Entosis Link Blueprint
description:
This Scoped variation of the standard Entosis Link was developed by the research division of the Capsuleer alliance <url=showinfo:16159//386292982>Pandemic Legion</url>. <url=showinfo:16159//386292982>Pandemic Legion's</url> forces have always been at the forefront of research into the applications of Entosis technology and were able to optimize the standard Entosis Link for longer range operation. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.


typeName: Missile Range Disruption Script
description:
This script can be loaded into a guidance disruptor module to increase the module's missile range disruption effects at the expense of its missile precision disruption effects.


typeName: Missile Precision Disruption Script
description:
This script can be loaded into a guidance disruptor module to increase the module's missile precision disruption effects at the expense of its missile range disruption effects.


typeName: Upwell Palatine Keepstar
description:
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time.

Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.


typeName: Scarab I
description:
<b>Type:</b> Support Fighter
<b>Role:</b> Jamming
<b>Description:</b> The Scarab brings electronic jamming support to the battlefield.

<b>Jammer</b>: Disrupts targeting systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Siren I
description:
<b>Type:</b> Support Fighter
<b>Role:</b> Warp Disruption
<b>Description:</b> The Siren brings warp disruption support to the battlefield.

<b>Warp Disruptor</b>: Disrupts targets warp systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: Dromi I
description:
<b>Type:</b> Support Fighter
<b>Role:</b> Stasis Webification
<b>Description:</b> The Dromi brings webification support to the battlefield.

<b>Stasis Webifier</b>: Disrupts targets drive systems, slowing them down.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.


typeName: 25000mm Steel Plates I
description:
Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and Microwarpdrives.

Note: May only be fitted to capital class ships.


typeName: Equite I
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.

<b>Micro Missile Swarm</b>: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Locust I
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.

<b>Micro Missile Swarm</b>: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Satyr I
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations.

<b>Micro Missile Swarm</b>: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Gram I
description:
<b>Type:</b> Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

<b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.


typeName: Ametat I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Ametat is purpose designed for long range attack duties.

<b>Beam Cannon</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Termite I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Termite is purpose designed for long range attack duties.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Antaeus I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Antaeus is purpose designed for long range attack duties.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Gungnir I
description:
<b>Type:</b> Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Gungnir is purpose designed for long range attack duties.

<b>Artillery</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.


typeName: Skill Extractor
description:
This item can be activated in a station, while in your pod, to create a <a href=showinfo:40520>Skill Injector</a> by selecting 500,000 skill points to be removed from your character. When skill extraction is complete, the Skill Extractor will be consumed.

Skill Extractors may only be used by characters with at least 5,500,000 skill points.


typeName: Large Skill Injector
description:
This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated.

The amount of skill points granted depends on the total skill points (including unallocated skill points) the using character possesses, according to the following scale:

Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points.
Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points.
Characters with between 50,000,000 and 80,000,000 skill points will receive 300,000 unallocated skill points.
Characters with more than 80,000,000 skill points will receive 150,000 unallocated skill points.

Large Skill Injectors are created using a <a href=showinfo:40519>Skill Extractor</a>.


typeName: Medium 'Astrahus' Citadel BPC Token
description:
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a medium sized Astrahus Citadel structure for services rendered to the Upwell Consortium.


typeName: Large 'Fortizar' Citadel BPC Token
description:
This reward token signifies that its owner will be gifted a 1 run blueprint copy for a large sized Fortizar Citadel structure for services rendered to the Upwell Consortium.


typeName: ‘Holy Destiny’ Electromagnetic Lance
description:
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’.  In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Divine Harvest’ Electromagnetic Reaper
description:
The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: Bosonic Field Generator
description:
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: Gravitational Transportation Field Oscillator
description:
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: Stasis Webification Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst reduces the maximum speed of the affected ships.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Energy Neutralization Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: CSM 11 Electee Archive Script
description:
A secure holographic datapad, used to access the CONCORD public information database.
 
