# invtypes

typeName: Basic Shield Regulator
description:
Reduces the length of the delay before shield recharge begins.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Shield Regulator
description:
Reduces the length of the delay before shield recharge begins.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Magnetic Field Stabilizer
description:
Increases firing rate of hybrid turrets.
NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Fire Control System
description:
Reduces spool up duration of railgun turrets by 10%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 10%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Scrambler Rifle
description:
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets.

The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.


typeName: Asynchronous Fire Control
description:
Reduces spool up duration of railgun turrets by 14%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Fire Control System II
description:
Reduces spool up duration of railgun turrets by 19%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Trojan' Fire Control System
description:
Reduces spool up duration of railgun turrets by 18%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Modified Extruded Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 14%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Vented Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 19%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Helios' Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 18%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Low Throughput Field Stabilizer I
description:
Increases the damage output of vehicle mounted small railgun and blaster turrets. Grants 7% bonus to hybrid turret damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: LT Linear Flux Stabilizer
description:
Increases the damage output of vehicle mounted small railgun and blaster turrets.  Grants 8% bonus to hybrid turret damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Low Throughput Field Stabilizer II
description:
Increases the damage output of vehicle mounted small railgun and blaster turrets. Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: LT Insulated Stabilizer Array
description:
Increases the damage output of vehicle mounted small railgun and blaster turrets.  Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: High Throughput Field Stabilizer I
description:
Increases the damage output of vehicle mounted large railgun and blaster turrets.  Grants 7% bonus to hybrid turret damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: HT Linear Flux Stabilizer
description:
Increases the damage output of vehicle mounted large railgun and blaster turrets.  Grants 8% bonus to hybrid turret damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: High Throughput Field Stabilizer II
description:
Increases the damage output of vehicle mounted large railgun and blaster turrets.  Grants 10% bonus to hybrid turret damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Calibration Subsystem
description:
Increases turret's maximum effective range.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Field Stabilizer I
description:
Increases the damage output of missile turrets. Grants 2% bonus to missile damage, and a 1% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Heavy Payload Control System I
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 7% bonus to missile damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: HP Multiphasic Bolt Array I
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 8% bonus to missile damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Heavy Payload Control System II
description:
Increases the damage output of vehicle mounted large missile turrets.  Grants 10% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Light Payload Control System I
description:
Increases the damage output of vehicle mounted small missile turrets.  Grants 7% bonus to missile damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: LP Cross-Linked Bolt Array I
description:
Increases the damage output of vehicle mounted small missile turrets.  Grants 8% bonus to missile damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Light Payload Control System II
description:
Increases the damage output of vehicle mounted small missile turrets.  Grants 10% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Ballistic Control System I
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 3% bonus to missile damage, and a 2% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Bolt Array I
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 4% bonus to missile damage, and a 3% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systemic Ballistic Control System II
description:
Increases the damage output of all vehicle mounted missile turrets. Grants 6% bonus to missile damage, and a 5% increase to rate of fire.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Active Heat Sink I
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 20%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Azeotripic Coolant Pump
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 36%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Active Heat Sink II
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 52%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Gadolinium Array
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 51%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Systems Hacking
description:
Basic understanding of hacking.

Unlocks ability to use codebreaker modules.

+5% bonus to hacking speed per level.


typeName: Universal Voice Transmitter (1-Day)
description:
Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants degrade over time and cease to function when fully absorbed by the user.


typeName: 'Raven' Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.
 
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Quafe' Assault C-I
description:
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.


typeName: Chakram
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
Designed for clandestine operations, the Black Ops HAV comes factory equipped with a robust suite of scanning and electronic warfare systems. A low scan profile and a built-in CRU make the Black Ops ideally suited for troop insertion behind enemy lines, and its hull formidable enough to keep them alive once they’re there.


typeName: Flaylock Pistol
description:
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.

Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.


typeName: Commando A-I
description:
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons.

Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to shield and armor subsystems as needed, improving the output efficiency of modules used by these packages. 

The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.


typeName: Nova Knives
description:
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.


typeName: Conscript Tracking Enhancer I
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 28%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Computer I
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 42%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: G-11 Nonlinear Tracking Processor
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 41%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Computer II
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 49%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Delphi' Tracking CPU
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle.  Tracking increased by 46%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Delta-Nought Tracking Mode
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 27%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Conscript Tracking Enhancer II
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 34%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Zeta-Nought Tracking Mode
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle.  Tracking speed increased by 32%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Extended Shield Hardener
description:
Reduces damage done to shields.  Damage Reduction -27%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Surge' Shield Reinforcement
description:
Reduces damage done to shields.  Damage Reduction -30%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Profile Dampening
description:
Basic understanding of scan profiles.
 
