# Used by: # Subsystem: Legion Offensive - Assault Optimization type = "passive" def handler(fit, module, context): level = fit.character.getSkill("Amarr Offensive Systems").level fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Heavy Assault Missiles"), "emDamage", module.getModifiedItemAttr("subsystemBonusAmarrOffensive2") * level)