# ============================================================================= # Copyright (C) 2010 Diego Duclos # # This file is part of pyfa. # # pyfa is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # pyfa is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with pyfa. If not, see . # ============================================================================= import re import traceback import roman # noinspection PyPackageRequirements import wx import wx.dataview import wx.lib.agw.hyperlink # noinspection PyPackageRequirements import wx.lib.newevent from logbook import Logger # noinspection PyPackageRequirements from wx.dataview import TreeListCtrl from wx.lib.agw.floatspin import FloatSpin import config import gui.globalEvents as GE from gui.auxWindow import AuxiliaryFrame from gui.bitmap_loader import BitmapLoader from gui.builtinViews.entityEditor import BaseValidator, EntityEditor, TextEntryValidatedDialog from gui.builtinViews.implantEditor import BaseImplantEditorView from gui.contextMenu import ContextMenu from gui.utils.clipboard import fromClipboard, toClipboard from service.character import Character from service.esi import Esi from service.esiAccess import APIException from service.fit import Fit from service.market import Market _t = wx.GetTranslation pyfalog = Logger(__name__) def arabicOrRomanToInt(s): m = re.match(r'\d+$', s) if m: i = int(s) else: i = roman.fromRoman(s) return i class CharacterTextValidor(BaseValidator): def __init__(self): BaseValidator.__init__(self) def Clone(self): return CharacterTextValidor() def Validate(self, win): textCtrl = self.GetWindow() text = textCtrl.GetValue().strip() sChar = Character.getInstance() try: if len(text) == 0: raise ValueError(_t("You must supply a name for the Character!")) elif text in [x.name for x in sChar.getCharacterList()]: raise ValueError(_t("Character name already in use, please choose another.")) return True except ValueError as e: pyfalog.error(e) wx.MessageBox("{}".format(e), _t("Error")) textCtrl.SetFocus() return False class CharacterEntityEditor(EntityEditor): def __init__(self, parent): EntityEditor.__init__(self, parent, _t("Character")) self.SetEditorValidator(CharacterTextValidor) def getEntitiesFromContext(self): sChar = Character.getInstance() charList = sorted(sChar.getCharacterList(), key=lambda c: (not c.ro, c.name)) # Do some processing to ensure that we have All 0 and All 5 at the top all5 = sChar.all5() all0 = sChar.all0() charList.remove(all5) charList.remove(all0) charList.insert(0, all5) charList.insert(0, all0) return charList def DoNew(self, name): sChar = Character.getInstance() return sChar.new(name) def DoRename(self, entity, name): sChar = Character.getInstance() if entity.alphaCloneID: trimmed_name = re.sub('[ \\(\u03B1\\)]+$', '', name) sChar.rename(entity, trimmed_name) else: sChar.rename(entity, name) def DoCopy(self, entity, name): sChar = Character.getInstance() copy = sChar.copy(entity) sChar.rename(copy, name) return copy def DoDelete(self, entity): sChar = Character.getInstance() sChar.delete(entity) class CharacterEditor(AuxiliaryFrame): def __init__(self, parent): super().