 
//archive_yulai8_ict -search
>SEARCH INITIATED
>SEARCH SEQUENCE... COMPLETE
//archive_csm -search
>ARCHIVE SEARCH... COMPLETE
>LOADING... COMPLETE
 
Council of Stellar Management 11 electees:

<url=showinfo:1375//573001734>The Judge</url>
<url=showinfo:1384//1524496173>Jin'taan</url>
<url=showinfo:1377//1735645598>Xenuria</url>
<url=showinfo:1377//962458290>Aryth</url>
<url=showinfo:1373//144925561>Innominate</url>
<url=showinfo:1383//686125406>NoobMan</url>
<url=showinfo:1378//596756116>Fafer</url>
<url=showinfo:1379//2053796889>Gorski Car</url>
<url=showinfo:1385//162279905>Bobmon</url>
<url=showinfo:1375//377961586>Nashh Kadavr</url>
<url=showinfo:1373//499242457>Mr Hyde113</url>
<url=showinfo:1377//91752204>Kyle Aparthos</url>
<url=showinfo:1379//91889403>Sullen Decimus</url>
<url=showinfo:1379//90926985>Steve Ronuken</url>


typeName: Capital Energy Neutralizer I
description:
Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.


typeName: Capital Energy Nosferatu I
description:
Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.


typeName: Warp Disruption Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Sensor Dampening Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst reduces the range and speed of affected ships' sensors.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Target Illumination Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. 

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Weapon Disruption Burst Projector
description:
Emits an area-of-effect burst, centered on the designated location. The burst reduces the turret range and tracking speed of the affected ships.

Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier.


typeName: Subcompact TEBS Interface
description:
This portable Transneural Echo Burn Scanner interface appears to be a high-gain, short range version of the TEBS interface used in capsule cloning technology. Scaled down in size from hardware used in the Capsule, this device appears to have been engineered to be installed on a much smaller craft. 

This interface allows the TEBS to communicate with a burst transmitter in order to relay neural data to a remote location. Given the nature of this technology, it may prove incredibly valuable if turned in to the correct organization.


typeName: Capital Emergency Hull Energizer I
description:
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use.

Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships.


typeName: Guri Hivaa Killer
description:
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. Their rank and file killers are typically to be found in dedicated hunting frigates.


typeName: Guri Hivaa Assassin
description:
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The veteran assassins of this group are usually encountered flying well-armed cruisers.


typeName: Guri Hivaa Rokosabai
description:
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. The elite Guri Hivaa Rokosabai are the most accomplished among their ranks and are afforded the command of high-tech and powerful battleships.


typeName: Rakka's Rattlesnake
description:
Rakka 'The Fop' Tahiri is a strange character, even for the Guristas, a former special forces soldier with the Wiyrkomi Peace Corps, Rakka was dismissed for excessive drug use after being arrested for lewd behavior on the main concourse of the Wiyrkomi Corporation headquarters in Dantumi. For all his degeneracy, and strange tastes, the Fop is a fearsome battleship pilot.


typeName: Kazue's Caiman
description:
Kazue Otalen's career as a ruthless enforcer for the Guristas Pirates was a natural progression for this ex-mercenary and disgraced Caldari Navy marine. Kazue usually operates as a ground man, co-ordinating mercenary and freelancer operatives working for the Guristas but occasionally he will take to the stars on especially important missions.


typeName: 'Excavator' Mining Drone
description:
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED].

These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED].

The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.”

<b>Yarnen Haura, ORE Special Research Liaison
Project Reaper Quarterly Report</b>

<i>Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.</i>


typeName: Heavy Stasis Grappler I
description:
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.


typeName: ECCM Script
description:
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a sensor booster or remote sensor booster module to increase the module's sensor strength bonus at the expense of the targeting range and locking speed bonuses.


typeName: Setele's Modified Damage Control
description:
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. 

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be activated at a given time.


typeName: 10000MN Afterburner I
description:
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: May only be fitted to capital class ships.


typeName: 50000MN Microwarpdrive I
description:
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: May only be fitted to capital class ships.


typeName: Scourge Javelin XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.

