# Used by: # Variations of ship: Vigil (2 of 2) type = "passive" def handler(fit, ship, context): level = fit.character.getSkill("Minmatar Frigate").level fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Target Painting"), "maxRange", ship.getModifiedItemAttr("shipBonusMF") * level)