# Used by: # Skill: Auto-Targeting Missiles # Skill: Cruise Missiles # Skill: Heavy Assault Missiles # Skill: Heavy Missiles # Skill: Light Missiles # Skill: Rockets # Skill: Torpedoes type = "passive" def handler(fit, skill, context): fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill(skill), "explosiveDamage", skill.getModifiedItemAttr("damageMultiplierBonus") * skill.level)