A modified version of the Scourge Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Scourge Rage XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.

This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Nova Javelin XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.

A modified version of the Nova Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Nova Rage XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.

This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Mjolnir Javelin XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.

A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Mjolnir Rage XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.

This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Javelin XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.

A modified version of the Inferno Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.


typeName: Inferno Rage XL Torpedo
description:
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.

This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.


typeName: Inferno Precision XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.

A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Inferno Fury XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.

A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Scourge Precision XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.

A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Scourge Fury XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.

A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Fury XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.

A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Nova Precision XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.

A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Precision XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.

A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.


typeName: Mjolnir Fury XL Cruise Missile
description:
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships.
Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.

A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.


typeName: Hail XL
description:
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage.

25% reduced falloff.
50% reduced optimal range.
30% reduced tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Autocannons.


typeName: Barrage XL
description:
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 

25% reduced tracking.
40% increased falloff.

Note: This ammunition can only be used by capital tech level II and faction Autocannons.


typeName: Tremor XL
description:
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat.

80% increased optimal range.
75% reduced tracking.

Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.


typeName: Quake XL
description:
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by captal tech level II and faction Artillery Cannons.


typeName: Void XL
description:
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal.

25% reduced optimal range.
25% reduced tracking speed.
50% reduced falloff range.

Note: This ammunition can only be used by capital tech level II and faction Blasters.


typeName: Null XL
description:
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation.

40% increased optimal range.
25% reduced tracking speed.
40% increased falloff range.

Note: This ammunition can only be used by capital tech level II and faction Blasters.


typeName: Javelin XL
description:
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Railguns.


typeName: Spike XL
description:
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Railguns.


typeName: Scorch XL
description:
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

40% increased optimal range.
25% reduced tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.


typeName: Conflagration XL
description:
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

50% reduced optimal range.
30% reduced tracking speed.
25% increased capacitor usage.

Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.


typeName: Gleam XL
description:
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

75% reduced optimal range.
25% increased tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.


typeName: Aurora XL
description:
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.

80% increased optimal range.
75% reduced tracking speed.

Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.


typeName: Capital Autocannon Specialization
description:
Specialist training in the operation of advanced capital autocannons. 2% Bonus per skill level to the damage of capital turrets requiring Capital Autocannon Specialization.


typeName: Capital Artillery Specialization
description:
Specialist training in the operation of advanced capital artillery. 2% bonus per skill level to the damage of capital turrets requiring Capital Artillery Specialization.


typeName: Capital Blaster Specialization
description:
Specialist training in the operation of advanced capital blasters. 2% Bonus per skill level to the damage of capital turrets requiring Capital Blaster Specialization.


typeName: Capital Railgun Specialization
description:
Specialist training in the operation of advanced capital railguns. 2% bonus per skill level to the damage of capital turrets requiring Capital Railgun Specialization.


typeName: Capital Pulse Laser Specialization
description:
Specialist training in the operation of advanced capital pulse lasers. 2% bonus per skill level to the damage of capital turrets requiring Capital Pulse Laser Specialization.


typeName: Capital Beam Laser Specialization
description:
Specialist training in the operation of advanced capital beam lasers. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization.


typeName: XL Torpedo Specialization
description:
Specialist training in the operation of advanced XL torpedo launchers. 2% bonus per level to the rate of fire of modules requiring XL Torpedo Specialization.


typeName: XL Cruise Missile Specialization
description:
Specialist training in the operation of advanced XL cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring XL Cruise Missile Specialization.


typeName: Networked Sensor Array
description:
An electronic interface designed to augment and enhance a carrier's sensors. By redirecting power from offensive electronic warfare systems, the networked sensor array greatly enhances the resolution of ship's targeting arrays and the sensor strength of the ship and its fighter squadrons.