Unlocks the ability to use profile dampener modules.

2% reduction to dropsuit scan profile per level.


typeName: Sensor Upgrades
description:
Basic understanding of scanning and sensors. 

5% reduction to CPU usage of scanning and sensor modules per level.


typeName: 'Dren' Assault C-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Dren' Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.
 
This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Militia Shield Regenerator Blueprint
description:
Improves the recharge rate of the vehicle's shields.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.


typeName: Militia Powergrid Expansion Unit Blueprint
description:
Increases a vehicle's overall powergrid output by 8%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Acolyth' A-86 Active Scanner
description:
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals.
Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.


typeName: 'Exile' Assault Rifle
description:
While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.


typeName: 'Syndicate' Submachine Gun
description:
Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry.  Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.


typeName: Militia Forge Gun
description:
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.

Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.  Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge. 


typeName: Microcell Nanite Armor Hardener
description:
Armor Hardeners sink damage done to armor hitpoints.  They need to be activated to take effect. -22% damage to armor.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Carapace Armor Hardener
description:
Armor Hardeners sink damage done to armor hitpoints.  They need to be activated to take effect. -25% damage to armor.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Toxin' Assault Rifle
description:
A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. 
A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.


typeName: Combat Rifle
description:
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles.

Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.


typeName: Magsec SMG
description:
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. 

Having overcome early reliability issues, manufacturers  have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.


typeName: Rail Rifle
description:
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry.  However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons.

The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.


typeName: 'Darkvein' Seeker Flaylock
description:
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield.
Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.


typeName: Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Logistics G-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Logistics A-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: Scout M/1-Series
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature.

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Active Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Active Boosters add a percentage bonus to the number of skill points earned at the end of each battle. They do not increase the number of skill points remaining in the active skill point pool. The Omega-Booster features superior performance over standard models.


typeName: 'CQC' Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.
When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Recruit Submachine Gun
description:
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.

This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.


typeName: Kaalakiota Tactical HAV
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 

Special Kaalakiota limited edition release.


typeName: CreoDron Breach HAV
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 

Special CreoDron limited edition release.


typeName: Militia Spool Reduction Unit
description:
Reduces spool up duration of railgun turrets by 5%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Heat Sink
description:
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating.  Reduces heat cost per shot by 5%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Tracking Enhancement
description:
Tracking Enhancers increase the rotation speed of all turrets equipped on a vehicle. Tracking speed increased by 22%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Active Heat Sink
description:
This coolant system actively flushes a weapon's housing, enabling it to fire for a longer duration before overheating.  Reduces heat cost per shot by 12%.

NOTE: Only one Active Heatsink can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Tracking CPU
description:
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 35%.

NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: 'Black Eagle' Scout G/1-Series
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation.

The entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage.

Building on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.


typeName: 'Black Eagle' Shotgun
description:
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances.
The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.


typeName: Cargo Hub
description:
The Cargo Hub district can be hard to navigate, with its buildings tightly bound in a spiderweb of thick wires and tubes. Though most of wiring either lies underground or is stretched overhead, there is enough of it at body height to elicit very careful passage by pedestrians. Inside the buildings, rows upon rows of clone vats stand there in calm silence, hooked up to various types of monitoring and maintenance equipment.

Increases the district's maximum number of clones by 150.

10% per district owned to a maximum of 4 districts, or 40%, decrease in manufacturing time at a starbases. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.


typeName: Surface Research Lab
description:
The Surface Research Lab district has a permanently humid and chilly atmosphere, irrespective of its planetary coordinates, and is staffed only by the hardiest of workers. They wear protective gear at all times, not only to stave off the cold, but to keep absolutely safe the delicate electronics and experimental chemical stored in the various buildings of the district. These materials don't last long when put into use, but for the inert clones they're employed on, it's long enough.

Decreases the attrition rate of moving clones between districts.

5% per district owned to a maximum of 4 districts, or 20%, reduction in starbase fuel usage. This applies to all corporation and alliance starbases anchored at moons around the planet with the owned districts.


typeName: Production Facility
description:
The Production Facility district is always hungry for materials, particularly biomass. The land around it tends to be empty of flora and fauna, though whether this is due to the faint smell in the air or something more sinister has never been established. Those visitors who've been given the full tour (including the usually-restricted sections), and who've later been capable of describing the experience, have said it's like going through a series of slaughterhouses in reverse.

Increases the district's clone generation rate by 20 clones per cycle.


typeName: Federal Defense Union Scout G-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system.

