# Used by: # Ship: Malediction type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Amarr Frigate").level damageTypes = ("Em", "Explosive", "Kinetic", "Thermal") for damageType in damageTypes: fit.ship.boostItemAttr("armor{0}DamageResonance".format(damageType), ship.getModifiedItemAttr("shipBonusAF") * level)