Note: This module can only be fit to Carriers and Supercarrier class ships.


typeName: ‘Iron Pike’ Kinetic Lance
description:
The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Phalarica’ Thermal Lance
description:
The Gallente Federation was the first of the other empires to acquire the ‘Reaper’ directed energy beam technology developed principally by the Amarr Empire. Seeing an opportunity to modify the device into a powerful variant focused along a specific target line, the Federation’s weapon labs came up with a capital level ‘Thermal Lance’ that they dubbed the ‘Phalarica’. The Amarr were quick to see the potential and, after analyzing the focusing method used by the Gallente, quickly created their own variant of the weapon, followed swiftly by the other empires.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Geiravor’ Explosive Lance
description:
The Republic Security Services were so concerned by reports of major advances in directed and focused capital energy weapons development in the other empires that they recommended a covert acquisition program to Sanmatar Maleatu Shakor. In contrast to this aggressive approach, the Sanmatar tasked the Republic Justice Department to use its considerable contacts with the Gallente Federation to overcome the hesitancy created by past tensions and border encounters between the two empires. As a result of this open policy, President Jacus Roden directed the Federation Navy to share its ‘Lance’ technology with the Republic Fleet and the ‘Geiravor’ Explosive Lance variant was quickly developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Cold Wind’ Kinetic Reaper
description:
Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Guillotine’ Thermal Reaper
description:
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: ‘Jormungandr’ Explosive Reaper
description:
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds, unable to activate your jump drive or cloaking device for 300 seconds, and prevented from docking until the module cycle completes.


typeName: Small Ancillary Remote Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Capital Ancillary Remote Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.


typeName: Small Ancillary Remote Shield Booster
description:
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 25 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Medium Ancillary Remote Shield Booster
description:
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Large Ancillary Remote Shield Booster
description:
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


typeName: Capital Ancillary Remote Shield Booster
description:
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.


typeName: Capital Cap Battery I
description:
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.

Note: May only be fitted to capital class ships.


typeName: Capital Capacitor Booster I
description:
Provides a quick injection of power into the capacitor.

Note: May only be fitted to capital class ships.


typeName: Capital Ancillary Armor Repairer
description:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. 

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.


typeName: Capital Ancillary Shield Booster
description:
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.


typeName: Capital Hull Repairer I
description:
Makes use of nano-assembler technology in order to repair damage done to the structure.

Note: May only be fitted to capital class ships.


typeName: Capital Flex Armor Hardener I
description:
Flex Armor Hardeners contain advanced nanite membranes capable of being reprogrammed mid-flight using swappable scripts. When unscripted this module provides resistances to all four damage types, and when loaded with a script it provides greatly enhanced resistance to one specific damage type.

Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Capital Flex Shield Hardener I
description:
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.

Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.


typeName: Armor EM Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Armor Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.


typeName: Armor Thermal Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Armor Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.


typeName: Armor Kinetic Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Armor Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.


typeName: Armor Explosive Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.


typeName: Shield EM Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Shield Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.


typeName: Shield Thermal Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Shield Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.


typeName: Shield Kinetic Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Shield Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.


typeName: Shield Explosive Resistance Script
description:
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a Flex Shield Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.


typeName: Capital Flex Shield Hardener II
description:
Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.

Note: Only one of this module type can be fitted at a time. May only be fitted to capital ships.


typeName: Ligature Integrated Analyzer
description:
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.

Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.


typeName: Doomsday Rapid Firing
description:
Skill at the rapid discharge of titan doomsday weapons. 4% reduction per skill level to doomsday duration.


typeName: Vehement
description:
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.


typeName: Vendetta
description:
<i>“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.

I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.

I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”</i>

- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope


typeName: Vanquisher
description:
<i>“The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away.

Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me. 

Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?”</i>

- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.


typeName: Low-grade Asklepian Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception 

Secondary Effect: 1% bonus to armor repair amount

Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Asklepian Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory 

Secondary Effect: 2% bonus to armor repair amount

Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Asklepian Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to armor repair amount

Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Asklepian Epsilon
description:
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to armor repair amount

Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Asklepian Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to armor repair amount

Set Effect: 2.5% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Low-grade Asklepian Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 

10% bonus to the strength of all Asklepian implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception 

Secondary Effect: 1% bonus to armor repair amount

Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory 

Secondary Effect: 2% bonus to armor repair amount

Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to armor repair amount

Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to armor repair amount

Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Epsilon
description:
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to armor repair amount

Set Effect: 10% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: Mid-grade Asklepian Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 

25% bonus to the strength of all Asklepian implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Alpha
description:
This ocular filter has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception 

Secondary Effect: 1% bonus to armor repair amount

Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Beta
description:
This memory augmentation has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory 

Secondary Effect: 2% bonus to armor repair amount

Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Gamma
description:
This neural boost has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to armor repair amount

Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Delta
description:
This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to armor repair amount

Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Epsilon
description:
This social adaptation chip has been modified by Serpentis scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to armor repair amount

Set Effect: 15% bonus to the strength of all Asklepian implant secondary effects

Note: Has no effect on capital sized modules.


typeName: High-grade Asklepian Omega
description:
This implant does nothing in and of itself, but when used in conjunction with other Asklepian implants it will boost their effect. 

50% bonus to the strength of all Asklepian implant secondary effects.

Note: Has no effect on capital sized modules.


typeName: Serpentis Modified Capital Microprocessor
description:
This heavily customized tactical processing unit was designed by Guardian Angel engineers for the use in Serpentis capital ships. It contains special optimizations for improved fire control routines and precise stasis webifier operation.


typeName: Copper Ouroboros
description:
You have been rewarded by the Scope Network.<br><br>This meticulously constructed Ouroboros container is hermetically sealed with a robust electronic locking mechanism which provides a perfect level of internal preservation.<br><br>However, compromising this seal will have devastating effects on the container, causing it to fully disintegrate.<br><br>Despite that, the integrity of the items held within is retained, keeping them safe for future use.


typeName: Molok
description:
<i>"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters."</i>

- Omir Sarikusa, Meditations on a Crimson Chalice


typeName: Dagon
description:
<i>"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road."</i>

- Omir Sarikusa, Meditations on a Crimson Chalice


typeName: Chemosh
description:
The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.


typeName: Porpoise
description:
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.


typeName: Pulse Activated Nexus Invulnerability Core
description:
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.

Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module.
This module burns out completely after a single activation and will need to be repaired to be used in the future.

The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals.
Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.


typeName: Armor Command Burst I
description:
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses.


typeName: Information Command Burst I
description:
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities.


typeName: Mining Foreman Burst I
description:
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities.


typeName: Shield Command Burst I
description:
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses.


typeName: Skirmish Command Burst I
description:
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.


typeName: Sunesis
description:
The Sunesis-class SoCT Destroyer allows any acolyte to protect the investigations and secrets of the society. 

Since it has very low skill requirements, any capsuleer can pilot it. It serves well in research and exploration but truly comes into its own in combat, with an extremely fast align time.

This is a ship that shows its value when understanding the universe requires a strong hand as well as a sharp mind.


typeName: Active Shielding Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42529>Shield Command Burst</a> module and dispersed across allied ships to improve local and remote shield booster modules.

The bonus provided by this module does not apply to Capital sized local booster modules.


typeName: Shield Harmonizing Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42529>Shield Command Burst</a> module and dispersed across allied ships to provide increased shield resistances.


typeName: Shield Extension Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42529>Shield Command Burst</a> module and dispersed across allied ships to enhance defensive shield strength.


typeName: Mining Laser Field Enhancement Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42528>Mining Foreman Burst</a> module and dispersed across allied ships to improve the range of their mining laser, ice harvester and survey scanner modules.


typeName: Mining Laser Optimization Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42528>Mining Foreman Burst</a> module and dispersed across allied ships to greatly enhance the speed of their mining modules, allowing increased yield over time. This effect also reduces the capacitor requirements of the mining laser to compensate for the faster cycle times.


typeName: Mining Equipment Preservation Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42528>Mining Foreman Burst</a> module and dispersed across allied ships to increase the lifespan of their advanced mining crystals.


typeName: Armor Energizing Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42526>Armor Command Burst</a> module and dispersed across allied ships to provide increased armor resistances.


typeName: Rapid Repair Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42526>Armor Command Burst</a> module and dispersed across allied ships to improve local and remote armor repairer modules.