__init__( parent, id=wx.ID_ANY, title=_t("Character Editor"), resizeable=True, pos=wx.DefaultPosition, size=wx.Size(950, 650) if "wxGTK" in wx.PlatformInfo else wx.Size(850, 600)) i = wx.Icon(BitmapLoader.getBitmap("character_small", "gui")) self.SetIcon(i) self.mainFrame = parent # self.disableWin = wx.WindowDisabler(self) sFit = Fit.getInstance() mainSizer = wx.BoxSizer(wx.VERTICAL) self.entityEditor = CharacterEntityEditor(self) mainSizer.Add(self.entityEditor, 0, wx.ALL | wx.EXPAND, 2) # Default drop down to current fit's character self.entityEditor.setActiveEntity(sFit.character) self.viewsNBContainer = wx.Notebook(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, 0) self.sview = SkillTreeView(self.viewsNBContainer) self.iview = ImplantEditorView(self.viewsNBContainer, self) self.aview = APIView(self.viewsNBContainer) self.viewsNBContainer.AddPage(self.sview, _t("Skills")) self.viewsNBContainer.AddPage(self.iview, _t("Implants")) self.viewsNBContainer.AddPage(self.aview, _t("EVE SSO")) mainSizer.Add(self.viewsNBContainer, 1, wx.EXPAND | wx.ALL, 5) bSizerButtons = wx.BoxSizer(wx.HORIZONTAL) self.btnSaveChar = wx.Button(self, wx.ID_SAVE) self.btnSaveAs = wx.Button(self, wx.ID_SAVEAS) self.btnRevert = wx.Button(self, wx.ID_REVERT_TO_SAVED) self.btnOK = wx.Button(self, wx.ID_OK) bSizerButtons.Add(self.btnSaveChar, 0, wx.ALL, 5) bSizerButtons.Add(self.btnSaveAs, 0, wx.ALL, 5) bSizerButtons.Add(self.btnRevert, 0, wx.ALL, 5) bSizerButtons.AddStretchSpacer() bSizerButtons.Add(self.btnOK, 0, wx.ALL, 5) self.btnSaveChar.Bind(wx.EVT_BUTTON, self.saveChar) self.btnSaveAs.Bind(wx.EVT_BUTTON, self.saveCharAs) self.btnRevert.Bind(wx.EVT_BUTTON, self.revertChar) self.btnOK.Bind(wx.EVT_BUTTON, self.editingFinished) mainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5) self.btnRestrict() self.SetSizer(mainSizer) self.Layout() self.SetMinSize(self.GetSize()) self.Centre(wx.BOTH) self.Bind(wx.EVT_CLOSE, self.OnClose) self.Bind(wx.EVT_CHAR_HOOK, self.kbEvent) self.Bind(GE.CHAR_LIST_UPDATED, self.refreshCharacterList) self.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.charChanged(None) def btnRestrict(self): char = self.entityEditor.getActiveEntity() # enable/disable character saving stuff self.btnSaveChar.Enable(not char.ro and char.isDirty) self.btnSaveAs.Enable(char.isDirty) self.btnRevert.Enable(char.isDirty) self.sview.importBtn.Enable(not char.ro) def refreshCharacterList(self, event=None): """This is only called when we save a modified character""" active = self.entityEditor.getActiveEntity() self.entityEditor.refreshEntityList(active) self.btnRestrict() if event: event.Skip() def editingFinished(self, event): self.Close() def saveChar(self, event): sChr = Character.getInstance() char = self.entityEditor.getActiveEntity() sChr.saveCharacter(char.ID) wx.PostEvent(self, GE.CharListUpdated()) def saveCharAs(self, event): char = self.entityEditor.getActiveEntity() self.SaveCharacterAs(self, char.ID) wx.PostEvent(self, GE.CharListUpdated()) def revertChar(self, event): sChr = Character.getInstance() char = self.entityEditor.getActiveEntity() sChr.revertCharacter(char.ID) wx.PostEvent(self, GE.CharListUpdated()) def kbEvent(self, event): if event.GetKeyCode() == wx.WXK_ESCAPE and event.GetModifiers() == wx.MOD_NONE: self.Close() return event.Skip() def OnClose(self, event): wx.PostEvent(self.mainFrame, GE.CharListUpdated()) sFit = Fit.getInstance() fitID = self.mainFrame.getActiveFit() if fitID is not None: sFit.clearFit(fitID) wx.PostEvent(self.mainFrame, GE.FitChanged(fitIDs=(fitID,))) event.Skip() def restrict(self): self.entityEditor.btnRename.Enable(False) self.entityEditor.btnDelete.Enable(False) def unrestrict(self): self.entityEditor.btnRename.Enable() self.entityEditor.btnDelete.Enable() def charChanged(self, event): char = self.entityEditor.getActiveEntity() if