# explosiveArmorCompensationHardeningBonusGroupArmorCoating # # Used by: # Skill: Explosive Armor Compensation type = "passive" def handler(fit, skill, context): fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Coating", "explosiveDamageResistanceBonus", skill.getModifiedItemAttr("hardeningBonus") * skill.level)