The bonus provided by this module does not apply to Capital sized local repairer modules.


typeName: Armor Reinforcement Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42526>Armor Command Burst</a> module and dispersed across allied ships to enhance armor durability.


typeName: Sensor Optimization Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42527>Information Command Burst</a> module and dispersed across allied ships to improve the scan resolution and maximum target lock range of their sensors.


typeName: Electronic Superiority Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42527>Information Command Burst</a> module and dispersed across allied ships to enhance the range and strength of their electronic warfare modules.


typeName: Electronic Hardening Charge
description:
This compact bundle of active nanites can be loaded into an <a href=showinfo:42527>Information Command Burst</a> module and dispersed across allied ships to harden their sensor and tracking systems against enemy disruption.


typeName: Evasive Maneuvers Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42530>Skirmish Command Burst</a> module and dispersed across allied ships to reduce their effective signature radius and improve their agility, making them harder for enemy weapons to hit.


typeName: Interdiction Maneuvers Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42530>Skirmish Command Burst</a> module and dispersed across allied ships to improve the maximum range of their stasis webifier, warp scrambler and warp disruptor modules.


typeName: Rapid Deployment Charge
description:
This compact bundle of active nanites can be loaded into a <a href=showinfo:42530>Skirmish Command Burst</a> module and dispersed across allied ships to enhance the thrust potential of their afterburner and microwarpdrive modules.


typeName: Mining Foreman Burst II
description:
This module can be loaded with a variety of Mining Foreman Burst Charges to project a field of beneficial nanites over fleet members, improving their mining capabilities.

+25% bonus to the effect strength of Mining Foreman Burst charges launched from this module.


typeName: Armor Command Burst II
description:
This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses.

+25% bonus to the effect strength of Armor Command Burst charges launched from this module.


typeName: Information Command Burst II
description:
This module can be loaded with a variety of Information Command Burst Charges to project a field of beneficial nanites over fleet members, improving their sensor and electronic warfare capabilities.

+25% bonus to the effect strength of Information Command Burst charges launched from this module.


typeName: Shield Command Burst II
description:
This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses.

+25% bonus to the effect strength of Shield Command Burst charges launched from this module.


typeName: Skirmish Command Burst II
description:
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.

+25% bonus to the effect strength of Skirmish Command Burst charges launched from this module.


typeName: Mini Skill Injector
description:
This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.

This can only be used to raise the skill points up to a total of <b>1,500,000</b>.

Characters will receive <b>25,000</b> unallocated skill points.


typeName: Amarr Phenomena Generator
description:
Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

<b>Affected ships receive:</b>
+30% capacitor recharge rate
+10% kinetic resistances
-15% EM resistances
-10% velocity


typeName: Caldari Phenomena Generator
description:
Adapted from advanced research into natural wormhole phenomena, this module wields a Leviathan's massive Gravimetric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

<b>Affected ships receive:</b>
+30% shield hitpoints
+10% EM resistances
-15% kinetic resistances
-10% remote armor repairer effectiveness


typeName: Gallente Phenomena Generator
description:
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

<b>Affected ships receive:</b>
+30% armor hitpoints
+10% explosive resistances
-15% thermal resistances
-10% remote shield booster effectiveness


typeName: Minmatar Phenomena Generator
description:
Adapted from advanced research into natural wormhole phenomena, this module wields a Ragnarok's massive Ladar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.