char.name in ("All 0", "All 5"): self.restrict() else: self.unrestrict() self.btnRestrict() if event is not None: event.Skip() @staticmethod def SaveCharacterAs(parent, charID): sChar = Character.getInstance() name = sChar.getCharName(charID) with TextEntryValidatedDialog( parent, CharacterTextValidor, _t("Enter a name for your new Character:"), _t("Save Character As...") ) as dlg: dlg.SetValue(_t("{} Copy").format(name)) dlg.txtctrl.SetInsertionPointEnd() dlg.CenterOnParent() if dlg.ShowModal() == wx.ID_OK: sChar = Character.getInstance() return sChar.saveCharacterAs(charID, dlg.txtctrl.GetValue().strip()) class SkillTreeView(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.TAB_TRAVERSAL) self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW)) pmainSizer = wx.BoxSizer(wx.VERTICAL) hSizer = wx.BoxSizer(wx.HORIZONTAL) self.clonesChoice = wx.Choice(self, wx.ID_ANY, style=0) i = self.clonesChoice.Append("Omega Clone", None) self.clonesChoice.SetSelection(i) hSizer.Add(self.clonesChoice, 5, wx.ALL | wx.EXPAND, 5) self.searchInput = wx.SearchCtrl(self, wx.ID_ANY) hSizer.Add(self.searchInput, 1, wx.ALL | wx.EXPAND, 5) self.searchInput.Bind(wx.EVT_TEXT, self.delaySearch) sChar = Character.getInstance() self.alphaClones = sChar.getAlphaCloneList() char = self.charEditor.entityEditor.getActiveEntity() for clone in self.alphaClones: i = self.clonesChoice.Append(clone.alphaCloneName, clone.ID) if clone.ID == char.alphaCloneID: self.clonesChoice.SetSelection(i) self.clonesChoice.Bind(wx.EVT_CHOICE, self.cloneChanged) self.clonesChoice.SetToolTip( wx.ToolTip(_t("Setting an Alpha clone does not replace the character's skills, but rather caps them to Alpha levels."))) pmainSizer.Add(hSizer, 0, wx.EXPAND | wx.ALL, 5) # Set up timer for skill search self.searchTimer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.populateSkillTreeSkillSearch, self.searchTimer) tree = self.skillTreeListCtrl = TreeListCtrl(self, wx.ID_ANY, style=wx.dataview.TL_DEFAULT_STYLE) pmainSizer.Add(tree, 1, wx.EXPAND | wx.ALL, 5) self.imageList = wx.ImageList(16, 16) tree.SetImageList(self.imageList) self.skillBookImageId = self.imageList.Add(wx.Icon(BitmapLoader.getBitmap("skill_small", "gui"))) self.skillBookDirtyImageId = self.imageList.Add(wx.Icon(BitmapLoader.getBitmap("skill_small_red", "gui"))) tree.AppendColumn(_t("Skill")) tree.AppendColumn(_t("Level")) # tree.SetMainColumn(0) self.root = tree.GetRootItem() # self.root = tree.AppendItem(root, "Skills") # # tree.SetItemText(self.root, 1, "Levels") # first one doesn't work right in Windows. Second one doesn't work right in GTK. Together, we make sure it works. # Gotta love wx tree.SetColumnWidth(0, 525) tree.SetColumnWidth(1, 100) self.secStatusLabel = _t("Sec Status: {0:.2f}") self.btnSecStatus = wx.Button(self, wx.ID_ANY, self.secStatusLabel.format(char.secStatus or 0.0)) self.btnSecStatus.Bind(wx.EVT_BUTTON, self.onSecStatus) self.populateSkillTree() tree.Bind(wx.dataview.EVT_TREELIST_ITEM_ACTIVATED, self.expand) tree.Bind(wx.dataview.EVT_TREELIST_ITEM_EXPANDING, self.expandLookup) tree.Bind(wx.dataview.EVT_TREELIST_ITEM_CONTEXT_MENU, self.spawnMenu) bSizerButtons = wx.BoxSizer(wx.HORIZONTAL) bSizerButtons.Add(self.btnSecStatus, 0, wx.ALL, 5) bSizerButtons.AddStretchSpacer() importExport = ((_t("Import skills from clipboard"), wx.ART_FILE_OPEN, "import"), (_t("Export skills to clipboard"), wx.ART_FILE_SAVE_AS, "export")) for tooltip, art, attr in importExport: bitmap = wx.ArtProvider.GetBitmap(art, wx.ART_BUTTON) btn = wx.BitmapButton(self, wx.ID_ANY, bitmap) btn.SetMinSize(btn.GetSize()) btn.SetMaxSize(btn.GetSize()) btn.Layout() setattr(self, "{}Btn".format(attr), btn) btn.Enable(True) btn.SetToolTip(tooltip) bSizerButtons.Add(btn, 0, wx.ALL, 5) btn.Bind(wx.EVT_BUTTON, getattr(self, "{}Skills".format(attr))) pmainSizer.Add(bSizerButtons, 0, wx.EXPAND, 5) # bind the Character selection event self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.charEditor.Bind(GE.CHAR_LIST_UPDATED, self.populateSkillTree) # Context menu stuff self.idUnlearned = wx.NewId() self.levelIds = {} self.idLevels = {} self.levelIds[self.idUnlearned] = _t("Not learned") for level in range(6): id = wx.NewId() self.levelIds[id] = level self.idLevels[level] = id self.revertID = wx.NewId() self.saveID = wx.NewId() self.SetSizer(pmainSizer) # This cuases issues with GTK, see #1866 # self.Layout() # For level keyboard shortcuts self.ChangeLevelEvent, CHANGE_LEVEL_EVENT = wx.lib.newevent.NewEvent() self.Bind(wx.EVT_CHAR_HOOK, self.kbEvent) self.Bind(CHANGE_LEVEL_EVENT, self.changeLevel) def kbEvent(self, event): keyLevelMap = { # Regular number keys 48: 0, 49: 1, 50: 2, 51: 3, 52: 4, 53: 5, # Numpad keys wx.WXK_NUMPAD0: 0, wx.WXK_NUMPAD1: 1, wx.WXK_NUMPAD2: 2, wx.WXK_NUMPAD3: 3, wx.WXK_NUMPAD4: 4, wx.WXK_NUMPAD5: 5} keycode = event.GetKeyCode() if keycode in keyLevelMap and event.GetModifiers() == wx.MOD_NONE: level = keyLevelMap[keycode] selection = self.skillTreeListCtrl.GetSelection() if selection: dataType, skillID = self.skillTreeListCtrl.GetItemData(selection) if dataType == 'skill': event = self.ChangeLevelEvent() event.SetId(self.idLevels[level]) wx.PostEvent(self, event) return event.Skip() def importSkills(self, evt): with wx.MessageDialog( self, (_t("Importing skills into this character will set the skill levels as pending. To save the skills " "permanently, please click the Save button at the bottom of the window after importing")), _t("Import Skills"), wx.OK ) as dlg: dlg.ShowModal() text = fromClipboard().strip() if text: sCharacter = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() try: lines = text.splitlines() for l in lines: s = l.strip() skill, level = s.rsplit(None, 1)[0], arabicOrRomanToInt(s.rsplit(None, 1)[1]) skill = char.getSkill(skill) if skill: sCharacter.changeLevel(char.ID, skill.item.ID, level) except (KeyboardInterrupt, SystemExit): raise except Exception as e: pyfalog.error(e) with wx.MessageDialog(self, _t("There was an error importing skills, please see log file"), _t("Error"), wx.ICON_ERROR) as dlg: dlg.ShowModal() finally: self.charEditor.btnRestrict() self.populateSkillTree() self.charEditor.entityEditor.refreshEntityList(char) def exportSkills(self, evt): char = self.charEditor.entityEditor.getActiveEntity() skills = sorted(char.__class__.getSkillNameMap().keys()) list = "" for s in skills: skill = char.getSkill(s) list += "{} {}\n".format(skill.item.name, skill.level) toClipboard(list) def exportSkillsSuperCondensed(self, evt): char = self.charEditor.entityEditor.getActiveEntity() skills = {} explicit_levels = {} implicit_levels = {} for s in char.