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Militia Damage Control Unit
description:
Offers a slight increase to damage resistance of vehicle's shields and armor. Shield damage -2%, Armor damage -2%.

NOTE: Only one damage control unit can be fitted at a time.
Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Militia Afterburner
description:
Once activated, provides a temporary speed boost to aerial vehicles.

NOTE: Only one afterburner can be fitted at a time.
Stacking penalties apply to this module and other modules of this type; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced. 


typeName: Falchion
description:
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.

The Enforcer class possesses the greatest damage output and offensive reach of all HAVs, but the necessary hull modifications needed to achieve this result in weakened armor and shield output and greatly compromised speed.


typeName: Callisto
description:
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden’s modern battlefield.

The Scout class LAV is a high speed, highly maneuverable vehicle optimized for guerilla warfare; attacking vulnerable targets and withdrawing immediately or using its mobility to outmaneuver slower targets.  These LAVs are relatively fragile but occupants enjoy the benefit of increased acceleration and faster weapon tracking.


typeName: Crotalus
description:
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.

The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.


typeName: Amarok
description:
The Dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm’s way.

The Bomber class is a tactical unit designed to eradicate heavy ground units and installations. While the increased bulk of the payload and augmented hull affect maneuverability and limit its ability to engage aerial targets, with accurate bombing it remains a singularly devastating means of engaging ground targets.




typeName: Dropsuit Biotic Upgrades
description:
Basic understanding of dropsuit biotic augmentations.

Unlocks the ability to use biotic modules.

+1% to sprint speed, maximum stamina and stamina recovery per level.


typeName: Shield Extension
description:
Advanced understanding of dropsuit shield enhancement.

Unlocks access to shield extender dropsuit modules.

+2% to shield extender module efficacy per level.


typeName: Shield Regulation
description:
Advanced understanding of dropsuit shield regulation.

Unlocks access to shield regulator dropsuit modules.

+2% to shield regulator module efficacy per level.


typeName: 'Templar' Scrambler Pistol
description:
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.

Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.


typeName: 'Templar' Assault A-I
description:
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.


typeName: Amarr Medium Dropsuits
description:
Skill at operating Amarr Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Minmatar Light Dropsuits
description:
Skill at operating Minmatar Light dropsuits. 

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Gallente Medium Dropsuits
description:
Skill at operating Gallente Medium dropsuits.

Unlocks access to standard dropsuits at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Minmatar Scout Dropsuits
description:
Skill at operating Minmatar Scout dropsuits.

Unlocks access to Minmatar Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: 5% reduction to scan profile per level.
Minmatar Scout Bonus: +5% to melee and nova knife damage per level.


typeName: Amarr Sentinel Dropsuits
description:
Skill at operating Amarr Sentinel dropsuits.

Unlocks access to Amarr Sentinel dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level.
Amarr Sentinel Bonus: +2% to heavy weapon reload speed.


typeName: Amarr Commando Dropsuits
description:
Skill at operating Amarr Commando dropsuits.

Unlocks access to Amarr Commando dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Commando Suit Bonus: 5% reduction to reload speed of light/sidearm weapons per level.
Amarr Commando Bonus: +2% to efficacy of shield and armor modules per level.


typeName: Amarr Assault Dropsuits
description:
Skill at operating Amarr Assault dropsuits.

Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: +5% to dropsuit shield recharge rate per level.
Amarr Assault Bonus: 5% reduction to laser weaponry heat build-up per level.


typeName: Amarr Logistics Dropsuits
description:
Skill at operating Amarr Logistics dropsuits.

Unlocks access to Amarr Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level.
Amarr Logistics Bonus: +5% to efficacy of armor repairer modules per level.


typeName: Caldari Assault Dropsuits
description:
Skill at operating Caldari Assault dropsuits.

Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: +5% to dropsuit shield recharge rate per level.
Caldari Assault Bonus: +2% to efficacy of shield extenders per level.


typeName: Caldari Logistics Dropsuits
description:
Skill at operating Caldari Logistics dropsuits.

Unlocks access to Caldari Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level.
Caldari Logistics Bonus: +5% to efficacy of shield regulator modules per level.


typeName: Gallente Assault Dropsuits
description:
Skill at operating Gallente Assault dropsuits.

Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: +5% to dropsuit shield recharge rate per level.
Gallente Assault Bonus: 5% reduction to hybrid weaponry PG/CPU usage per level


typeName: Gallente Logistics Dropsuit
description:
Skill at operating Gallente Logistics dropsuits.