<b>Affected ships receive:</b>
-30% signature radius
+10% thermal resistances
-15% explosive resistances
-10% hybrid turret and energy turret optimal range


typeName: 'Augmented' Mining Drone
description:
This advanced mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.


typeName: 'Augmented' Ice Harvesting Drone
description:
This advanced ice mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.


typeName: Ice Harvesting Drone Operation
description:
Skill at controlling ice harvesting drones. 5% reduction in ice harvesting drone cycle time per level.


typeName: Ice Harvesting Drone Specialization
description:
Advanced proficiency at controlling ice harvesting drones. 2% reduction in cycle time and bonus to max velocity of drones requiring Ice Harvesting Drone Specialization per level.


typeName: Standup XL-Set Structure and Component Manufacturing Efficiency I
description:
The Standup XL-Set Structure and Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup XL-Set Structure and Component Manufacturing Efficiency II
description:
The Standup XL-Set Structure and Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing components, Upwell structures, structure modules, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Small Ship Manufacturing Efficiency I
description:
The Standup L-Set Advanced Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Small Ship Manufacturing Efficiency II
description:
The Standup L-Set Advanced Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Medium Ship Manufacturing Efficiency I
description:
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Advanced Medium Ship Manufacturing Efficiency II
description:
The Standup L-Set Advanced Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Drone and Fighter Manufacturing Efficiency I
description:
The Standup L-Set Drone and Fighter Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Drone and Fighter Manufacturing Efficiency II
description:
The Standup L-Set Drone and Fighter Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing drones and fighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Small Ship Manufacturing Efficiency I
description:
The Standup L-Set Basic Small Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Small Ship Manufacturing Efficiency II
description:
The Standup L-Set Basic Small Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing frigates, destroyers and shuttles in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Medium Ship Manufacturing Efficiency I
description:
The Standup L-Set Basic Medium Ship Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Medium Ship Manufacturing Efficiency II
description:
The Standup L-Set Basic Medium Ship Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing cruisers, battlecruisers, industrial ships and mining barges in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Capital Component Manufacturing Efficiency I
description:
The Standup L-Set Basic Capital Component Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Basic Capital Component Manufacturing Efficiency II
description:
The Standup L-Set Basic Capital Component Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing capital ship construction components in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Structure Manufacturing Efficiency I
description:
The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Structure Manufacturing Efficiency II
description:
The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Invention Optimization I
description:
The Standup L-Set Invention Optimization I rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Invention Optimization II
description:
The Standup L-Set Invention Optimization II rig provides a means for structure operators to decrease both cost and time requirements for invention in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set ME Research Optimization I
description:
The Standup L-Set ME Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set ME Research Optimization II
description:
The Standup L-Set ME Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for material efficiency research in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set TE Research Optimization I
description:
The Standup L-Set TE Research Optimization I rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set TE Research Optimization II
description:
The Standup L-Set TE Research Optimization II rig provides a means for structure operators to decrease both cost and time requirements for time efficiency research in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Spatial Phenomena Generation
description:
Proficiency in operation of Titan Phenomena Generator modules. Increases the duration of Titan Phenomena Generator effects by 10% per level.


typeName: Standup L-Set Blueprint Copy Optimization I
description:
The Standup L-Set Blueprint Copy Optimization I rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup L-Set Blueprint Copy Optimization II
description:
The Standup L-Set Blueprint Copy Optimization II rig provides a means for structure operators to decrease both cost and time requirements for copying blueprints in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Large Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Basic Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Large Ship Manufacturing Time Efficiency I
description:
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Basic Large Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Basic Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing battleships, freighters and industrial command ships in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: ORE Mining Director Mindlink
description:
This advanced interface link produced for Outer Ring Excavations' mining operations drastically improves a commander's Mining Foreman and Shield Command abilities by directly linking to the nanites launched by the foreman and command burst charges.

+25% bonus to Mining Foreman and Shield Command Burst effect strength and duration.


typeName: Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I
description:
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 frigates, Tech 2 and Tech 3 destroyers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I
description:
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 cruisers, Tech 2 battlecruisers, Tech 2 haulers, Tech 3 cruisers, Tech 3 subsystems and exhumers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I
description:
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II
description:
The Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


typeName: Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II
description:
The Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements for manufacturing Tech 2 battleships and jump freighters in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.


