# Used by: # Ship: Heretic type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Interdictors").level for damageType in ("Em", "Thermal", "Explosive", "Kinetic"): fit.ship.boostItemAttr("armor%sDamageResonance" % damageType, ship.getModifiedItemAttr("eliteBonusInterdictors1") * level)