Unlocks access to Gallente Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level.
Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level.


typeName: Minmatar Assault Dropsuits
description:
Skill at operating Minmatar Assault dropsuits.

Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Assault Suit Bonus: +5% to dropsuit shield recharge rate per level.
Minmatar Assault Bonus: +5% to sidearm weaponry clip size per level


typeName: Minmatar Logistics Dropsuit
description:
Skill at operating Minmatar Logistics dropsuits.

Unlocks access to Minmatar Logistics dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Logistics Suit Bonus: +1 HP to dropsuit armor repair rate per level.
Minmatar Logistics Bonus: +5% to hacking speed per level.


typeName: Gallente Scout Dropsuits
description:
Skill at operating Gallente Scout dropsuits.

Unlocks access to Gallente Scout dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.

Scout Suit Bonus: 5% reduction to scan profile per level.
Gallente Scout Bonus: +10% to dropsuit scan radius per level.


typeName: Handheld Weapon Upgrades
description:
Basic understanding of weapon upgrades. 

Unlocks ability to use weapon upgrades such as damage modifiers.

3% reduction to weapon upgrade CPU usage per level.


typeName: Vehicle Armor Upgrades
description:
Basic understanding of vehicle armor augmentation.

Unlocks the ability to use vehicle armor modules.

+2% to vehicle armor damage resistance per level.


typeName: Vehicle Shield Upgrades
description:
Basic understanding of vehicle shield enhancement.

Unlocks the ability to use vehicle shield modules.

+2% to vehicle shield damage resistance per level.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Anti-Armor
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.
Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.
Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: Gallente Marauder
description:
Skill at operating vehicles specialized in Marauder roles. 

+4% bonus to turret damage per level.


typeName: Caldari Logistics LAV
description:
Skill at operating Caldari Logistics LAVs.

Unlocks the ability to use Caldari Logistics LAVs.  +2% shield damage resistance per level.


typeName: Gallente Logistics LAV
description:
Skill at operating Gallente Logistics LAVs.

Unlocks the ability to use Gallente Logistics LAVs.  +2% armor damage resistance per level.


typeName: Gallente Logistics Dropship
description:
Skill at piloting Gallente Logistics Dropships.

Unlocks the ability to use Gallente Logistics Dropships. -2% CPU consumption to all armor modules per level.


typeName: Caldari Logistics Dropship
description:
Skill at piloting Caldari Logistics Dropships.

Unlocks the ability to use Caldari Logistics Dropships. -2% CPU consumption to all shield modules per level.


typeName: Vehicle Armor Repairing
description:
Basic understanding of vehicle armor repairing.

Unlocks the ability to use armor repair modules.

+3% to armor repair module repair rate per level.


typeName: Vehicle Active Hardening
description:
Basic understanding of active hardeners.
Unlocks active hardeners.
3% reduction in active hardener CPU usage per level.


typeName: Vehicle Armor Plating
description:
Basic understanding of vehicle armor plating. 

Unlocks the ability to use vehicle armor plates. 

3% reduction to vehicle armor plate PG usage per level.


typeName: Mobile CRU Operation
description:
Basic understanding of Mobile CRU Operation.

Unlocks the ability to use Mobile CRUs.

3% reduction in Mobile CRU CPU usage per level.


typeName: Chassis Modification
description:
Skill at chassis modification.

Unlocks weight reduction modules.

+1% ground vehicle top speed per level.


typeName: Vehicle Shield Recharging
description:
Basic understanding of vehicle shield recharge systems.

Unlocks the ability to use shield recharge modules.

+1% shield recharge rate per level.


typeName: Vehicle Shield Extension
description:
Basic understanding of shield expansion.

Unlocks the ability to use vehicle shield extension modules.

3% reduction to CPU usage of vehicle shield extension modules per level.


typeName: Imperial Flux Drop Uplink
description:
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.


typeName: Minmatar Light Frame M-I
description:
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations.

NOTE: This basic frame does not receive any role-specific bonuses.


typeName: Range Amplification
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use range amplifier modules to improve dropsuit scan range.

+10% to dropsuit scan range per level.


typeName: Precision Enhancement
description:
Skill at altering dropsuit electronic scanning systems.

Unlocks the ability to use precision enhancer modules to improve dropsuit scan precision.

2% bonus to dropsuit scan precision per level.


typeName: Repair Tool Operation
description:
Skill at using repair tools.

Unlocks access to standard repair tools at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Active Scanner Operation
description:
Skill at using active scanners.

Unlocks access to standard active scanner at lvl.1; advanced at lvl.3; prototype at lvl.5.


typeName: Caldari Enforcer HAV
description:
Skill at operating Caldari Enforcer HAVs.