__class__.getSkillNameMap().keys(): skill = char.getSkill(s) if skill.level < 1: continue skills[skill.item.ID] = skill explicit_levels[skill.item.ID] = skill.level for skill in skills.values(): for req_skill, level in skill.item.requiredSkills.items(): if req_skill.ID not in implicit_levels or implicit_levels[req_skill.ID] < level: implicit_levels[req_skill.ID] = level condensed = {} for typeID, level in explicit_levels.items(): if typeID not in implicit_levels or implicit_levels[typeID] < level: condensed[skills[typeID].item.name] = level lines = [] for skill in sorted(condensed): lines.append(f'{skill}\t{condensed[skill]}') toClipboard('\n'.join(lines)) def onSecStatus(self, event): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() with SecStatusDialog(self, char.secStatus or 0.0) as dlg: if dlg.ShowModal() == wx.ID_OK: value = dlg.floatSpin.GetValue() sChar.setSecStatus(char, value) self.btnSecStatus.SetLabel(self.secStatusLabel.format(value)) def delaySearch(self, evt): if self.searchInput.GetValue() == "": self.populateSkillTree() else: self.searchTimer.Stop() self.searchTimer.Start(150, True) # 150ms def cloneChanged(self, event): sChar = Character.getInstance() sChar.setAlphaClone(self.charEditor.entityEditor.getActiveEntity(), event.ClientData) self.populateSkillTree() def charChanged(self, event=None): self.searchInput.SetValue("") char = self.charEditor.entityEditor.getActiveEntity() for i in range(self.clonesChoice.GetCount()): cloneID = self.clonesChoice.GetClientData(i) if char.alphaCloneID == cloneID: self.clonesChoice.SetSelection(i) self.btnSecStatus.SetLabel(self.secStatusLabel.format(char.secStatus or 0.0)) self.populateSkillTree(event) def populateSkillTreeSkillSearch(self, event=None): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() try: search = self.searchInput.GetLineText(0) except AttributeError: search = self.searchInput.GetValue() root = self.root tree = self.skillTreeListCtrl tree.DeleteAllItems() for id, name in sChar.getSkillsByName(search): iconId = self.skillBookImageId level, dirty = sChar.getSkillLevel(char.ID, id) if dirty: iconId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, iconId, data=('skill', id)) tree.SetItemText(childId, 1, _t("Level {}").format(int(level)) if isinstance(level, float) else level) def populateSkillTree(self, event=None): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() dirtyGroups = set([skill.item.group.ID for skill in char.dirtySkills]) if char.name in ("All 0", "All 5"): self.clonesChoice.Disable() self.btnSecStatus.Disable() else: self.clonesChoice.Enable() self.btnSecStatus.Enable() groups = sChar.getSkillGroups() root = self.root tree = self.skillTreeListCtrl tree.DeleteAllItems() for id, name in groups: imageId = self.skillBookImageId if id in dirtyGroups: imageId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, imageId, data=('group', id)) tree.AppendItem(childId, "dummy") if event: event.Skip() def expand(self, event): root = event.GetItem() tree = self.skillTreeListCtrl if tree.IsExpanded(root): tree.Collapse(root) else: tree.Expand(root) def expandLookup(self, event): root = event.GetItem() tree = self.skillTreeListCtrl child = tree.GetFirstChild(root) if tree.GetItemText(child) == "dummy": tree.DeleteItem(child) # Get the real intrestin' stuff sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() data = tree.GetItemData(root) for id, name in sChar.getSkills(data[1]): iconId = self.skillBookImageId level, dirty = sChar.getSkillLevel(char.ID, id) if dirty: iconId = self.skillBookDirtyImageId childId = tree.AppendItem(root, name, iconId, data=('skill', id)) tree.SetItemText(childId, 1, _t("Level {}").format(int(level)) if isinstance(level, float) else level) def spawnMenu(self, event): item = event.GetItem() itemData = self.skillTreeListCtrl.GetItemData(item) if