# Used by: # Ship: Raptor type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Interceptors").level damageTypes = ("Em", "Explosive", "Kinetic", "Thermal") for damageType in damageTypes: fit.ship.boostItemAttr("shield{0}DamageResonance".format(damageType), ship.getModifiedItemAttr("eliteBonusInterceptor2") * level)