Unlocks the ability to use Caldari Enforcer HAVs.  +3% to missile damage and range per level.  +2% to maximum zoom per level.


typeName: Gallente Enforcer HAV
description:
Skill at operating Gallente Enforcer HAVs.

Unlocks the ability to use Gallente Enforcer HAVs.  +3% to blaster damage and range per level.  +2% to maximum zoom per level.


typeName: Caldari Scout LAV
description:
Skill at operating Caldari Scout LAVs.

Unlocks the ability to use Caldari Scout LAVs.  +2% to acceleration and turret rotation speed per level.


typeName: Gallente Scout LAV
description:
Skill at operating Gallente Scout LAVs.

Unlocks the ability to use Gallente Scout LAVs.  +2% to acceleration and turret rotation speed per level.


typeName: Caldari Assault Dropship
description:
Skill at piloting Caldari Assault Dropships.

Unlocks the ability to use Caldari Assault Dropships.  +2% to turret damage and +1% to shield resistance modules per level.


typeName: Gallente Assault Dropship
description:
Skill at piloting Gallente Assault Dropships.

Unlocks the ability to use Gallente Assault Dropships.  +2% to turret damage and +1% to armor resistance modules per level.


typeName: HEP Metabolic Enhancer
description:
Initially developed during the Human Endurance Program, Inherent Implants have improved and adapted their  formula to suit the new generation of cloned soldiers.

Building on the initial success of a targeted intravenous infusion of nanite laced adrenaline into the bloodstream, this package contains two doses of stimulant that are pushed directly to the muscles and respiratory system for optimal uptake. The two compounds, consisting of DA-640 Synthetic Adrenaline and GF-07 Filtered Testosterone, are intravenously administered through the user’s dropsuit support systems. The result of using such highly intelligent nanite based compounds is an immediate boost in respiratory and muscle function, allowing the user to sprint faster and inflict greater melee damage.


typeName: Basic Ferroscale Plates
description:
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.


typeName: Pilot M-I
description:
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems.

Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems.

In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.


typeName: 'Neo' Logistics A-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics G-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Logistics C-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Neo' Assault A-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault G-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Assault M-I
description:
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Neo' Scout M-I
description:
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. 

Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. 

When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.


typeName: Surge Carapace I
description:
Surge modules create a brief, incredibly strong protective shell around a vehicle by instantly diverting a massive amount of charge from the vehicle's on-board capacitor to the vehicle's hull.

These modules are exceedingly effective at countering lock-on weaponry when activation is timed correctly.

Note: Only one module of this type can be equipped at one time.


typeName: Basic Countermeasure
description:
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.


typeName: 'LC-225' Saga-II
description:
Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: 'Harbinger' Amarr Medium Frame A-I
description:
The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.


typeName: Reactive Deflection Field I
description:
Reroutes power from the engines to create a field that surrounds the vehicle, making it invulnerable for a short period of time.


typeName: Saga-II
description:
Augmented with ultra-efficient active shielding, the Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.


typeName: Passive Omega-Booster (30-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)



typeName: Passive Omega-Booster (60-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Construct' Duvolle Assault Rifle
description:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. 

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.


typeName: 'Construct' Wiyrkomi Swarm Launcher
description:
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.

Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.


typeName: 'Construct' Viziam Laser Rifle
description:
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential.  At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat.

Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.


typeName: 'Construct' Boundless Heavy Machine Gun
description:
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.


typeName: 'Pyrus' Assault Rifle
description:
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.


typeName: Passive Omega-Booster (7-Day)
description:
Boosters are biomechanical grafts designed to stimulate nerve growth and neurotransmitter activity, temporarily increasing cognitive processes. The graft will degrade over time until it is completely absorbed by the body and ceases to function.

Passive Boosters increase the rate of passive skill point accrual while they are active. Omega-Boosters feature superior performance over standard models.

NOTE: Passive boosters will continue to function on non-primary clones as a factor of the base skillpoint accrual rate. (Non-primary clones without a passive skill booster do not accrue skill points at all.)


typeName: 'Flying Scotsman' Assault ck.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Hellmar' Sentinel ak.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.


typeName: 'Remnant IX' Logistics mk.0
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


typeName: 'Wolfman' Assault A/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Rattati' Assault G/1-Series
description:
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used.

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations.

Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.


typeName: 'Praetorian VII' Madrugar
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies. 


typeName: 'Nullarbor' Myron
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.


typeName: 'Greyscale' Saga
description:
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used.

The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.


typeName: 'Origin' Logistics M-I
description:
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit.

Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel.

When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.