itemData is None: return self.skillTreeListCtrl.Select(item) thing = self.skillTreeListCtrl.GetFirstChild(item).IsOk() if thing: return id = itemData[1] eveItem = Market.getInstance().getItem(id) srcContext = "skillItem" itemContext = _t("Skill") context = (srcContext, itemContext) menu = ContextMenu.getMenu(self, eveItem, [eveItem], context) char = self.charEditor.entityEditor.getActiveEntity() if char.name not in ("All 0", "All 5"): menu.AppendSeparator() menu.Append(self.idUnlearned, _t("Unlearn")) for level in range(6): menu.Append(self.idLevels[level], _t("Level {}").format(level)) menu.Bind(wx.EVT_MENU, self.changeLevel) self.PopupMenu(menu) def changeLevel(self, event): level = self.levelIds.get(event.Id) sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() if char.name in ("All 0", "All 5"): return selection = self.skillTreeListCtrl.GetSelection() dataType, skillID = self.skillTreeListCtrl.GetItemData(selection) if level is not None: sChar.changeLevel(char.ID, skillID, level, persist=True) elif event.Id == self.revertID: sChar.revertLevel(char.ID, skillID) elif event.Id == self.saveID: sChar.saveSkill(char.ID, skillID) # After saving the skill, we need to update not just the selected skill, but all open skills due to strict skill # level setting. We don't want to refresh tree, as that will lose all expanded categories and users location # within the tree. Thus, we loop through the tree and refresh the info. # @todo: when collapsing branch, remove the data. This will make this loop more performant child = self.skillTreeListCtrl.GetFirstChild(self.root) def _setTreeSkillLevel(treeItem, skillID): lvl, dirty = sChar.getSkillLevel(char.ID, skillID) self.skillTreeListCtrl.SetItemText(treeItem, 1, _t("Level {}").format(int(lvl)) if not isinstance(lvl, str) else lvl) if not dirty: self.skillTreeListCtrl.SetItemImage(treeItem, self.skillBookImageId) while child.IsOk(): # child = Skill category dataType, id = self.skillTreeListCtrl.GetItemData(child) if dataType == 'skill': _setTreeSkillLevel(child, id) else: grand = self.skillTreeListCtrl.GetFirstChild(child) while grand.IsOk(): if self.skillTreeListCtrl.GetItemText(grand) != "dummy": _, skillID = self.skillTreeListCtrl.GetItemData(grand) _setTreeSkillLevel(grand, skillID) grand = self.skillTreeListCtrl.GetNextSibling(grand) child = self.skillTreeListCtrl.GetNextSibling(child) dirtySkills = sChar.getDirtySkills(char.ID) dirtyGroups = set([skill.item.group.ID for skill in dirtySkills]) parentID = self.skillTreeListCtrl.GetItemParent(selection) parent = self.skillTreeListCtrl.GetItemData(parentID) if parent: if parent[1] in dirtyGroups: self.skillTreeListCtrl.SetItemImage(parentID, self.skillBookImageId) event.Skip() class ImplantEditorView(BaseImplantEditorView): def __init__(self, parent, charEditor): BaseImplantEditorView.__init__(self, parent) self.determineEnabled() charEditor.Bind(GE.CHAR_CHANGED, self.contextChanged) self.pluggedImplantsTree.Bind(wx.EVT_CONTEXT_MENU, self.spawnMenu) def bindContext(self): self.Parent.Parent.entityEditor.Bind(wx.EVT_CHOICE, self.contextChanged) def contextChanged(self, event): BaseImplantEditorView.contextChanged(self, event) self.determineEnabled() def getImplantsFromContext(self): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() return sChar.getImplants(char.ID) def addImplantToContext(self, item): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() sChar.addImplant(char.ID, item.ID) def removeImplantFromContext(self, implant): sChar = Character.getInstance() char = self.Parent.Parent.entityEditor.getActiveEntity() sChar.removeImplant(char.ID, implant) def addImplants(self, implants): charEditor = self.Parent.Parent char = charEditor.entityEditor.getActiveEntity() sChar = Character.getInstance() for implant in implants: sChar.addImplant(char.ID, implant.item.ID) wx.PostEvent(charEditor, GE.CharChanged()) def spawnMenu(self, event): context = (("implantEditor",),) menu = ContextMenu.getMenu(self, None, None, *context) if menu: self.PopupMenu(menu) else: pyfalog.debug("ContextMenu.getMenu returned false do not attempt PopupMenu") def determineEnabled(self): char = self.Parent.Parent.entityEditor.getActiveEntity() if char.name in ("All 0", "All 5"): self.Enable(False) else: self.Enable() class APIView(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.Size(500, 300), style=wx.TAB_TRAVERSAL) self.charEditor = self.Parent.Parent # first parent is Notebook, second is Character Editor self.SetBackgroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_WINDOW)) pmainSizer = wx.BoxSizer(wx.VERTICAL) hintSizer = wx.BoxSizer(wx.HORIZONTAL) hintSizer.AddStretchSpacer() self.stDisabledTip = wx.StaticText(self, wx.ID_ANY, _t("You cannot link All 0 or All 5 characters to an EVE character.") + "\n" + _t("Please select another character or make a new one."), style=wx.ALIGN_CENTER) self.stDisabledTip.Wrap(-1) hintSizer.Add(self.stDisabledTip, 0, wx.TOP | wx.BOTTOM, 10) self.stDisabledTip.Hide() hintSizer.AddStretchSpacer() pmainSizer.Add(hintSizer, 0, wx.EXPAND, 5) fgSizerInput = wx.FlexGridSizer(1, 3, 0, 0) fgSizerInput.AddGrowableCol(1) fgSizerInput.SetFlexibleDirection(wx.BOTH) fgSizerInput.SetNonFlexibleGrowMode(wx.FLEX_GROWMODE_SPECIFIED) self.m_staticCharText = wx.StaticText(self, wx.ID_ANY, _t("Character:"), wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticCharText.Wrap(-1) fgSizerInput.Add(self.m_staticCharText, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 10) self.charChoice = wx.Choice(self, wx.ID_ANY, style=0) fgSizerInput.Add(self.charChoice, 1, wx.TOP | wx.BOTTOM | wx.EXPAND, 10) self.fetchButton = wx.Button(self, wx.ID_ANY, _t("Get Skills"), wx.DefaultPosition, wx.DefaultSize, 0) self.fetchButton.Bind(wx.EVT_BUTTON, self.fetchSkills) fgSizerInput.Add(self.fetchButton, 0, wx.ALL | wx.ALIGN_RIGHT | wx.ALIGN_CENTER_VERTICAL, 10) pmainSizer.Add(fgSizerInput, 0, wx.EXPAND, 5) pmainSizer.AddStretchSpacer() self.m_staticline1 = wx.StaticLine(self, wx.ID_ANY, wx.DefaultPosition, wx.DefaultSize, wx.LI_HORIZONTAL) pmainSizer.Add(self.m_staticline1, 0, wx.EXPAND | wx.ALL, 10) self.noCharactersTip = wx.StaticText(self, wx.ID_ANY, _t("Don't see your EVE character in the list?"), style=wx.ALIGN_CENTER) self.noCharactersTip.Wrap(-1) pmainSizer.Add(self.noCharactersTip, 0, wx.CENTER | wx.TOP | wx.BOTTOM, 0) self.addButton = wx.Button(self, wx.ID_ANY, _t("Log In with EVE SSO"), wx.DefaultPosition, wx.DefaultSize, 0) self.addButton.Bind(wx.EVT_BUTTON, self.addCharacter) pmainSizer.Add(self.addButton, 0, wx.ALL | wx.ALIGN_CENTER, 10) self.charEditor.mainFrame.Bind(GE.EVT_SSO_LOGOUT, self.ssoListChanged) self.charEditor.mainFrame.Bind(GE.EVT_SSO_LOGIN, self.ssoListChanged) self.charEditor.entityEditor.Bind(wx.EVT_CHOICE, self.charChanged) self.charChoice.Bind(wx.EVT_CHOICE, self.ssoCharChanged) self.SetSizer(pmainSizer) self.Layout() try: self.ssoListChanged(None) except (KeyboardInterrupt, SystemExit): raise except: pass def ssoCharChanged(self, event): sChar = Character.getInstance() activeChar = self.charEditor.entityEditor.getActiveEntity() ssoChar = self.getActiveCharacter() sChar.setSsoCharacter(activeChar.ID, ssoChar) self.fetchButton.Enable(ssoChar is not None) event.Skip() def fetchSkills(self, evt): sChar = Character.getInstance() char = self.charEditor.entityEditor.getActiveEntity() sChar.apiFetch(char.ID, APIView.fetchCallback) def addCharacter(self, event): sEsi = Esi.getInstance() sEsi.login() def getActiveCharacter(self): selection = self.charChoice.GetCurrentSelection() return self.charChoice.GetClientData(selection) if selection != -1 else None def ssoListChanged(self, event): if not self: # todo: fix event not unbinding properly return self.charChanged(event) def charChanged(self, event): sChar = Character.getInstance() sEsi = Esi.getInstance() activeChar = self.charEditor.entityEditor.getActiveEntity() if event and event.EventType == GE.EVT_SSO_LOGIN.typeId and hasattr(event, 'character'): # Automatically assign the character that was just logged into sChar.setSsoCharacter(activeChar.ID, event.character.ID) sso = sChar.getSsoCharacter(activeChar.ID) self.fetchButton.Enable(sso is not None) ssoChars = sEsi.getSsoCharacters() self.charChoice.Clear() noneID = self.charChoice.Append(_t("None"), None) for char in ssoChars: currId = self.charChoice.Append(char.characterDisplay, char.ID) if sso is not None and char.ID == sso.ID: self.charChoice.SetSelection(currId) if sso is None: self.charChoice.SetSelection(noneID) # # if chars: # for charName in chars: # self.charChoice.Append(charName) # self.charChoice.SetStringSelection(char) # else: # self.charChoice.Append("No characters...", 0) # self.charChoice.SetSelection(0) # if activeChar.name in ("All 0", "All 5"): self.Enable(False) self.stDisabledTip.Show() self.Layout() else: self.Enable() self.stDisabledTip.Hide() self.Layout() if event is not None: event.Skip() @staticmethod def fetchCallback(e=None): if e: pyfalog.warn("Error fetching skill information for character for __fetchCallback") SkillFetchExceptionHandler(e) else: wx.MessageBox( _t("Successfully fetched skills"), _t("Success"), wx.ICON_INFORMATION | wx.STAY_ON_TOP) class SecStatusDialog(wx.Dialog): def __init__(self, parent, sec): super().__init__(parent, title=_t("Set Security Status"), size=(300, 175), style=wx.DEFAULT_DIALOG_STYLE) self.SetSizeHints(wx.DefaultSize, wx.DefaultSize) bSizer1 = wx.BoxSizer(wx.VERTICAL) self.m_staticText1 = wx.StaticText(self, wx.ID_ANY, _t("Security Status is used in some CONCORD hull calculations"), wx.DefaultPosition, wx.DefaultSize, 0) self.m_staticText1.Wrap(-1) bSizer1.Add(self.m_staticText1, 1, wx.ALL | wx.EXPAND, 5) self.floatSpin = FloatSpin(self, value=sec, min_val=-10.0, max_val=5.0, increment=0.1, digits=2, size=(-1, -1)) bSizer1.Add(self.floatSpin, 0, wx.ALIGN_CENTER | wx.ALL, 5) btnOk = wx.Button(self, wx.ID_OK) bSizer1.Add(btnOk, 0, wx.ALIGN_RIGHT | wx.ALL, 5) self.SetSizer(bSizer1) self.Layout() self.Center(wx.BOTH) class SkillFetchExceptionHandler: def __init__(self, e): from gui.esiFittings import ESIExceptionHandler exc_type, exc_value, exc_trace = e if config.debug: exc_value = ''.join(traceback.format_exception(exc_type, exc_value, exc_trace)) pyfalog.warn(exc_value) try: try: raise exc_value except APIException as ex: pyfalog.error(ex) ESIExceptionHandler(ex) except Exception as ex: pyfalog.error(ex) wx.MessageBox( _t("Error fetching skill information"), _t("Error"), wx.ICON_ERROR | wx.STAY_ON_TOP)